What's different from OSRS and 2004
Gathering pays double
Every successful swing, chop or catch gives 2 ores, logs or fish for one lot of XP. Rune essence and big-net fishing stay at 1.
Bars need less coal
Steel, mithril and adamantite bars take 1 coal, and runite takes 2.
Every skill is open
Agility, Herblore, Thieving, Fletching and Runecraft all work. A few recipes stay off: darts, ogre arrows, battlestaves and cannonballs.
The map decides what exists
No maple or magic trees, no gem rocks and only one Agility course can be reached. Each skill lists what can't be done.
XP rates
| First hour of a life | After 25 hours alive |
Combat skills | 30× | 15× |
Every other skill | 40× | 20× |
After your first hour, rates slide down evenly over the next 24 hours of play, and dying puts them back to the top. Only time logged in counts. Combat skills are Attack, Strength, Defence, Hitpoints, Ranged, Magic and Prayer.
Dying resets every skill to 1 (Hitpoints to 5). Overlevels are what you keep: die after a life of 6 hours or more and each skill at 60–79 earns +5 permanent levels, each skill at 80+ earns +10. From +5 a skill also puts a starter kit in your bank every life. The full rules are in Death & Deadman.
Attack↑
- Attack to wield: bronze 1, iron 10, steel 20, black 30, mithril 40, adamant 50, rune 60, dragon 70, and 80 for the Dharok Scythe and Dark sword. Your overlevels count toward it; potion boosts don't.
- Dragon weapons need no quest, only the level.
- Two-handed swords are called broadswords here and are one-handed: you can hold a shield with one.
- Axes and pickaxes need Attack to wield (iron 10 up to rune 60), but they work from your inventory without it.
- Chronozon and random-event monsters give only 2.5% of normal combat XP, and Count Draynor 10%.
- The Champions' Guild lets you in with 32 quest points, with Dragon Slayer done, or for 1,000 Player's Souls each visit.
Attack level by tier
| Tier | Attack to wield | Weapons that exist in this tier |
| Bronze | 1 (dagger, axe, pickaxe: none) | Dagger, sword, scimitar, longsword, mace, warhammer, battleaxe, broadsword, spear, axe, pickaxe |
| Iron | 10 | Same eleven types |
| Steel | 20 | Same eleven types |
| Black | 30 | Dagger, sword, scimitar, longsword, mace, warhammer, battleaxe, broadsword, axe (no spear, no pickaxe) |
| Mithril | 40 | All eleven types |
| Adamant | 50 | All eleven types; Ice longsword |
| Rune | 60 | All eleven types; Runelight |
| Dragon | 70 | Dagger, longsword, scimitar, mace, battleaxe, spear, Dragon sword, Glowing dagger + |
| Top tier | 80 | Dharok Scythe, Dark sword |
| No requirement | - | Silverlight, Blurite sword, Staff of saradomin / guthix / zamorak, every (u) kit weapon |
Your Attack overlevels are added to your level for this check.
Daggers (speed 4 ticks)
| Weapon | Attack | Stab | Slash | Crush | Strength bonus | Where to get |
| Bronze dagger | none | 4 | 2 | -4 | 3 | Varrock Swordshop; Smithing; spawn upstairs in Lumbridge Castle |
| Iron dagger | 10 | 5 | 3 | -4 | 4 | Varrock Swordshop; Smithing; drops: Giant (level 85) 4/128, guards 6/128, skeletons 6/128, pirates 6/128, druids 6/128 |
| Steel dagger | 20 | 8 | 4 | -4 | 7 | Varrock Swordshop; Smithing; hobgoblins 3/128 |
| Black dagger | 30 | 10 | 5 | -4 | 7 | Varrock Swordshop; easy clue reward |
| Mithril dagger | 40 | 11 | 5 | -4 | 10 | Varrock Swordshop; Smithing |
| Adamant dagger | 50 | 15 | 8 | -4 | 14 | Varrock Swordshop; Smithing; medium clue reward |
| Rune dagger | 60 | 25 | 12 | -4 | 24 | Smithing; blue dragon 1/134, green dragon 1/138, Elvarg 1/140; hard clue reward |
| Dragon dagger | 70 | 45 | 25 | -4 | 45 | Jakut in Zanaris (2 in stock) |
| Dragon dagger(p) | 70 | 40 | 25 | -4 | 40 | Poisoned dragon dagger |
| Bronze to rune dagger(p), Black dagger(p) | same as plain | same | same | same | same | Poisoned version of the plain dagger |
Every dagger also has +1 Magic attack and +1 Magic defence.
Swords (speed 4 ticks)
| Weapon | Attack | Stab | Slash | Crush | Strength bonus | Where to get |
| Bronze sword | 1 | 4 | 3 | -2 | 5 | Varrock Swordshop; Smithing |
| Iron sword | 10 | 6 | 4 | -2 | 7 | Varrock Swordshop; Smithing; Black Knight 4/128, hobgoblins 3/128, skeletons 4/128 |
| Steel sword | 20 | 11 | 8 | -2 | 12 | Varrock Swordshop; Smithing; Ice giant 4/128, White Knight 1/128 |
| Black sword | 30 | 14 | 10 | -2 | 12 | Varrock Swordshop; Black demon 4/128 |
| Mithril sword | 40 | 16 | 11 | -2 | 17 | Varrock Swordshop; Smithing; Moss giant 2/128 |
| Adamant sword | 50 | 23 | 18 | -2 | 24 | Varrock Swordshop; Smithing |
| Rune sword | 60 | 38 | 26 | -2 | 39 | Scavvo in the Champions' Guild; Smithing; Chronozon 3/200, Elvarg 1/140 |
Scimitars (speed 4 ticks)
| Weapon | Attack | Stab | Slash | Crush | Strength bonus | Where to get |
| Bronze scimitar | 1 | 1 | 7 | -2 | 6 | Zeke in Al Kharid; Smithing; goblins 1/128, pirates 4/128 |
| Iron scimitar | 10 | 2 | 10 | -2 | 9 | Zeke in Al Kharid; Smithing; bandits 4/128, skeletons 1/128 |
| Steel scimitar | 20 | 3 | 15 | -2 | 14 | Zeke in Al Kharid; Smithing; Lesser demon 3/128 |
| Black scimitar | 30 | 4 | 19 | -2 | 14 | Zeke in Al Kharid |
| Mithril scimitar | 40 | 5 | 21 | -2 | 20 | Zeke in Al Kharid; Smithing; Fire giant 6/140 |
| Adamant scimitar | 50 | 6 | 29 | -2 | 28 | Smithing only |
| Rune scimitar | 60 | 7 | 45 | -2 | 44 | Smithing; Fire giant 1/140 |
| Dragon scimitar | 70 | 50 | 66 | -2 | 66 | Fire giant 1/140 |
Longswords (speed 5 ticks)
| Weapon | Attack | Stab | Slash | Crush | Strength bonus | Where to get |
| Bronze longsword | 1 | 4 | 5 | -2 | 7 | Varrock Swordshop; Smithing; chaos druids and zombies 1/128 |
| Iron longsword | 10 | 6 | 8 | -2 | 10 | Varrock Swordshop; Smithing; White Knight 2/128 |
| Steel longsword | 20 | 9 | 14 | -2 | 16 | Varrock Swordshop; Smithing; Giant (level 85) 2/128, hobgoblins 1/128 |
| Black longsword | 30 | 13 | 18 | -2 | 16 | Varrock Swordshop; easy clue reward |
| Mithril longsword | 40 | 15 | 20 | -2 | 22 | Varrock Swordshop; Smithing; Chaos dwarf 1/128 |
| Adamant longsword | 50 | 20 | 29 | -2 | 31 | Varrock Swordshop; Smithing; medium clue reward |
| Rune longsword | 60 | 38 | 47 | -2 | 49 | Scavvo in the Champions' Guild; Smithing; King Black Dragon 10/134, Black dragon 1/128, Red dragon 1/134, Chronozon 3/200; hard clue reward |
| Dragon longsword | 70 | 58 | 76 | -2 | 76 | Jakut in Zanaris (2 in stock) |
Maces (speed 5 ticks)
| Weapon | Attack | Stab | Slash | Crush | Strength bonus | Prayer bonus | Where to get |
| Bronze mace | 1 | 1 | -2 | 6 | 5 | 1 | Flynn in Falador; Smithing |
| Iron mace | 10 | 4 | -2 | 9 | 7 | 1 | Flynn in Falador; Smithing; barbarians 1/128, Dark warrior 1/128, Zombie (level 24) 3/128 |
| Steel mace | 20 | 7 | -2 | 13 | 11 | 2 | Flynn in Falador; Smithing; Black Knight 1/128 |
| Black mace | 30 | 8 | -2 | 16 | 13 | 2 | Flynn in Falador; Dark warrior 1/128 |
| Mithril mace | 40 | 11 | -2 | 18 | 16 | 3 | Flynn in Falador; Smithing; Ice giant, Ice warrior and Otherworldly being 1/128 |
| Adamant mace | 50 | 13 | -2 | 25 | 23 | 3 | Smithing only |
| Rune mace | 60 | 20 | -2 | 39 | 36 | 4 | Scavvo in the Champions' Guild; Smithing |
| Dragon mace | 70 | 40 | -2 | 60 | 55 | 5 | Cannot be obtained |
Warhammers (speed 6 ticks)
| Weapon | Attack | Stab | Slash | Crush | Strength bonus | Where to get |
| Bronze warhammer | 1 | -4 | -4 | 10 | 8 | Smithing only |
| Iron warhammer | 10 | -4 | -4 | 11 | 9 | Smithing only |
| Steel warhammer | 20 | -4 | -4 | 18 | 16 | Smithing only |
| Black warhammer | 30 | -4 | -4 | 22 | 19 | Cannot be obtained |
| Mithril warhammer | 40 | -4 | -4 | 25 | 20 | Smithing only |
| Adamnt warhammer | 50 | -4 | -4 | 35 | 31 | Smithing only |
| Rune warhammer | 60 | -4 | -4 | 53 | 48 | Smithing only |
No shop stocks warhammers and no monster in the open area drops one.
Battleaxes (speed 6 ticks)
| Weapon | Attack | Stab | Slash | Crush | Strength bonus | Where to get |
| Bronze battleaxe | 1 | -2 | 6 | 3 | 9 | Brian in Port Sarim; Smithing; dwarves 2/128, Gunthor the brave 4/128 |
| Iron battleaxe | 10 | -2 | 8 | 5 | 13 | Brian in Port Sarim; Bob in Lumbridge; Smithing; every Magic axe drops one; Ice warrior 3/128 |
| Steel battleaxe | 20 | -2 | 16 | 11 | 20 | Brian in Port Sarim; Bob in Lumbridge; Smithing; blue and green dragons, Greater demon, Black demon about 3/128 |
| Black battleaxe | 30 | -2 | 20 | 15 | 24 | Brian in Port Sarim; Bob in Lumbridge; easy clue reward |
| Mithril battleaxe | 40 | -2 | 22 | 17 | 29 | Brian in Port Sarim; Smithing; King Black Dragon 3/134, Black dragon 3/128, Red dragon 3/134 |
| Adamant battleaxe | 50 | -2 | 31 | 26 | 41 | Brian in Port Sarim; Smithing; medium clue reward |
| Rune battleaxe | 60 | -2 | 48 | 43 | 64 | Smithing; hard clue reward; rare drop table 3/128 |
| Dragon battleaxe | 70 | -2 | 70 | 65 | 85 | Cannot be obtained |
Broadswords (the old two-handed swords; speed 7 ticks, one-handed here)
| Weapon | Attack | Stab | Slash | Crush | Strength bonus | Where to get |
| Bronze broadsword | 1 | -4 | 9 | 8 | 15 | Gaius in Taverley; Smithing |
| Iron broadsword | 10 | -4 | 13 | 10 | 19 | Gaius in Taverley; Smithing; Ice giant 5/128 |
| Steel broadsword | 20 | -4 | 21 | 16 | 27 | Gaius in Taverley; Smithing; Greater demon 4/128 |
| Black broadsword | 30 | -4 | 27 | 21 | 31 | Gaius in Taverley |
| Mithril broadsword | 40 | -4 | 30 | 24 | 37 | Gaius in Taverley; Smithing; Black dragon 4/128, Red dragon 4/134 |
| Adamant broadsword | 50 | -4 | 43 | 30 | 49 | Gaius in Taverley; Smithing |
| Rune broadsword | 60 | -4 | 69 | 50 | 75 | Gaius in Taverley (1 in stock); Smithing; Elvarg 1/140; rare drop table 3/128 |
Each also has -4 Magic attack and -1 Ranged defence.
Spears (speed 6 ticks)
| Weapon | Attack | Stab | Slash | Crush | Strength bonus | Where to get |
| Bronze spear | 1 | 5 | 5 | 5 | 6 | Goblins 4/128 to 9/128, Hobgoblin (level 28) 3/128 |
| Iron spear | 10 | 8 | 8 | 8 | 10 | Hobgoblin (level 28) 2/128 |
| Steel spear | 20 | 12 | 12 | 12 | 12 | Hobgoblin (level 28) 2/128 |
| Mithril spear | 40 | 17 | 17 | 17 | 18 | Blue dragon 2/134, Green dragon 2/138, Moss giant 2/128 |
| Adamant spear | 50 | 24 | 24 | 24 | 28 | Cannot be obtained |
| Rune spear | 60 | 36 | 36 | 36 | 42 | Mega-rare drop table 8/128 |
| Dragon spear | 70 | 55 | 55 | 55 | 60 | Mega-rare drop table 3/128 |
| Poisoned spears (p), bronze to dragon | same as plain | same | same | same | same | Poisoned version of the plain spear |
There is no black spear. Spears cannot be smithed and no open shop sells them. Dragon spear also gives +5 to every defence.
Woodcutting axes and pickaxes as weapons (speed 5 ticks)
| Weapon | Attack | Stab | Slash | Crush | Strength bonus | Where to get |
| Bronze axe | none | -2 | 4 | 2 | 5 | Bob in Lumbridge; Noterazzo in the Bandit Camp; Smithing |
| Iron axe | 10 | -2 | 5 | 3 | 7 | Bob in Lumbridge; Smithing |
| Steel axe | 20 | -2 | 8 | 6 | 9 | Bob in Lumbridge; Smithing |
| Black axe | 30 | -2 | 10 | 8 | 12 | Bob in Lumbridge; easy clue reward; Black demon 2/128 |
| Mithril axe | 40 | -2 | 12 | 10 | 13 | Smithing; blue, green, red and black dragons about 3/128 |
| Adamant axe | 50 | -2 | 17 | 15 | 19 | Smithing; King Black Dragon 3/134, Fire giant 3/140, Elvarg 2/140; medium clue reward |
| Rune axe | 60 | -2 | 26 | 24 | 29 | Smithing; King Black Dragon 2/134; hard clue reward |
| Bronze pickaxe | none | 4 | -2 | 2 | 5 | Nurmof and Drogo in the Dwarven Mine; Bob in Lumbridge; Arhein in Catherby; Noterazzo in the Bandit Camp; dwarves 13/128 |
| Iron pickaxe | 10 | 5 | -2 | 3 | 7 | Nurmof in the Dwarven Mine |
| Steel pickaxe | 20 | 8 | -2 | 6 | 9 | Nurmof in the Dwarven Mine; easy clue reward |
| Mithril pickaxe | 40 | 12 | -2 | 10 | 13 | Nurmof in the Dwarven Mine |
| Adamant pickaxe | 50 | 17 | -2 | 15 | 19 | Nurmof in the Dwarven Mine; Elvarg 2/140; medium clue reward |
| Rune pickaxe | 60 | 26 | -2 | 24 | 29 | Nurmof in the Dwarven Mine (1 in stock); hard clue reward |
Custom and special melee weapons
| Weapon | Attack | Stab | Slash | Crush | Strength bonus | Speed (ticks) | Where to get |
| Dharok Scythe | 80 | 100 | 100 | 100 | 125 | 7 | Soul Shop, 10,000 Player's Souls. Two-handed. |
| Dark sword | 80 | 80 | 80 | -2 | 92 | 4 | Blood Soul Shop, 20 Blood Souls |
| Glowing dagger + | 70 | 55 | 55 | 0 | 55 | 3 | Soul Shop, 10,000 Player's Souls. Also +10 Magic attack and defence. |
| Dragon sword | 70 | 70 | 60 | -2 | 63 | 4 | Hellhound 1/128 (Taverley Dungeon) |
| Runelight | 60 | 45 | 45 | 0 | 45 | 4 | Soul Shop, 2,000 Player's Souls. 60% more max hit against demons. |
| Ice longsword | 50 | 38 | 47 | -2 | 49 | 5 | Ice warrior 1/128 (Asgarnian Ice Dungeon or the Wilderness ice plateau) |
| Excalibur | 20 | 40 | 40 | 0 | 40 | 4 | Cannot be obtained |
| Silverlight | none | 9 | 14 | -2 | 12 | 5 | Demon Slayer quest (Sir Prysin, Varrock Palace). 60% more max hit against demons. |
| Blurite sword | none | 10 | 10 | 0 | 6 | 3 | The Knight's Sword quest (Thurgo, south of Port Sarim) |
| Machete | none | 0 | 6 | -2 | 5 | 5 | Cannot be obtained |
Melee special attacks
| Weapon | Energy | What it does |
| Dragon dagger | 25% | Your next 2 hits land 1 tick apart, and while it is armed the dagger counts as 55 stab and slash and +55 Strength. |
| Dragon longsword | 25% | One hit with 25% more accuracy and 25% more max hit. |
| Dark sword | 25% | A lightning strike with 25% more accuracy, rolled against the target's Magic defence, that hits up to 30. |
| Dragon scimitar | 50% | A normal hit. Against a player, if it lands, their prayers are switched off for 12 ticks (7.2 seconds). Nothing extra against monsters. |
| Ice longsword | 50% | Your next hit, if it does damage, freezes the target for 17 ticks (10.2 seconds). |
| Glowing dagger + | 50% | 3 hits 1 tick apart, at 61 stab and slash and +61 Strength. |
| Dharok Scythe | 100% | One hit with 40% more accuracy and 40% more max hit. |
The Dark sword, Dragon longsword and Dharok Scythe specials always give Strength XP, whatever style you are on. Magic shortbow, Flame shortbow and Bone Crossbow specials are under Ranged.
Attack boosts and drains
| Item | Effect on Attack | How to get it |
| Attack potion | +3 and 10% of your level | Herblore 3: guam potion + eye of newt, 25 XP. Eye of newt: Jatix in Taverley, Betty in Port Sarim, Frincos on Entrana. |
| Super attack | +5 and 15% of your level | Herblore 45: irit potion + eye of newt, 100 XP |
| Zamorak potion | +2 and 20% (also Strength +2 and 12%, Defence -2 and 10%, Hitpoints -12%) | Herblore 78: torstol potion + jangerberries |
| Cup of tea | +2 and 2%, heals 5 | Tea seller in Varrock |
| Kebab | 4 in 128 chance of +2 Attack, Strength and Defence | Kebab seller in Al Kharid, 1 coin |
| Restore potion | Restores drained Attack, Strength, Defence, Ranged and Magic by 10 and 30% | Herblore 22: harralander potion + red spiders' eggs, 62.5 XP |
| Beer | -1 and 6% (Strength +1 and 2%) | Zambo on Karamja; drops from barbarians, goblins and Giant (level 85) |
| Asgarnian ale / Dragon bitter | -2 and 5% (Strength +2) | No open shop stocks them |
| Jug of wine | -2, heals 11 | Zambo on Karamja; Cooking; Ice giant and Lesser demon drops |
Where to train
- Varrock attack dummies (east Varrock and north of the palace): 5 Attack XP a hit until Attack 8.
- Chickens, cows and goblins around Lumbridge.
- Barbarian Village.
- Edgeville Dungeon: skeletons, zombies, then the Giants (level 85 here).
- Al Kharid warriors in the palace.
- Hobgoblins on the peninsula west of the Crafting Guild.
- Ice warriors and Ice giants in the Asgarnian Ice Dungeon.
- Moss giants in the Wilderness, west of the Bone Yard.
- Hellhounds in Taverley Dungeon (needs the dusty key).
- Fire giants in the deep Wilderness dungeon.
Where things come from
- Varrock Swordshop: bronze to adamant daggers, swords and longswords, including black.
- Zeke, Al Kharid: bronze, iron, steel, black and mithril scimitars.
- Flynn, Falador: bronze, iron, steel, black and mithril maces.
- Brian, Port Sarim: bronze to adamant battleaxes, including black.
- Bob, Lumbridge: bronze, iron, steel and black axes; iron, steel and black battleaxes; bronze pickaxe.
- Gaius, Taverley: every broadsword, bronze to rune.
- Nurmof, Dwarven Mine: every pickaxe, bronze to rune.
- Scavvo, Champions' Guild: rune sword, rune longsword, rune mace.
- Jakut, Zanaris: dragon dagger and dragon longsword (you need a Dramen staff to enter Zanaris).
- Father Urhney, Lumbridge Swamp: soul shop (Dharok Scythe 10,000, Glowing dagger + 10,000, Staff of iban 7,500, Runelight 2,000 Player's Souls) and blood soul shop (Dark sword 20 Blood Souls).
- Smithing: dagger, sword, scimitar, longsword, mace, warhammer, battleaxe, broadsword and axe in bronze, iron, steel, mithril, adamant and rune.
- Fire giant: Dragon scimitar 1/140, Rune scimitar 1/140, Fire battlestaff 1/140.
- Hellhound: Dragon sword 1/128.
- Ice warrior: Ice longsword 1/128.
- Rare drop table (King Black Dragon, Black dragon, Black demon, Fire giant): Rune broadsword and Rune battleaxe 3/128 each; its mega-rare roll gives Rune spear 8/128 and Dragon spear 3/128.
- Clue rewards: black weapons from easy clues, adamant from medium, rune from hard.
Can't be done here
- Dragon battleaxe and Dragon mace: only sold inside the Heroes' Guild, and the Heroes' Quest needs Brimhaven, which is locked.
- Black warhammer: no shop, recipe or drop.
- Adamant spear: only dropped by monsters in locked areas.
- Excalibur: Merlin's Crystal needs Camelot, which is locked.
- Machete: only sold in the Karamja jungle stores, which are locked.
- Plain Battlestaff and the Air, Water and Earth battlestaves: the Varrock staff shop does not stock battlestaves here, the Magic Guild is locked and crafting them is refused.
- Mystic staves: made by Thormac in Seers' Village, which is locked.
- Glowing dagger and the Legends' Quest Black dagger: Legends' Quest is in a locked area.
Overlevel kit: mithril scimitar (u), with no Attack requirement.
Strength↑
- Nothing in the game needs a Strength level to wield.
- The big No Escape boosts are the Dharok Scythe (+125), Dark sword (+92), Black amulet (+25) and Vannaka's Brassard (+15).
Strength bonus gear that is not a weapon
| Item | Slot | Strength bonus | Other bonuses | Requirement | Where to get |
| Black amulet | Amulet | 25 | none | none | Blood Soul Shop, 12 Blood Souls |
| Vannaka's Brassard | Body | 15 | Defence 63 stab, 72 slash, 78 crush, 65 ranged | none | Blood Soul Shop, 20 Blood Souls |
| Amulet of strength | Amulet | 10 | none | none | Enchant a ruby amulet; King Black Dragon 7/134 |
| Book of Strength | Shield hand | 7 | +15 stab, slash and crush attack, +5 Prayer | none | Giant (level 85) 1/128 |
| Amulet of glory | Amulet | 6 | +10 every attack, +3 every defence, +3 Prayer | none | Enchant a dragonstone amulet |
| Amulet of power | Amulet | 6 | +6 every attack and defence, +1 Prayer | none | Enchant a diamond amulet; Elvarg 1/140; medium clue reward |
| Black ring | Ring | 5 | +10 every attack, +5 Ranged strength | none | Blood Soul Shop, 10 Blood Souls |
| Cape of Rain | Cape | 5 | +10 Magic attack, +10 slash, crush, magic and ranged defence, +10 Prayer | none | Chronozon 1/126 |
| Chaos gauntlets / Cooking gauntlets / Goldsmith gauntlet | Hands | 5 | +2 stab, slash and crush attack, defence 8 stab, 9 slash, 7 crush | none | Chronozon 1/192 each |
| Khazard helmet (u) | Head | 3 | Defence 4 stab, 5 slash, 3 crush | none | Strength overlevel kit only |
| Ice gloves | Hands | 3 | +10 Magic attack | none | Cannot be obtained |
Highest Strength bonus weapons
| Weapon | Strength bonus | Attack to wield | Can you get it? |
| Dharok Scythe | 125 | 80 | Yes: soul shop, 10,000 Player's Souls |
| Dragon battleaxe | 85 | 70 | No |
| Dark sword | 92 | 80 | Yes: blood soul shop, 20 Blood Souls |
| Dragon longsword | 76 | 70 | Yes: Jakut in Zanaris |
| Rune broadsword | 75 | 60 | Yes: Gaius in Taverley, Smithing, drops |
| Dragon scimitar | 66 | 70 | Yes: Fire giant 1/140 |
| Rune battleaxe | 64 | 60 | Yes: Smithing, hard clue, rare drop table |
| Dragon sword | 63 | 70 | Yes: Hellhound 1/128 |
| Dragon spear | 60 | 70 | Yes: mega-rare drop table 3/128 |
| Dragon mace | 55 | 70 | No |
| Glowing dagger + | 55 (61 during its special) | 70 | Yes: soul shop, 10,000 Player's Souls |
| Staff of iban | 50 | 60 (and Magic 60) | Yes: soul shop, 7,500 Player's Souls |
| Rune longsword / Ice longsword / Adamant broadsword | 49 | 60 / 50 / 50 | Yes |
| Rune warhammer | 48 | 60 | Yes: Smithing |
| Dragon dagger / Runelight | 45 | 70 / 60 | Yes |
| Rune scimitar | 44 | 60 | Yes: Smithing, Fire giant 1/140 |
Every melee weapon's Strength bonus is in the Attack tables.
Strength boosts and drains
| Item | Effect on Strength | How to get it |
| Strength potion | +3 and 10% of your level | Herblore 12: tarromin potion + limpwurt root, 50 XP. Or the Varrock Apothecary: limpwurt root + red spiders' eggs + 5 coins for a 4-dose. Fire giant drops three 2-dose potions 1/140. |
| Super strength | +5 and 15% of your level | Herblore 55: kwuarm potion + limpwurt root, 125 XP |
| Zamorak potion | +2 and 12% (also Attack +2 and 20%, Defence -2 and 10%, Hitpoints -12%) | Herblore 78: torstol potion + jangerberries |
| Kebab | 4 in 128 chance of +2 Attack, Strength and Defence | Kebab seller in Al Kharid, 1 coin |
| Beer | +1 and 2% (Attack -1 and 6%), heals 1 | Zambo on Karamja; drops from barbarians, goblins and Giant (level 85) |
| Asgarnian ale | +2 (Attack -2 and 5%), heals 2 | No open shop stocks it |
| Dragon bitter | +2 (Attack -2 and 5%), heals 1 | No open shop stocks it |
| Grog | +1 and 4% (Attack -5 and 3%), heals 3 | No open shop stocks it |
| Vodka, Whisky, Gin, Brandy | +1 and 5% (Attack -3 and 2%), heals 5 | No open shop stocks them |
| Wizard's mind bomb | -1 and 5% (Magic +2 and 2%) | No open shop stocks it |
| Greenman's ale | -3 (Herblore +1) | No open shop stocks it |
| Dwarven stout | -2 plus 4% (Mining +1, Smithing +1) | No open shop stocks it |
Limpwurt root: Giant (level 85) drops 3 at 11/128; hobgoblins about 21/128. Red spiders' eggs spawn in Edgeville Dungeon and the Karamja volcano dungeon.
Where to train
- Same monsters as Attack, fought on Aggressive.
- Chickens, cows and goblins around Lumbridge.
- Edgeville Dungeon: skeletons, zombies and Giants (level 85), which also drop limpwurt roots and the Book of Strength.
- Ice warriors and Ice giants in the Asgarnian Ice Dungeon.
- Fire giants in the deep Wilderness dungeon.
Where things come from
- Blood Soul Shop, Lumbridge Swamp: Black amulet 12, Black ring 10, Vannaka's Brassard 20, Dark sword 20 Blood Souls.
- Soul Shop: Dharok Scythe 10,000 Player's Souls.
- Giant (level 85) in Edgeville Dungeon: Book of Strength 1/128, 3 limpwurt roots 11/128.
- Chronozon in Edgeville Dungeon: Cape of Rain 1/126, each pair of gauntlets 1/192.
- King Black Dragon: Amulet of strength 7/134.
- Varrock Apothecary: Strength potion(4) for a limpwurt root, red spiders' eggs and 5 coins.
- Herblore: Strength potion at 12, Super strength at 55.
Can't be done here
- Dragon battleaxe (+85) and Dragon mace (+55): Heroes' Guild only, and the Heroes' Quest needs locked Brimhaven.
- Ice gloves: the Ice Queen's lair under White Wolf Mountain cannot be reached.
- Khazard helmet as a normal item: the Fight Arena is locked; only the (u) kit version exists.
- Carnillean armour (+8) and Khazard armour (+4): their quests are in locked areas.
- Beads of the dead (+1): Shilo Village is locked.
Overlevel kit: Khazard helmet (u).
Defence↑
- Defence to wear: bronze 1, iron 10, steel 20, black 30, mithril 40, adamant 50, rune 60, dragon 70. Shields follow the same levels, and your overlevels count.
- Rune platebodies and green dragonhide bodies need no quest to wear. Oziach still only sells them after Dragon Slayer.
- Dragonhide needs Ranged and Defence: 40 for green, 50 blue, 60 red, 70 black. Studded leather needs 30 in both, and a hardleather body Defence 10.
- Ice armour needs Defence 50 and Magic 50. It has adamant defences with no Magic or Ranged penalty.
- The anti-dragon shield is called the Dragonfire shield in game and has no requirement.
Defence level by tier
| Tier | Defence to wear | Pieces |
| Bronze | 1 | Med helm, full helm, chainbody, platebody, platelegs, plateskirt, sq shield, kiteshield |
| Iron | 10 | Same eight pieces; Hardleather body |
| Steel | 20 | Same eight pieces |
| Black | 30 | Same eight pieces; black (t) and (g); Studded body and chaps (with Ranged 30) |
| Mithril | 40 | Same eight pieces; blood armour; green dragonhide (with Ranged 40) |
| Adamant | 50 | Same eight pieces; adamant (t) and (g); ice armour (with Magic 50); blue dragonhide (with Ranged 50) |
| Rune | 60 | Same eight pieces; rune (t) and (g); Zamorak, Saradomin and Guthix armour; red dragonhide (with Ranged 60) |
| Dragon | 70 | Dragon med helm, Dragon sq shield; black dragonhide (with Ranged 70) |
| No requirement | - | Wooden shield, Dragonfire shield, Vannaka's Brassard, Khazard helmet (u), every (u) kit piece |
Helmets
| Armour | Defence | Stab | Slash | Crush | Magic | Ranged | Where to get |
| Bronze med helm | 1 | 3 | 4 | 2 | -1 | 4 | Peksa in Barbarian Village; Smithing; common drop from men, zombies, dwarves and thieves |
| Iron med helm | 10 | 4 | 5 | 3 | -1 | 4 | Peksa; Smithing; skeletons 6/128, thugs 4/128 |
| Steel med helm | 20 | 7 | 8 | 6 | -1 | 7 | Peksa; Smithing; Moss giant 2/128, White Knight 1/128 |
| Black med helm | 30 | 9 | 10 | 8 | -1 | 9 | Peksa; Dark warrior 1/128 |
| Mithril med helm | 40 | 10 | 11 | 9 | -1 | 10 | Peksa; Smithing |
| Adamant med helm | 50 | 14 | 15 | 13 | -1 | 14 | Peksa (1 in stock); Smithing |
| Rune med helm | 60 | 22 | 23 | 21 | -1 | 22 | Smithing; Lesser demon 1/128, Black demon 1/128, Chronozon 3/200, Elvarg 1/140 |
| Dragon med helm | 70 | 33 | 35 | 32 | -1 | 34 | King Black Dragon 1/134; rare drop table 1/128 |
| Bronze full helm | 1 | 4 | 5 | 3 | -1 | 4 | Peksa; Smithing |
| Iron full helm | 10 | 6 | 7 | 5 | -1 | 6 | Peksa; Smithing; Giant (level 85) 5/128, Black Knight 2/128 |
| Steel full helm | 20 | 9 | 10 | 7 | -1 | 9 | Peksa; Smithing; Lesser demon 4/128, Chaos dwarf 2/128 |
| Black full helm | 30 | 12 | 13 | 10 | -1 | 12 | Peksa; Valaine in the Champions' Guild; easy clue reward |
| Mithril full helm | 40 | 13 | 14 | 11 | -1 | 13 | Peksa; Smithing |
| Adamant full helm | 50 | 19 | 21 | 16 | -1 | 19 | Peksa (1 in stock); Smithing; Blue dragon 1/134, Green dragon 1/138, Chronozon 6/200, Elvarg 2/140; medium clue reward |
| Rune full helm | 60 | 30 | 32 | 27 | -1 | 30 | Smithing; Greater demon 1/128, Hellhound 2/128, Chronozon 3/200, Elvarg 2/140; hard clue reward |
Med helms also give -3 Magic attack and -1 Ranged attack; full helms -6 and -2.
Body armour
| Armour | Defence | Stab | Slash | Crush | Magic | Ranged | Where to get |
| Bronze chainbody | 1 | 7 | 11 | 13 | -3 | 9 | Wayne in Falador; Horvik in Varrock; Smithing |
| Iron chainbody | 10 | 10 | 15 | 19 | -3 | 12 | Wayne; Horvik; Smithing |
| Steel chainbody | 20 | 17 | 25 | 30 | -3 | 19 | Wayne; Horvik; Smithing |
| Black chainbody | 30 | 22 | 32 | 39 | -3 | 24 | Wayne; Horvik |
| Mithril chainbody | 40 | 25 | 35 | 42 | -3 | 27 | Wayne (1 in stock); Smithing; Lesser demon 1/128 |
| Adamant chainbody | 50 | 36 | 50 | 61 | -3 | 38 | Smithing only |
| Rune chainbody | 60 | 63 | 72 | 78 | -3 | 65 | Scavvo in the Champions' Guild; Smithing; Hellhound 3/128, Black demon 1/128, Chronozon 3/200 |
| Bronze platebody | 1 | 15 | 14 | 9 | -6 | 14 | Horvik in Varrock; Smithing |
| Iron platebody | 10 | 21 | 20 | 12 | -6 | 20 | Horvik; Smithing; pirates 1/128 |
| Steel platebody | 20 | 32 | 31 | 24 | -6 | 31 | Horvik; Smithing |
| Black platebody | 30 | 41 | 40 | 30 | -6 | 40 | Horvik; easy clue reward |
| Mithril platebody | 40 | 46 | 44 | 38 | -6 | 44 | Horvik (1 in stock); Smithing; Hellhound 4/128, Chronozon 6/200, Elvarg 1/140 |
| Adamant platebody | 50 | 65 | 63 | 55 | -6 | 63 | Valaine in the Champions' Guild (1 in stock); Smithing; King Black Dragon 9/134, Hellhound 3/128, Chronozon 7/200, Black dragon 1/128, Red dragon 1/134, Elvarg 1/140; medium clue reward |
| Rune platebody | 60 | 82 | 80 | 72 | -6 | 80 | Oziach in Edgeville after Dragon Slayer (2 in stock); Smithing; hard clue reward |
Chainbodies give -15 Magic attack; platebodies -30 Magic attack and -10 Ranged attack.
Leg armour
| Armour | Defence | Stab | Slash | Crush | Magic | Ranged | Where to get |
| Bronze platelegs | 1 | 8 | 7 | 6 | -4 | 7 | Louie legs in Al Kharid; Smithing |
| Iron platelegs | 10 | 11 | 10 | 10 | -4 | 10 | Louie legs; Smithing; Ice giant 1/128 |
| Steel platelegs | 20 | 17 | 16 | 15 | -4 | 16 | Louie legs; Smithing; Blue dragon 4/134, Green dragon 4/138 |
| Black platelegs | 30 | 21 | 20 | 19 | -4 | 20 | Louie legs; Horvik in Varrock; Valaine in the Champions' Guild; easy clue reward |
| Mithril platelegs | 40 | 24 | 22 | 20 | -4 | 22 | Louie legs; Smithing; Chronozon 6/200, Elvarg 4/140 |
| Adamant platelegs | 50 | 33 | 31 | 29 | -4 | 31 | Louie legs (1 in stock); Smithing; Hellhound 4/128, Greater demon 1/128, Chronozon 6/200; medium clue reward |
| Rune platelegs | 60 | 51 | 49 | 47 | -4 | 49 | Scavvo in the Champions' Guild; Smithing; Hellhound 1/128; hard clue reward |
| Bronze plateskirt | 1 | 8 | 7 | 6 | -4 | 7 | Ranael in Al Kharid; Smithing |
| Iron plateskirt | 10 | 11 | 10 | 10 | -4 | 10 | Ranael; Smithing |
| Steel plateskirt | 20 | 17 | 16 | 15 | -4 | 16 | Ranael; Smithing |
| Black plateskirt | 30 | 21 | 20 | 19 | -4 | 20 | Ranael |
| Mithril plateskirt | 40 | 24 | 22 | 20 | -4 | 22 | Ranael; Smithing |
| Adamant plateskirt | 50 | 33 | 31 | 29 | -4 | 31 | Ranael (1 in stock); Smithing |
| Rune plateskirt | 60 | 51 | 49 | 47 | -4 | 49 | Scavvo in the Champions' Guild; Smithing; hard clue reward |
Platelegs and plateskirts give -21 Magic attack and -7 Ranged attack.
Shields
| Shield | Defence | Stab | Slash | Crush | Magic | Ranged | Where to get |
| Wooden shield | none | 4 | 5 | 3 | 1 | 4 | Cassie in Falador |
| Bronze sq shield | 1 | 5 | 6 | 4 | 0 | 5 | Cassie; Smithing; goblins 3/128 |
| Iron sq shield | 10 | 8 | 9 | 7 | 0 | 8 | Cassie; Smithing |
| Steel sq shield | 20 | 12 | 13 | 11 | 0 | 12 | Cassie; Smithing; bandits 2/128 |
| Black sq shield | 30 | 15 | 16 | 14 | 0 | 15 | Cassie; Moss giant 5/128 |
| Mithril sq shield | 40 | 17 | 19 | 15 | 0 | 17 | Smithing; Fire giant 2/140, Chaos dwarf 1/128, Lesser demon 1/128 |
| Adamant sq shield | 50 | 24 | 26 | 22 | 0 | 24 | Smithing; Elvarg 3/140 |
| Rune sq shield | 60 | 38 | 40 | 36 | 0 | 38 | Smithing; Chronozon 3/200; rare drop table 2/128 |
| Dragon sq shield | 70 | 50 | 52 | 48 | 0 | 50 | Join the two shield halves at an anvil with a hammer: Smithing 60, 75 XP. Left half: Elvarg 3/140, mega-rare table 4/128. Right half: Elvarg 2/140. |
| Bronze kiteshield | 1 | 5 | 7 | 6 | -1 | 6 | Cassie; Smithing |
| Iron kiteshield | 10 | 8 | 10 | 9 | -1 | 9 | Cassie; Smithing; Giant (level 85) 3/128 |
| Steel kiteshield | 20 | 13 | 15 | 14 | -1 | 14 | Cassie; Smithing |
| Black kiteshield | 30 | 17 | 19 | 18 | -1 | 18 | Cassie; Ice giant 5/128 |
| Mithril kiteshield | 40 | 18 | 22 | 20 | -1 | 20 | Smithing; Moss giant, Greater demon, Black demon and Black dragon 1/128, Blue and Red dragon 1/134, Green dragon 1/138 |
| Adamant kiteshield | 50 | 27 | 31 | 29 | -1 | 29 | Smithing; Ice giant 1/128, Chronozon 6/200, Elvarg 1/140 |
| Rune kiteshield | 60 | 44 | 48 | 46 | -1 | 46 | Smithing; Hellhound 1/128; rare drop table 1/128; hard clue reward |
| Dragonfire shield | none | 7 | 9 | 8 | 2 | 8 | Pickpocket Duke Horacio in Lumbridge Castle (Thieving 25); the Duke during Dragon Slayer; comes with Father Urhney's 5,000-soul Elvarg teleport |
Sq shields give -6 Magic attack and -2 Ranged attack; kiteshields -8 and -2.
Custom and special armour
| Armour | Requirement | Stab | Slash | Crush | Magic | Ranged | Where to get |
| Ice full helm | Defence 50 + Magic 50 | 19 | 21 | 16 | 0 | 19 | Ice warrior 1/128 |
| Ice platebody | Defence 50 + Magic 50 | 65 | 63 | 55 | 0 | 63 | Ice warrior 1/128 |
| Ice platelegs | Defence 50 + Magic 50 | 33 | 31 | 29 | 0 | 31 | Ice warrior 1/128 |
| Ice kiteshield | Defence 50 + Magic 50 | 27 | 31 | 29 | 0 | 29 | Ice warrior 1/128 |
| Zamorak / Saradomin / Guthix full helm | Defence 60 | 30 | 32 | 27 | -1 | 30 | Hard clue rare reward |
| Zamorak / Saradomin / Guthix platebody | Defence 60 | 82 | 80 | 72 | -6 | 80 | Hard clue rare reward |
| Zamorak / Saradomin / Guthix platelegs | Defence 60 | 51 | 49 | 47 | -4 | 49 | Hard clue rare reward |
| Zamorak / Saradomin / Guthix kiteshield | Defence 60 | 44 | 48 | 46 | -1 | 46 | Hard clue rare reward |
| Rune full helm, platebody, platelegs, kiteshield (t) and (g) | Defence 60 | rune stats | | | | | Hard clue rare reward |
| Adam full helm, platebody, platelegs, kiteshield (t) and (g) | Defence 50 | adamant stats | | | | | Medium clue rare reward |
| Black full helm, platebody, platelegs, kiteshield (t) and (g) | Defence 30 | black stats | | | | | Easy clue rare reward |
| Vannaka's Brassard | none | 63 | 72 | 78 | 0 | 65 | Blood Soul Shop, 20 Blood Souls. Also +15 Strength. |
| Khazard helmet (u) | none | 4 | 5 | 3 | 0 | 0 | Strength overlevel kit. Also +3 Strength. |
| Black full helm (u), platebody (u), platelegs (u), kiteshield (u) | none | black stats | | | | | Defence overlevel kit |
A rare reward is rolled at 1 in 117 per item on easy clues (2 to 4 items), 1 in 95 on medium (3 to 5) and 1 in 69 on hard (4 to 6).
Leather and dragonhide that need Defence
| Armour | Requirement | Stab | Slash | Crush | Magic | Ranged | Where to get |
| Hardleather body | Defence 10 | 12 | 15 | 18 | 6 | 15 | Crafting |
| Studded body | Ranged 30 + Defence 30 | 18 | 25 | 22 | 8 | 25 | Horvik in Varrock; Hickton in Catherby; Crafting |
| Studded chaps | Ranged 30 + Defence 30 | 15 | 16 | 17 | 6 | 16 | Horvik in Varrock; Hickton in Catherby; Crafting |
| Dragonhide body (green) | Ranged 40 + Defence 40 | 40 | 32 | 45 | 20 | 40 | Oziach in Edgeville after Dragon Slayer (3 in stock); Crafting |
| Dragonhide chaps (green) | Ranged 40 + Defence 40 | 22 | 16 | 24 | 8 | 22 | Scavvo in the Champions' Guild; Crafting |
| Dragon vambraces (green) | Ranged 40 + Defence 40 | 3 | 2 | 4 | 2 | 0 | Scavvo in the Champions' Guild; Crafting |
| Dragonhide body (blue) | Ranged 50 + Defence 50 | 45 | 37 | 50 | 30 | 45 | Elvarg 5/140; Crafting |
| Dragonhide chaps (blue) | Ranged 50 + Defence 50 | 25 | 19 | 27 | 14 | 25 | Elvarg 1/140; Crafting |
| Dragon vambraces (blue) | Ranged 50 + Defence 50 | 4 | 3 | 5 | 4 | 0 | Elvarg 3/140; Crafting |
| Dragonhide body (red) | Ranged 60 + Defence 60 | 50 | 42 | 55 | 40 | 50 | Crafting |
| Dragonhide chaps (red) | Ranged 60 + Defence 60 | 28 | 22 | 30 | 20 | 28 | Crafting |
| Dragon vambraces (red) | Ranged 60 + Defence 60 | 5 | 4 | 6 | 6 | 0 | Crafting |
| Dragonhide body (black) | Ranged 70 + Defence 70 | 55 | 47 | 60 | 50 | 55 | Crafting |
| Dragonhide chaps (black) | Ranged 70 + Defence 70 | 31 | 25 | 33 | 28 | 31 | Crafting |
| Dragon vambraces (black) | Ranged 70 + Defence 70 | 6 | 5 | 7 | 8 | 0 | Crafting |
All four colours share the names Dragonhide body, Dragonhide chaps and Dragon vambraces in game. Leather body, chaps, cowl, vambraces, gloves and boots and the Coif need Ranged only.
Defence boosts and drains
| Item | Effect on Defence | How to get it |
| Defence potion | +3 and 10% of your level | Herblore 30: ranarr potion + white berries, 75 XP. Black demon drops a 3-dose 1/128. |
| Super defence | +5 and 15% of your level | Herblore 66: cadantine potion + white berries, 150 XP |
| Kebab | 4 in 128 chance of +2 Attack, Strength and Defence | Kebab seller in Al Kharid, 1 coin |
| Zamorak potion | -2 and 10% | Herblore 78: torstol potion + jangerberries |
| Wizard's mind bomb | -1 and 5% | No open shop stocks it |
| Greenman's ale | -3 | No open shop stocks it |
| Amulet of defence | Worn: +7 to every defence | Enchant an emerald amulet |
White berries spawn on the red dragon isle in the Wilderness.
Where to train
- Any monster on the Defensive style; same spots as Attack.
- Chickens, cows and goblins around Lumbridge.
- Edgeville Dungeon: skeletons, zombies and Giants (level 85).
- Ice warriors in the Asgarnian Ice Dungeon, which also drop the ice armour.
- Hellhounds in Taverley Dungeon for rune drops (needs the dusty key).
Where things come from
- Peksa, Barbarian Village: med and full helms, bronze to adamant, including black.
- Horvik, Varrock: chainbodies bronze to black; platebodies bronze, iron, steel, black and one mithril; black platelegs; studded body and chaps.
- Wayne, Falador: chainbodies bronze to mithril, including black.
- Cassie, Falador: wooden shield; sq shields and kiteshields in bronze, iron, steel and black.
- Louie legs and Ranael, Al Kharid: platelegs and plateskirts, bronze to adamant, including black.
- Valaine, Champions' Guild: black full helm, black platelegs, adamant platebody.
- Scavvo, Champions' Guild: rune chainbody, rune platelegs, rune plateskirt, green dragonhide chaps and vambraces.
- Oziach, Edgeville: rune platebody and green dragonhide body, after Dragon Slayer.
- Hickton, Catherby: studded body and chaps.
- Smithing: every helm, body, legs, skirt and shield in bronze, iron, steel, mithril, adamant and rune. Black armour cannot be smithed.
- Ice warrior: each ice armour piece 1/128.
- King Black Dragon 1/134 or the rare drop table 1/128: Dragon med helm.
- Elvarg: both dragon square shield halves and the blue dragonhide set.
- Hard clues: rune armour, plus the rare god armour and rune (t) and (g).
- Duke Horacio, Lumbridge Castle: pickpocket for a Dragonfire shield (Thieving 25).
Can't be done here
- Khazard armour and the normal Khazard helmet: the Fight Arena is locked.
- Carnillean armour: its quest is in locked Ardougne.
- Cape of legends: the Legends' Guild is locked.
- Leather cowl, leather chaps and leather vambraces from a shop: only the locked Ranging Guild sells them.
Overlevel kit: black full helm, platebody, platelegs and kiteshield (u), with no Defence requirement.
Hitpoints↑
- Every life starts at 5 Hitpoints, plus your Hitpoints overlevels.
- You get 1.33 Hitpoints XP for every point of damage you deal, on any style.
- Baked food heals less than in 2004 (bread 4, pies 3 to 5 a half, pizzas 5 to 10 a half, stew 9). Anchovies and bananas heal 3.
How Hitpoints changes
| Source | Amount |
| Start of a life | Level 5, plus your Hitpoints overlevels |
| Damage dealt to a monster | 1.33 Hitpoints XP per point of damage |
| Damage dealt to a player | 1.33 XP per point, plus 2.5% per 20 combat levels of the target, capped at +12.5% |
| Natural healing | 1 Hitpoint every 100 ticks (60 seconds) |
| Rapid Heal, Prayer 22 | 1 Hitpoint every 50 ticks (30 seconds) |
| Monk, Edgeville Monastery | 2 + 20% of your Hitpoints level |
| Abbot Langley, Edgeville Monastery | 4 + 12% of your Hitpoints level |
| Zamorak potion | Takes away 12% of your Hitpoints level |
Fish
| Food | Heals | Where to get |
| Shrimps | 3 | Fishing and Cooking |
| Anchovies | 3 | Fishing and Cooking |
| Sardine | 4 | Fishing and Cooking; Dark warrior drop |
| Herring | 5 | Fishing and Cooking |
| Mackerel | 6 | Fishing and Cooking; Otherworldly being drop |
| Giant carp | 6 | Cannot be obtained |
| Trout | 7 | Fishing and Cooking; easy clue reward (noted) |
| Cod | 7 | Fishing and Cooking |
| Pike | 8 | Fishing and Cooking |
| Salmon | 9 | Fishing and Cooking; easy clue reward (noted) |
| Tuna | 10 | Fishing and Cooking; Greater demon 3/128; 25 Tuna (u) in the Hitpoints kit |
| Lobster | 12 | Fishing and Cooking; Black demon 3/128, Fire giant drops 5 at 3/140; medium and hard clue rewards (noted) |
| Bass | 13 | Fishing and Cooking; Blue dragon 3/134, Green dragon 3/138 |
| Swordfish | 14 | Fishing and Cooking; medium clue reward (noted) |
| Lava eel | 14 | Cannot be obtained |
| Shark | 20 | Fishing and Cooking; King Black Dragon drops 4 at 4/134, Chronozon 3 at 10/200, Elvarg 3 at 6/140; hard clue reward (noted) |
| Sea turtle | 21 | Cannot be obtained |
| Manta ray | 22 | Cannot be obtained |
Meat, bread, pies, pizzas and cooked dishes
| Food | Heals | Where to get |
| Cooked chicken | 3 | Cooking raw chicken |
| Cooked meat | 3 | Cooking raw beef, bear or rat meat; on the table in the Barbarian Village longhall; barbarians and imps 1/128 |
| Bread | 4 | Wydin in Port Sarim; Cooking; Black Knight and Imp 1/128 |
| Cake | 4 a bite, 3 bites | Cooking |
| Chocolate cake | 5 a bite, 3 bites | Cooking; Black dragon 3/128, Red dragon drops 3 at 3/134 |
| Redberry pie | 3 a half, 2 halves | Cooking |
| Meat pie | 4 a half, 2 halves | Cooking |
| Apple pie | 5 a half, 2 halves | Cooking; White Knight drops half a pie |
| Plain pizza | 5 a half, 2 halves | Cooking |
| Meat pizza | 7 a half, 2 halves | Cooking |
| Anchovy pizza | 8 a half, 2 halves | Cooking |
| Pineapple pizza | 10 a half, 2 halves | Cooking |
| Stew | 9 | Cooking |
| Curry | 19 | Cooking |
| Kebab | Random: 80 in 128 heals 3 + 7% of your level; 32 in 128 heals 6 + 14%; 4 in 128 heals 7 + 24% and gives +2 Attack, Strength and Defence; the rest heal nothing or lower a stat | Kebab seller in Al Kharid, 1 coin |
| Ugthanki kebab | 19 (a badly made one heals 6) | Cannot be obtained |
| Ugthanki meat | 3 | Cannot be obtained |
| Cooked oomlie wrap | 14 | Cannot be obtained |
| Cooked chompy | 10 | Cannot be obtained |
| Spinach roll | 2 | Moss giant drop |
| Chocolaty milk | 4 | Cooking (bucket of milk + chocolate dust) |
Fruit, vegetables and snacks
| Food | Heals | Where to get |
| Cabbage | 1 | Wydin in Port Sarim; cabbage fields; drops from men, farmers and imps |
| Equa leaves | 1 | Cannot be obtained |
| Tomato | 2 | Wydin in Port Sarim; Chaos dwarf drop |
| Cheese | 2 | Wydin in Port Sarim; Chaos dwarf drop |
| Lemon, Orange, Lime (whole, chunks or slices) | 2 | Cannot be obtained |
| Pineapple chunks, Pineapple ring | 2 | Cut from a pineapple |
| King worm | 2 | Cannot be obtained |
| Banana | 3 | Wydin in Port Sarim; Karamja banana plantation; Ice giant drop |
| Chocolate bar | 3 | Wydin in Port Sarim |
| Toad's legs (plain, equa, spicy, seasoned), Spicy worm | 3 | Cannot be obtained |
| Pumpkin, Easter egg | 14 | Holiday items; no source found |
Drinks that heal
| Drink | Heals | Other effect | Where to get |
| Cup of tea | 5 | Attack +2 and 2% | Tea seller in Varrock |
| Jug of wine | 11 | Attack -2 | Zambo on Karamja; Cooking; Ice giant drops 5 at 3/128, Lesser demon 3/128 |
| Half full wine jug | 7 | Attack -2 | Half-drunk wine |
| Beer | 1 | Strength +1 and 2%, Attack -1 and 6% | Zambo on Karamja; Barbarian Village longhall tables; Giant (level 85) drops 4 at 6/128 |
| Asgarnian ale | 2 | Strength +2, Attack -2 and 5% | No open shop stocks it |
| Wizard's mind bomb | 1 | Magic +2 and 2%; Attack, Strength, Defence -1 and 5% | No open shop stocks it |
| Greenman's ale | 1 | Herblore +1; Attack, Strength, Defence -3 | No open shop stocks it |
| Dragon bitter | 1 | Strength +2, Attack -2 and 5% | No open shop stocks it |
| Dwarven stout | 1 | Mining +1, Smithing +1; Attack, Strength, Defence -2 plus 4% | No open shop stocks it |
| Grog | 3 | Strength +1 and 4%, Attack -5 and 3% | No open shop stocks it |
| Vodka, Whisky, Gin, Brandy | 5 | Strength +1 and 5%, Attack -3 and 2% | No open shop stocks them |
| Blurberry special | 7 | Strength +2 and 5%, Attack -3 and 2% | Cannot be obtained |
| Choc saturday, Drunk dragon | 5 | Strength +2 and 5%, Attack -3 and 2% | Cannot be obtained |
| Wizard blizzard, Sgg | 5 | Strength +1 and 6%, Attack -3 and 2% | Cannot be obtained |
| Pineapple punch, Fruit blast | 9 | none | Cannot be obtained |
| Jangerberries | 2 | Attack +2, Strength +1, Defence -1, Prayer +1 | Cannot be obtained |
| Cabbage from Draynor Manor | 1 | Defence +1 and 2% | Draynor Manor garden |
Where to train
- Hitpoints rises with any combat; there is no separate way to train it.
- Chickens, cows and goblins around Lumbridge at the start of a life, while you have 5 Hitpoints.
- Edgeville Monastery, west of Edgeville: the monks and Abbot Langley heal you for free.
Where things come from
- Wydin, Port Sarim: bread, cabbage, tomato, cheese, banana, chocolate bar.
- Kebab seller, Al Kharid: kebab for 1 coin.
- Tea seller, Varrock: cup of tea.
- Zambo, Karamja: beer and jug of wine.
- Barbarian Village longhall: cooked meat and beer on the tables.
- Fishing and Cooking: every fish from shrimps to shark.
- Monster drops: shark (King Black Dragon, Chronozon, Elvarg), lobster (Black demon, Fire giant), bass (blue and green dragons), tuna (Greater demon), chocolate cake (black and red dragons).
- Clue rewards come as noted fish: trout and salmon (easy), lobster and swordfish (medium), lobster and shark (hard).
Can't be done here
- Gnome food and gnome cocktails: the Gnome Stronghold is locked.
- Ugthanki kebab and ugthanki meat: the desert past Shantay Pass is locked.
- Cooked oomlie wrap: the south Karamja jungle is locked.
- Cooked chompy: the Feldip Hills are locked.
- Lemons, oranges, limes, equa leaves, king worms and toad's legs: only sold or found in the Gnome Stronghold.
Overlevel kit: 25 tuna (u).
Ranged↑
- Ranged to wield: oak bows 10, willow 30, maple 40, yew 50, magic 60, Bone Crossbow 45, Rune Crossbow 71, Flame shortbow 80. Your overlevels count.
- Every bow fires arrows only up to its own tier, and crossbows do the same with bolts. The table below has the limits.
- The Bone Crossbow, Rune Crossbow, Flame shortbow, Rogue Magnet and Potion of Damage come from the Soul Shop. Dragons drop the crossbows too: green, blue and red dragons and Elvarg a Bone Crossbow with 500 bolts, black dragons and the King Black Dragon a Rune Crossbow with 200.
- Darts can't be wielded and throwing axes can't be obtained. Javelins only come from drops, and knives from Smithing.
- Dragonhide needs the same Defence level as its Ranged level.
Bows
| Bow | Ranged to wield | Ranged attack | Ranged strength | Speed (ticks) | Range (tiles) | Best arrow it fires | Where to get it |
| Shortbow | 1 | +8 | 0 | 4 | 7 | Iron | Lowe's archery shop, Varrock (4) · Hickton's archery shop, Catherby (4) · Fletching 5 |
| Longbow | 1 | +8 | 0 | 6 | 10 | Iron | Lowe, Varrock (4) · Hickton, Catherby (2) · Fletching 10 |
| Oak shortbow | 10 | +14 | 0 | 4 | 7 | Steel | Lowe, Varrock (2) · Hickton, Catherby (4) · Fletching 20 |
| Oak longbow | 10 | +14 | 0 | 6 | 10 | Steel | Lowe, Varrock (2) · Hickton, Catherby (4) · Fletching 25 |
| Willow shortbow | 30 | +20 | 0 | 4 | 7 | Mithril | Lowe, Varrock (2) · Fletching 35 · easy clue reward |
| Willow longbow | 30 | +20 | 0 | 6 | 10 | Mithril | Fletching 40 · easy clue reward |
| Maple shortbow | 40 | +29 | 0 | 4 | 7 | Adamant | Lowe, Varrock (3). Cannot be fletched (no maple logs) |
| Maple longbow | 40 | +29 | 0 | 6 | - | Adamant | Cannot be obtained |
| Yew shortbow | 50 | +47 | 0 | 4 | 7 | Rune | Fletching 65 · medium clue reward |
| Yew longbow | 50 | +47 | 0 | 6 | 10 | Rune | Fletching 70 · medium clue reward |
| Magic shortbow | 60 | +69 | 0 | 4 | 7 | Rune | Fletching 80 (magic logs only from green dragons) · hard clue reward. Special attack 33% |
| Magic longbow | 60 | +69 | 0 | 6 | 10 | Rune | Fletching 85 · hard clue reward |
| Flame shortbow | 80 | +85 | +25 | 4 | 8 | Flame arrows (and every other arrow) | Soul Shop (Father Urhney, Lumbridge): 10,000 Player's Souls. Special attack 50% |
| Yew shortbow (u) | none | +47 | 0 | 4 | 7 | Rune | Ranged overlevel kit (untradeable) |
| Ogre bow | 40 | +45 | 0 | 4 | 9 | Adamant tier | Cannot be obtained (Rantz is in the locked south-west) |
Speed is ticks between shots; Rapid style is 1 tick faster. Bows give no ranged strength of their own except the Flame shortbow.
Crossbows
| Crossbow | Ranged to wield | Ranged attack | Ranged strength | Speed (ticks) | Range (tiles) | Bolts it fires | Where to get it |
| Crossbow | 1 | +6 | 0 | 6 | 7 | Bolt, Bolt(p), Pearl bolt | Lowe, Varrock (3) · Hickton, Catherby (2) · ground spawns in the Wilderness at level 18 and level 25 |
| Bone Crossbow | 45 | +42 | +10 | 5 | 7 | All of the above plus Bone Bolt | Soul Shop: 2,000 Player's Souls · Green dragon 2/138, Blue dragon 2/134, Red dragon 2/134, Elvarg 1/140 (each with 500 Bone Bolts) · Lowe's shop lists it with 0 stock, so only if someone has sold one. Special attack 25% |
| Rune Crossbow | 71 | +100 | +20 | 6 | 7 | Every bolt, including Rune Bolt | Soul Shop: 6,500 Player's Souls · Black dragon 2/128, King Black Dragon 4/134 (each with 200 Rune Bolts) |
| Phoenix crossbow | cannot be wielded | - | - | - | - | - | Quest item only (Shield of Arrav). Two lie upstairs in the Phoenix Gang weapon store in south-east Varrock |
Arrows
| Arrow | Ranged strength | Weakest bow that fires it | Level to equip | Where to get it |
| Bronze arrow | 7 | Shortbow / Longbow | none | Lowe, Varrock (2,000) · Hickton, Catherby (1,000) · Fletching 1 · pickpocket Men (1-2) · many low monsters · King Black Dragon (310) |
| Iron arrow | 10 | Shortbow / Longbow | none | Lowe, Varrock (1,500) · Hickton, Catherby (800) · Fletching 15 · Giant (30), Moss giant (85), zombies, skeletons · King Black Dragon (690) |
| Steel arrow | 16 | Oak | none | Lowe, Varrock (1,000) · Fletching 30 · Giant (70), Moss giant (50), guards · rare drop table (150) |
| Mithril arrow | 22 | Willow | none | Lowe, Varrock (500) · Fletching 45 · Black Knights (3), Ice warriors (3), White Knights (5) |
| Adamant arrow | 31 | Maple | none | Lowe, Varrock (250) · Fletching 60 · Ice warriors (2), White Knights (2) |
| Rune arrow | 49 | Yew | none | Fletching 75 · Fire giant (20, 11/140) · Red dragon (4, 8/134) · rare drop table (42) |
| Flame arrows | 60 | Flame shortbow only | Ranged 80 | Soul Shop: 50 Player's Souls each. Never recovered after a shot |
| Bronze / Iron / Steel / Mithril / Adamant / Rune arrow(p) | same as the plain arrow | same as the plain arrow | none | Use weapon poison on the arrows (5 per vial) |
| Ice arrows | 35 | Yew | - | Cannot be obtained (Temple of Ikov is locked) |
| Fire arrows (lit and unlit, bronze to rune) | same as the plain arrow | same as the plain arrow | - | Cannot be obtained (nothing makes them) |
| Ogre arrow | 35 | Ogre bow | - | Cannot be obtained |
Hickton also lists steel, mithril, adamant and rune arrows with 0 stock: they only appear if a player sells some.
Bolts
| Bolt | Ranged strength | Crossbow needed | Level to equip | Where to get it |
| Bolt | 10 | Any | none | Lowe, Varrock (1,500) · Hickton, Catherby (200) · men, women, dwarves, goblins, thieves, rogues (2-12) · ground spawns in the Wilderness around level 20-23 |
| Bolt(p) | 10 | Any | none | Use weapon poison on bolts (5 per vial) |
| Pearl bolt | 19 | Any | none | Fletching 41: pearl bolttips on bolts |
| Opal bolt | 28 | Any | none | Cannot be obtained (no opals) |
| Barbed bolt | 46 | Any | none | Cannot be obtained (Barb bolttips come from the locked Ranging Guild) |
| Bone Bolt | 45 | Bone or Rune Crossbow | Ranged 45 | Lowe, Varrock (2,000) · Soul Shop: 3 Player's Souls each · 500 with every Bone Crossbow drop |
| Rune Bolt | 95 | Rune Crossbow | Ranged 71 | Soul Shop: 15 Player's Souls each · 200 with every Rune Crossbow drop |
Which ammo each weapon fires
| Weapon | Ammo it can fire |
| Shortbow, Longbow | Bronze, iron |
| Oak bows | Bronze, iron, steel |
| Willow bows | Up to mithril |
| Maple bows | Up to adamant |
| Yew bows, Magic bows, Yew shortbow (u) | Up to rune |
| Flame shortbow | Every arrow, and the only bow for Flame arrows |
| Crossbow | Bolt, Bolt(p), Pearl bolt |
| Bone Crossbow | Bolt, Bolt(p), Pearl bolt, Bone Bolt |
| Rune Crossbow | Every bolt including Rune Bolt |
The game compares a hidden tier on the ammo with the same tier on the weapon. Poisoned ammo counts the same as its plain version.
Thrown weapons
| Weapon | Ranged to wield | Ranged attack | Ranged strength | Speed (ticks) | Range (tiles) | Can you get it? |
| Bronze knife | 1 | +4 | 3 | 3 | 4 | Smithing 7 (5 per bar) |
| Iron knife | 10 | +5 | 4 | 3 | 4 | Smithing 22 |
| Steel knife | 20 | +8 | 7 | 3 | 4 | Smithing 37 |
| Black knife | 30 | +10 | 8 | 3 | 4 | No (only Shadow warriors drop it, locked) |
| Mithril knife | 40 | +11 | 10 | 3 | 4 | Smithing 57 |
| Adamant knife | 50 | +15 | 14 | 3 | 4 | Smithing 77 |
| Rune knife | 60 | +25 | 24 | 3 | 4 | Smithing 92 · Black dragon (2, 3/128) |
| Bronze javelin | 1 | +5 | 6 | 6 | 5 | Goblins at Goblin Village (5, 2/128) |
| Iron javelin | 10 | +8 | 10 | 6 | 5 | Hobgoblin, level 42 (5, 1/128) |
| Steel javelin | 20 | +12 | 12 | 6 | 5 | No (jogres and tribesmen only, locked) |
| Mithril javelin | 40 | +17 | 18 | 6 | 5 | Red dragon (20, 1/134) |
| Adamant javelin | 50 | +24 | 28 | 6 | 5 | Black dragon (30, 20/128) · rare drop table (20) |
| Rune javelin | 60 | +38 | 42 | 6 | 5 | Gem drop table (5, 1/128) |
| Bronze thrownaxe | 1 | +4 | 5 | 5 | 4 | No |
| Iron thrownaxe | 10 | +5 | 7 | 5 | 4 | No |
| Steel thrownaxe | 20 | +8 | 11 | 5 | 4 | No |
| Mithril thrownaxe | 40 | +12 | 16 | 5 | 4 | No |
| Adamnt thrownaxe | 50 | +17 | 23 | 5 | 4 | No |
| Rune thrownaxe | 60 | +26 | 36 | 5 | 4 | No |
| Bronze dart | 1 | +3 | 1 | 3 | 3 | No (cannot be wielded) |
| Iron dart | 10 | +4 | 3 | 3 | 3 | No (cannot be wielded) |
| Steel dart | 20 | +5 | 4 | 3 | 3 | No (cannot be wielded) |
| Mithril dart | 40 | +8 | 7 | 3 | 3 | No (cannot be wielded) |
| Adamant dart | 50 | +11 | 10 | 3 | 3 | No (cannot be wielded) |
| Rune dart | 60 | +15 | 14 | 3 | 3 | No (cannot be wielded) |
| Potion of Damage | 51 | +100 | +100 | 7 | 8 | Soul Shop: 100 Player's Souls each (25 in stock). Used up on every throw |
Knives and javelins also come as (p): use weapon poison on them (5 per vial), same stats. Thrown weapons are their own ammo and need no bow.
Ranged armour
| Item | Ranged | Defence | Ranged attack | Ranged defence | Crafting level to make | Where to get it |
| Leather gloves | 1 | - | 0 | 0 | 1 | Thessalia's clothes shop, Varrock (10) · Crafting |
| Leather boots | 1 | - | 0 | 0 | 7 | Thessalia, Varrock (10) · Crafting |
| Leather cowl | 1 | - | +1 | +3 | 9 | Crafting |
| Leather vambraces | 1 | - | +4 | 0 | 11 | Crafting |
| Leather body | 1 | - | +2 | +9 | 14 | Thessalia, Varrock (12) · Crafting |
| Leather chaps | 1 | - | +4 | 0 | 18 | Crafting |
| Hardleather body | - | 10 | +8 | +15 | 28 | Crafting (hard leather from the tanner) |
| Coif | 30 | - | +2 | +4 | 38 | Scavvo, Champions' Guild (2) · Crafting · easy clue reward |
| Studded body | 30 | 30 | +8 | +25 | 41 | Horvik's armour shop, Varrock (3) · Hickton, Catherby (2) · Crafting · easy clue reward |
| Studded chaps | 30 | 30 | +6 | +16 | 44 | Horvik, Varrock (3) · Hickton, Catherby (2) · Crafting · easy clue reward |
| Dragon vambraces (green) | 40 | 40 | +8 | 0 | 57 | Scavvo, Champions' Guild (1) · Crafting |
| Dragonhide chaps (green) | 40 | 40 | +8 | +22 | 60 | Scavvo, Champions' Guild (1) · Crafting · medium clue reward |
| Dragonhide body (green) | 40 | 40 | +15 | +40 | 63 | Oziach, Edgeville (3), after Dragon Slayer · Crafting · medium clue reward |
| Dragon vambraces (blue) | 50 | 50 | +9 | 0 | 66 | Crafting · Elvarg 3/140 |
| Dragonhide chaps (blue) | 50 | 50 | +11 | +25 | 68 | Crafting · Elvarg 1/140 |
| Dragonhide body (blue) | 50 | 50 | +20 | +45 | 71 | Crafting · Elvarg 5/140 |
| Dragon vambraces (red) | 60 | 60 | +10 | 0 | 73 | Crafting |
| Dragonhide chaps (red) | 60 | 60 | +14 | +28 | 75 | Crafting |
| Dragonhide body (red) | 60 | 60 | +25 | +50 | 77 | Crafting |
| Dragon vambraces (black) | 70 | 70 | +11 | 0 | 79 | Crafting |
| Dragonhide chaps (black) | 70 | 70 | +17 | +31 | 82 | Crafting · hard clue reward |
| Dragonhide body (black) | 70 | 70 | +30 | +55 | 84 | Crafting · hard clue reward |
| Robin hood hat | 60 | - | +10 | +4 | - | Hard clue reward |
| Ranger boots | 60 | - | +10 | 0 | - | Medium clue reward |
All dragonhide pieces of one kind share the same in-game name; the colour is added here. The Champions' Guild needs 32 quest points or Dragon Slayer.
Other gear with Ranged bonuses
| Item | Slot | Ranged attack | Ranged strength | Where to get it |
| Rogue Magnet | Cape | 0 | 0 | Soul Shop: 3,000 Player's Souls. Returns ammo (72% back, 20% at your feet, 8% lost) |
| Book of Range | Shield | +15 | +7 | Moss giant 1/128 |
| Black ring | Ring | +10 | +5 | Blood Soul Shop: 10 Blood Souls |
| Amulet of glory | Neck | +10 | 0 | See Crafting and Magic |
| Amulet of power | Neck | +6 | 0 | See Crafting and Magic |
Combat styles
| Style | XP per damage | Effect |
| Accurate | 4 Ranged, 1.33 Hitpoints | +3 hidden Ranged levels |
| Rapid | 4 Ranged, 1.33 Hitpoints | Shoots 1 tick faster |
| Longrange | 2 Ranged, 2 Defence, 1.33 Hitpoints | +3 hidden Defence levels and +2 tiles of range (10 at most) |
Base XP before the server's XP multiplier.
Ranged special attacks
| Weapon | Special energy | Effect |
| Magic shortbow | 33% | Next shot is fired with +75 Ranged attack and +10 ranged strength, and the following shot comes 1 tick later |
| Bone Crossbow | 25% | Next shot: +15% accuracy and +15% max hit |
| Flame shortbow | 50% | Next shot: +25% accuracy and +25% max hit |
Where to train
- Chickens and cows just east of Lumbridge (chickens also drop feathers).
- Goblins at Goblin Village north of Falador: they drop bolts and bronze javelins.
- Hobgoblins on the peninsula west of the Crafting Guild.
- Ice warriors (level 70) on White Wolf Mountain north of Taverley: mithril and adamant arrows.
- Moss giants in the Wilderness around level 38: iron and steel arrows and the Book of Range.
- Green dragons in the Wilderness around level 37: Bone Crossbow, bone bolts, magic logs.
- Blue dragons in Taverley Dungeon (most are behind the dusty-key gate): Bone Crossbow.
- Fire giants in the deep Wilderness dungeon (around level 53): 20 rune arrows at 11/140.
Where things come from
- Lowe's archery shop, Varrock: Bronze arrow 2,000, Iron arrow 1,500, Steel arrow 1,000, Mithril arrow 500, Adamant arrow 250, Bolt 1,500, Bone Bolt 2,000, Shortbow 4, Longbow 4, Oak shortbow 2, Oak longbow 2, Willow shortbow 2, Maple shortbow 3, Crossbow 3.
- Hickton's archery shop, Catherby: Bolt 200, Bronze arrow 1,000, Iron arrow 800, Shortbow 4, Longbow 2, Crossbow 2, Oak shortbow 4, Oak longbow 4, Studded body 2, Studded chaps 2, plus every arrowtip.
- Soul Shop (Father Urhney, south of Lumbridge), prices in Player's Souls: Flame shortbow 7,500 · Rune Crossbow 5,000 · Rogue Magnet 2,000 · Bone Crossbow 1,000 · Potion of Damage 40 · Flame arrows 25 · Rune Bolt 10 · Bone Bolt 1.
- Blood Soul Shop (Father Urhney): Black ring, 10 Blood Souls.
- Horvik's armour shop, Varrock: Studded body 3, Studded chaps 3.
- Scavvo in the Champions' Guild south of Varrock (32 quest points or Dragon Slayer): green Dragonhide chaps 1, green Dragon vambraces 1, Coif 2.
- Oziach, Edgeville, after Dragon Slayer: green Dragonhide body 3.
- Thessalia's clothes shop, Varrock: Leather body 12, Leather gloves 10, Leather boots 10.
- Dragons: Green dragon (Wilderness), Blue dragon (Taverley Dungeon), Red dragon (Wilderness) and Elvarg (Crandor) drop the Bone Crossbow with 500 Bone Bolts; Black dragon (Taverley Dungeon) and the King Black Dragon drop the Rune Crossbow with 200 Rune Bolts.
- Clue rewards: easy (Willow shortbow, Willow longbow, Coif, Studded body, Studded chaps), medium (Yew shortbow, Yew longbow, green Dragonhide body and chaps, Ranger boots), hard (Magic shortbow, Magic longbow, black Dragonhide body and chaps, Robin hood hat).
- Fletching makes every bow except maple, every arrow up to rune, and pearl bolts. Smithing makes arrowtips and throwing knives. Crafting makes all leather, studded and dragonhide armour.
- Ground spawns: a Crossbow in the Wilderness at level 18 and another at level 25; bolts scattered in the Wilderness around level 20-23 and upstairs in Port Sarim; bronze arrows in the Wilderness around level 10-12, in Edgeville Dungeon and in Lumbridge Castle.
- Weapon poison for (p) ammo: Herblore 60 (kwuarm and ground blue dragon scale).
Can't be done here
- Darts (all metals, plain and poisoned): no Wield option on this world, never dropped, cannot be fletched.
- Throwing axes (bronze to rune): only sold in the Ranging Guild, which is locked.
- Black knives: only dropped by Shadow warriors under the Legends' Guild, locked.
- Steel javelins: only dropped by jogres and tribesmen in south Karamja, locked.
- Maple longbow: no maple logs to fletch it from and no shop, drop or reward gives one.
- Ogre bow and ogre arrows: Rantz and the Big Chompy Bird Hunting area are locked.
- Opal bolts and Barbed bolts: opals come from the Digsite and gem rocks, Barb bolttips from the Ranging Guild, all locked.
- Ice arrows (Temple of Ikov) and Holy water (Legends' Quest): locked.
- Fire arrows (lit or unlit, any metal): nothing in the game makes them.
- Phoenix crossbow as a weapon: it has no Wield option.
- Ranging Guild shops (javelins, throwing axes, arrow shafts, leather vambraces and chaps, Barb bolttips) and the other archery sellers in Ardougne, the Gnome Stronghold, the Combat Training Camp and Shilo: all locked.
Overlevel kit: yew shortbow (u), with no Ranged requirement. It fires up to rune arrows.
Prayer↑
- Every bone you bury also gives 1 Player's Soul.
- Bones give about half the XP you remember: bones 2.3, big bones 7.5, babydragon bones 15, dragon bones 36.
- Demon ashes (lesser and greater demons, hellhounds) can be buried for 15 XP. Plain ashes can't.
- The prayer book stops at Protect from Melee (43), and Protect Item does nothing.
- Protection prayers block a monster's attacks completely, but only 40% of a player's damage. Guards and White Knights ignore them.
- Prayers unlock on the level you've trained this life. Overlevels don't unlock them early, but altars recharge you to your level plus overlevels.
- The Monastery's upper floor needs Prayer 55 (31 in 2004).
- There's an extra altar inside Taverley Dungeon, by the entrance ladder.
Prayers
| Prayer | Level | Effect | Drain (no prayer bonus) |
| Thick Skin | 1 | +5% Defence | 1 point every 12 s |
| Burst of Strength | 4 | +5% Strength | 1 point every 12 s |
| Clarity of Thought | 7 | +5% Attack | 1 point every 12 s |
| Rock Skin | 10 | +10% Defence | 1 point every 6 s |
| Superhuman Strength | 13 | +10% Strength | 1 point every 6 s |
| Improved Reflexes | 16 | +10% Attack | 1 point every 6 s |
| Rapid Restore | 19 | Lowered or boosted stats return to normal twice as fast (every 30 s instead of 60 s) | 1 point every 36 s |
| Rapid Heal | 22 | Hitpoints regenerate twice as fast (every 30 s instead of 60 s) | 1 point every 18 s |
| Protect Item | 25 | No effect on this server | 1 point every 18 s |
| Steel Skin | 28 | +15% Defence | 1 point every 3 s |
| Ultimate Strength | 31 | +15% Strength | 1 point every 3 s |
| Incredible Reflexes | 34 | +15% Attack | 1 point every 3 s |
| Protect from Magic | 37 | Blocks monster magic; players' magic max hit -40% and freezes halved; lowers dragonfire | 1 point every 3 s |
| Protect from Missiles | 40 | Blocks monster ranged; players' ranged max hit -40% | 1 point every 3 s |
| Protect from Melee | 43 | Blocks monster melee; players' melee max hit -40% | 1 point every 3 s |
Only one prayer of each group (Defence, Strength, Attack, protection) can be on at a time. Each +1 prayer bonus on your gear makes every prayer last about 3.3% longer. Drain is applied in 3-second steps.
Bones
| Item | Base XP | Souls per bury | Dropped by (playable area) | Lying on the ground |
| Bones | 2.3 | 1 | Most people and animals: men, women, farmers, goblins, cows, chickens, monkeys, snakes, giant rats, unicorns, black unicorns, bears, dwarves, barbarians, Al-Kharid warriors, guards, guard dogs, White Knights, Black Knights, wizards, dark wizards, druids, chaos druids, monks, Monks of Zamorak, thieves, thugs, muggers, highwaymen, pirates, rogues, bandits, skeletons, zombies, hobgoblins, ice warriors, chaos dwarves, battle mages | Bone Yard and the graveyards in the Wilderness, Edgeville Dungeon, Varrock Sewers, Taverley Dungeon, Karamja Volcano |
| Burnt bones | 2.3 | 1 | Nothing drops them | Red Dragon Isle and the Demonic Ruins in the Wilderness |
| Wolf bones | 2.3 | 1 | Wolves and white wolves on White Wolf Mountain (levels 25, 38, and the level 73 Big Wolf), white wolves by the Wilderness Agility Course, level 64 wolves near the Scorpion Pit in the deep Wilderness | None |
| Bat bones | 2.3 | 1 | Giant bats (level 27): Taverley Dungeon, Karamja Volcano, deep Wilderness between the Pirates' Hideout and the Mage Arena | None |
| Big bones | 7.5 | 1 | Giants (hill giants, level 85): Edgeville Dungeon, Lava Maze, east Wilderness, Deep Wilderness Dungeon. Moss giants (92): Wilderness west of the Bone Yard, Varrock Sewers, Crandor. Ice giants (102): Asgarnian Ice Dungeon, Frozen Waste Plateau. Fire giants (130): Deep Wilderness Dungeon | 6 at the Bone Yard in the Wilderness |
| Babydragon bones | 15 | 1 | Baby blue dragons (level 43) in Taverley Dungeon | None |
| Demon ashes | 15 | 1 | Lesser demons (level 119): Karamja Volcano, Crandor, Taverley Dungeon, Wilderness, the caged one on top of the Wizards' Tower. Greater demons (133): Demonic Ruins, Taverley Dungeon, Lava Maze dungeon. Hellhounds (177): Taverley Dungeon | None |
| Dragon bones | 36 | 1 | Green dragons (level 83, Wilderness), blue dragons (99, Taverley Dungeon), Elvarg (125, Crandor), red dragons (135, Red Dragon Isle), black dragons (199, Taverley Dungeon and Lava Maze dungeon), King Black Dragon (238) | None |
Monster levels are the levels shown on this server. XP is the base value before the server's XP rate.
Altars you can reach
| Altar | Where | Notes |
| Altar | Lumbridge church | |
| Altar | Varrock, church north-east of the palace | |
| Altar | Varrock Palace, upstairs | |
| Chaos altar | Varrock, Zamorak temple in the south-east | |
| Altar | Port Sarim church, west of the jail | |
| Altar of Guthix | Taverley stone circle | |
| Chaos altar | Zamorak temple north of Goblin Village | |
| Altar | Taverley Dungeon, beside the entrance ladder | Custom |
| Altar | Entrana church | Boat from Port Sarim; no weapons or armour allowed |
| Altar | Monastery west of Edgeville, upstairs | Prayer 55 to go up; recharges to 2 above your maximum |
| Chaos altar | Black Knights' Fortress, upstairs | |
| Chaos altar | Ruined Chaos Temple, level 12 Wilderness | |
| Chaos altar | Chaos Temple, level 38 Wilderness (west side) | |
All altars recharge prayer points to your level plus overlevels. No altar gives Prayer XP for bones.
What protection prayers block
| Attack | Without prayer | With the matching prayer |
| Ordinary monster melee, ranged or magic | Normal damage | Blocked completely (the monster's attack always misses) |
| Guards, White Knights, Warrior women | Normal damage | No protection: they ignore prayer |
| Count Draynor | Normal max hit | Max hit cut to 40% |
| Another player's melee, ranged or magic (including special attacks) | Normal max hit | Max hit cut by 40% |
| Bind, Snare, Entangle from a player | Full freeze time | Freeze time halved (Protect from Magic) |
| Dragon scimitar special | - | If it deals damage your prayers switch off and stay blocked for about 7 seconds |
| Dragonfire from ordinary dragons | Max 30, or 50 if you fail to resist | Max 10 with Protect from Magic (max 5 with an anti-dragon shield; an antifire potion takes off another 15) |
| King Black Dragon fiery breath | Max 65 | Max 20 with Protect from Magic (15 with an anti-dragon shield, antifire -15) |
| King Black Dragon poison, freezing and shocking breath | Max 50 | Max 15 with Protect from Magic (10 with an anti-dragon shield) |
| Elvarg's fire | Max 70 | Max 55 with Protect from Magic; max 10 with an anti-dragon shield, 7 with shield and prayer |
Restoring prayer points
| Method | Restores | How to get it |
| Any altar | To full (level + overlevels) | See the altar table |
| Monastery altar (upstairs) | To 2 points above full | Prayer 55 |
| Prayer potion (1 to 4 doses) | 7 + 25% of your Prayer level per dose | Herblore 38: ranarr potion (unf) + snape grass, 87.5 base Herblore XP, makes a 3-dose potion. Snape grass grows on the hobgoblin peninsula west of the Crafting Guild; ranarr comes from monster herb drops. Chronozon and Elvarg each drop a 1-dose potion. No shop sells them. |
| Burying a bone with a Prayer overlevel | 1 point | Only while below your maximum |
Prayer bonus gear
| Item | Prayer bonus | Where to get it |
| Cape of Rain | +10 | Chronozon (Edgeville Dungeon), 1 in 126 |
| White partyhat | +10 | Christmas cracker |
| Holy symbol | +8 | Crafting: silver bar with a holy mould at a furnace (mould sold in the Al Kharid and Rimmington crafting shops), string it with a ball of wool, then have Brother Jered bless it upstairs in the Monastery (Prayer 55) |
| Monk's robe (top) | +8 | Spawns upstairs in the Monastery (Prayer 55) |
| Monk's robe (bottom) | +8 | Spawns upstairs in the Monastery (Prayer 55) |
| Book of Strength | +5 | Hill giants (Giant, level 85), 1 in 128 |
| Book of Magic | +5 | Ice giants, 1 in 128 |
| Book of Range | +5 | Moss giants, 1 in 128 |
| Druid's robe (top) | +4 | Druids at Taverley, 6 in 128 |
| Druid's robe (bottom) | +4 | Druids at Taverley, 5 in 128 |
| Rune mace | +4 | Champions' Guild shop (Varrock) or Smithing |
| Adamant mace | +3 | Smithing |
| Mithril mace | +3 | Falador mace shop or Smithing |
| Amulet of glory | +3 | Enchant a dragonstone amulet |
| Priest gown (top and bottom) | +3 each | Varrock clothes shops |
| Robe of zamorak (u) (top and bottom) | +3 each | Magic overlevel starter kit (untradeable) |
| Black mace | +2 | Falador mace shop |
| Steel mace | +2 | Falador mace shop or Smithing |
| Bronze mace, Iron mace | +1 each | Falador mace shop or Smithing |
| Amulet of power | +1 | Enchant a diamond amulet |
Where to train
- Hill giants (level 85 here) in the Edgeville Dungeon for big bones.
- The Bone Yard in the Wilderness: bones and big bones lie on the ground and skeletons drop more.
- Green dragons in the Wilderness, blue dragons and baby blue dragons in Taverley Dungeon, red dragons on Red Dragon Isle for dragon and babydragon bones.
- Lesser demons in the Karamja Volcano and Taverley Dungeon, greater demons at the Demonic Ruins for demon ashes.
- Cows, chickens and goblins around Lumbridge for ordinary bones at the start of a life.
Where things come from
- Bones, big bones, dragon bones, demon ashes: monster drops (see the bones table).
- Prayer potions: made with Herblore 38 (ranarr potion + snape grass); 1-dose drops from Chronozon and Elvarg. Not sold in any shop.
- Snape grass: ground spawns on the hobgoblin peninsula west of the Crafting Guild; rare drop from chaos druids.
- Holy mould: crafting shops in Al Kharid and Rimmington.
- Monk's robes: spawn upstairs in the Monastery (Prayer 55).
- Maces: mace shop in Falador (bronze to mithril), Champions' Guild shop in Varrock (rune), or Smithing.
Can't be done here
- Smite, Retribution, Redemption, Piety and all later prayers: they are not in this version of the game.
- Protect Item: it switches on but protects nothing.
- Altars in Ardougne, Seers' Village, Yanille, the Duel Arena and the Gnome areas: locked parts of the map.
- Armadyl pendant, Pendant of Lucien and Staff of Armadyl: Temple of Ikov is in the locked west.
- Beads of the dead: Shilo Village is locked.
- Black robe (+5 top, +4 bottom): no shop, drop or spawn was found for it.
Magic↑
- Only the Varrock, Lumbridge and Falador teleports work, at 10 times the runes plus 250 Player's Souls, once per hour of play. See Teleports.
- Bind, Snare and Entangle also hit, for up to 8, 16 and 24.
- Against players, Protect from Magic cuts a spell's max hit by 40% and halves the hold spells.
- Enchant Lvl-5 makes an amulet of glory with 4 charges straight away. It can't be recharged.
- The god spells need no practice casts: once Kolodion is beaten they work everywhere.
- Soul runes can't be obtained, so Vulnerability, Enfeeble and Stun can't be cast.
- Battlestaves can't be bought or made. Fire battlestaves drop from fire giants and come from medium clues.
- The Staff of Iban is sold in the Soul Shop and never runs out of charges.
Strike, Bolt, Blast and Wave spells
| Spell | Magic level | Runes | Max hit | Base XP per cast | Works here |
| Wind Strike | 1 | 1 mind, 1 air | 2 | 5.5 | Yes |
| Water Strike | 5 | 1 mind, 1 water, 1 air | 4 | 7.5 | Yes |
| Earth Strike | 9 | 1 mind, 2 earth, 1 air | 6 | 9.5 | Yes |
| Fire Strike | 13 | 1 mind, 3 fire, 2 air | 8 | 11.5 | Yes |
| Wind Bolt | 17 | 1 chaos, 2 air | 9 | 13.5 | Yes |
| Water Bolt | 23 | 1 chaos, 2 water, 2 air | 10 | 16.5 | Yes |
| Earth Bolt | 29 | 1 chaos, 3 earth, 2 air | 11 | 19.5 | Yes |
| Fire Bolt | 35 | 1 chaos, 4 fire, 3 air | 12 | 22.5 | Yes |
| Wind Blast | 41 | 1 death, 3 air | 13 | 25.5 | Yes |
| Water Blast | 47 | 1 death, 3 water, 3 air | 14 | 28.5 | Yes |
| Earth Blast | 53 | 1 death, 4 earth, 3 air | 15 | 31.5 | Yes |
| Fire Blast | 59 | 1 death, 5 fire, 4 air | 16 | 34.5 | Yes |
| Wind Wave | 62 | 1 blood, 5 air | 17 | 36 | Yes |
| Water Wave | 65 | 1 blood, 7 water, 5 air | 18 | 37.5 | Yes |
| Earth Wave | 70 | 1 blood, 7 earth, 5 air | 19 | 40 | Yes |
| Fire Wave | 75 | 1 blood, 7 fire, 5 air | 20 | 42.5 | Yes |
These 16 are the spells any staff can autocast. There are 5 ticks between casts.
Hold spells (upgraded here)
| Spell | Magic level | Runes | Max hit | Hold time | Base XP per cast | Works here |
| Bind | 20 | 2 nature, 3 water, 3 earth | 8 | 8 ticks (about 5 seconds) | 30 | Yes |
| Snare | 50 | 3 nature, 4 water, 4 earth | 16 | 16 ticks (about 10 seconds) | 60 | Yes |
| Entangle | 79 | 4 nature, 5 water, 5 earth | 24 | 24 ticks (about 14 seconds) | 89 | Yes |
Protect from Magic halves the hold on a player. They can't be autocast.
Curse spells
| Spell | Magic level | Runes | Effect on the target | Base XP per cast | Works here |
| Confuse | 3 | 1 body, 3 water, 2 earth | Attack lowered by 5% + 1 | 13 | Yes |
| Weaken | 11 | 1 body, 3 water, 2 earth | Strength lowered by 5% + 1 | 21 | Yes |
| Curse | 19 | 1 body, 2 water, 3 earth | Defence lowered by 5% + 1 | 29 | Yes |
| Vulnerability | 66 | 1 soul, 5 water, 5 earth | Defence lowered by 10% + 1 | 76 | No: soul runes can't be obtained |
| Enfeeble | 73 | 1 soul, 8 water, 8 earth | Strength lowered by 10% + 1 | 83 | No: soul runes can't be obtained |
| Stun | 80 | 1 soul, 12 water, 12 earth | Attack lowered by 10% + 1 | 90 | No: soul runes can't be obtained |
A curse is refused if that stat is already below its normal level.
Special combat spells
| Spell | Magic level | Runes | Needs | Max hit | Extra effect | Base XP per cast | Works here |
| Crumble Undead | 39 | 1 chaos, 2 air, 2 earth | Target must be a skeleton, zombie, ghost or shade | 8 | None | 49 | Yes |
| Iban Blast | 50 (60 to wield the staff) | 5 fire, 1 death (fire covered by the staff) | Staff of iban wielded | 30 | Never uses up staff charges | 30 | Yes |
| Saradomin Strike | 60 | 2 fire, 2 blood, 4 air | Staff of saradomin wielded | 20 (30 with Charge) | With cape and staff: lowers a player's Prayer by 1 | 35 | Yes, in the Mage Arena; anywhere after beating Kolodion |
| Claws of Guthix | 60 | 1 fire, 2 blood, 4 air | Staff of guthix wielded | 20 (30 with Charge) | With cape and staff: Defence lowered by 5% + 1 | 35 | Yes, in the Mage Arena; anywhere after beating Kolodion |
| Flames of Zamorak | 60 | 4 fire, 2 blood, 1 air | Staff of zamorak wielded | 20 (30 with Charge) | With cape and staff: Magic lowered by 5% + 1 | 35 | Yes, in the Mage Arena; anywhere after beating Kolodion |
| Charge | 80 | 3 fire, 3 blood, 3 air | Chamber guardian has given you a god staff | - | God spells hit 50% harder for about 7 minutes while wearing the matching cape and staff | 180 | Yes |
Teleport spells
| Spell | Magic level | Runes here | Also costs | Base XP | Works here |
| Varrock Teleport | 25 | 10 fire, 30 air, 10 law | 250 Player's Souls | 35 | Yes |
| Lumbridge Teleport | 31 | 10 earth, 30 air, 10 law | 250 Player's Souls | 41 | Yes |
| Falador Teleport | 37 | 10 water, 30 air, 10 law | 250 Player's Souls | 48 | Yes |
| Camelot Teleport | 45 | 5 air, 1 law | - | 55.5 | No: "That place is beyond your reach." |
| Ardougne Teleport | 51 | 2 water, 2 law | - | 61 | No: "That place is beyond your reach." |
| Watchtower Teleport | 58 | 2 earth, 2 law | - | 68 | No: "That place is beyond your reach." |
10-second stand-still countdown, once per hour of play (shared with glory and ring of dueling, reset by death), not above level 20 Wilderness.
Enchant spells
| Spell | Magic level | Runes | Base XP | Ring becomes | Amulet becomes |
| Enchant Lvl-1 (sapphire) | 7 | 1 water, 1 cosmic | 17.5 | Ring of recoil | Amulet of magic |
| Enchant Lvl-2 (emerald) | 27 | 3 air, 1 cosmic | 37 | Ring of dueling(8) | Amulet of defence |
| Enchant Lvl-3 (ruby) | 49 | 5 fire, 1 cosmic | 59 | Ring of forging | Amulet of strength |
| Enchant Lvl-4 (diamond) | 57 | 10 earth, 1 cosmic | 67 | Ring of life | Amulet of power |
| Enchant Lvl-5 (dragonstone) | 68 | 15 earth, 15 water, 1 cosmic | 78 | Ring of wealth | Amulet of glory(4) |
An amulet must be strung before it can be enchanted. Glory rub: Edgeville, Karamja, Draynor Village or Al Kharid; ring of dueling rub: outside the Duel Arena gate north of Al Kharid. Each rub uses 1 charge and 250 Player's Souls under the teleport rules.
Utility spells
| Spell | Magic level | Runes | Base XP | What it does | Works here |
| Bones to Bananas | 15 | 2 earth, 2 water, 1 nature | 25 | Turns every bone-type item you carry into a banana (including big and dragon bones and demon ashes) | Yes |
| Low Level Alchemy | 21 | 1 nature, 3 fire | 31 | Item becomes coins worth 40% of its value | Yes |
| Telekinetic Grab | 33 | 1 air, 1 law | 43 | Picks up a ground item from a distance | Yes |
| Superheat Item | 43 | 1 nature, 4 fire | 53 | Smelts one ore into a bar without a furnace and gives the Smithing XP | Yes |
| High Level Alchemy | 55 | 1 nature, 5 fire | 65 | Item becomes coins worth 60% of its value | Yes |
| Charge Water Orb | 56 | 30 water, 3 cosmic | 66 | Unpowered orb to Water orb at the Water obelisk | Yes (the orb has no use) |
| Charge Earth Orb | 60 | 30 earth, 3 cosmic | 70 | Unpowered orb to Earth orb at the Earth obelisk | Yes (the orb has no use) |
| Charge Fire Orb | 63 | 30 fire, 3 cosmic | 73 | Unpowered orb to Fire orb at the Fire obelisk | Yes (the orb has no use) |
| Charge Air Orb | 66 | 30 air, 3 cosmic | 76 | Unpowered orb to Air orb at the Air obelisk | Yes (the orb has no use) |
Alchemy is refused on coins and on overlevel kit (u) items. Unpowered orbs are blown from molten glass at Crafting 46.
Staffs
| Staff | To wield | Magic attack | Runes it replaces | Where to get it |
| Staff | Magic 1, Attack 1 | +4 | None | Zaff's staff shop, Varrock; dropped by wizards, dark wizards and barbarians |
| Magic staff | Magic 1, Attack 1 | +10 | None | Zaff's staff shop, Varrock; moss giants (2/128) |
| Staff of air | Magic 1, Attack 1 | +10 | Air | Zaff's staff shop, Varrock; easy clue reward |
| Staff of water | Magic 1, Attack 1 | +10 | Water | Zaff's staff shop, Varrock |
| Staff of earth | Magic 1, Attack 1 | +10 | Earth | Zaff's staff shop, Varrock; ground spawn in the deep Wilderness |
| Staff of fire | Magic 1, Attack 1 | +10 | Fire | Zaff's staff shop, Varrock |
| Battlestaff | Magic 30, Attack 30 | +20 | None | Can't be obtained (Zaff doesn't stock it here) |
| Air battlestaff | Magic 30, Attack 30 | +20 | Air | Can't be made; only listed as a Zamorak wizard drop (hard clue) |
| Water battlestaff | Magic 30, Attack 30 | +20 | Water | Can't be made; only listed as a Zamorak wizard drop (hard clue) |
| Earth battlestaff | Magic 30, Attack 30 | +20 | Earth | Can't be made; only listed as a Zamorak wizard drop (hard clue) |
| Fire battlestaff | Magic 30, Attack 30 | +20 | Fire | Fire giants (1/140); medium clue reward |
| Mystic air staff | Magic 40, Attack 40 | +30 | Air | Can't be obtained (sources are in locked Seers and Yanille) |
| Mystic water staff | Magic 40, Attack 40 | +30 | Water | Can't be obtained |
| Mystic earth staff | Magic 40, Attack 40 | +30 | Earth | Can't be obtained |
| Mystic fire staff | Magic 40, Attack 40 | +30 | Fire | Can't be obtained |
| Staff of iban | Magic 60, Attack 60 | +30 | Fire | Soul Shop, Lumbridge: 7,500 Player's Souls |
| Staff of saradomin | None (the spell needs Magic 60) | +6 | None | Chamber guardian, Mage Arena: first one free after praying at a statue, more from his shop |
| Staff of guthix | None (the spell needs Magic 60) | +6 | None | Chamber guardian, Mage Arena |
| Staff of zamorak | None (the spell needs Magic 60) | +6 | None | Chamber guardian, Mage Arena |
| Dramen staff | None found | +20 | None | Lost City quest: carve a Dramen branch (Crafting 31) |
A god staff can't be worn with another god's cape.
Magic robes, jewellery and other magic-bonus gear
| Item | Slot | Magic attack / defence | Requirement | Where to get it |
| Wizards hat (blue) | Head | +2 / +2 | None | Betty's Magic Emporium, Port Sarim; imps (8/128); wizards (3/128) |
| Wizards hat (black) | Head | +2 / +2 | None | Betty's Magic Emporium, Port Sarim; dark wizards |
| Wizards robe | Body | +3 / +3 | None | Wizards at the Wizards' Tower (7/128) |
| Black robe | Body | +3 / +3 | None | Dark wizards (3/128) |
| Robe of zamorak (top) | Body | +2 / +3 | None | Magic overlevel kit (u copy); otherwise only a Zamorak wizard drop (hard clue) |
| Robe of zamorak (bottom) | Legs | +2 / +3 | None | Magic overlevel kit (u copy); otherwise only a Zamorak wizard drop (hard clue) |
| Druid's robe (top) | Body | +3 / +3 | None | Druids |
| Druid's robe (bottom) | Legs | +3 / +3 | None | Druids |
| Mystic Hat | Head | +6 / +6 | Magic 60 | Chamber guardian's shop, Mage Arena |
| Mystic Top | Body | +20 / +20 | Magic 60 | Chamber guardian's shop, Mage Arena |
| Mystic Bottom | Legs | +15 / +15 | Magic 60 | Chamber guardian's shop, Mage Arena |
| Wizard's boots | Feet | +10 / +10 | None | Medium clue reward |
| Book of Magic | Shield | +15 / +15 | None | Ice giants (1/128) |
| Cape of saradomin | Cape | 0 / +20 | Beat Kolodion | Pray at the Saradomin statue in the Mage Arena chamber |
| Cape of guthix | Cape | +10 / +10 | Beat Kolodion | Pray at the Guthix statue |
| Cape of zamorak | Cape | +20 / 0 | Beat Kolodion | Pray at the Zamorak statue |
| Cape of Rain | Cape | +10 / +10 | None | Chronozon in Edgeville Dungeon (1/126) |
| Amulet of accuracy | Neck | +4 / 0 | None | Imp Catcher quest reward |
| Amulet of magic | Neck | +10 / 0 | None | Enchant Lvl-1 on a sapphire amulet; easy clue reward |
| Amulet of power | Neck | +6 / +6 | None | Enchant Lvl-4 on a diamond amulet; Elvarg (1/140) |
| Amulet of glory | Neck | +10 / +3 | None | Enchant Lvl-5 on a dragonstone amulet |
| Black necklace | Neck | +40 / 0 | None | Blood Soul Shop, Lumbridge: 12 blood souls |
| Black ring | Ring | +10 / 0 | None | Blood Soul Shop, Lumbridge: 10 blood souls |
| Ice full helm, platebody, platelegs, kiteshield | Armour | Not read | Defence 50 and Magic 50 | Ice warriors |
You can hold only one god cape at a time; it vanishes if dropped and is destroyed on death.
Runes and where they come from
| Rune | Shop price at full stock | Shops | Runecraft here | Other sources |
| Air rune | 4 | Varrock, Port Sarim, Mage Arena | Yes, level 1 | Wizards, dark wizards, zombies, skeletons, moss giants, black demons, King Black Dragon; clue rewards; crystal chest |
| Water rune | 4 | Varrock, Port Sarim, Mage Arena | Yes, level 5 | Hill giants (70), ice giants (120), green and blue dragons (75), wizards; clue rewards |
| Earth rune | 4 | Varrock, Port Sarim, Mage Arena | Yes, level 9 | Dark wizards (36), druids (27), moss giants (27), men, goblins; clue rewards |
| Fire rune | 4 | Varrock, Port Sarim, Mage Arena | Yes, level 14 | Hill giants (150), fire giants (370 or 750), lesser demons (60), greater demons (75), King Black Dragon; clue rewards |
| Mind rune | 3 | Varrock, Port Sarim, Mage Arena | Yes, level 2 | Hill giants (90), chaos dwarves (37), ice giants (24), white knights, men; clue rewards |
| Body rune | 3 | Varrock, Port Sarim, Mage Arena | Yes, level 20 | Ice giants (37), goblins, zombies, dark wizards, white knights; easy clue reward |
| Cosmic rune | 15 | Mage Arena only (20 in stock) | Yes, level 27 (Zanaris) | Ice giants (40), moss giants (22), hill giants (20), black knights; crystal chest; ground spawn in the far north-west Wilderness |
| Chaos rune | 15 | Varrock, Port Sarim, Mage Arena | Yes, level 35 (Wilderness) | Fire giants (150), hill giants (62), moss giants (35), hellhounds (20); easy and medium clue rewards |
| Nature rune | 20 | Mage Arena only | No (altar is in the locked south of Karamja) | Ice giants (60), hill giants (25), moss giants (16), green and blue dragons (15), thugs; all clue tiers; crystal chest |
| Law rune | 40 | Mage Arena only | No (no altar in the game) | Fire giants (20), King Black Dragon (15), black dragons (10), chaos druids; all clue tiers; crystal chest; muddy chest in the Lava Maze |
| Death rune | 30 | Varrock, Port Sarim, Mage Arena | No (no way into an altar) | Elvarg (150), ice giants (30), moss giants (30), hill giants (22), hellhounds (10); medium clue reward |
| Blood rune | 50 | Mage Arena only | No | Elvarg (150), Chronozon (50), fire giants (15), black dragons (15), King Black Dragon (15); hard clue reward; ground spawns in the eastern deep Wilderness |
| Soul rune | 1,250 | None in the open map | No | No source: can't be obtained |
Numbers in brackets are the stack size of the biggest drop from that monster.
Rune and magic shops by town
| Shop | Town | Stock |
| Aubury's Rune Shop | Varrock | 4,000 each of fire, water, air, earth, mind and body runes; 1,000 chaos runes; 500 death runes |
| Betty's Magic Emporium | Port Sarim | 1,000 each of fire, water, air, earth, mind and body runes; 500 chaos runes; 500 death runes; 300 eye of newt; 10 blue and 10 black wizards hats |
| Lundail's Arena-side Rune Shop | Mage Arena cave, deep Wilderness | 200 each of fire, water, air and earth runes; 140 mind and 140 body runes; 250 each of nature, chaos, law, death and blood runes; 20 cosmic runes |
| Zaff's Superior Staffs! | Varrock | 5 Staff, 5 Magic staff, 2 each of Staff of air, water, earth and fire |
| Mage Arena Staffs (chamber guardian) | Mage Arena statue chamber | 5 each of Staff of saradomin, guthix and zamorak; 5 each of Mystic Hat, Top and Bottom (opens after he has given you your first staff) |
| Soul Shop | Lumbridge | Staff of iban for 7,500 Player's Souls |
| Blood Soul Shop | Lumbridge | Black necklace for 12 blood souls and Black ring for 10 |
The Magic Guild shop in Yanille (the only soul rune seller) is in the locked west.
Mage Arena, step by step
| Step | What to do | Requirement |
| 1 | Go to the Mage Arena in the deep Wilderness (about level 52 to 55) and use the entrance beside it to reach the cave with Kolodion, the banker Gundai and Lundail's rune shop | Getting there alive |
| 2 | Talk to Kolodion and accept the duel | Base Magic 60; no weapons, armour, arrows, logs or clue items worn or carried |
| 3 | Beat Kolodion's five forms (human, ogre, arachnid, ethereal, demon) with spells only | Runes for combat spells |
| 4 | Step into the sparkling pool in the cave to reach the statue chamber | Kolodion beaten |
| 5 | Pray at the Saradomin, Guthix or Zamorak statue to receive that god's cape | No other god cape on you |
| 6 | Talk to the chamber guardian for the matching god staff; this also unlocks Charge and his shop | Cape from step 5 |
| 7 | Cast your god spell anywhere (Magic 60, staff wielded); cast Charge at Magic 80 for 30 max hits | - |
You can't teleport out of the cave or the chamber, and the arena is far above level 20 Wilderness.
Where to train
- Wizards (level 9) at the Wizards' Tower south of Draynor Village: weak targets that drop runes, talismans and wizard robes.
- Dark wizards (level 7 and 20) at the stone circle south of Varrock and at the Dark Wizards' Tower west of Falador.
- Hill giants in Edgeville Dungeon and moss giants: safespot casting, with large rune drops.
- High Level Alchemy and Superheat Item anywhere near a bank (Varrock, Falador, Edgeville, Al Kharid).
- Earth obelisk in the Wilderness part of Edgeville Dungeon and Air obelisk in level 7 Wilderness above it (ladder from Edgeville Dungeon) for charging orbs.
- Water obelisk on the island reached by the ladder in Taverley Dungeon, and Fire obelisk deeper in Taverley Dungeon (both need the dungeon trip).
- Mage Arena in the deep Wilderness (about level 52): battle mages after beating Kolodion; magic only inside the arena.
Where things come from
- Basic runes (air, water, earth, fire, mind, body), chaos and death runes: Aubury's Rune Shop in Varrock and Betty's Magic Emporium in Port Sarim.
- Nature, law, blood and cosmic runes: Lundail's Arena-side Rune Shop in the Mage Arena cave (deep Wilderness), monster drops (giants, dragons, demons) and clue rewards. Cosmic and chaos runes can also be runecrafted.
- Staffs: Zaff's staff shop in Varrock (Staff, Magic staff, the four elemental staffs). Fire battlestaff from fire giants or medium clues.
- Staff of iban: Soul Shop, 7,500 Player's Souls.
- God staffs, god capes, Mystic Hat / Top / Bottom: Mage Arena chamber after beating Kolodion.
- Wizards hats: Betty in Port Sarim. Wizards robe: wizards at the Wizards' Tower. Black robe and black hat: dark wizards.
- Black necklace (+40 magic attack, 12 blood souls) and Black ring (+10, 10 blood souls): Blood Soul Shop.
- Jewellery to enchant: made with Crafting from gold bars and cut gems. Uncut dragonstone comes from the crystal chest in Taverley (every opening).
- Unpowered orbs: glassblowing at Crafting 46.
- Player's Souls for teleports: burying bones (1 each) and monster drops.
Can't be done here
- Camelot, Ardougne and Watchtower teleports: the destinations are locked, the spell is refused.
- Vulnerability, Enfeeble and Stun: they need soul runes, and the only soul rune shop is the locked Magic Guild in Yanille.
- Mystic air, water, earth and fire staffs: only sold or made in locked Yanille and Seers.
- Plain Battlestaff, and crafting air, water, earth or fire battlestaves from orbs: Zaff doesn't stock the staff and the crafting step is refused.
- Ice gloves: the Ice Queen's lair can't be reached.
- Recharging an amulet of glory: the fountain is outside the playable area. Enchant a new dragonstone amulet instead.
- Buying runes or magic gear at the Magic Guild (Yanille): locked.
- Crafting nature, law, death, blood or soul runes (see Runecraft).
Overlevel kit: Zamorak robe top and bottom and a black wizard hat (u).
Runecraft↑
- Rune essence stacks. Any amount fits in one inventory slot, and an altar binds the whole stack in one go. That makes Runecraft much faster than in 2004, and safer: one trip does the work of dozens, so you spend far less time walking through PvP ground.
- Runecraft opens with Rune Mysteries, and the quest stays done when you die.
- Eight altars can be reached: air, mind, water, earth, fire, body, cosmic (in Zanaris) and chaos (level 9 Wilderness).
- Nature, law, death, blood and soul runes can't be crafted.
- Cosmic talismans come from big-net fishing caskets. Chaos talismans only drop from kills made underground.
Altars
| Rune | Runecraft level | Base XP per essence | Talisman | Where the Mysterious ruins are | Reachable |
| Air | 1 | 5 | Air talisman | South of Falador | Yes |
| Mind | 2 | 5.5 | Mind talisman | North of Falador, between Goblin Village and Ice Mountain | Yes |
| Water | 5 | 6 | Water talisman | Lumbridge Swamp | Yes |
| Earth | 9 | 6.5 | Earth talisman | North-east of Varrock | Yes |
| Fire | 14 | 7 | Fire talisman | North of Al Kharid | Yes |
| Body | 20 | 7.5 | Body talisman | South of the Monastery, west of Barbarian Village | Yes |
| Cosmic | 27 | 8 | Cosmic talisman | Zanaris | Yes, with Lost City access (Dramen staff) |
| Chaos | 35 | 8.5 | Chaos talisman | Level 9 Wilderness, north of Edgeville | Yes (Wilderness) |
| Nature | 44 | 9 | Nature talisman | South Karamja, near Shilo Village | No: locked area |
| Law | 54 | 9.5 | Law talisman | Not on the map | No |
| Death | 65 | 10 | Death talisman | Not on the map | No |
| Blood | - | - | Blood talisman | Not on the map | No |
| Soul | - | - | Soul talisman | Not on the map | No |
Use the talisman on the ruins to enter; use the portal inside to leave. Rub (Locate) a talisman to be pointed towards its ruins.
Levels for multiple runes per essence
| Rune | x2 | x3 | x4 | x5 | x6 | x7 | x8 | x9 | x10 |
| Air | 11 | 22 | 33 | 44 | 55 | 66 | 77 | 88 | 99 |
| Mind | 14 | 28 | 42 | 56 | 70 | 84 | 98 | - | - |
| Water | 19 | 38 | 57 | 76 | 95 | - | - | - | - |
| Earth | 26 | 52 | 78 | - | - | - | - | - | - |
| Fire | 35 | 70 | - | - | - | - | - | - | - |
| Body | 46 | 92 | - | - | - | - | - | - | - |
| Cosmic | 59 | - | - | - | - | - | - | - | - |
| Chaos | 74 | - | - | - | - | - | - | - | - |
| Nature (can't be reached) | 91 | - | - | - | - | - | - | - | - |
Runes per essence = your Runecraft level divided by the rune's step (rounded down) plus 1. XP is per essence, not per rune. Law and death have no multiple.
Where talismans come from
| Talisman | Sources here |
| Air talisman | Rune Mysteries quest (Duke Horacio in Lumbridge Castle hands it over, Sedridor returns it at the end); goblins level 12 and 15 (1/128); Runecraft overlevel kit |
| Mind talisman | Imps (7/128); wizards at the Wizards' Tower (1/128 or 3/128 depending on the wizard); Runecraft overlevel kit |
| Water talisman | Dark wizards (level 20: 2/128, level 7: 1/128); wizards (3/128); Runecraft overlevel kit |
| Earth talisman | Men, women, Al-Kharid warriors and thieves (2/128); farmers (2/128); rogues (2/128); Runecraft overlevel kit |
| Fire talisman | Dark wizards (level 20: 2/128, level 7: 1/128); skeletons level 18 and 20 (2/128); Runecraft overlevel kit |
| Body talisman | Hill giants (2/128); guards (1/128 to 3/128) |
| Cosmic talisman | Caskets caught while big net fishing (8/128 per casket) |
| Chaos talisman | Gem drop table (3/128 of a gem-table roll) when the monster is killed underground |
| Nature talisman | Gem drop table (3/128 of a gem-table roll) when the monster is killed on the surface; the altar can't be reached |
| Law talisman | No source |
| Death talisman | No source |
| Blood talisman | No source |
| Soul talisman | No source |
Rune essence
| What | Detail |
| Requirement | Rune Mysteries quest complete |
| Teleport in | Ask Aubury in his rune shop in Varrock, or Sedridor in the Wizards' Tower basement: "Can you teleport me to the Rune Essence?" |
| Mining | Rune essence: Mining level 1, 5 Mining XP each, always succeeds, any pickaxe |
| Leaving | Use a portal in the mine; it returns you to the wizard who sent you |
| Other teleporters | The wizards in Yanille, Ardougne and the Gnome Stronghold are in locked areas |
Where to train
- Rune essence mine: teleport from Aubury in Varrock (closest to Varrock east bank) or Sedridor in the Wizards' Tower basement.
- Air altar ruins south of Falador (bank at Falador).
- Mind altar ruins north of Falador, between Goblin Village and Ice Mountain.
- Water altar ruins in Lumbridge Swamp (bank at Lumbridge or Draynor Village).
- Earth altar ruins north-east of Varrock (bank at Varrock east).
- Fire altar ruins north of Al Kharid (bank at Al Kharid).
- Body altar ruins south of the Monastery, west of Barbarian Village (bank at Edgeville).
- Cosmic altar ruins in Zanaris: enter the shed in Lumbridge Swamp while wielding a Dramen staff.
- Chaos altar ruins in level 9 Wilderness north of Edgeville; you arrive on the top floor of the temple and walk down to the altar.
Where things come from
- Rune essence: mined in the essence mine (Mining 1); no shop or drop source.
- Pickaxe: see Mining.
- Air talisman: Rune Mysteries quest, started with Duke Horacio in Lumbridge Castle.
- Mind, water, earth, fire and body talismans: drops from wizards, dark wizards, imps, men, farmers, rogues, skeletons, guards and hill giants (see the talisman table).
- Cosmic talisman: caskets from big net fishing (Catherby).
- Chaos talisman: any monster with the gem drop table, killed in a dungeon.
- Dramen staff for Zanaris: Lost City quest; carve a Dramen branch from Entrana's dungeon with a knife at Crafting 31.
Can't be done here
- Nature runes: the altar's ruins are in the locked south of Karamja.
- Law runes and death runes: there is no working altar and no talisman source.
- Blood and soul runes: no altar and no talisman source.
- Essence teleports from Yanille, Ardougne and the Gnome Stronghold: locked areas.
Overlevel kit: air, water, earth, fire and mind talismans.
Mining↑
- Every successful swing gives 2 ores for one lot of XP. Keep 2 slots free. Rune essence stays at 1 per swing, but it stacks, so the essence mine never fills your pack.
- The best pickaxe you have the Mining level for is used straight from your pack. Wielding one needs Attack.
- About 1 swing in 565 at an ore rock finds a pair of uncut gems (1 in 190 wearing a charged amulet of glory).
- Runite respawns in about 12 minutes on a quiet world, half the 2004 time. There are only 3 runite rocks, all in the deep Wilderness.
- No gem rocks can be reached.
- Pickaxes can't be smithed. Nurmof in the Dwarven Mine is the only shop for iron to rune pickaxes.
- The Lumbridge Swamp mine is coal, mithril and adamantite here.
Rocks
| Rock | Mining level | Base XP | You get per success | Chance per swing (at the level needed -> at 99) | Respawn on a quiet world | Reachable rocks |
| Rune essence | 1 | 5 | 1 Rune essence (every swing) | always | never runs out | 4 rocks in the essence mine (Rune Mysteries) |
| Clay | 1 | 5 | 2 Clay | 50% -> 100% | 4 s | 16: Dwarven Mine 5, Varrock south-west 3, Rimmington 2, Crafting Guild 6 |
| Copper | 1 | 17.5 | 2 Copper ore | 50% -> 100% | 6 s | 32: Dwarven Mine 11, Varrock south-east 9, Rimmington 5, Al Kharid 3, west of Falador 2, Edgeville Dungeon 2 |
| Tin | 1 | 17.5 | 2 Tin ore | 50% -> 100% | 6 s | 40: Dwarven Mine 10, Varrock south-west 8, Varrock south-east 6, west of Falador 6, Barbarian Village 5, Rimmington 2, Edgeville Dungeon 2, Al Kharid 1 |
| Blurite | 10 | 17.5 | 2 Blurite ore | 46% -> 100% | 48 s | 4: Asgarnian Ice Dungeon |
| Iron | 15 | 35 | 2 Iron ore | 52% -> 100% | 12 s | 56: Wilderness Hobgoblin mine 16, Al Kharid 9, Dwarven Mine 9, Rimmington 6, Varrock south-east 4, Varrock south-west 3, west of Falador 3, Edgeville Dungeon 3, Wilderness south mine 2, Pirates' Hideout mine 1 |
| Silver | 20 | 40 | 2 Silver ore | 23% -> 79% | 2 min | 17: Al Kharid 5, Varrock south-west 3, Edgeville Dungeon 3, Crafting Guild 6 |
| Coal | 30 | 50 | 2 Coal | 16% -> 40% | 1 min | 153: Mining Guild 37, Wilderness coal field 34, Wilderness Hobgoblin mine 32, Dwarven Mine 11, Crandor 10, Lumbridge Swamp 7, Edgeville Dungeon 6, Barbarian Village 4, Pirates' Hideout mine 4, Al Kharid 3, Wilderness south mine 3, west of Falador 2 |
| Gold | 40 | 65 | 2 Gold ore | 13% -> 30% | 2 min | 20: Crafting Guild 7, Karamja Volcano dungeon 4, Crandor 3, Rimmington 2, Al Kharid 2, Dwarven Mine 2 |
| Mithril | 55 | 80 | 2 Mithril ore | 12% -> 20% | 4 min | 46: Wilderness Hobgoblin mine 19, Crandor 8, Lumbridge Swamp 5, Mining Guild 5, Pirates' Hideout mine 4, Al Kharid 2, Dwarven Mine 2, Edgeville Dungeon 1 |
| Adamantite | 70 | 95 | 2 Adamantite ore | 7% -> 10% | 8 min | 20: Wilderness Hobgoblin mine 7, Dwarven Mine 3, Crandor 3, Lumbridge Swamp 2, Al Kharid 2, Edgeville Dungeon 2, Pirates' Hideout mine 1 |
| Runite | 85 | 125 | 2 Runite ore | 6% -> 7% | 12 min | 3: beside the Lava Maze 2 (Wilderness level 46), Lava Maze Dungeon 1 |
| Gem rock | 40 | 65 | 2 uncut gems | 17% -> 28% | 2 min | none (Shilo Village only, locked) |
Respawn shortens as more players are online. A swing that triggers the gem roll does not also roll for ore.
Mines you can reach
| Mine | Where | Access | Rocks |
| Lumbridge Swamp mine | South of Lumbridge, east edge of the swamp | Open | Coal 7, mithril 5, adamantite 2 |
| Rimmington mine | North-east of Rimmington | Open | Iron 6, copper 5, tin 2, clay 2, gold 2 |
| Al Kharid mine | North of Al Kharid | Open | Iron 9, silver 5, copper 3, coal 3, gold 2, mithril 2, adamantite 2, tin 1 |
| Mine west of Falador | Outside Falador's west wall, north of the Dark Wizards' Tower | Open | Tin 6, iron 3, copper 2, coal 2 |
| Varrock south-east mine | South-east of Varrock | Open | Copper 9, tin 6, iron 4 |
| Varrock south-west mine | By the Champions' Guild | Open | Tin 8, iron 3, silver 3, clay 3 |
| Barbarian Village mine | Barbarian Village | Open | Tin 5, coal 4 |
| Crafting Guild | South-west of Falador | Crafting 60 and a brown apron | Gold 7, silver 6, clay 6 |
| Dwarven Mine | Under Ice Mountain and Falador | Open | Copper 11, coal 11, tin 10, iron 9, clay 5, adamantite 3, mithril 2, gold 2 |
| Mining Guild | South end of the Dwarven Mine; ladders in south-east Falador or the door in the Dwarven Mine | Mining 60 | Coal 37, mithril 5 |
| Edgeville Dungeon mine | Edgeville Dungeon, east side | Open | Coal 6, iron 3, silver 3, copper 2, tin 2, adamantite 2, mithril 1 |
| Asgarnian Ice Dungeon | South of Port Sarim, underground | Open | Blurite 4 |
| Karamja Volcano dungeon | Under the Musa Point volcano | Karamja boat from Port Sarim | Gold 4 |
| Crandor | South mine, north mine, east | Needs the trip to Crandor | Coal 10, mithril 8, adamantite 3, gold 3 |
| Wilderness south mine | Wilderness level 6-7, north of Edgeville | Open | Coal 3, iron 2 |
| Wilderness coal field | Wilderness level 9-10, south of the Dark Warriors' Fortress | Open | Coal 34 |
| Wilderness Hobgoblin mine | Wilderness level 29-32 | Open | Coal 32, mithril 19, iron 16, adamantite 7 |
| Lava Maze runite rocks | Wilderness level 46, just north of the Lava Maze | Open | Runite 2 |
| Lava Maze Dungeon | Wilderness level 44, under the Lava Maze | Through the Lava Maze (webs need a blade) and down the ladder | Runite 1 |
| Pirates' Hideout mine | Wilderness level 53-54 | Open | Coal 4, mithril 4, iron 1, adamantite 1 |
| Rune essence mine | Teleport only and three more rocks) | Rune Mysteries, then Aubury in Varrock or Sedridor under the Wizards' Tower | Rune essence 4 |
Pickaxes
| Pickaxe | Mining level to mine with it | Attack to wield | Swing delay (ticks, lower is faster) | Base value (coins) | Where to get it |
| Bronze pickaxe | 1 | none | 7 | 1 | Every new life starts with one. Shops: Bob's Axes in Lumbridge (5), Nurmof in the Dwarven Mine (6), Drogo's Mining Emporium in the Dwarven Mine (4), Arhein in Catherby (2), Bandit Camp general store in the Wilderness (5). Ground spawns: Rimmington, south-east Falador, Barbarian Village, Lumbridge Castle top floor (2). Drop: Dwarf 13/128. |
| Iron pickaxe | 1 | 10 | 6 | 140 | Nurmof's Pickaxe Shop, Dwarven Mine (5) |
| Steel pickaxe | 6 | 20 | 5 | 500 | Nurmof's Pickaxe Shop, Dwarven Mine (4) |
| Mithril pickaxe | 21 | 40 | 4 | 1,300 | Nurmof's Pickaxe Shop, Dwarven Mine (3) |
| Adamant pickaxe | 31 | 50 | 3 | 3,200 | Nurmof's Pickaxe Shop, Dwarven Mine (2). Drop: Elvarg 2/140. |
| Rune pickaxe | 41 | 60 | 2 | 32,000 | Nurmof's Pickaxe Shop, Dwarven Mine (1) |
| Mithril pickaxe (u) | 21 | none | 4 | untradeable | Mining overlevel kit |
Pickaxes cannot be smithed. Numbers in brackets are shop stock.
Gems found while mining
| Result of a gem roll | Share of gem rolls | You get |
| Uncut sapphire | 32 in 128 (25%) | 2 |
| Uncut emerald | 16 in 128 (12.5%) | 2 |
| Uncut ruby | 8 in 128 (6.3%) | 2 |
| Uncut diamond | 2 in 128 (1.6%) | 2 |
| Nothing | 70 in 128 (54.7%) | - |
A gem roll happens on 1 in 256 swings at any ore rock; 1 in 86 with a charged amulet of glory; 1 in 64 on iron rocks with the glory. Rune essence has no gem roll.
Where to train
- Level 1: copper and tin at the Varrock south-east mine, Varrock south-west mine, Rimmington or the Dwarven Mine
- Level 15: iron at Al Kharid, 9 rocks), Rimmington (6) or the Dwarven Mine (9)
- Level 20: silver at Al Kharid (5) or the Varrock south-west mine (3)
- Level 30: coal at Barbarian Village, the Dwarven Mine (11), or the Wilderness coal field at level 9-10, 34 rocks)
- Level 40: gold at Rimmington, Al Kharid, the Dwarven Mine, or 4 rocks in the Karamja Volcano dungeon
- Level 55: mithril at the Lumbridge Swamp mine, 5 rocks) or the Wilderness Hobgoblin mine at level 29-32, 19 rocks)
- Level 60: Mining Guild for 37 coal and 5 mithril
- Level 70: adamantite at the Wilderness Hobgoblin mine (7), Dwarven Mine (3), Lumbridge Swamp (2), Al Kharid (2), Edgeville Dungeon (2)
- Level 85: runite beside the Lava Maze, Wilderness level 46, 2 rocks) and 1 rock in the Lava Maze Dungeon
- Any level: rune essence mine after Rune Mysteries (Aubury at or Sedridor at
Where things come from
- Pickaxes iron to rune: Nurmof's Pickaxe Shop in the Dwarven Mine is the only shop
- Bronze pickaxe: starter item every life; Bob's Axes (Lumbridge), Nurmof and Drogo (Dwarven Mine), Arhein (Catherby), Bandit Camp general store (Wilderness); spawns in Rimmington, south-east Falador, Barbarian Village and Lumbridge Castle top floor
- Adamant pickaxe also drops from Elvarg (2/140)
- Ores from monsters: copper, tin, iron ore and coal from Dwarves; iron ore from Thugs, guards and skeletons; coal from Bandits, Thugs and Watchmen; silver ore from the Wilderness pirates; gold ore from Lesser demons (2/128); adamantite ore from Green dragons (3/138) and Blue dragons (3/134); noted coal x15 from Moss giants, noted mithril ore x10 from Ice giants; noted coal x100 and noted iron ore x100 from the King Black Dragon
- Drogo's Mining Emporium (Dwarven Mine, buys and sells copper ore, tin ore, iron ore and coal but starts with none in stock
- Uncut gems: Gem trader in Al Kharid stocks 1 uncut sapphire and 1 uncut emerald; Herquin in Falador stocks 1 uncut sapphire; ruby and diamond only if players sell them
- Charged amulet of glory for the better gem odds: see the Magic section (Enchant Lvl-5)
Can't be done here
- Gem rocks (Mining 40): all 7 are in Shilo Village, which is locked, so uncut opal, jade and red topaz cannot be mined
- Heroes' Guild basement mine (2 runite, 2 adamantite, 2 mithril, 11 coal): the guild door needs Heroes' Quest, which cannot be finished because it goes through Brimhaven
- Mines in locked areas: Desert Mining Camp, Brimhaven gold mines, the Karamja jungle mine, Fight Arena and Port Khazard mines, the Ardougne / Legends' Guild mine, the Coal Trucks, Yanille, the Grand Tree mine, the 'perfect' gold mine (Family Crest)
- Smithing a pickaxe: no pickaxe can be made
- Black pickaxe: does not exist
Overlevel kit: mithril pickaxe (u). It still needs Mining 21 before it works.
Smithing↑
- Bars need far less coal: steel, mithril and adamantite take 1 coal, runite takes 2. The game's own messages still quote the old numbers.
- A furnace smelts one bar per use. The anvil menu offers Make, Make 5 and Make 28.
- Dart tips and cannonballs can't be made, and pickaxes can't be smithed.
- Both halves of the dragon square shield drop from Elvarg. Joining them needs Smithing 60.
- Goldsmith gauntlets drop from Chronozon (1 in 192).
- In-game names: two-handed swords are broadswords and arrowheads are arrowtips.
Bars (smelting at a furnace or with Superheat Item)
| Bar | Smithing level | Ores used per bar | Base XP | Notes |
| Bronze bar | 1 | 1 Copper ore + 1 Tin ore | 6.2 | |
| Iron bar | 15 | 1 Iron ore | 12.5 | 50% success at a furnace (ore lost on a fail). 100% with a Ring of forging or Superheat Item |
| Silver bar | 20 | 1 Silver ore | 13.7 | Furnace jewellery only (Crafting) |
| Steel bar | 30 | 1 Iron ore + 1 Coal | 17.5 | Use the coal on the furnace, or have 2+ coal when using the iron ore |
| Gold bar | 40 | 1 Gold ore | 22.5 | 56.2 XP wearing Goldsmith gauntlets. Furnace jewellery only (Crafting) |
| Mithril bar | 50 | 1 Mithril ore + 1 Coal | 30 | |
| Adamantite bar | 70 | 1 Adamantite ore + 1 Coal | 37.5 | |
| Runite bar | 85 | 1 Runite ore + 2 Coal | 50 | |
| Bronze bar (u) | 1 | 1 Copper ore (u) + 1 Tin ore (u) | 6.2 | Overlevel kit only; practice metal |
Superheat Item (Magic 43, 4 fire runes + 1 nature rune, 53 Magic XP) smelts one bar anywhere for the same Smithing XP and ore cost.
Bronze (12.5 XP per bar)
| Item | Made per action | Smithing level | Bars | Base XP | Notes |
| Bronze dagger | 1 | 1 | 1 | 12.5 | |
| Bronze axe | 1 | 1 | 1 | 12.5 | Woodcutting axe |
| Bronze mace | 1 | 2 | 1 | 12.5 | |
| Bronze med helm | 1 | 3 | 1 | 12.5 | |
| Bronze sword | 1 | 4 | 1 | 12.5 | |
| Bronze dart tip | 10 | 4 | 1 | 12.5 | Can't be made (Tourist Trap) |
| Bronze wire | 1 | 4 | 1 | 12.5 | |
| Bronze arrowtips | 15 | 5 | 1 | 12.5 | |
| Bronze scimitar | 1 | 5 | 2 | 25 | |
| Bronze longsword | 1 | 6 | 2 | 25 | |
| Bronze full helm | 1 | 7 | 2 | 25 | |
| Bronze knife | 5 | 7 | 1 | 12.5 | |
| Bronze sq shield | 1 | 8 | 2 | 25 | |
| Bronze warhammer | 1 | 9 | 3 | 37.5 | |
| Bronze battleaxe | 1 | 10 | 3 | 37.5 | |
| Bronze chainbody | 1 | 11 | 3 | 37.5 | |
| Bronze kiteshield | 1 | 12 | 3 | 37.5 | |
| Bronze broadsword | 1 | 14 | 3 | 37.5 | The two-handed sword |
| Bronze platelegs | 1 | 16 | 3 | 37.5 | |
| Bronze plateskirt | 1 | 16 | 3 | 37.5 | |
| Bronze platebody | 1 | 18 | 5 | 62.5 | |
21 recipes. XP = bars used x 12.5.
Iron (25 XP per bar)
| Item | Made per action | Smithing level | Bars | Base XP | Notes |
| Iron dagger | 1 | 15 | 1 | 25 | |
| Iron axe | 1 | 16 | 1 | 25 | Woodcutting axe |
| Iron mace | 1 | 17 | 1 | 25 | |
| Iron med helm | 1 | 18 | 1 | 25 | |
| Iron sword | 1 | 19 | 1 | 25 | |
| Iron dart tip | 10 | 19 | 1 | 25 | Can't be made (Tourist Trap) |
| Iron arrowtips | 15 | 20 | 1 | 25 | |
| Iron scimitar | 1 | 20 | 2 | 50 | |
| Iron longsword | 1 | 21 | 2 | 50 | |
| Iron full helm | 1 | 22 | 2 | 50 | |
| Iron knife | 5 | 22 | 1 | 25 | |
| Iron sq shield | 1 | 23 | 2 | 50 | |
| Iron warhammer | 1 | 24 | 3 | 75 | |
| Iron battleaxe | 1 | 25 | 3 | 75 | |
| Iron chainbody | 1 | 26 | 3 | 75 | |
| Iron kiteshield | 1 | 27 | 3 | 75 | |
| Iron broadsword | 1 | 29 | 3 | 75 | The two-handed sword |
| Iron platelegs | 1 | 31 | 3 | 75 | |
| Iron plateskirt | 1 | 31 | 3 | 75 | |
| Iron platebody | 1 | 33 | 5 | 125 | |
20 recipes. XP = bars used x 25.
Steel (37.5 XP per bar)
| Item | Made per action | Smithing level | Bars | Base XP | Notes |
| Steel dagger | 1 | 30 | 1 | 37.5 | |
| Steel axe | 1 | 31 | 1 | 37.5 | Woodcutting axe |
| Steel mace | 1 | 32 | 1 | 37.5 | |
| Steel med helm | 1 | 33 | 1 | 37.5 | |
| Steel sword | 1 | 34 | 1 | 37.5 | |
| Steel dart tip | 10 | 34 | 1 | 37.5 | Can't be made (Tourist Trap) |
| Nails | 2 | 34 | 1 | 37.5 | |
| Steel arrowtips | 15 | 35 | 1 | 37.5 | |
| Steel scimitar | 1 | 35 | 2 | 75 | |
| Steel longsword | 1 | 36 | 2 | 75 | |
| Steel studs | 1 | 36 | 1 | 37.5 | For studded leather (Crafting) |
| Steel full helm | 1 | 37 | 2 | 75 | |
| Steel knife | 5 | 37 | 1 | 37.5 | |
| Steel sq shield | 1 | 38 | 2 | 75 | |
| Steel warhammer | 1 | 39 | 3 | 112.5 | |
| Steel battleaxe | 1 | 40 | 3 | 112.5 | |
| Steel chainbody | 1 | 41 | 3 | 112.5 | |
| Steel kiteshield | 1 | 42 | 3 | 112.5 | |
| Steel broadsword | 1 | 44 | 3 | 112.5 | The two-handed sword |
| Steel platelegs | 1 | 46 | 3 | 112.5 | |
| Steel plateskirt | 1 | 46 | 3 | 112.5 | |
| Steel platebody | 1 | 48 | 5 | 187.5 | |
22 recipes. XP = bars used x 37.5. Cannonballs (Smithing 35, 1 steel bar) are refused on this server.
Mithril (50 XP per bar)
| Item | Made per action | Smithing level | Bars | Base XP | Notes |
| Mithril dagger | 1 | 50 | 1 | 50 | |
| Mithril axe | 1 | 51 | 1 | 50 | Woodcutting axe |
| Mithril mace | 1 | 52 | 1 | 50 | |
| Mithril med helm | 1 | 53 | 1 | 50 | |
| Mithril sword | 1 | 54 | 1 | 50 | |
| Mithril dart tip | 10 | 54 | 1 | 50 | Can't be made (Tourist Trap) |
| Mithril arrowtips | 15 | 55 | 1 | 50 | |
| Mithril scimitar | 1 | 55 | 2 | 100 | |
| Mithril longsword | 1 | 56 | 2 | 100 | |
| Mithril full helm | 1 | 57 | 2 | 100 | |
| Mithril knife | 5 | 57 | 1 | 50 | |
| Mithril sq shield | 1 | 58 | 2 | 100 | |
| Mithril warhammer | 1 | 59 | 3 | 150 | |
| Mithril battleaxe | 1 | 60 | 3 | 150 | |
| Mithril chainbody | 1 | 61 | 3 | 150 | |
| Mithril kiteshield | 1 | 62 | 3 | 150 | |
| Mithril broadsword | 1 | 64 | 3 | 150 | The two-handed sword |
| Mithril platelegs | 1 | 66 | 3 | 150 | |
| Mithril plateskirt | 1 | 66 | 3 | 150 | |
| Mithril platebody | 1 | 68 | 5 | 250 | |
20 recipes. XP = bars used x 50.
Adamant (62.5 XP per bar)
| Item | Made per action | Smithing level | Bars | Base XP | Notes |
| Adamant dagger | 1 | 70 | 1 | 62.5 | |
| Adamant axe | 1 | 71 | 1 | 62.5 | Woodcutting axe |
| Adamant mace | 1 | 72 | 1 | 62.5 | |
| Adamant med helm | 1 | 73 | 1 | 62.5 | |
| Adamant sword | 1 | 74 | 1 | 62.5 | |
| Adamant dart tip | 10 | 74 | 1 | 62.5 | Can't be made (Tourist Trap) |
| Adamant arrowtips | 15 | 75 | 1 | 62.5 | |
| Adamant scimitar | 1 | 75 | 2 | 125 | |
| Adamant longsword | 1 | 76 | 2 | 125 | |
| Adamant full helm | 1 | 77 | 2 | 125 | |
| Adamant knife | 5 | 77 | 1 | 62.5 | |
| Adamant sq shield | 1 | 78 | 2 | 125 | |
| Adamnt warhammer | 1 | 79 | 3 | 187.5 | Spelled this way in game |
| Adamant battleaxe | 1 | 80 | 3 | 187.5 | |
| Adamant chainbody | 1 | 81 | 3 | 187.5 | |
| Adamant kiteshield | 1 | 82 | 3 | 187.5 | |
| Adamant broadsword | 1 | 84 | 3 | 187.5 | The two-handed sword |
| Adamant platelegs | 1 | 86 | 3 | 187.5 | |
| Adamant plateskirt | 1 | 86 | 3 | 187.5 | |
| Adamant platebody | 1 | 88 | 5 | 312.5 | |
20 recipes. XP = bars used x 62.5.
Rune (75 XP per bar)
| Item | Made per action | Smithing level | Bars | Base XP | Notes |
| Rune dagger | 1 | 85 | 1 | 75 | |
| Rune axe | 1 | 86 | 1 | 75 | Woodcutting axe |
| Rune mace | 1 | 87 | 1 | 75 | |
| Rune med helm | 1 | 88 | 1 | 75 | |
| Rune sword | 1 | 89 | 1 | 75 | |
| Rune dart tip | 10 | 89 | 1 | 75 | Can't be made (Tourist Trap) |
| Rune arrowtips | 15 | 90 | 1 | 75 | |
| Rune scimitar | 1 | 90 | 2 | 150 | |
| Rune longsword | 1 | 91 | 2 | 150 | |
| Rune full helm | 1 | 92 | 2 | 150 | |
| Rune knife | 5 | 92 | 1 | 75 | |
| Rune sq shield | 1 | 93 | 2 | 150 | |
| Rune warhammer | 1 | 94 | 3 | 225 | |
| Rune battleaxe | 1 | 95 | 3 | 225 | |
| Rune chainbody | 1 | 96 | 3 | 225 | |
| Rune kiteshield | 1 | 97 | 3 | 225 | |
| Rune broadsword | 1 | 99 | 3 | 225 | The two-handed sword |
| Rune platelegs | 1 | 99 | 3 | 225 | |
| Rune plateskirt | 1 | 99 | 3 | 225 | |
| Rune platebody | 1 | 99 | 5 | 375 | |
20 recipes. XP = bars used x 75.
Other Smithing actions
| Action | Smithing level | Needs | Base XP | Notes |
| Dragon sq shield | 60 | Shield left half + Shield right half, hammer, any anvil | 75 | Both halves drop from Elvarg |
| Practice scrap | 1 | Bronze bar (u) + hammer on an anvil | 12.5 per bar | Overlevel kit only; no item is made, up to 28 bars per click |
| Superheat Item | Bar's level | Magic 43, 4 fire runes + 1 nature rune, the bar's ores | Same as smelting the bar | Also 53 Magic XP; iron never fails; steel needs 2 coal in the pack and uses 1 |
| The Knight's Sword quest | - | Finish the quest | 12,725 | One-off reward |
Furnaces you can reach
| Place | Where | Access |
| Lumbridge | North of the castle | Anyone |
| Al Kharid | North of the bank | Anyone |
| Falador | South-east of the west bank | Anyone |
| Entrana | North-west of the island | Anyone who can board the Entrana boat |
| Wilderness ruins | About level 27 Wilderness, north of the Graveyard of Shadows | Anyone |
| Zanaris | Next to the fairy bank | Needs the Lost City quest |
Furnaces in Ardougne, Shilo Village, the Underground Pass and the Legends' Quest caves are in locked areas. The Tutorial Island furnace is tutorial-only.
Anvils you can reach
| Place | Anvils | Where | Access |
| Varrock west | 3 | South of the west bank | Anyone |
| Varrock centre | 4 | Around Horvik's armour shop | Anyone |
| Varrock south-east | 2 | Next to Aubury's rune shop | Anyone |
| Dwarven Mine | 2 | Underground, north part of the mine | Anyone |
| Doric's hut | 2 | North of Falador | Needs Doric's Quest |
| Thurgo's hut | 1 | Mudskipper Point, south of Port Sarim | Anyone |
| Wilderness, west of the Bandit Camp | 1 | About level 22 Wilderness, spider ruins | Anyone |
| Deep Wilderness | 1 | About level 55, between the Pirates' Hideout and the Mage Arena | Anyone |
There is no anvil in Falador, Lumbridge, Al Kharid or Edgeville. Anvils in Seers' Village, Ardougne, Yanille, Port Khazard, the Fishing Guild area and south Karamja are locked. The four Tutorial Island anvils are tutorial-only.
Tools and helpers
| Item | What it does | Where to get it |
| Hammer | Needed in your pack for all anvil work | General stores in Lumbridge, Varrock, Al Kharid, Falador, Edgeville, Rimmington, Musa Point and Zanaris; the Dwarven Mine general store and Drogo's mining shop; the Bandit Camp shop; Arhein's store in Catherby; Shantay's shop. Also dropped by dwarves (10 in 128) and imps (8 in 128) |
| Ring of forging | Every iron bar succeeds for 140 bars, then the ring melts | Cast Lvl-3 Enchant (Magic 49, 5 fire runes + 1 cosmic rune) on a Ruby ring. Ruby rings: Crafting, the Zanaris ring shop (5 in stock), or Otherworldly beings in Zanaris (2 in 128) |
| Goldsmith gauntlets | Gold bars give 56.2 XP instead of 22.5 | Chronozon in Edgeville Dungeon (Wilderness side), 1 in 192 |
| Dwarven stout | +1 Smithing and +1 Mining (lowers Attack, Strength and Defence) | Barmaid in Falador; Rock Golem random event |
| Shield left half | Half of the Dragon sq shield | Elvarg on Crandor (3 in 140); rare drop table |
| Shield right half | Half of the Dragon sq shield | Elvarg on Crandor (2 in 140) |
Ores and bars from monsters (reachable monsters only)
| Item | Dropped by |
| Copper ore | Dwarves (3 in 128); men, women, Al-Kharid warriors, thieves, farmers, muggers, rogues and zombies (2 in 128) |
| Tin ore | Dwarves (3 in 128); barbarians, Gunthor the brave, Black Knights, goblins and zombies (1 in 128) |
| Iron ore | Dwarves and thugs (4 in 128); dark warriors, guards, skeletons and White Knights (1 in 128); King Black Dragon (100 noted, 5 in 134) |
| Coal | Bandits (6 in 128); dwarves and thugs (2 in 128); chaos dwarves (1 in 128); moss giants (15 noted, 1 in 128); King Black Dragon (100 noted, 2 in 134) |
| Silver ore | Black Heather, Donny the lad and Speedy Keith (11 in 128); rare drop table (100 noted) |
| Gold ore | Lesser demons (2 in 128) |
| Mithril ore | Ice giants (10 noted, 1 in 128) |
| Adamantite ore | Blue dragons (3 in 134); green dragons (3 in 138) |
| Bronze bar | Dwarves (7 in 128); skeletons (5 in 128) |
| Iron bar | White Knights (2 bars 6 in 128, 1 bar 2 in 128); dwarves and thugs (3 in 128); pirates (1 in 128) |
| Steel bar | Black Knights (6 in 128); moss giants (10 noted, 6 in 128); fire giants (20 noted, 2 in 140) |
| Gold bar | Greater demons (2 in 128) |
| Mithril bar | Chaos dwarves (6 in 128) |
| Adamantite bar | King Black Dragon (2 bars, 5 in 134); black dragons (3 in 128); black demons (2 in 128); red dragons (1 in 134) |
| Runite bar | King Black Dragon (3 in 134); Chronozon (3 in 200); Elvarg (1 in 140); rare drop table |
No monster drops runite ore or silver bars. Drops only from locked-area monsters (watchmen, tribesmen, shadow warriors) are left out.
Where to train
- Al Kharid furnace: the closest furnace to a bank, about 20 tiles north of Al Kharid bank.
- Falador furnace: about 30 tiles from Falador west bank.
- Lumbridge furnace, north of the castle.
- Varrock west anvils: the closest anvils to a bank, about 20 tiles south of Varrock west bank. Varrock also has anvils at Horvik's armour shop and next to Aubury's rune shop.
- Dwarven Mine anvils, with Drogo's mining shop and the dwarven general store in the same mine for hammers.
- Doric's anvils north of Falador once Doric's Quest is done; Thurgo's anvil at Mudskipper Point.
- Wilderness: furnace in the ruins at about level 27, anvil west of the Bandit Camp at about level 22, anvil between the Pirates' Hideout and the Mage Arena at about level 55.
- Zanaris furnace next to the fairy bank, for players who have finished Lost City; Entrana furnace.
- There is no furnace in Edgeville and no anvil in Falador (the current page says otherwise).
Where things come from
- Ores: mined (see Mining; all nine ores have reachable rocks). No shop keeps ore in stock: Drogo's mining shop in the Dwarven Mine lists copper, tin, iron ore and coal, and bronze, iron and gold bars, but starts at 0 of each, so it only has what players sell to it.
- Bronze bars: Shantay's shop at Shantay Pass, south of Al Kharid (100 in stock). No other reachable shop stocks bars; smelt them or get them from the monster drops in the table.
- Hammer: every general store in the open area (Lumbridge, Varrock, Al Kharid, Falador, Edgeville, Rimmington, Musa Point, Zanaris), the Dwarven Mine general store and Drogo's mining shop, the Bandit Camp shop in the Wilderness, Arhein's store in Catherby and Shantay's shop; dwarves and imps drop them.
- Ring of forging: enchant a Ruby ring with Lvl-3 Enchant (Magic 49). Ruby rings come from Crafting, the Zanaris ring shop or Otherworldly beings.
- Goldsmith gauntlets: Chronozon, Edgeville Dungeon Wilderness side (1 in 192).
- Shield left half and Shield right half: Elvarg on Crandor; the left half is also on the rare drop table.
- Arrowtips can also be bought instead of smithed: Hickton's Archery Emporium in Catherby stocks bronze 1000, iron 800, steel 600, mithril 400, adamant 200 and rune 100.
- Dwarven stout: the barmaid in Falador, or the Rock Golem random event.
- Overlevel kit ores: put in your bank at the start of each life once you have +5 Smithing overlevels.
Can't be done here
- Dart tips (bronze, iron, steel, mithril, adamant, rune): need the Tourist Trap quest, which is in the locked desert past Shantay Pass.
- Cannonballs: the furnace refuses them, and the ammo mould is only sold by Nulodion after Dwarf Cannon, which starts in the locked west.
- 'Perfect' gold bar: its ore only comes from the Family Crest mine in the locked west.
- Golden bowl (Legends' Quest): locked area.
- Blurite bar: does not exist; blurite ore can't be smelted.
- Pickaxes: no smithing recipe exists; they have to be bought.
- Silver or gold on an anvil: refused; they are furnace-only (Crafting jewellery).
- Furnaces at Ardougne, Shilo Village, the Underground Pass and the Legends' Quest caves, and anvils at Seers' Village, Ardougne, Yanille, Port Khazard, Hemenster, West Ardougne and Tai Bwo Wannai: all in locked areas.
- Buying the right shield half at the Legends' Guild shop or bronze bars at Jiminua's Jungle Store: both shops are in locked areas.
Overlevel kit: hammer, 50 copper ore (u) and 50 tin ore (u). It's practice metal: it smelts and hammers for full XP but makes nothing.
Fishing↑
- Every catch with a small net, rod, fly rod, lobster pot or harpoon gives 2 fish for one bait and one lot of XP. You need 2 free slots.
- Big-net catches aren't doubled.
- From Fishing 76 the ordinary cage and harpoon spots at Catherby and Musa Point give sharks: Harpoon there catches swordfish and sharks.
- Big-net fishing is only at Catherby.
- Lava eels can't be fished, and the Fishing Guild is locked.
Catches (small net, rods, lobster pot, harpoon)
| Fish | Fishing level | Base XP per catch | Tool | Bait | Spot option | Chance per attempt at the required level | Chance at 99 | Reachable spots |
| Raw shrimps | 1 | 10 | Small fishing net | None | Net (Net / Bait spot) | 19.1% | 100% | Draynor Village, Al Kharid, Mudskipper Point, Musa Point, Catherby, Entrana, Wilderness Bandit Camp |
| Raw sardine | 5 | 20 | Fishing rod | Fishing bait | Bait (Net / Bait spot) | 14.8% | 75.4% | Draynor Village, Al Kharid, Mudskipper Point, Musa Point, Catherby, Entrana, Wilderness Bandit Camp |
| Raw herring | 10 | 30 | Fishing rod | Fishing bait | Bait (Net / Bait spot) | 12.9% | 50.4% | Same spots as sardine |
| Raw anchovies | 15 | 40 | Small fishing net | None | Net (Net / Bait spot) | 15.2% | 50.4% | Same spots as shrimps |
| Raw trout | 20 | 50 | Fly fishing rod | Feather | Lure (Lure / Bait spot) | 24.6% | 75.4% | Lumbridge (River Lum), Barbarian Village, Entrana |
| Raw pike | 25 | 60 | Fishing rod | Fishing bait | Bait (Lure / Bait spot) | 14.1% | 37.9% | Lumbridge (River Lum), Barbarian Village, Entrana |
| Raw salmon | 30 | 70 | Fly fishing rod | Feather | Lure (Lure / Bait spot) | 15.6% | 37.9% | Lumbridge (River Lum), Barbarian Village, Entrana |
| Raw tuna | 35 | 80 | Harpoon | None | Harpoon (Cage / Harpoon spot) | 10.9% | 25.4% (not caught at all from Fishing 76) | Musa Point, Catherby |
| Raw lobster | 40 | 90 | Lobster pot | None | Cage (Cage / Harpoon spot) | 16.0% | 37.5% | Musa Point, Catherby |
| Raw swordfish | 50 | 100 | Harpoon | None | Harpoon (Cage / Harpoon spot) | 10.5% | 19.1% | Musa Point, Catherby |
| Raw shark | 76 | 110 | Harpoon | None | Harpoon (Net / Harpoon spot, or Cage / Harpoon spot at 76+) | 12.1% | 16.0% | Catherby (both spot types), Musa Point (Cage / Harpoon spot) |
XP is base XP before the server multiplier. Each catch is 2 fish. Where a spot gives two fish types, the higher-level one is tried first and the lower one only if that fails.
Big net catches (Net option on a Net / Harpoon spot, Fishing 16, Catherby)
| Catch | Fishing level | Base XP | Chance per cast at 16 | Chance per cast at 99 | What it is for |
| Raw mackerel | 16 | 20 | 5.5% (plus a second separate 3.9% roll) | 25.8% (plus a second 4.3% roll) | Cook at 10, heals 6 |
| Raw cod | 23 | 45 | 6.3% at level 23 | 21.9% | Cook at 18, heals 7 |
| Raw bass | 46 | 100 | 7.8% at level 46 | 16.0% | Cook at 43, heals 13 |
| Oyster | 16 | 10 | 1.6% | 3.1% | Open it: 25 in 32 an Oyster pearl (bolt tips), 7 in 32 an Empty oyster |
| Casket | 16 | 10 | 0.4% | 1.2% | Open it for coins, gems, a cosmic talisman or a half key |
| Seaweed | 16 | 0.1 | 3.9% | 4.3% | Cook into soda ash for glass |
| Leather boots | 16 | 1 | 3.9% | 4.3% | Junk |
| Leather gloves | 16 | 1 | 2.0% | 2.3% | Junk |
Every row is rolled on every cast, so one cast can give several items. Big-net catches are 1 item each, not doubled. Cod is only rolled from 23 and bass from 46.
Casket contents (from big-net fishing)
| Reward | Chance |
| Coins: 20, 40, 80, 160, 320 or 640 (equal chance each) | 60 in 128 |
| Uncut sapphire | 32 in 128 |
| Uncut emerald | 16 in 128 |
| Uncut ruby | 8 in 128 |
| Cosmic talisman | 8 in 128 |
| Uncut diamond | 2 in 128 |
| Half of a key (tooth half) | 1 in 128 |
| Half of a key (loop half) | 1 in 128 |
Reachable fishing spots
| Place | Spot type | Options | What you catch | Notes |
| Lumbridge, River Lum east of the castle | Freshwater | Lure / Bait | Trout, salmon, pike | Open to everyone |
| Barbarian Village, river on the east side | Freshwater | Lure / Bait | Trout, salmon, pike | 2 spots |
| Entrana, river | Freshwater | Lure / Bait | Trout, salmon, pike | 4 spots; monks' boat from Port Sarim, no weapons or armour allowed; a fishing rod spawns on the island |
| Entrana, east dock | Sea | Net / Bait | Shrimps, anchovies, sardine, herring | 4 spots |
| Draynor Village, south shore | Sea | Net / Bait | Shrimps, anchovies, sardine, herring | 2 spots |
| Al Kharid, shore south of the bank | Sea | Net / Bait | Shrimps, anchovies, sardine, herring | 2 spots |
| Mudskipper Point, coast south of Rimmington and Port Sarim | Sea | Net / Bait | Shrimps, anchovies, sardine, herring | 2 spots |
| Karamja, Musa Point dock | Sea | Net / Bait | Shrimps, anchovies, sardine, herring | 3 spots; boat from Port Sarim costs 30 coins |
| Karamja, Musa Point dock | Sea | Cage / Harpoon | Lobster; tuna, swordfish; shark at 76+ | 3 spots |
| Catherby beach | Sea | Net / Bait | Shrimps, anchovies, sardine, herring | 2 spots |
| Catherby beach | Sea | Cage / Harpoon | Lobster; tuna, swordfish; shark at 76+ | 2 spots |
| Catherby beach | Sea | Net / Harpoon | Big net: mackerel, cod, bass, oysters, caskets, seaweed. Harpoon: shark only | 3 spots; the only reachable big-net spots; bank close by |
| Wilderness, Bandit Camp | Sea | Net / Bait | Shrimps, anchovies, sardine, herring | 1 spot; a small fishing net and fishing bait spawn nearby |
Spots move between a few fixed tiles at each place every few minutes.
Tools and bait
| Item | Used for | Where to get it |
| Small fishing net | Shrimps, anchovies | Gerrant's Fishy Business, Port Sarim (5); Harry's Fishing Shop, Catherby (5); spawn near the Wilderness Bandit Camp |
| Fishing rod | Sardine, herring, pike (needs fishing bait) | Gerrant's Fishy Business (5); Harry's Fishing Shop (5); spawn on Entrana |
| Fly fishing rod | Trout, salmon (needs feathers) | Gerrant's Fishy Business, Port Sarim (5); Fishing overlevel kit. Not sold in Catherby |
| Harpoon | Tuna, swordfish, shark | Gerrant's Fishy Business (2); Harry's Fishing Shop (2); Fishing overlevel kit |
| Lobster pot | Lobster | Gerrant's Fishy Business (2); Harry's Fishing Shop (2); Fishing overlevel kit |
| Big fishing net | Mackerel, cod, bass, oysters, caskets | Harry's Fishing Shop, Catherby (5) only |
| Fishing bait | Bait for the fishing rod | Gerrant's Fishy Business (1,500); Harry's Fishing Shop (1,200); spawns near the Wilderness Bandit Camp; dropped by zombies, men, women, farmers, thieves, muggers, rogues and Al-Kharid warriors |
| Feather | Bait for the fly fishing rod | Gerrant's Fishy Business, Port Sarim (1,000); chickens drop 5 or 15; Fishing overlevel kit gives 100 Feather (u) |
| Raw sardine | Ready-to-cook fish | Gerrant's Fishy Business stocks 200 |
Both fishing shops also buy raw fish; other raw fish only appear there when players sell them.
Where to train
- Level 1-20: net shrimps and anchovies at Draynor Village, Al Kharid (shore south of the bank) or Mudskipper Point; bait sardine and herring at the same spots.
- Level 20-40: fly fish trout and salmon at Barbarian Village or Lumbridge (River Lum); pike with a rod and bait at the same spots.
- Level 35+: tuna, lobster and swordfish on the Musa Point dock, Karamja (30 coin boat from Port Sarim) or Catherby beach (bank next to it).
- Level 16+: big net at Catherby beach for mackerel, cod (23) and bass (46).
- Level 76+: sharks at Catherby beach (Net / Harpoon and Cage / Harpoon spots) or the Musa Point Cage / Harpoon spots.
- Entrana has river and sea spots (no weapons or armour on the boat).
- Wilderness: one Net / Bait spot at the Bandit Camp.
Where things come from
- Gerrant's Fishy Business, Port Sarim: small fishing net, fishing rod, fly fishing rod, harpoon, lobster pot, fishing bait (1,500), feathers (1,000), raw sardines (200).
- Harry's Fishing Shop, Catherby: small fishing net, fishing rod, harpoon, lobster pot, big fishing net, fishing bait (1,200). No fly fishing rod or feathers.
- Feathers: chickens (5 or 15 a kill).
- Fishing bait: zombies drop stacks of 5-7; men, farmers, thieves, muggers and rogues drop 1.
- Ground spawns: small fishing net and fishing bait near the Wilderness Bandit Camp; fishing rod on Entrana.
- Fishing potion (+3 Fishing): Herblore 50, avantoe and snape grass.
- Oyster pearls for pearl bolt tips: open oysters from big-net fishing at Catherby.
- Monsters that drop cooked fish: Elvarg (5 lobsters every kill, sharks), King Black Dragon (4 sharks), Chronozon (3 sharks), fire giants (5 lobsters), green and blue dragons (bass).
Can't be done here
- Lava eels (Fishing 53, oily fishing rod): both spots (Taverley Dungeon and the Wilderness Lava Maze) refuse you.
- Fishing Guild (Fishing 68) and its shop: in the locked west.
- Manta rays and sea turtles: only from the Fishing Trawler at Port Khazard, which is locked.
- Giant carp: only from the Hemenster fishing contest, which is locked.
- Other river spots (Seers' Village, Ardougne, Baxtorian Falls, Gnome Stronghold, Observatory, Shilo Village) and the Fishing Platform: locked areas.
- Big net anywhere except Catherby: the only other big-net spots are in the Fishing Guild.
Overlevel kit: fly fishing rod, 100 feathers (u, bait only), lobster pot and harpoon.
Cooking↑
- The Cooks' Guild needs Cooking 60 (32 in 2004) and a chef's hat. The Head chef inside opens your bank.
- A range only burns less than a fire for cod, swordfish and shark.
- Sharks never stop burning without Cooking gauntlets, which drop from Chronozon (1 in 192).
- Several baked foods heal less than in 2004. The tables show the heals.
- Curry, ugthanki kebabs, oomlie wraps and gnome food can't be made.
Fish and meat
| Food | Cooking level | Base XP | Stops burning on a fire | Stops burning on a range | Stops burning on the Lumbridge Castle range | Heals | Raw item from |
| Shrimps | 1 | 30 | 34 | 34 | 31 | 3 | Fishing 1 |
| Anchovies | 1 | 30 | 34 | 34 | 31 | 3 | Fishing 15 |
| Sardine | 1 | 40 | 38 | 38 | 34 | 4 | Fishing 5; Gerrant's Fishy Business, Port Sarim (200) |
| Cooked meat (raw beef, raw rat meat, raw bear meat) | 1 | 30 | 34 | 34 | 31 | 3 | Cows, giant rats and bears always drop it; raw beef at the Food Store, Port Sarim (100) |
| Cooked chicken | 1 | 30 | 34 | 34 | 34 | 3 | Chickens always drop it; Food Store, Port Sarim (100) |
| Herring | 5 | 50 | 41 | 41 | 38 | 5 | Fishing 10 |
| Mackerel | 10 | 60 | 45 | 45 | 41 | 6 | Fishing 16, big net at Catherby |
| Trout | 15 | 70 | 49 | 49 | 45 | 7 | Fishing 20 |
| Cod | 18 | 75 | 51 | 49 | 47 | 7 | Fishing 23, big net at Catherby |
| Pike | 20 | 80 | 54 | 54 | 49 | 8 | Fishing 25 |
| Salmon | 25 | 90 | 58 | 58 | 55 | 9 | Fishing 30 |
| Tuna | 30 | 100 | 63 | 63 | 63 | 10 | Fishing 35 |
| Lobster | 40 | 120 | 74 (64 with Cooking gauntlets) | 74 (64 with Cooking gauntlets) | 74 | 12 | Fishing 40 |
| Bass | 43 | 130 | 80 | 80 | 80 | 13 | Fishing 46, big net at Catherby |
| Swordfish | 45 | 140 | 86 | 81 | 81 | 14 | Fishing 50 |
| Shark | 80 | 210 | Never (20.7% burnt at 99); 94 with Cooking gauntlets | Never (9.0% burnt at 99); 94 with Cooking gauntlets | Same as a range | 20 | Fishing 76 |
XP is base XP before the server multiplier. Burn chance at the level you unlock a food is 40-54% for everything in this table.
Bread, pies, stew, pizza, cake and wine
| Food | Cooking level | Base XP | Cook on | Stops burning | Heals | How to make it |
| Bread | 1 | 40 | Range only | 38 | 4 | Pot of flour + water, choose Bread dough, bake |
| Redberry pie | 10 | 60 | Range only | 45 (42 on the Lumbridge Castle range) | 3 a half, 2 halves | Pastry dough + pie dish = pie shell; add redberries; bake |
| Meat pie | 20 | 80 | Range only | 54 (49 on the Lumbridge Castle range) | 4 a half, 2 halves | Pie shell + cooked meat or cooked chicken; bake |
| Stew | 25 | 90 | Range or fire | 58 (54 on the Lumbridge Castle range) | 9 | Bowl of water + potato + cooked meat or cooked chicken (either order); cook |
| Apple pie | 30 | 100 | Range only | 63 | 5 a half, 2 halves | Pie shell + cooking apple; bake |
| Plain pizza | 35 | 110 | Range only | 68 | 5 a half, 2 halves | Pizza base + tomato, then cheese (Cooking 35 for both steps); bake |
| Jug of wine | 35 | 110 | No cooking: ferments by itself about 12 seconds later | 68 (before that it can turn into Jug of bad wine) | 11, Attack -2 | Grapes + jug of water |
| Cake | 40 | 120 | Range only | 74 | 4 a slice, 3 slices | Pot of flour + egg + bucket of milk + cake tin; bake; you keep the tin, pot and bucket |
| Meat pizza | 45 | 30 for adding the topping | Nothing to cook | Cannot burn | 7 a half, 2 halves | Cooked meat or cooked chicken on a plain pizza |
| Chocolate cake | 50 | 0 | Nothing to cook | Cannot burn | 5 a slice, 3 slices | Chocolate bar or chocolate dust on a cake |
| Anchovy pizza | 55 | 30 for adding the topping | Nothing to cook | Cannot burn | 8 a half, 2 halves | Cooked anchovies on a plain pizza |
| Pitta bread | 58 | 40 | Range only | Never burns at 58 | Cannot be eaten | Pot of flour + water, choose Pitta dough, bake. Only used for ugthanki kebabs, which cannot be made |
| Pineapple pizza | 65 | 0 | Nothing to cook | Cannot burn | 10 a half, 2 halves | Pineapple ring or pineapple chunks on a plain pizza |
Mixing dough needs no level and gives no XP: pot of flour + bucket, jug or bowl of water, then choose Bread dough, Pastry dough, Pizza base or Pitta dough. Burnt pies and stews can be emptied to get the dish or bowl back.
Other things you cook or mix
| Product | Cooking level | Base XP | How | Use |
| Soda ash | 1 | 0 | Seaweed on a range or fire; never fails | Glass making |
| Swamp paste | 1 | 2 | Pot of flour + swamp tar = raw swamp paste; warm it on a fire (not a range); never fails | Quest item |
| Burnt meat | None | 0 | Cook cooked meat a second time | Quest item |
| Chocolate dust | None | 0 | Chocolate bar with a pestle and mortar | Chocolate cake, chocolaty milk |
| Chocolaty milk | None | 0 | Chocolate dust on a bucket of milk | Drink, heals 4 |
| Pineapple rings (4) or pineapple chunks | None | 0 | Knife on a pineapple, then Slice or Dice | Eat (heals 2 each) or pizza topping |
Ranges and fires
| Cooking place | Rule |
| Fire (lit with Firemaking), fireplaces, cooking pots | Cook fish, meat, stew, seaweed and swamp paste. Cannot bake bread, pitta, pies, pizza or cake |
| Range | Cooks everything except swamp paste. Burns less than a fire only for cod, swordfish and shark |
| Lumbridge Castle kitchen range | Needs Cook's Assistant finished. Lower burn levels for shrimps, anchovies, sardine, herring, mackerel, trout, cod, pike, salmon, cooked meat, stew, redberry pie and meat pie |
| Cooking gauntlets (worn) | Lobsters stop burning at 64 and sharks at 94, on any range or fire |
| Cooks' Guild, west of Varrock | Cooking 60 and a chef's hat worn. Ranges upstairs, a flour mill, the Head chef opens your bank, and spawns of cooking apples, grapes, a pie dish, cake tin, bowl, jug, pot and chocolate bar |
Reachable ranges include Lumbridge Castle, Al Kharid (next to the bank), Catherby (next to the bank), Edgeville, Varrock, Falador, Port Sarim, Rimmington, Entrana, the Wilderness Bandit Camp and the Rogues' Castle.
Ingredients and tools
| Item | Where to get it |
| Pot of flour | Food Store, Port Sarim (100); or pick grain and grind it at the Lumbridge windmill or the Cooks' Guild mill, then fill a pot |
| Grain | Wheat fields beside the Lumbridge windmill, north of Draynor Village and south of Varrock |
| Raw beef, raw chicken | Food Store, Port Sarim (100 each); cows and chickens always drop them |
| Raw rat meat, raw bear meat | Giant rats and bears always drop them |
| Egg | Spawns at the chicken farms north-east of Lumbridge, south of Falador and on Entrana; imps drop them |
| Bucket of milk | Use an empty bucket on a cow |
| Bucket, jug, pot | General stores in Lumbridge, Varrock, Al Kharid, Falador, Edgeville, Rimmington and Karamja; Arhein Store in Catherby stocks 10 buckets |
| Bowl | Arhein Store, Catherby (2); spawn in the Cooks' Guild |
| Cake tin | Arhein Store, Catherby (2); spawns near the Wilderness Bandit Camp and in the Cooks' Guild |
| Pie dish | Spawns only: Catherby (house by the range), Varrock Palace kitchen, Dwarven Mine, Cooks' Guild. No reachable shop sells it |
| Cooking apple | Only spawns inside the Cooks' Guild, so apple pies need Cooking 60 |
| Redberries | Food Store, Port Sarim (100); spawns by the mine south-east of Varrock |
| Potato | Food Store, Port Sarim (100); potato fields north of Lumbridge |
| Onion | Onion patches at Rimmington and north of Lumbridge |
| Cabbage | Food Store, Port Sarim (100); cabbage fields north of Port Sarim, north of Lumbridge, Rimmington, Taverley and the Monastery |
| Tomato | Food Store, Port Sarim (3); spawns in Draynor Village and the Wilderness Bandit Camp |
| Cheese | Food Store, Port Sarim (100); spawns in Draynor Village and the Wilderness Bandit Camp |
| Pizza base | Tony's Pizza Bases, Wilderness Bandit Camp (30); or mix flour and water and choose Pizza dough |
| Pineapple | Food Store, Port Sarim (50) |
| Chocolate bar | Food Store, Port Sarim (100); spawn in the Cooks' Guild |
| Grapes | Spawn on the top floor of the Cooks' Guild; level 5 goblins drop them 1 in 128 |
| Banana | Food Store, Port Sarim (100); banana trees on Musa Point, Karamja |
| Bread (ready made) | Food Store, Port Sarim (100) |
| Knife | General stores in Lumbridge and Varrock (5); spawns in Lumbridge and Catherby |
| Chef's hat | Goblins (3 in 128), imps (2 in 128), pirates (1 in 128); Cooking overlevel kit |
| Cooking gauntlets | Chronozon, 1 in 192 |
| Swamp tar | Spawns all over Lumbridge Swamp |
| Seaweed | Big-net fishing at Catherby |
| Water | Fill a bucket, jug or bowl at any sink, fountain, pump or well |
Numbers in brackets are shop stock.
Where to train
- Al Kharid: range next to the bank, with Net / Bait fishing spots on the shore just south.
- Catherby: range next to the bank and every kind of sea fishing spot on the beach.
- Lumbridge Castle kitchen: the best range for low-level food once Cook's Assistant is done.
- Edgeville, Varrock, Falador, Port Sarim and Rimmington all have ranges.
- Cooks' Guild west of Varrock at Cooking 60 with a chef's hat: ranges, flour mill, bank through the Head chef, and the only cooking apples.
- Any fire you light works for fish, meat and stew, with the same burn odds as a range for most food.
- Wilderness: ranges at the Bandit Camp (next to Tony's Pizza Bases) and in the Rogues' Castle.
Where things come from
- Food Store, Port Sarim: pot of flour, raw beef, raw chicken, cabbage, banana, redberries, bread, chocolate bar, cheese, potato (100 each), pineapple (50), tomato (3).
- Arhein Store, Catherby: bucket (10), bowl (2), cake tin (2), tinderbox (2).
- Tony's Pizza Bases, Wilderness Bandit Camp: pizza base (30).
- Gerrant's Fishy Business, Port Sarim: 200 raw sardines.
- General stores (Lumbridge, Varrock, Al Kharid, Falador, Edgeville, Rimmington, Karamja): pot, jug, bucket, tinderbox; knife in Lumbridge and Varrock.
- Raw fish: catch them (see Fishing).
- Karamja Wines, Spirits, and Beers on Musa Point: 1 jug of wine and 3 beers.
- Kebabs: Karim in Al Kharid sells them for 1 coin (bought, not cooked).
- Chef's hat: goblins, imps, pirates, or the Cooking overlevel kit.
- Cooking gauntlets: Chronozon, 1 in 192.
Can't be done here
- Curry (Cooking 60): it needs Spice, which is only sold at the Ardougne spice stall (locked), and the game refuses to let you use Spice at all.
- Ugthanki kebabs: every step is refused, and ugthanki meat only comes from the desert past Shantay Pass.
- Oomlie wraps (Cooking 50): refused the same way, and oomlie birds are in the locked Kharazi Jungle.
- Gnome cooking (battas, gnome bowls, crunchies, cocktails): Gianne dough, gnome spice, the cocktail shaker and the other ingredients are only sold in the Gnome Stronghold, which is locked.
- Lava eel (Cooking 53), sea turtle (82), manta ray (91) and giant carp (10): the raw fish cannot be obtained.
- Hangover cure: the game refuses to let you use it.
- Buying pie dishes, cooking apples or spice from a shop: the only shops that sell them are in Yanille and Ardougne.
Overlevel kit: 100 raw shrimps (u) and a chef's hat.
Woodcutting↑
- Every successful chop gives 2 logs for one lot of XP. Keep 2 slots free.
- Any axe works at any Woodcutting level, and the best one in your pack is used. Wielding one needs Attack.
- Every successful chop on any other tree has a 1 in 100 chance of a bonus magic log.
- No maple or magic trees can be reached. Maple logs can't be obtained at all, and magic logs only come from the bonus and from green dragons.
- Yews are the best tree: 23 in the open area.
- Mithril, adamant and rune axes aren't sold anywhere: smith them or get them as drops.
Trees
| Tree | Woodcutting level | Base XP | You get per success | Falls | Regrows on a quiet world | Reachable |
| Tree, Dead tree, Evergreen | 1 | 25 | 2 Logs | after every success | 72-119 s | 6,305 in the open area, everywhere |
| Dead tree (Wilderness, burnt) | 1 | 25 | 2 Charcoal | after every success | 72-119 s | 314 across the Wilderness |
| Oak | 15 | 37.5 | 2 Oak logs | 1 in 8 successes | 18 s | 287 in the open area, plus 7 in Zanaris |
| Willow | 30 | 67.5 | 2 Willow logs | 1 in 8 successes | 18 s | 95 you can chop, plus 17 on Entrana (no axes allowed) |
| Dramen tree | 36 | none | Dramen branch | - | - | 1, Entrana dungeon (Lost City quest) |
| Maple | 45 | 100 | 2 Maple logs | 1 in 8 successes | 72 s | none |
| Yew | 60 | 175 | 2 Yew logs | 1 in 8 successes | 2 min | 23 in the open area, plus 4 in Zanaris |
| Magic | 75 | 250 | 2 Magic logs | 1 in 8 successes | 4 min | none |
| Achey tree | 1 | 25 | 2 Achey tree logs | after every success | 72-119 s | none (Feldip Hills, locked) |
| Jungle tree / bush | 1 | 10 | 2 Logs | - | - | none (south Karamja, locked) |
One chop attempt roughly every 4 ticks. Regrow times shorten as more players are online.
Yew trees you can reach
| Area | Yews |
| Varrock Palace, north side | 3 |
| Varrock, north-east and east side | 4 |
| South of Varrock, by the River Lum | 1 |
| Edgeville, south of the village | 2 |
| South of Falador | 3 |
| Rimmington, west side | 4 |
| North of Port Sarim | 1 |
| Lumbridge, by the church | 1 |
| Between Lumbridge and Draynor | 4 |
| Zanaris (needs Lost City) | 4 |
All open-area yews are green; the Zanaris yews are gold.
Willow trees you can reach
| Area | Willows |
| Coast south of Rimmington | 22 |
| South of Taverley, around the lake | 21 |
| River west of Falador, by the Dark Wizards' Tower | 11 |
| By the Make-over Mage, south-west of Falador | 8 |
| Pond between Draynor and Lumbridge | 7 |
| North of Port Sarim, west of Draynor | 6 |
| Draynor Village, by the bank | 5 |
| River Lum north of Lumbridge | 4 |
| South end of Port Sarim | 3 |
| Lumbridge, by the bridge | 2 |
| River Lum south of Varrock | 2 |
| By the Champions' Guild | 2 |
| Edgeville, east side by the river | 2 |
| Entrana | 17 |
112 willows are green; 95 can actually be chopped.
Axes
| Axe | Woodcutting level | Attack to wield | Base value (coins) | Where to get it |
| Bronze axe | none | none | 16 | Every new life starts with one. Bob's Axes in Lumbridge (10), Bandit Camp general store in the Wilderness (10). Spawn upstairs in Falador. Drops: Barbarian 6/128, Goblin 3/128, Zombie (level 25) 50/128. Smithing 1 (1 bronze bar). |
| Iron axe | none | 10 | 56 | Bob's Axes in Lumbridge (5). Drops: Gunthor the Brave 6/128, Skeleton 2/128, Zombie 1/128. Smithing 16 (1 iron bar). |
| Steel axe | none | 20 | 200 | Bob's Axes in Lumbridge (3). Drops: Tree spirit 10/128, Lesser demon 4/128, Ice giant 4/128, Greater demon 3/128, Bandit 1/128, Thug 1/128. Smithing 31 (1 steel bar). |
| Black axe | none | 30 | 384 | Bob's Axes in Lumbridge (3). Drop: Black demon 2/128. Cannot be smithed. |
| Mithril axe | none | 40 | 520 | No shop. Smithing 51 (1 mithril bar). Drops: Tree spirit 20/128, Green dragon 3/138, Blue dragon 3/134, Red dragon 3/134, Black dragon 3/128. |
| Adamant axe | none | 50 | 1,280 | No shop. Smithing 71 (1 adamantite bar). Drops: Tree spirit 8/128, Fire giant 3/140, King Black Dragon 3/134, Elvarg 2/140. |
| Rune axe | none | 60 | 12,800 | No shop. Smithing 86 (1 runite bar). Drops: Tree spirit 4/128, King Black Dragon 2/134. |
| Mithril axe (u) | none | none | untradeable | Woodcutting overlevel kit |
Numbers in brackets are shop stock. Tree spirits come from the woodcutting random event.
Chance of logs per chop attempt, by axe (at the tree's level -> at 99)
| Tree | Bronze | Iron | Steel | Black | Mithril | Adamant | Rune |
| Tree (1) | 25% -> 79% | 38% -> 100% | 50% -> 100% | 57% -> 100% | 63% -> 100% | 75% -> 100% | 88% -> 100% |
| Oak (15) | 16% -> 40% | 25% -> 59% | 32% -> 79% | 37% -> 88% | 41% -> 98% | 49% -> 100% | 57% -> 100% |
| Willow (30) | 10% -> 20% | 15% -> 30% | 20% -> 40% | 23% -> 44% | 25% -> 49% | 31% -> 59% | 36% -> 69% |
| Maple (45) | 6% -> 10% | 9% -> 15% | 12% -> 20% | 14% -> 22% | 15% -> 25% | 18% -> 30% | 22% -> 34% |
| Yew (60) | 3.5% -> 5.1% | 5.5% -> 7.8% | 7.4% -> 10.2% | 7.8% -> 11.3% | 8.6% -> 12.5% | 10.5% -> 14.8% | 12.5% -> 17.6% |
| Magic (75) | 2.0% -> 2.7% | 2.7% -> 3.9% | 3.9% -> 5.1% | 4.3% -> 5.5% | 5.1% -> 6.3% | 5.9% -> 7.4% | 6.6% -> 8.6% |
Worked out from each tree's low/high success values per axe. Maple and magic rows are listed for completeness; neither tree can be reached.
Where to train
- Level 1: normal trees anywhere, for example around Lumbridge and Draynor
- Level 15: oaks are all over the open area (287 trees): around Lumbridge and Draynor, Port Sarim, Rimmington, the Falador walls, Barbarian Village, south and west of Varrock, Edgeville and Taverley
- Level 30: willows at Draynor Village by the bank, 5 trees), the coast south of Rimmington (22 trees) or the lake south of Taverley, 21 trees)
- Level 60: yews at Varrock Palace north side, 3 trees), Rimmington west side, 4 trees), south of Falador, 3 trees), Edgeville, 2 trees), between Lumbridge and Draynor (4 single trees)
- Level 60 with Lost City done: 4 more yews in Zanaris
Where things come from
- Bronze, iron, steel and black axes: Bob's Axes, Lumbridge
- Bronze axe also at the Bandit Camp general store in the Wilderness and as a starter item every life
- Mithril, adamant and rune axes: Smithing (51 / 71 / 86, one bar each) or drops (dragons, Tree spirits, Fire giants, King Black Dragon, Elvarg)
- Yew logs also drop from the King Black Dragon (100 noted, 5/134)
- Magic logs: 1 in 100 bonus on any successful chop, or Green dragons (2 logs, 4/138)
- Plain logs also spawn on the ground: Lumbridge Castle top floor (4), Wizards' Tower (3), Rimmington (2), Draynor (2), south-east Varrock (2)
Can't be done here
- Maple trees (Woodcutting 45): all 89 are around Seers' Village, locked. Maple logs have no other source, so they cannot be obtained at all
- Magic trees (Woodcutting 75): all 10 are at the Sorcerers' Tower / Seers and the Gnome Stronghold, locked
- Entrana willows and oaks: the monks do not let axes on the boat
- Achey trees (Feldip Hills) and jungle trees (south Karamja): locked
- Yews at Catherby west, Seers, the Legends' Guild and the Gnome Stronghold (21 trees): locked
Overlevel kit: mithril axe (u).
Firemaking↑
- Levels and XP are unchanged.
- Maple logs can't be obtained, so you go from willow (30) straight to yew (60).
- Fires can't be lit inside banks.
Logs
| Logs | Firemaking level | Base XP | Where the logs come from here |
| Logs | 1 | 40 | Any normal tree (2 per chop). Ground spawns: Lumbridge Castle top floor (4), Wizards' Tower (3), Rimmington (2), Draynor (2), south-east Varrock (2) |
| Logs (u) | 1 | 40 | Firemaking overlevel kit (50), also the Fletching kit |
| Oak logs | 15 | 60 | Oak trees, Woodcutting 15 |
| Willow logs | 30 | 90 | Willow trees, Woodcutting 30 |
| Maple logs | 45 | 135 | Cannot be obtained |
| Yew logs | 60 | 202.5 | Yew trees, Woodcutting 60. King Black Dragon drops 100 noted (5/134) |
| Magic logs | 75 | 303.8 | 1 in 100 bonus on any successful chop. Green dragon drops 2 (4/138) |
Achey tree logs also burn in 2004 but come only from the Feldip Hills, which are locked.
Chance to light the logs
| Firemaking level | Chance per attempt |
| 1 | 25% |
| 10 | 41% |
| 20 | 59% |
| 30 | 77% |
| 42 | 98% |
| 43 and up | 100% |
Same for every type of log.
Where to train
- Anywhere outside a bank. Chop and burn on the spot: normal trees at Lumbridge, willows at Draynor, yews at Varrock Palace or Rimmington
Where things come from
- Tinderbox: starter item every life; general stores in Lumbridge, Varrock, Al Kharid, Falador, Edgeville, Rimmington and Musa Point; the Dwarven Mine store; Arhein in Catherby; the Bandit Camp store in the Wilderness; spawn on the top floor of Draynor Manor; Imps (5/128)
- Logs: Woodcutting (2 per chop). No shop in the open area sells logs
- Yew logs in bulk: King Black Dragon, 100 noted (5/134)
- Magic logs: woodcutting bonus (1 in 100 per successful chop) or Green dragons
Can't be done here
- Burning maple logs (Firemaking 45): maple logs cannot be obtained
- Achey tree logs: only from the Feldip Hills, locked
- Fire arrows: the unlit arrows are an Underground Pass quest item in West Ardougne, locked
Overlevel kit: 50 logs (u).
Fletching↑
- Bows, arrows and pearl bolts work at their usual levels. Darts and ogre arrows are refused.
- With no maple logs, maple bows can't be fletched. Lowe in Varrock still sells the maple shortbow.
- Magic bows need magic logs, which only come from the woodcutting bonus and green dragons.
- Pearl bolts are the only tipped bolt you can make. Plain bolts are bought, and crossbows can't be made.
- Hickton in Catherby sells every arrowtip, rune included.
- Flax is scarce: 3 plants at Taverley, or pickpocket farmers.
Cutting logs with a knife
| Log | Product | Fletching level | XP | Can you do it? |
| Logs | 15 Arrow shafts | 1 | 7.5 | Yes |
| Logs | Shortbow (unstrung) | 5 | 5 | Yes |
| Logs | Longbow (unstrung) | 10 | 10 | Yes |
| Oak logs | Oak shortbow (unstrung) | 20 | 16.5 | Yes |
| Oak logs | Oak longbow (unstrung) | 25 | 25 | Yes |
| Willow logs | Willow shortbow (unstrung) | 35 | 33.3 | Yes |
| Willow logs | Willow longbow (unstrung) | 40 | 41.5 | Yes |
| Maple logs | Maple shortbow (unstrung) | 50 | 50 | No: no maple logs |
| Maple logs | Maple longbow (unstrung) | 55 | 58.3 | No: no maple logs |
| Yew logs | Yew shortbow (unstrung) | 65 | 67.5 | Yes |
| Yew logs | Yew longbow (unstrung) | 70 | 75 | Yes |
| Magic logs | Magic shortbow (unstrung) | 80 | 83.3 | Yes, with magic logs from green dragons |
| Magic logs | Magic longbow (unstrung) | 85 | 91.5 | Yes, with magic logs from green dragons |
| Logs (u) from the overlevel kit | 15 Arrow shaft (u) | 1 | 7.5 | Yes, shafts only |
One log per cut, 2 ticks each, up to 28 in a row. Base XP before the server's XP multiplier.
Stringing bows (unstrung bow + Bow string)
| Bow | Fletching level | XP |
| Shortbow | 5 | 5 |
| Longbow | 10 | 10 |
| Oak shortbow | 20 | 16.5 |
| Oak longbow | 25 | 25 |
| Willow shortbow | 35 | 33.2 |
| Willow longbow | 40 | 41.5 |
| Maple shortbow | 50 | 50 |
| Maple longbow | 55 | 58.2 |
| Yew shortbow | 65 | 67.5 |
| Yew longbow | 70 | 75 |
| Magic shortbow | 80 | 83.2 |
| Magic longbow | 85 | 91.5 |
Maple rows need an unstrung maple bow, which cannot be made here.
Arrows
| Step | Fletching level | XP each | XP per 15 | Materials |
| Headless arrow | 1 | 1 | 15 | Arrow shaft + Feather |
| Bronze arrow | 1 | 1.3 | 19.5 | Headless arrow + Bronze arrowtips |
| Iron arrow | 15 | 2.5 | 37.5 | Headless arrow + Iron arrowtips |
| Steel arrow | 30 | 5 | 75 | Headless arrow + Steel arrowtips |
| Mithril arrow | 45 | 7.5 | 112.5 | Headless arrow + Mithril arrowtips |
| Adamant arrow | 60 | 10 | 150 | Headless arrow + Adamant arrowtips |
| Rune arrow | 75 | 12.5 | 187.5 | Headless arrow + Rune arrowtips |
Made 15 at a time. Flame arrows, ice arrows and fire arrows cannot be fletched.
Arrowtips
| Arrowtips | Hickton's stock (Catherby) | Smithing level (15 per bar) |
| Bronze arrowtips | 1,000 | 5 |
| Iron arrowtips | 800 | 20 |
| Steel arrowtips | 600 | 35 |
| Mithril arrowtips | 400 | 55 |
| Adamant arrowtips | 200 | 75 |
| Rune arrowtips | 100 | 90 |
Bolt tips and bolts
| Recipe | Fletching level | XP | Makes | Can you do it? |
| Chisel on Oyster pearl | 41 | 3.2 | 6 Pearl bolttips | Yes |
| Chisel on Oyster pearls | 41 | 3.2 | 24 Pearl bolttips | Yes (King Black Dragon drops 4 Oyster pearls, 4/134) |
| Pearl bolttips on Bolts | 41 | 3.2 each | 10 Pearl bolts per action | Yes |
| Chisel on Opal | 11 | 1.5 | 12 Opal bolttips | No: no opals |
| Opal bolttips on Bolts | 11 | 1.6 each | 10 Opal bolts per action | No |
| Barb bolttips on Bolts | 51 | 9.5 each | 10 Barbed bolts per action | No: no Barb bolttips |
Oysters come from big-net fishing; opening one gives an Oyster pearl 25 times in 32.
Materials and where they come from
| Material | Source |
| Knife | Lumbridge general store (5) · Varrock general store (5) · ground spawns in Lumbridge, Catherby and the Musa Point general store · Fletching overlevel kit |
| Chisel | General stores (Lumbridge, Varrock, Falador, Edgeville, Al Kharid, Rimmington, Musa Point) · Dommik's crafting shop, Al Kharid · Rommik's crafting shop, Rimmington |
| Logs, Oak logs, Willow logs, Yew logs | Woodcutting 1 / 15 / 30 / 60 |
| Maple logs | None |
| Magic logs | Green dragon drop only (2 logs, 4/138) |
| Feather | Gerrant's fishing shop, Port Sarim (1,000) · Shantay's shop at Shantay Pass (500) · chickens drop 5 or 15 on about half of kills |
| Bow string | Spin flax on a spinning wheel: Crafting 10, 15 XP. No shop sells it |
| Flax | 3 plants at Taverley · pickpocket Farmers (Thieving 10, half the time) |
| Arrowtips | Hickton, Catherby · Smithing (15 per bar) |
| Arrow shaft | Fletching only (15 per normal log) |
| Headless arrow | Fletching · a few lie at the Scorpion Pit, level 54 Wilderness |
| Bolts (for tipping) | Lowe, Varrock (1,500) · Hickton, Catherby (200) |
| Oyster pearl | Open Oysters from big-net fishing at Catherby |
| Oyster pearls | King Black Dragon (4, 4/134) |
Numbers in brackets are starting shop stock.
Where to train
- Fletching needs no special place: cut and string next to any bank.
- Normal trees and oaks are everywhere around Lumbridge, Draynor and Varrock.
- Willows at Draynor Village.
- Yews behind Varrock Palace, at Edgeville, south of Falador, at Rimmington and by Lumbridge.
- Spinning wheels for bow string: Lumbridge Castle (first floor), Barbarian Village, Falador.
- Flax: the 3 plants at Taverley.
- Hickton's archery shop in Catherby for arrowtips, with the Catherby big-net fishing spots for oysters next door.
Where things come from
- Knife: Lumbridge or Varrock general store, or the Fletching overlevel kit.
- Feathers: Gerrant's fishing shop in Port Sarim (1,000), Shantay's shop at Shantay Pass (500), chickens.
- Arrowtips: Hickton's archery shop, Catherby (bronze 1,000, iron 800, steel 600, mithril 400, adamant 200, rune 100), or Smithing at 5 / 20 / 35 / 55 / 75 / 90.
- Bow string: spin flax (Crafting 10). Flax from Taverley or from pickpocketing Farmers around Lumbridge and Draynor.
- Bolts to tip: Lowe's archery shop in Varrock (1,500) or Hickton in Catherby (200).
- Pearls: Oysters from big-net fishing at Catherby; Oyster pearls from the King Black Dragon.
- Magic logs: green dragons in the Wilderness.
- Chisel: any general store, or the crafting shops in Al Kharid and Rimmington.
Can't be done here
- Maple shortbow and Maple longbow: no maple logs exist on the open map.
- Darts of every metal: refused, and the tips cannot be smithed.
- Ogre arrows and every step towards them: refused, and the materials are in locked areas.
- Opal bolttips and Opal bolts: opals only come from the Digsite and gem rocks, both locked.
- Barbed bolts: Barb bolttips are only sold in the locked Ranging Guild.
- Crossbows: no recipe exists.
- Flame arrows, Bone Bolts and Rune Bolts: not fletchable; they come from the Soul Shop, Lowe's shop (Bone Bolts) and dragons.
- Arrows from the overlevel kit's Arrow shaft (u): they have no further recipe.
Overlevel kit: knife and 50 logs (u). They only cut into untradeable arrow shafts.
Crafting↑
- Every recipe works at its usual level except battlestaves, which are refused.
- Crafting 30 and 60 make base-building pieces. See Base Building.
- Cows drop their hides as bank notes. Un-note them at a bank before tanning.
- Stringing an amulet needs the same Crafting level as making it.
- Blessing a holy symbol needs Prayer 55, because Brother Jered is upstairs in the Monastery.
- The unholy mould is a drop from chaos druids.
- The Crafting Guild needs Crafting 60 and a brown apron.
- Uncut dragonstones come from the crystal chest in Taverley. Opal, jade and red topaz can't be obtained.
Leather, hard leather and studded armour
| Item | Crafting level | XP | Materials | Wear requirement | Sold at |
| Leather gloves | 1 | 13.8 | 1 Leather | None | Thessalia, Varrock |
| Leather boots | 7 | 16.3 | 1 Leather | None | Thessalia, Varrock |
| Leather cowl | 9 | 18.5 | 1 Leather | None | Not sold |
| Leather vambraces | 11 | 22 | 1 Leather | None | Not sold |
| Leather body | 14 | 25 | 1 Leather | None | Thessalia, Varrock |
| Leather chaps | 18 | 27 | 1 Leather | None | Not sold |
| Hardleather body | 28 | 35 | 1 Hard leather | Defence 10 | Not sold |
| Coif | 38 | 37 | 1 Leather | Ranged 30 | Scavvo, Champions' Guild |
| Studded body | 41 | 40 | Leather body + Steel studs | Ranged 30, Defence 30 | Horvik, Varrock; Hickton, Catherby |
| Studded chaps | 44 | 42 | Leather chaps + Steel studs | Ranged 30, Defence 30 | Horvik, Varrock; Hickton, Catherby |
Needle and Thread needed for leather pieces (1 Thread per 5 pieces). Studs are used straight on the finished leather piece, no needle. Steel studs: Smithing 36, 1 steel bar.
Dragonhide armour
| Colour | Piece | Crafting level | XP | Dragon leather needed | Wear requirement |
| Green | Dragon vambraces | 57 | 62 | 1 | Ranged 40, Defence 40 |
| Green | Dragonhide chaps | 60 | 124 | 2 | Ranged 40, Defence 40 |
| Green | Dragonhide body | 63 | 186 | 3 | Ranged 40, Defence 40 |
| Blue | Dragon vambraces | 66 | 70 | 1 | Ranged 50, Defence 50 |
| Blue | Dragonhide chaps | 68 | 140 | 2 | Ranged 50, Defence 50 |
| Blue | Dragonhide body | 71 | 210 | 3 | Ranged 50, Defence 50 |
| Red | Dragon vambraces | 73 | 78 | 1 | Ranged 60, Defence 60 |
| Red | Dragonhide chaps | 75 | 156 | 2 | Ranged 60, Defence 60 |
| Red | Dragonhide body | 77 | 234 | 3 | Ranged 60, Defence 60 |
| Black | Dragon vambraces | 79 | 86 | 1 | Ranged 70, Defence 70 |
| Black | Dragonhide chaps | 82 | 172 | 2 | Ranged 70, Defence 70 |
| Black | Dragonhide body | 84 | 258 | 3 | Ranged 70, Defence 70 |
Needle and Thread needed. Green pieces are also sold: body by Oziach in Edgeville (after Dragon Slayer), chaps and vambraces by Scavvo in the Champions' Guild. Elvarg can drop the blue pieces.
Tanning
| Hide | Becomes | Price per hide | Where the hide comes from |
| Cow hide | Leather | 1 coin | Cows (dropped as a note): Lumbridge fields, south of Falador, beside the Crafting Guild |
| Cow hide | Hard leather | 3 coins | Same |
| Dragonhide (green) | Dragon leather (green) | 20 coins | Green dragons, Wilderness level 37-38 (always 1) |
| Dragonhide (blue) | Dragon leather (blue) | 20 coins | Blue dragons, Taverley Dungeon (always 1) |
| Dragonhide (red) | Dragon leather (red) | 20 coins | Red dragons, Wilderness level 38-42 (always 1) |
| Dragonhide (black) | Dragon leather (black) | 20 coins | Black dragons (Taverley Dungeon, Lava Maze dungeon) and the King Black Dragon (always 1) |
Tanners: Al Kharid (the building north of the furnace) and upstairs in the Crafting Guild. He tans every hide of the chosen kind in your pack that you can pay for. No Crafting XP.
Spinning
| Item | Crafting level | XP | Made from |
| Ball of wool | 1 | 2.5 | Wool |
| Bow string | 10 | 15 | Flax |
Keeps spinning until you run out. Reachable wheels: Lumbridge Castle (1st floor), Barbarian Village, just south of Falador, Crafting Guild (upstairs, 2 wheels).
Pottery
| Item | Crafting level | XP to shape | XP to fire | Made from |
| Pot | 1 | 6.3 | 6.3 | Soft clay |
| Pie dish | 7 | 15 | 10 | Soft clay |
| Bowl | 8 | 18 | 15 | Soft clay |
Soft clay = Clay + water (bucket, jug or bowl of water). Firing can crack the piece: about 70% success at Crafting 1, never fails from Crafting 14. Wheels and ovens: Barbarian Village and the Crafting Guild.
Glass
| Item | Crafting level | XP | Made from | Tool |
| Molten glass | 1 | 20 | Bucket of sand + Soda ash (bucket is returned) | Any furnace |
| Beer glass | 1 | 17.5 | Molten glass | Glassblowing pipe |
| Vial | 33 | 35 | Molten glass | Glassblowing pipe |
| Unpowered orb | 46 | 52.5 | Molten glass | Glassblowing pipe |
All of it can be done on Entrana: sand pit, Glassblowing pipe spawn, seaweed on the north-west shore and a furnace. Soda ash = Seaweed cooked on a range or fire (no XP, never burns).
Gem cutting
| Gem | Crafting level | XP | Can smash? | Can you get the uncut gem here? |
| Opal | 1 | 15 | Yes (3.8 XP, Crushed gemstone) | No |
| Jade | 13 | 20 | Yes (5 XP, Crushed gemstone) | No |
| Red topaz | 16 | 25 | Yes (6.3 XP, Crushed gemstone) | No |
| Sapphire | 20 | 50 | No | Yes: gem drops, mining, gem shops (Al Kharid, Falador) |
| Emerald | 27 | 67.5 | No | Yes: gem drops, mining, Al Kharid gem shop |
| Ruby | 34 | 85 | No | Yes: gem drops, mining |
| Diamond | 43 | 107.5 | No | Yes: gem drops, mining |
| Dragonstone | 55 | 137.5 | No | Yes: crystal chest in Taverley (1 per Crystal key) |
Chisel on the uncut gem. Gem drop odds when a monster rolls its gem table: sapphire 32, emerald 16, ruby 8, diamond 2 in 128.
Gold jewellery (gold bar on a furnace, with the mould in your pack)
| Item | Crafting level | XP | Materials | Mould | Enchants into (Magic level) |
| Gold ring | 5 | 15 | Gold bar | Ring mould | - |
| Sapphire ring | 20 | 40 | Gold bar + Sapphire | Ring mould | Ring of recoil (7) |
| Emerald ring | 27 | 55 | Gold bar + Emerald | Ring mould | Ring of dueling(8) (27) |
| Ruby ring | 34 | 70 | Gold bar + Ruby | Ring mould | Ring of forging (49) |
| Diamond ring | 43 | 85 | Gold bar + Diamond | Ring mould | Ring of life (57) |
| Dragonstone ring | 55 | 100 | Gold bar + Dragonstone | Ring mould | Ring of wealth (68) |
| Gold necklace | 6 | 20 | Gold bar | Necklace mould | - |
| Sapphire necklace | 20 | 55 | Gold bar + Sapphire | Necklace mould | - |
| Emerald necklace | 29 | 60 | Gold bar + Emerald | Necklace mould | - |
| Ruby necklace | 40 | 75 | Gold bar + Ruby | Necklace mould | - |
| Diamond necklace | 56 | 90 | Gold bar + Diamond | Necklace mould | - |
| Dragon necklace | 72 | 105 | Gold bar + Dragonstone | Necklace mould | - |
| Gold amulet (unstrung) | 8 | 30 | Gold bar | Amulet mould | - |
| Sapphire amulet (unstrung) | 24 | 65 | Gold bar + Sapphire | Amulet mould | Amulet of magic (7), once strung |
| Emerald amulet (unstrung) | 31 | 70 | Gold bar + Emerald | Amulet mould | Amulet of defence (27), once strung |
| Ruby amulet (unstrung) | 50 | 85 | Gold bar + Ruby | Amulet mould | Amulet of strength (49), once strung |
| Diamond amulet (unstrung) | 70 | 100 | Gold bar + Diamond | Amulet mould | Amulet of power (57), once strung |
| Dragonstoneamulet (unstrung) | 80 | 150 | Gold bar + Dragonstone | Amulet mould | Amulet of glory(4) (68), once strung |
Make 1 / 5 / All. A gem piece only shows in the menu when you carry that cut gem. No necklace can be enchanted.
Silver symbols and stringing
| Step | Crafting level | XP | Needs | Result |
| Cast holy symbol | 16 | 50 | Silver bar + Holy mould, at a furnace | Unstrung symbol |
| String holy symbol | 16 | 4 | Unstrung symbol + Ball of wool | Unblessed symbol |
| Bless holy symbol | - | 0 | Brother Jered, Monastery upstairs (Prayer 55) | Holy symbol |
| Cast unholy symbol | 17 | 50 | Silver bar + Unholy mould, at a furnace | Unstrung emblem |
| String unholy symbol | 17 | 4 | Unstrung emblem + Ball of wool | Unpowered symbol |
| String Gold amulet | 8 | 4 | Unstrung amulet + Ball of wool | Gold amulet |
| String Sapphire amulet | 24 | 4 | Unstrung amulet + Ball of wool | Sapphire amulet |
| String Emerald amulet | 31 | 4 | Unstrung amulet + Ball of wool | Emerald amulet |
| String Ruby amulet | 50 | 4 | Unstrung amulet + Ball of wool | Ruby amulet |
| String Diamond amulet | 70 | 4 | Unstrung amulet + Ball of wool | Diamond amulet |
| String Dragonstoneamulet | 80 | 4 | Unstrung amulet + Ball of wool | Dragonstoneamulet |
With both moulds in your pack the furnace asks which symbol to make. The Unpowered symbol cannot be turned into an Unholy symbol here (see Cannot do).
Dyes and capes
| Action | Crafting level | XP | Needs |
| Red dye (Aggie, Draynor) | - | 0 | 3 Redberries + 5 coins |
| Yellow dye (Aggie, Draynor) | - | 0 | 2 onions + 5 coins |
| Blue dye (Aggie, Draynor) | - | 0 | 2 Woad leaf + 5 coins |
| Orange dye | 1 | 0 | Red dye + Yellow dye |
| Green dye | 1 | 0 | Blue dye + Yellow dye |
| Purple dye | 1 | 0 | Red dye + Blue dye |
| Dye a cape | 1 | 2.5 | Any dye + a cape of another colour |
Thessalia in Varrock sells capes in every colour.
Tools and where to get them
| Tool | Shops (stock) | Other sources |
| Needle | Dommik, Al Kharid (3); Rommik, Rimmington (3) | Overlevel kit |
| Thread | Dommik, Al Kharid (100); Rommik, Rimmington (100) | Greater demons (10, 1 in 128); overlevel kit |
| Chisel | Dommik (2); Rommik (2); general stores in Lumbridge, Varrock, Falador, Edgeville, Al Kharid, Rimmington, Musa Point and the Dwarven Mine; Arhein in Catherby | Spawn in the Crafting Guild; overlevel kit |
| Ring mould | Dommik (4); Rommik (4) | Barbarians (1 in 128) |
| Necklace mould | Dommik (2); Rommik (2) | Spawn upstairs in the Crafting Guild |
| Amulet mould | Dommik (2); Rommik (2) | Spawn in the Crafting Guild; Gunthor the brave (1 in 128) |
| Holy mould | Dommik (3); Rommik (3) | Spawn upstairs in the Crafting Guild |
| Unholy mould | Not sold | Chaos druids (1 in 128): Edgeville Dungeon, Taverley Dungeon |
| Glassblowing pipe | Not sold | Spawn on Entrana |
| Shears | General stores | Spawn upstairs in the Crafting Guild |
| Steel studs | Not sold | Smithing 36, 1 steel bar |
| Brown apron | Thessalia, Varrock (1) | - |
| Hammer (build pieces) | General stores | - |
Where to train
- Cows to leather: kill cows in the Lumbridge fields, south of Falador or beside the Crafting Guild, un-note the hides at a bank, tan them in Al Kharid (1 coin each) and sew.
- Tanner: Al Kharid, and upstairs in the Crafting Guild (Crafting 60 + Brown apron).
- Spinning wheels: Lumbridge Castle 1st floor, Barbarian Village, just south of Falador, Crafting Guild upstairs.
- Potter's wheel and pottery oven: Barbarian Village; Crafting Guild.
- Furnaces for jewellery, symbols and molten glass: Al Kharid, Lumbridge, Falador, Entrana, and one in level 27 Wilderness.
- Glass: Entrana has the sand pit, the Glassblowing pipe, seaweed and a furnace in one place.
- Crafting Guild (south-west of Falador, Crafting 60 + Brown apron worn): clay, silver and gold rocks next to wheels, oven, spinning wheels and a tanner.
- Dragonhide: green dragons in level 37-38 Wilderness, red dragons in level 38-42 Wilderness, blue and black dragons in Taverley Dungeon; tan in Al Kharid for 20 coins a hide.
Where things come from
- Needle, Thread, Chisel, Ring / Necklace / Amulet moulds, Holy mould: Dommik in Al Kharid and Rommik in Rimmington.
- Chisel, Shears, Bucket, Hammer: general stores (Lumbridge, Varrock, Falador, Edgeville, Al Kharid, Rimmington, Musa Point, Dwarven Mine).
- Cow hide: every cow drops one, as a note.
- Dragonhide: every green, blue, red and black dragon and the King Black Dragon drops one.
- Wool: shear sheep (Lumbridge, north of Falador's cow field) with Shears. Ball of wool: spin wool, or Imps (8 in 128).
- Flax: 3 plants at Taverley; farmers can give flax when pickpocketed (Thieving 10).
- Uncut sapphire, emerald, ruby, diamond: the gem drop table most monsters share, and random finds while mining. Gem Trader in Al Kharid stocks 1 uncut sapphire, 1 uncut emerald, 1 Sapphire, 1 Emerald; Herquin in Falador stocks 1 uncut sapphire and 1 Sapphire.
- Uncut dragonstone: crystal chest in Taverley, one per Crystal key (key halves come from the rare drop tables). Cut Dragonstone: rare drop table.
- Gold and silver bars: smelt ore (rocks in the Crafting Guild and the Al Kharid mine). Greater demons drop gold bars, Lesser demons gold ore.
- Clay: mine it (Crafting Guild, Rimmington). Soft clay: clay + water.
- Bucket of sand: sand pit on Entrana. Seaweed: spawns on Entrana's north-west shore and on north Karamja, or big-net fishing at Catherby. Soda ash: cook seaweed.
- Steel studs: Smithing 36 from a steel bar.
- Unholy mould: Chaos druids in Edgeville Dungeon and Taverley Dungeon.
- Brown apron and capes: Thessalia in Varrock. Dyes: Aggie in Draynor.
- Ready-made armour: Leather body, gloves and boots from Thessalia (Varrock); Studded body and chaps from Horvik (Varrock) and Hickton (Catherby); Coif, green Dragonhide chaps and Dragon vambraces from Scavvo (Champions' Guild); green Dragonhide body from Oziach (Edgeville, after Dragon Slayer).
- Jewellery is not stocked anywhere: Grum in Port Sarim only has what players sell him. Irksol in Zanaris sells Ruby rings.
Can't be done here
- Battlestaves (water, earth, fire, air): attaching the orb is refused. Zaff still sells plain Battlestaffs but they cannot be finished.
- Cutting opal, jade and red topaz: the uncut gems only come from the Shilo Village gem rocks and the Digsite, both locked.
- Unholy symbol: you can cast and string it (Unpowered symbol), but the spirit that empowers it is near the Observatory in the locked west.
- Ranging Guild leatherworker (second tanner) and the Ranging Guild armour shop: locked.
- Flax fields at Seers' Village and the Gnome Stronghold, and the spinning wheels there: locked. Only the 3 Taverley plants are open.
- Sand pit at Yanille, potter's wheels and oven in Ardougne, furnace in Shilo Village: locked.
- Potter's wheel and oven east of Varrock (Digsite side): not reachable.
- Fishing Trawler net repairs and other western quest crafting: locked.
Overlevel kit: needle, 50 thread, 50 leather (u) and a chisel.
Herblore↑
- No quest is needed, and guam and marrentill identify at level 1.
- Green and red dragons always drop a blue dragon scale, so antifire and weapon poison don't need the dusty key.
- Torstol can't be obtained, so there's no Zamorak potion.
- No shop sells vials of water. Buy empty vials in Taverley, on Entrana or at the Varrock general store and fill them.
- An antifire potion lasts 6 minutes and takes 15 off every dragonfire hit. See Monsters & Bosses.
Herbs
| Herb | Identify level | Identify XP | Unfinished potion level | Share of random herb drops | Used for | Can you get it here? |
| Guam leaf | 1 | 2.5 | 3 | 32/128 | Attack potion | Yes - monster drops; one unidentified herb also respawns on the floor of the Deep Wilderness Dungeon |
| Marrentill | 1 | 3.8 | 5 | 24/128 | Antipoison | Yes - monster drops |
| Tarromin | 11 | 5 | 12 | 18/128 | Strength potion | Yes - monster drops |
| Harralander | 20 | 6.3 | 22 | 14/128 | Restore potion (and Blamish oil) | Yes - monster drops |
| Ranarr weed | 25 | 7.5 | 30 | 11/128 | Defence potion, Prayer potion | Yes - monster drops |
| Irit leaf | 40 | 8.8 | 45 | 8/128 | Super attack, Superantipoison | Yes - monster drops |
| Avantoe | 48 | 10 | 50 | 6/128 | Fishing potion | Yes - monster drops |
| Kwuarm | 54 | 11.3 | 55 | 5/128 | Super strength, Weapon poison | Yes - monster drops |
| Cadantine | 65 | 12.5 | 66 | 4/128 | Super defence | Yes - monster drops |
| Lantadyme | 67 | 13.1 | 69 | 3/128 | Antifire potion | Yes - monster drops |
| Dwarf weed | 70 | 13.8 | 72 | 3/128 | Ranging potion | Yes - monster drops |
| Torstol | 75 | 15 | 78 | not on the table | Zamorak potion | No - only from the Yanille Agility Dungeon chest (locked) |
| Snake weed (Jungle Potion) | 1 | 2.5 | no level | - | Snake weed mixture (quest) | No - grows only in south Karamja (locked) |
| Ardrigal (Jungle Potion) | 3 | 2.5 | no level | - | Ardrigal mixture (Legends' Quest) | No - south Karamja (locked) |
| Sito foil (Jungle Potion) | 3 | 2.5 | - | - | Quest only | No - south Karamja (locked) |
| Volencia moss (Jungle Potion) | 3 | 2.5 | - | - | Quest only | No - south Karamja (locked) |
| Rogues purse (Jungle Potion) | 3 | 2.5 | - | - | Quest only | No - south Karamja (locked) |
Every herb drop is one roll on the same table, so the share column is the chance a herb drop is that herb. Unidentified herbs all show as 'Herb'.
Finished potions
| Potion (made as 3 doses) | Herblore level | Base XP | Unfinished potion | Second ingredient | Can be made here? |
| Attack potion | 3 | 25 | Guam | Eye of newt | Yes |
| Antipoison | 5 | 37.5 | Marrentill | Unicorn horn dust | Yes |
| Strength potion | 12 | 50 | Tarromin | Limpwurt root | Yes |
| Restore potion | 22 | 62.5 | Harralander | Red spiders' eggs | Yes |
| Blamish oil | 25 | 80 | Harralander | Blamish snail slime | No - the slime can't be obtained |
| Defence potion | 30 | 75 | Ranarr | White berries | Yes |
| Prayer potion | 38 | 87.5 | Ranarr | Snape grass | Yes |
| Super attack | 45 | 100 | Irit | Eye of newt | Yes |
| Superantipoison | 48 | 106.3 | Irit | Unicorn horn dust | Yes |
| Fishing potion | 50 | 112.5 | Avantoe | Snape grass | Yes |
| Super strength | 55 | 125 | Kwuarm | Limpwurt root | Yes |
| Weapon poison | 60 | 127.5 | Kwuarm | Dragon scale dust | Yes |
| Super defence | 66 | 150 | Cadantine | White berries | Yes |
| Antifire potion | 69 | 157.5 | Lantadyme | Dragon scale dust | Yes |
| Ranging potion | 72 | 162.5 | Dwarf weed | Wine of zamorak | Yes |
| Zamorak potion | 78 | 175 | Torstol | Jangerberries | No - neither Torstol nor Jangerberries can be obtained |
What each potion does (per dose)
| Potion | Effect |
| Attack potion | Attack +3 and +10% of your level |
| Strength potion | Strength +3 and +10% |
| Defence potion | Defence +3 and +10% |
| Super attack | Attack +5 and +15% |
| Super strength | Strength +5 and +15% |
| Super defence | Defence +5 and +15% |
| Ranging potion | Ranged +4 and +10% |
| Fishing potion | Fishing +3 |
| Restore potion | Restores Attack, Strength, Defence, Ranged and Magic by 10 + 30% of the level (never above your normal level) |
| Prayer potion | Restores 7 + 25% of your Prayer level in prayer points |
| Antipoison | Cures poison; immune for about 90 seconds |
| Superantipoison | Cures poison; immune for about 6 minutes |
| Antifire potion | 6 minutes; every dragonfire max hit is 15 lower (0 with an Anti-dragon shield or Protect from Magic against normal dragons) |
| Weapon poison | Not drunk. Use on a weapon to make the (p) version: one dagger or spear, or 5 arrows, bolts, darts, knives or javelins per vial; you get the empty vial back |
| Zamorak potion (can't be made) | Attack +2 and +20%, Strength +2 and +12%, Defence -2 and -10%, damages you for 12% of your current Hitpoints, restores 10% of your Prayer level |
| Blamish oil (can't be made) | Not drinkable; used on a fishing rod to make an Oily fishing rod (Heroes' Quest) |
Boosts are a flat amount plus a percentage of your base level.
Second ingredients and where to get them
| Ingredient | Potions | Where to get it here |
| Eye of newt | Attack potion, Super attack | Jatix's Herblore Shop, Taverley (800 in stock); Betty's Magic Emporium, Port Sarim (300); Frincos Fabulous Herb Store, Entrana (50); Zombie level 24 drop (1/128) |
| Unicorn horn dust | Antipoison, Superantipoison | Grind a Unicorn horn with a Pestle and mortar. Unicorns (level 15) and Black unicorns (level 27) always drop a horn. Unicorns: Entrana, west of Barbarian Village, by the south-east Varrock mine, south of Draynor. Black unicorns: Wilderness around the Graveyard of Shadows |
| Limpwurt root | Strength potion, Super strength | Hobgoblin level 28 (22/128) and level 42 (21/128); Giant level 85 drops 3 at once (11/128); Druid (3/128) |
| Red spiders' eggs | Restore potion | Floor spawns: Edgeville Dungeon, Wilderness part (6); Karamja Volcano dungeon (1); Varrock Sewers by the red spiders (2, behind a requirement) |
| White berries | Defence potion, Super defence | Floor spawns on Red Dragon Isle in the Wilderness (2) |
| Snape grass | Prayer potion, Fishing potion | Floor spawns on the hobgoblin peninsula west of the Crafting Guild (3); Chaos druid drop (1/128) |
| Blue dragon scale / Dragon scale dust | Weapon poison, Antifire potion | Grind a Blue dragon scale with a Pestle and mortar. Green dragons (Wilderness) and Red dragons (Red Dragon Isle) always drop 1 scale. 5 scales also respawn on the floor by the blue dragons in Taverley Dungeon (behind the dusty key gate) |
| Wine of zamorak | Ranging potion | One spawn on the altar table in the Chaos Temple north of Goblin Village. Use Telekinetic Grab; taking it by hand hurts you and angers the monks |
| Jangerberries | Zamorak potion | Cannot be obtained - they only spawn on the island west of Yanille (locked) |
| Blamish snail slime | Blamish oil | Cannot be obtained - Gerrant never offers it here |
Monsters that drop herbs (reachable ones only)
| Monster | Level here | Chance of a herb drop per kill | Where | Other Herblore drops |
| Chaos druid | 13 | 46/128 (35/128 one herb, 11/128 two herbs) | Taverley Dungeon; Edgeville Dungeon (Wilderness part) | Vial of water 10/128, Snape grass 1/128 |
| Bandit | 21 | 37/128 | Wilderness Bandit Camp | |
| Zombie (armed) | 24 | 30/128 | Edgeville Dungeon; Varrock Sewers; Graveyard of Shadows (Wilderness) | Eye of newt 1/128 |
| Druid | 33 | 26/128 | Taverley and the stone circle north of it | Vial 10/128, Limpwurt root 3/128, Antipoison(3) 1/128 |
| Zombie | 13 and 18 | 25/128 | Varrock Sewers; Edgeville Dungeon; Graveyard of Shadows (Wilderness) | |
| Thug | 10 | 24/128 | Edgeville Dungeon (Wilderness part); low Wilderness north of Varrock | |
| Man / Woman | 2-10 | 23/128 | Lumbridge, Varrock, Edgeville, Falador, Draynor, Port Sarim, Rimmington, Catherby, Al Kharid, Musa Point | |
| Al-Kharid warrior | 9 | 23/128 | Al Kharid palace | |
| Thief | 16 | 23/128 | Varrock; Port Sarim; Varrock Sewers | |
| Rogue | 14 | 23/128 | Rogues' Castle (deep Wilderness) | |
| Black demon | 172 | 23/128 | Edgeville Dungeon (Wilderness part); Taverley Dungeon (behind the dusty key gate) | Defence potion(3) 1/128 |
| Skeleton | 18 and 20 | 21/128 | Edgeville Dungeon; Varrock Sewers; Taverley Dungeon; Karamja Volcano dungeon; low Wilderness north of Edgeville | |
| Skeleton | 22 and 45 | 20/128 | Edgeville Dungeon (Wilderness part); Varrock Sewers; Wilderness Bone Yard; Melzar's Maze; Crandor dungeon (behind a requirement) | |
| Fire giant | 130 | 19/140 | Deep Wilderness Dungeon | Strength potion(2) x3 1/140 |
| Black Heather, Donny the lad, Speedy Keith | 34 | 15/128 | Wilderness Bandit Camp | |
| Blue dragon | 99 | 15/134 | Taverley Dungeon (behind the dusty key gate) | |
| Green dragon | 83 | 15/138 | Wilderness green dragons | Blue dragon scale (always) |
| Earth warrior | 47 | 14/128 | Edgeville Dungeon, Wilderness part (behind a requirement) | |
| Mugger | 4 | 13/128 | Asgarnian Ice Dungeon entrance; Port Sarim; Varrock | |
| Farmer | 20 | 11/128 | Farms around Falador, Draynor and Lumbridge | |
| Ice warrior | 70 | 10/128 | Asgarnian Ice Dungeon; Frozen Waste Plateau (Wilderness) | |
| Otherworldly being | 64 | 10/128 | Underground, behind a requirement | |
| Giant | 85 | 7/128 | Edgeville Dungeon; Deep Wilderness Dungeon; Wilderness | Limpwurt root x3 11/128 |
| Hobgoblin | 28 | 7/128 | Peninsula west of the Crafting Guild; Asgarnian Ice Dungeon; Edgeville Dungeon; Wilderness hobgoblin mine | Limpwurt root 22/128 |
| Hobgoblin | 42 | 7/128 | Peninsula west of the Crafting Guild; Asgarnian Ice Dungeon; Edgeville Dungeon | Limpwurt root 21/128 |
| White Knight | 36 | 5/128 | Falador | |
| Moss giant | 92 | 5/128 | Wilderness; Varrock Sewers and Crandor (both behind a requirement) | |
| Zombie | 25 | 4/128 | Entrana Dungeon | |
| Dark warrior | 8 | 3/128 | Dark Warriors' Fortress (Wilderness) | |
| Black Knight | 31 | 3/128 | Black Knights' Fortress; Taverley Dungeon; Wilderness | |
| Goblin (Goblin Village, red and green) | 5 | 2/128 | Goblin Village | |
| Red dragon | 135 | 2/134 | Red Dragon Isle (Wilderness) | Blue dragon scale (always) |
| Lesser demon | 119 | 1/128 | Karamja Volcano dungeon; Taverley Dungeon; Wizards' Tower; Wilderness | |
Locked herb droppers left out: Chaos druid warrior, Salarin the twisted, Shadow warrior, Jogre, Tribesman, Paladin. Levels are this server's levels, not 2004 levels.
Shops that sell Herblore supplies
| Shop | Town | Stock |
| Jatix's Herblore Shop | Taverley | Vial (empty) 800, Pestle and mortar 3, Eye of newt 800 |
| Frincos Fabulous Herb Store | Entrana | Vial (empty) 50, Pestle and mortar 3, Eye of newt 50 |
| Varrock General Store | Varrock | Pestle and mortar 5, Vial (empty) 500 |
| Betty's Magic Emporium | Port Sarim | Eye of newt 300 |
None of them sells Vials of water. Fill empty vials at a fountain, sink or pump.
Other ways to get vials, tools and finished potions
| Item | Source |
| Vial (empty) | Crafting 33: blow Molten glass with a Glassblowing pipe (35 XP); Druid drop 10/128; floor spawns in the Entrana herb shop (2) and on Red Dragon Isle (2); you get the vial back after the last dose |
| Vial of water | Fill a Vial at a fountain, sink or pump; Chaos druid drop 10/128 |
| Vial of water (u) | Overlevel kit only (100); practice potions only |
| Pestle and mortar | Taverley, Entrana and Varrock General Store; one in the overlevel kit |
| Strength potion(4) | Apothecary, Varrock: 1 Limpwurt root + 1 Red spiders' eggs + 5 coins |
| Strength potion(2) x3 | Fire giant drop 1/140 (Deep Wilderness Dungeon) |
| Defence potion(3) | Black demon drop 1/128 |
| Antipoison(3) | Druid drop 1/128 |
| Prayer potion(1) | Elvarg always drops one (Crandor dungeon) |
| Attack potion(1) | Floor spawn in the Deep Wilderness Dungeon |
Grinding (Pestle and mortar)
| Item | Becomes | Used for |
| Unicorn horn | Unicorn horn dust | Antipoison, Superantipoison |
| Blue dragon scale | Dragon scale dust | Weapon poison, Antifire potion |
| Bat bones | Ground bat bones | Watchtower quest potion only (locked area) |
Grinding gives no XP.
Weapon poison works on
| Weapon type | Items | Per vial |
| Daggers | Bronze, Iron, Steel, Black, Mithril, Adamant, Rune, Dragon | 1 |
| Spears | Bronze, Iron, Steel, Mithril, Adamant, Rune, Dragon | 1 |
| Arrows | Bronze, Iron, Steel, Mithril, Adamant, Rune | 5 |
| Bolts | Bolt | 5 |
| Darts | Bronze, Iron, Steel, Mithril, Adamant, Rune | 5 |
| Knives | Bronze, Iron, Steel, Black, Mithril, Adamant, Rune | 5 |
| Javelins | Bronze, Iron, Steel, Mithril, Adamant, Rune | 5 |
Whether each weapon itself can be obtained is covered in the Attack and Ranged sections.
Where to train
- Chaos druids in Taverley Dungeon (before the dusty key gate) - the best herb source: 46/128 kills drop a herb, sometimes two, plus Vials of water
- Chaos druids in the Wilderness part of Edgeville Dungeon - same drops, and Red spiders' eggs respawn on the floor nearby
- Druids in Taverley and at the stone circle north of it - 26/128 herb drops, right next to Jatix's Herblore Shop
- Bandits at the Wilderness Bandit Camp - 37/128 herb drops
- Zombies in Varrock Sewers, Edgeville Dungeon and the Graveyard of Shadows - 25/128 to 30/128 herb drops
- Hobgoblins on the peninsula west of the Crafting Guild - Limpwurt roots, with Snape grass on the ground beside them
- Level 1 start: identify Guam and Marrentill (level 1) until level 3, then make Attack potions with Eye of newt from Jatix in Taverley
- With the overlevel kit: use a clean herb on a Vial of water (u) with the second ingredient in your pack for practice-potion XP
Where things come from
- Vial (empty) and Pestle and mortar: Jatix's Herblore Shop in Taverley, Frincos Fabulous Herb Store on Entrana, Varrock General Store
- Vial of water: fill a Vial at any fountain, sink or pump; Chaos druids drop them (10/128)
- Eye of newt: Jatix (Taverley), Betty's Magic Emporium (Port Sarim), Frincos (Entrana)
- Herbs: monster drops only (see the monster table); Chaos druids, Bandits, Zombies and Druids are the best
- Unicorn horn: every Unicorn (Entrana, west of Barbarian Village, by the south-east Varrock mine, south of Draynor) and Black unicorn (Wilderness, Graveyard of Shadows)
- Limpwurt root: Hobgoblins (about 1 in 6 kills), Giants (3 at a time), Druids
- Red spiders' eggs: floor spawns in Edgeville Dungeon (Wilderness part), Karamja Volcano dungeon, Varrock Sewers
- White berries: floor spawns on Red Dragon Isle (Wilderness)
- Snape grass: floor spawns on the hobgoblin peninsula west of the Crafting Guild
- Blue dragon scale: every Green dragon and Red dragon kill; floor spawns by the blue dragons in Taverley Dungeon (dusty key)
- Wine of zamorak: Chaos Temple north of Goblin Village (Telekinetic Grab)
- Strength potion(4) without Herblore: the Apothecary in Varrock
Can't be done here
- Zamorak potion: Torstol only comes from a chest in the Yanille Agility Dungeon and Jangerberries only spawn west of Yanille - both locked
- Torstol: not on the herb drop table and its only source is locked, so it can never be identified or used
- Blamish oil: Gerrant in Port Sarim never hands out Blamish snail slime here
- Jungle Potion herbs (Snake weed, Ardrigal, Sito foil, Volencia moss, Rogues purse): every growing spot is in south Karamja (locked)
- Ogre potion from Watchtower (Guam + Jangerberries + Ground bat bones): quest area and Jangerberries are locked
- Buying Vials of water or Antipoison(3) from Jiminua's Jungle Store: Tai Bwo Wannai is locked
- Buying Attack potions at the Legends' Guild shop: locked
- Herb drops from Chaos druid warriors, Salarin the twisted, Shadow warriors, Jogres, Tribesmen and Paladins: all of their spawns are in locked areas
Overlevel kit: 100 vials of water (u) and a pestle and mortar. The kit vials only brew practice potions: full XP, no potion.
Agility↑
- The Wilderness Agility Course is the only course you can reach, and every obstacle works from Agility 1 (52 in 2004).
- Each lap pays 80 bonus XP, 500 coins and a 1 in 5 chance of an Energy Fruit.
- There are no energy potions. An Energy Fruit refills run energy to 100%.
- Boots of lightness take about 32 kg off your weight (4.5 kg in 2004).
- Run energy recovers faster with Agility, and overlevels count.
- The Edgeville Dungeon monkey bars need Agility 15 from the south side only.
Wilderness Agility Course (level 50 to 56 Wilderness, north-west)
| Obstacle | Level | Base XP | Chance to pass at 1 / 52 / 99 | If you fail |
| Entrance door and ridge | 1 | 15 | 71% / 84% / 96% | You fall into the wolf pit beside the ridge; no damage |
| Obstacle pipe | 1 | 12.5 | Cannot fail | - |
| Ropeswing | 1 | 20 | 69% / 82% / 96% | You fall to the pit below and lose 15% of your current Hitpoints + 1 |
| Stepping stones | 1 | 20 | 73% / 83% / 94% | You fall in the lava and lose 21.6% of your current Hitpoints + 1 |
| Log balance | 1 | 20 | 67% / 83% / 98% | You fall onto the spikes below and lose 15% of your current Hitpoints + 1 |
| Rocks (climb out) | 1 | 0 | Cannot fail | - |
| Lap bonus (after the rocks, all obstacles done in order) | - | 80 | - | Also 500 coins and a 1 in 5 chance of an Energy Fruit |
A full lap is 152.5 base XP (pipe, ropeswing, stones, log, bonus). The ridge is crossed once on the way in (15 XP) and again on the way out.
Shortcuts and obstacles in the playable area
| Shortcut | Where | Level | Base XP | Notes |
| Crumbling wall | Falador west wall | 5 | 0.5 | Climb over in either direction |
| Monkeybars | Edgeville Dungeon, on the way to the earth warriors | 15 (from the south side only) | 20 | Cannot fail here; works as a safe training spot |
| Stile | Sheep pen north of Lumbridge (Fred the Farmer), farms south of Falador | None | 0 | Climb over |
Run energy and Agility
| Agility level (with overlevels) | Energy gained per tick while walking or standing | Time from 0% to 100% |
| 1 to 8 | 0.08% | 12 min 30 s |
| 9 to 17 | 0.09% | 11 min 7 s |
| 27 to 35 | 0.11% | 9 min 6 s |
| 45 to 53 | 0.13% | 7 min 42 s |
| 63 to 71 | 0.15% | 6 min 40 s |
| 81 to 89 | 0.17% | 5 min 53 s |
| 99 | 0.19% | 5 min 16 s |
Recovery goes up by 0.01% per tick every 9 Agility levels. Running costs 0.67% per tick at 0 kg rising to 1.34% per tick at 64 kg or more, and you still gain the recovery amount while running. Negative weight lowers the cost further.
Agility items
| Item | What it does | Where to get it |
| Boots of lightness | Weigh about -32 kg while worn, so running costs much less energy | Soul Shop, 1,000 Player's Souls |
| Boots of lightness (u) | Same, untradeable | Agility overlevel starter kit (bank, each life) |
| Energy Fruit | Refills run energy to 100% and gives a short poison immunity | Soul Shop, 50 Player's Souls; 1 in 5 per Wilderness course lap; Strange Plant random event |
Where to train
- Wilderness Agility Course, level 50 Wilderness in the north-west (white wolves outside the entrance): the only course, usable from level 1.
- Edgeville Dungeon monkey bars from Agility 15: 20 base XP per crossing with no failing.
- Falador west wall crumbling wall from Agility 5: only 0.5 base XP per climb.
Where things come from
- Boots of lightness: Soul Shop (1,000 Player's Souls), or the untradeable pair from the Agility overlevel kit. The 2004 spawn in the Temple of Ikov is in a locked area.
- Energy Fruit: Soul Shop (50 Player's Souls, 5 in stock), Wilderness course laps, Strange Plant random event.
Can't be done here
- Gnome Stronghold Agility Course (level 1): the Gnome Stronghold is locked.
- Barbarian Outpost Agility Course (level 35): the Barbarian Outpost is locked.
- Yanille agility dungeon obstacles (levels 40, 49, 67) and the Yanille climbing rocks (level 5): Yanille is locked.
- Coal trucks log balance near Seers' Village (level 20): locked.
- Brimhaven and Moss Giant Island rope swings (level 10), the Karamja river log and the Karamja stepping stones: south Karamja and Brimhaven are locked.
- Energy potions and super energy potions: the items do not exist on this server.
- Taverley Dungeon and other later-added Agility shortcuts: not in this version of the game.
Overlevel kit: Boots of lightness (u).
Thieving↑
- Duke Horacio in Lumbridge Castle can be pickpocketed at Thieving 25, and every success gives a Dragonfire (anti-dragon) shield.
- White Knights in Falador pay 100 coins at Thieving 65. Guards pay 50 coins (30 in 2004).
- Only the Varrock tea stall can be reached, and trapped chests can't be looted.
- General stores sell lockpicks for 100 coins. They also pick the locks on other players' bases: see Base Building.
- Gloves of Thieving (Blood Soul Shop) add 5 levels to pickpocket rolls and keep pickpocketing for you.
Pickpocketing
| Target | Level | Base XP | Success at that level / at 99 | Fail: stun and damage | Loot | In the playable area? |
| Man | 1 | 6 | 71% / 94% | 0.6 s, 1 damage | 5 coins and 1-2 bronze arrows | Yes: Lumbridge, Varrock, Edgeville, Falador, Rimmington, Port Sarim, Draynor, Catherby, Musa Point, Al Kharid |
| Woman | 1 | 6 | 71% / 94% | 0.6 s, 1 damage | 5 coins and 2 air runes; 50% chance of a mind rune | Yes: Lumbridge, Varrock, Falador, Rimmington, Port Sarim, Draynor, Catherby |
| Farmer | 10 | 14.5 | 62% / 94% | 1.8 s, 1 damage | 10 coins; 50% chance of flax | Yes: farms north of Lumbridge, south of Varrock, south of Falador |
| Fred the Farmer | 10 | 14.5 | 62% / 94% | 1.8 s, 1 damage | 10 coins; 50% chance of flax | Yes: his farm north of Lumbridge |
| Duke Horacio | 25 | 14.5 | 67% / 94% | 3 s, 1 damage | Anti-dragon shield (every time) | Yes: Lumbridge Castle, upstairs |
| Warrior woman | 25 | 26 | 52% / 94% | 2.4 s, 2 damage | 30 coins | Yes: 2 in Varrock Palace |
| Al-Kharid warrior | 25 | 26 | 52% / 94% | 2.4 s, 2 damage | 30 coins | Yes: Al Kharid palace |
| Rogue | 32 | 36.5 | 49% / 94% | 3 s, 2 damage | 25-40 coins; sometimes also 8 air runes (about 7%), a jug of wine (5%), a lockpick (4%), a poisoned iron dagger (1 in 128) | Yes: Rogues' Castle, deep Wilderness (level 52) |
| Guard | 40 | 46.8 | 54% / 94% | 3.6 s, 2 damage | 50 coins | Yes: Varrock, Lumbridge, Falador, Edgeville |
| Knight of Ardougne | 55 | 84.3 | 61% / 94% | 4.2 s, 3 damage | 75 coins; 25% chance of a chaos rune | No: Ardougne is locked |
| Watchman | 65 | 137.5 | 43% / 63% | 4.8 s, 3 damage | 100 coins | No: Yanille is locked |
| White Knight | 65 | 137.5 | 43% / 63% | 4.8 s, 3 damage | 100 coins | Yes: Falador castle and city |
| Paladin | 70 | 151.8 | 47% / 59% | 5.4 s, 3 damage | 130 coins; 25% chance of 2 chaos runes | No: Ardougne is locked |
| Gnome | 75 | 198.3 | 36% / 47% | 6 s, 1 damage | King worm; sometimes 300 coins, swamp toad, gold ore, earth rune, fire orb | No: the Gnome areas are locked |
| Hero | 80 | 273.3 | 32% / 39% | 6 s, 4 damage | 200-300 coins; often 2 death runes (74%) or a blood rune (40%); sometimes a jug of wine, fire orb, diamond, gold ore | No: Ardougne is locked |
Guards, White Knights and Warrior women ignore protection prayers if they fight you. You cannot pickpocket for a few seconds after combat or while stunned.
Stalls
| Stall | Level | Base XP | Loot | Reachable? |
| Tea stall | 5 | 16 | Cup of tea | Yes: south-east Varrock. The tea seller stops you if she is within 5 tiles and can see you. |
| Baker's stall | 5 | 16 | Cake (65%), bread (25%), chocolate slice (10%) | No: Ardougne market |
| Silk stall | 20 | 24 | Silk | No: Ardougne market |
| Fur stall | 35 | 36 | Grey wolf fur | No: Ardougne market |
| Silver stall | 50 | 54 | Silver ore | No: Ardougne market |
| Spice stall | 65 | 81 | Spice | No: Ardougne market |
| Gem stall | 75 | 16 | Uncut sapphire, emerald, ruby or diamond | No: Ardougne market |
You cannot steal from a stall for a few seconds after combat, and only one person gets each restock.
Locked doors
| Door | Level | Base XP | Lockpick needed? | Reachable? |
| Axe Hut doors, deep Wilderness (level 56) | 23 | 25 | Yes | Yes |
| Pirates' Hideout doors, deep Wilderness (level 55) | 39 | 35 | Yes | Yes |
| Ardougne house door (10 coin chest) | 1 | 3.8 | No | No: Ardougne |
| Ardougne house door (nature rune chest house) | 16 | 15 | No | No: Ardougne |
| Ardougne house door | 13 | 15 | No | No: Ardougne |
| Ardougne sewer gate | 31 | 25 | No | No: Ardougne |
| Chaos Druid Tower door | 46 | 37.5 | No | No: Ardougne |
| Paladin doors, Ardougne Castle | 61 | 50 | No | No: Ardougne |
| Yanille dungeon door | 82 | 50 | Yes | No: Yanille |
Each try has a 50% chance once you have the level. XP is only given when the lock opens.
Thieving gear
| Item | What it does | Where to get it |
| Lockpick | Needed for the Axe Hut and Pirates' Hideout doors, and for picking the locks on other players' base doors and chests | Every general store, 5 in stock, 100 coins each: Lumbridge, Varrock, Al Kharid, Falador, Edgeville, Rimmington, Musa Point (Karamja), the Dwarven Mine, Zanaris, Arhein's store in Catherby, the Bandit Camp store in the Wilderness. Also from pickpocketing rogues and the Thieving overlevel kit. |
| Gloves of Thieving | +5 Thieving for pickpocket success rolls; keeps pickpocketing the same target automatically | Blood Soul Shop, 8 Blood Souls |
Where to train
- Men and women in Lumbridge from level 1.
- Farmers north of Lumbridge from 10.
- Duke Horacio upstairs in Lumbridge Castle at 25 (also your anti-dragon shield).
- Al-Kharid warriors in the Al Kharid palace and the 2 warrior women in Varrock Palace at 25.
- The tea stall in south-east Varrock from 5.
- Rogues at the Rogues' Castle in the deep Wilderness from 32.
- Guards in Varrock, Lumbridge, Falador and Edgeville from 40.
- White Knights in Falador from 65: the best target you can reach.
- Axe Hut (23) and Pirates' Hideout (39) doors in the deep Wilderness with a lockpick.
Where things come from
- Lockpicks: any general store for 100 coins (Lumbridge, Varrock, Al Kharid, Falador, Edgeville, Rimmington, Musa Point, Dwarven Mine, Zanaris, Arhein in Catherby, Bandit Camp), pickpocketing rogues, or the Thieving overlevel kit.
- Gloves of Thieving: Blood Soul Shop, 8 Blood Souls.
- Anti-dragon shield: pickpocket Duke Horacio at Thieving 25.
Can't be done here
- Baker's, silk, fur, silver, spice and gem stalls: all are in Ardougne market, which is locked.
- Knights of Ardougne (55), Paladins (70) and Heroes (80): only found in Ardougne.
- Watchmen (65): only in Yanille.
- Gnomes (75): only in the Gnome areas.
- All trapped chests, including the ones in the Wilderness Axe Hut and Pirates' Hideout: searching for traps is refused.
- The Hemenster steel arrowtips chest (47, lockpick): Hemenster is locked.
- Ardougne doors, the Ardougne sewer gate, the Chaos Druid Tower door, the Paladin doors and the Yanille dungeon door: locked areas.
Overlevel kit: lockpick.
Slayer
Slayer isn't a skill with XP here. It's a task system run by the Slayer expert in the Edgeville Dungeon: see Monsters & Bosses.