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No Escape Wiki · Guide

Skills

All 19 skills on one page: every item, level, recipe and source, with what No Escape changes at the top of each skill. All XP figures are base XP, before your XP rate.

What's different from OSRS and 2004

Gathering pays double

Every successful swing, chop or catch gives 2 ores, logs or fish for one lot of XP. Rune essence and big-net fishing stay at 1.

Bars need less coal

Steel, mithril and adamantite bars take 1 coal, and runite takes 2.

Every skill is open

Agility, Herblore, Thieving, Fletching and Runecraft all work. A few recipes stay off: darts, ogre arrows, battlestaves and cannonballs.

The map decides what exists

No maple or magic trees, no gem rocks and only one Agility course can be reached. Each skill lists what can't be done.

XP rates

First hour of a lifeAfter 25 hours alive
Combat skills30×15×
Every other skill40×20×

After your first hour, rates slide down evenly over the next 24 hours of play, and dying puts them back to the top. Only time logged in counts. Combat skills are Attack, Strength, Defence, Hitpoints, Ranged, Magic and Prayer.

Dying resets every skill to 1 (Hitpoints to 5). Overlevels are what you keep: die after a life of 6 hours or more and each skill at 60–79 earns +5 permanent levels, each skill at 80+ earns +10. From +5 a skill also puts a starter kit in your bank every life. The full rules are in Death & Deadman.

Attack↑

  • Attack to wield: bronze 1, iron 10, steel 20, black 30, mithril 40, adamant 50, rune 60, dragon 70, and 80 for the Dharok Scythe and Dark sword. Your overlevels count toward it; potion boosts don't.
  • Dragon weapons need no quest, only the level.
  • Two-handed swords are called broadswords here and are one-handed: you can hold a shield with one.
  • Axes and pickaxes need Attack to wield (iron 10 up to rune 60), but they work from your inventory without it.
  • Chronozon and random-event monsters give only 2.5% of normal combat XP, and Count Draynor 10%.
  • The Champions' Guild lets you in with 32 quest points, with Dragon Slayer done, or for 1,000 Player's Souls each visit.

Attack level by tier

TierAttack to wieldWeapons that exist in this tier
Bronze1 (dagger, axe, pickaxe: none)Dagger, sword, scimitar, longsword, mace, warhammer, battleaxe, broadsword, spear, axe, pickaxe
Iron10Same eleven types
Steel20Same eleven types
Black30Dagger, sword, scimitar, longsword, mace, warhammer, battleaxe, broadsword, axe (no spear, no pickaxe)
Mithril40All eleven types
Adamant50All eleven types; Ice longsword
Rune60All eleven types; Runelight
Dragon70Dagger, longsword, scimitar, mace, battleaxe, spear, Dragon sword, Glowing dagger +
Top tier80Dharok Scythe, Dark sword
No requirement-Silverlight, Blurite sword, Staff of saradomin / guthix / zamorak, every (u) kit weapon

Your Attack overlevels are added to your level for this check.

Daggers (speed 4 ticks)

WeaponAttackStabSlashCrushStrength bonusWhere to get
Bronze daggernone42-43Varrock Swordshop; Smithing; spawn upstairs in Lumbridge Castle
Iron dagger1053-44Varrock Swordshop; Smithing; drops: Giant (level 85) 4/128, guards 6/128, skeletons 6/128, pirates 6/128, druids 6/128
Steel dagger2084-47Varrock Swordshop; Smithing; hobgoblins 3/128
Black dagger30105-47Varrock Swordshop; easy clue reward
Mithril dagger40115-410Varrock Swordshop; Smithing
Adamant dagger50158-414Varrock Swordshop; Smithing; medium clue reward
Rune dagger602512-424Smithing; blue dragon 1/134, green dragon 1/138, Elvarg 1/140; hard clue reward
Dragon dagger704525-445Jakut in Zanaris (2 in stock)
Dragon dagger(p)704025-440Poisoned dragon dagger
Bronze to rune dagger(p), Black dagger(p)same as plainsamesamesamesamePoisoned version of the plain dagger

Every dagger also has +1 Magic attack and +1 Magic defence.

Swords (speed 4 ticks)

WeaponAttackStabSlashCrushStrength bonusWhere to get
Bronze sword143-25Varrock Swordshop; Smithing
Iron sword1064-27Varrock Swordshop; Smithing; Black Knight 4/128, hobgoblins 3/128, skeletons 4/128
Steel sword20118-212Varrock Swordshop; Smithing; Ice giant 4/128, White Knight 1/128
Black sword301410-212Varrock Swordshop; Black demon 4/128
Mithril sword401611-217Varrock Swordshop; Smithing; Moss giant 2/128
Adamant sword502318-224Varrock Swordshop; Smithing
Rune sword603826-239Scavvo in the Champions' Guild; Smithing; Chronozon 3/200, Elvarg 1/140

Scimitars (speed 4 ticks)

WeaponAttackStabSlashCrushStrength bonusWhere to get
Bronze scimitar117-26Zeke in Al Kharid; Smithing; goblins 1/128, pirates 4/128
Iron scimitar10210-29Zeke in Al Kharid; Smithing; bandits 4/128, skeletons 1/128
Steel scimitar20315-214Zeke in Al Kharid; Smithing; Lesser demon 3/128
Black scimitar30419-214Zeke in Al Kharid
Mithril scimitar40521-220Zeke in Al Kharid; Smithing; Fire giant 6/140
Adamant scimitar50629-228Smithing only
Rune scimitar60745-244Smithing; Fire giant 1/140
Dragon scimitar705066-266Fire giant 1/140

Longswords (speed 5 ticks)

WeaponAttackStabSlashCrushStrength bonusWhere to get
Bronze longsword145-27Varrock Swordshop; Smithing; chaos druids and zombies 1/128
Iron longsword1068-210Varrock Swordshop; Smithing; White Knight 2/128
Steel longsword20914-216Varrock Swordshop; Smithing; Giant (level 85) 2/128, hobgoblins 1/128
Black longsword301318-216Varrock Swordshop; easy clue reward
Mithril longsword401520-222Varrock Swordshop; Smithing; Chaos dwarf 1/128
Adamant longsword502029-231Varrock Swordshop; Smithing; medium clue reward
Rune longsword603847-249Scavvo in the Champions' Guild; Smithing; King Black Dragon 10/134, Black dragon 1/128, Red dragon 1/134, Chronozon 3/200; hard clue reward
Dragon longsword705876-276Jakut in Zanaris (2 in stock)

Maces (speed 5 ticks)

WeaponAttackStabSlashCrushStrength bonusPrayer bonusWhere to get
Bronze mace11-2651Flynn in Falador; Smithing
Iron mace104-2971Flynn in Falador; Smithing; barbarians 1/128, Dark warrior 1/128, Zombie (level 24) 3/128
Steel mace207-213112Flynn in Falador; Smithing; Black Knight 1/128
Black mace308-216132Flynn in Falador; Dark warrior 1/128
Mithril mace4011-218163Flynn in Falador; Smithing; Ice giant, Ice warrior and Otherworldly being 1/128
Adamant mace5013-225233Smithing only
Rune mace6020-239364Scavvo in the Champions' Guild; Smithing
Dragon mace7040-260555Cannot be obtained

Warhammers (speed 6 ticks)

WeaponAttackStabSlashCrushStrength bonusWhere to get
Bronze warhammer1-4-4108Smithing only
Iron warhammer10-4-4119Smithing only
Steel warhammer20-4-41816Smithing only
Black warhammer30-4-42219Cannot be obtained
Mithril warhammer40-4-42520Smithing only
Adamnt warhammer50-4-43531Smithing only
Rune warhammer60-4-45348Smithing only

No shop stocks warhammers and no monster in the open area drops one.

Battleaxes (speed 6 ticks)

WeaponAttackStabSlashCrushStrength bonusWhere to get
Bronze battleaxe1-2639Brian in Port Sarim; Smithing; dwarves 2/128, Gunthor the brave 4/128
Iron battleaxe10-28513Brian in Port Sarim; Bob in Lumbridge; Smithing; every Magic axe drops one; Ice warrior 3/128
Steel battleaxe20-2161120Brian in Port Sarim; Bob in Lumbridge; Smithing; blue and green dragons, Greater demon, Black demon about 3/128
Black battleaxe30-2201524Brian in Port Sarim; Bob in Lumbridge; easy clue reward
Mithril battleaxe40-2221729Brian in Port Sarim; Smithing; King Black Dragon 3/134, Black dragon 3/128, Red dragon 3/134
Adamant battleaxe50-2312641Brian in Port Sarim; Smithing; medium clue reward
Rune battleaxe60-2484364Smithing; hard clue reward; rare drop table 3/128
Dragon battleaxe70-2706585Cannot be obtained

Broadswords (the old two-handed swords; speed 7 ticks, one-handed here)

WeaponAttackStabSlashCrushStrength bonusWhere to get
Bronze broadsword1-49815Gaius in Taverley; Smithing
Iron broadsword10-4131019Gaius in Taverley; Smithing; Ice giant 5/128
Steel broadsword20-4211627Gaius in Taverley; Smithing; Greater demon 4/128
Black broadsword30-4272131Gaius in Taverley
Mithril broadsword40-4302437Gaius in Taverley; Smithing; Black dragon 4/128, Red dragon 4/134
Adamant broadsword50-4433049Gaius in Taverley; Smithing
Rune broadsword60-4695075Gaius in Taverley (1 in stock); Smithing; Elvarg 1/140; rare drop table 3/128

Each also has -4 Magic attack and -1 Ranged defence.

Spears (speed 6 ticks)

WeaponAttackStabSlashCrushStrength bonusWhere to get
Bronze spear15556Goblins 4/128 to 9/128, Hobgoblin (level 28) 3/128
Iron spear1088810Hobgoblin (level 28) 2/128
Steel spear2012121212Hobgoblin (level 28) 2/128
Mithril spear4017171718Blue dragon 2/134, Green dragon 2/138, Moss giant 2/128
Adamant spear5024242428Cannot be obtained
Rune spear6036363642Mega-rare drop table 8/128
Dragon spear7055555560Mega-rare drop table 3/128
Poisoned spears (p), bronze to dragonsame as plainsamesamesamesamePoisoned version of the plain spear

There is no black spear. Spears cannot be smithed and no open shop sells them. Dragon spear also gives +5 to every defence.

Woodcutting axes and pickaxes as weapons (speed 5 ticks)

WeaponAttackStabSlashCrushStrength bonusWhere to get
Bronze axenone-2425Bob in Lumbridge; Noterazzo in the Bandit Camp; Smithing
Iron axe10-2537Bob in Lumbridge; Smithing
Steel axe20-2869Bob in Lumbridge; Smithing
Black axe30-210812Bob in Lumbridge; easy clue reward; Black demon 2/128
Mithril axe40-2121013Smithing; blue, green, red and black dragons about 3/128
Adamant axe50-2171519Smithing; King Black Dragon 3/134, Fire giant 3/140, Elvarg 2/140; medium clue reward
Rune axe60-2262429Smithing; King Black Dragon 2/134; hard clue reward
Bronze pickaxenone4-225Nurmof and Drogo in the Dwarven Mine; Bob in Lumbridge; Arhein in Catherby; Noterazzo in the Bandit Camp; dwarves 13/128
Iron pickaxe105-237Nurmof in the Dwarven Mine
Steel pickaxe208-269Nurmof in the Dwarven Mine; easy clue reward
Mithril pickaxe4012-21013Nurmof in the Dwarven Mine
Adamant pickaxe5017-21519Nurmof in the Dwarven Mine; Elvarg 2/140; medium clue reward
Rune pickaxe6026-22429Nurmof in the Dwarven Mine (1 in stock); hard clue reward

Custom and special melee weapons

WeaponAttackStabSlashCrushStrength bonusSpeed (ticks)Where to get
Dharok Scythe801001001001257Soul Shop, 10,000 Player's Souls. Two-handed.
Dark sword808080-2924Blood Soul Shop, 20 Blood Souls
Glowing dagger +7055550553Soul Shop, 10,000 Player's Souls. Also +10 Magic attack and defence.
Dragon sword707060-2634Hellhound 1/128 (Taverley Dungeon)
Runelight6045450454Soul Shop, 2,000 Player's Souls. 60% more max hit against demons.
Ice longsword503847-2495Ice warrior 1/128 (Asgarnian Ice Dungeon or the Wilderness ice plateau)
Excalibur2040400404Cannot be obtained
Silverlightnone914-2125Demon Slayer quest (Sir Prysin, Varrock Palace). 60% more max hit against demons.
Blurite swordnone1010063The Knight's Sword quest (Thurgo, south of Port Sarim)
Machetenone06-255Cannot be obtained

Melee special attacks

WeaponEnergyWhat it does
Dragon dagger25%Your next 2 hits land 1 tick apart, and while it is armed the dagger counts as 55 stab and slash and +55 Strength.
Dragon longsword25%One hit with 25% more accuracy and 25% more max hit.
Dark sword25%A lightning strike with 25% more accuracy, rolled against the target's Magic defence, that hits up to 30.
Dragon scimitar50%A normal hit. Against a player, if it lands, their prayers are switched off for 12 ticks (7.2 seconds). Nothing extra against monsters.
Ice longsword50%Your next hit, if it does damage, freezes the target for 17 ticks (10.2 seconds).
Glowing dagger +50%3 hits 1 tick apart, at 61 stab and slash and +61 Strength.
Dharok Scythe100%One hit with 40% more accuracy and 40% more max hit.

The Dark sword, Dragon longsword and Dharok Scythe specials always give Strength XP, whatever style you are on. Magic shortbow, Flame shortbow and Bone Crossbow specials are under Ranged.

Attack boosts and drains

ItemEffect on AttackHow to get it
Attack potion+3 and 10% of your levelHerblore 3: guam potion + eye of newt, 25 XP. Eye of newt: Jatix in Taverley, Betty in Port Sarim, Frincos on Entrana.
Super attack+5 and 15% of your levelHerblore 45: irit potion + eye of newt, 100 XP
Zamorak potion+2 and 20% (also Strength +2 and 12%, Defence -2 and 10%, Hitpoints -12%)Herblore 78: torstol potion + jangerberries
Cup of tea+2 and 2%, heals 5Tea seller in Varrock
Kebab4 in 128 chance of +2 Attack, Strength and DefenceKebab seller in Al Kharid, 1 coin
Restore potionRestores drained Attack, Strength, Defence, Ranged and Magic by 10 and 30%Herblore 22: harralander potion + red spiders' eggs, 62.5 XP
Beer-1 and 6% (Strength +1 and 2%)Zambo on Karamja; drops from barbarians, goblins and Giant (level 85)
Asgarnian ale / Dragon bitter-2 and 5% (Strength +2)No open shop stocks them
Jug of wine-2, heals 11Zambo on Karamja; Cooking; Ice giant and Lesser demon drops

Where to train

  • Varrock attack dummies (east Varrock and north of the palace): 5 Attack XP a hit until Attack 8.
  • Chickens, cows and goblins around Lumbridge.
  • Barbarian Village.
  • Edgeville Dungeon: skeletons, zombies, then the Giants (level 85 here).
  • Al Kharid warriors in the palace.
  • Hobgoblins on the peninsula west of the Crafting Guild.
  • Ice warriors and Ice giants in the Asgarnian Ice Dungeon.
  • Moss giants in the Wilderness, west of the Bone Yard.
  • Hellhounds in Taverley Dungeon (needs the dusty key).
  • Fire giants in the deep Wilderness dungeon.

Where things come from

  • Varrock Swordshop: bronze to adamant daggers, swords and longswords, including black.
  • Zeke, Al Kharid: bronze, iron, steel, black and mithril scimitars.
  • Flynn, Falador: bronze, iron, steel, black and mithril maces.
  • Brian, Port Sarim: bronze to adamant battleaxes, including black.
  • Bob, Lumbridge: bronze, iron, steel and black axes; iron, steel and black battleaxes; bronze pickaxe.
  • Gaius, Taverley: every broadsword, bronze to rune.
  • Nurmof, Dwarven Mine: every pickaxe, bronze to rune.
  • Scavvo, Champions' Guild: rune sword, rune longsword, rune mace.
  • Jakut, Zanaris: dragon dagger and dragon longsword (you need a Dramen staff to enter Zanaris).
  • Father Urhney, Lumbridge Swamp: soul shop (Dharok Scythe 10,000, Glowing dagger + 10,000, Staff of iban 7,500, Runelight 2,000 Player's Souls) and blood soul shop (Dark sword 20 Blood Souls).
  • Smithing: dagger, sword, scimitar, longsword, mace, warhammer, battleaxe, broadsword and axe in bronze, iron, steel, mithril, adamant and rune.
  • Fire giant: Dragon scimitar 1/140, Rune scimitar 1/140, Fire battlestaff 1/140.
  • Hellhound: Dragon sword 1/128.
  • Ice warrior: Ice longsword 1/128.
  • Rare drop table (King Black Dragon, Black dragon, Black demon, Fire giant): Rune broadsword and Rune battleaxe 3/128 each; its mega-rare roll gives Rune spear 8/128 and Dragon spear 3/128.
  • Clue rewards: black weapons from easy clues, adamant from medium, rune from hard.

Can't be done here

  • Dragon battleaxe and Dragon mace: only sold inside the Heroes' Guild, and the Heroes' Quest needs Brimhaven, which is locked.
  • Black warhammer: no shop, recipe or drop.
  • Adamant spear: only dropped by monsters in locked areas.
  • Excalibur: Merlin's Crystal needs Camelot, which is locked.
  • Machete: only sold in the Karamja jungle stores, which are locked.
  • Plain Battlestaff and the Air, Water and Earth battlestaves: the Varrock staff shop does not stock battlestaves here, the Magic Guild is locked and crafting them is refused.
  • Mystic staves: made by Thormac in Seers' Village, which is locked.
  • Glowing dagger and the Legends' Quest Black dagger: Legends' Quest is in a locked area.

Overlevel kit: mithril scimitar (u), with no Attack requirement.

Strength↑

  • Nothing in the game needs a Strength level to wield.
  • The big No Escape boosts are the Dharok Scythe (+125), Dark sword (+92), Black amulet (+25) and Vannaka's Brassard (+15).

Strength bonus gear that is not a weapon

ItemSlotStrength bonusOther bonusesRequirementWhere to get
Black amuletAmulet25nonenoneBlood Soul Shop, 12 Blood Souls
Vannaka's BrassardBody15Defence 63 stab, 72 slash, 78 crush, 65 rangednoneBlood Soul Shop, 20 Blood Souls
Amulet of strengthAmulet10nonenoneEnchant a ruby amulet; King Black Dragon 7/134
Book of StrengthShield hand7+15 stab, slash and crush attack, +5 PrayernoneGiant (level 85) 1/128
Amulet of gloryAmulet6+10 every attack, +3 every defence, +3 PrayernoneEnchant a dragonstone amulet
Amulet of powerAmulet6+6 every attack and defence, +1 PrayernoneEnchant a diamond amulet; Elvarg 1/140; medium clue reward
Black ringRing5+10 every attack, +5 Ranged strengthnoneBlood Soul Shop, 10 Blood Souls
Cape of RainCape5+10 Magic attack, +10 slash, crush, magic and ranged defence, +10 PrayernoneChronozon 1/126
Chaos gauntlets / Cooking gauntlets / Goldsmith gauntletHands5+2 stab, slash and crush attack, defence 8 stab, 9 slash, 7 crushnoneChronozon 1/192 each
Khazard helmet (u)Head3Defence 4 stab, 5 slash, 3 crushnoneStrength overlevel kit only
Ice glovesHands3+10 Magic attacknoneCannot be obtained

Highest Strength bonus weapons

WeaponStrength bonusAttack to wieldCan you get it?
Dharok Scythe12580Yes: soul shop, 10,000 Player's Souls
Dragon battleaxe8570No
Dark sword9280Yes: blood soul shop, 20 Blood Souls
Dragon longsword7670Yes: Jakut in Zanaris
Rune broadsword7560Yes: Gaius in Taverley, Smithing, drops
Dragon scimitar6670Yes: Fire giant 1/140
Rune battleaxe6460Yes: Smithing, hard clue, rare drop table
Dragon sword6370Yes: Hellhound 1/128
Dragon spear6070Yes: mega-rare drop table 3/128
Dragon mace5570No
Glowing dagger +55 (61 during its special)70Yes: soul shop, 10,000 Player's Souls
Staff of iban5060 (and Magic 60)Yes: soul shop, 7,500 Player's Souls
Rune longsword / Ice longsword / Adamant broadsword4960 / 50 / 50Yes
Rune warhammer4860Yes: Smithing
Dragon dagger / Runelight4570 / 60Yes
Rune scimitar4460Yes: Smithing, Fire giant 1/140

Every melee weapon's Strength bonus is in the Attack tables.

Strength boosts and drains

ItemEffect on StrengthHow to get it
Strength potion+3 and 10% of your levelHerblore 12: tarromin potion + limpwurt root, 50 XP. Or the Varrock Apothecary: limpwurt root + red spiders' eggs + 5 coins for a 4-dose. Fire giant drops three 2-dose potions 1/140.
Super strength+5 and 15% of your levelHerblore 55: kwuarm potion + limpwurt root, 125 XP
Zamorak potion+2 and 12% (also Attack +2 and 20%, Defence -2 and 10%, Hitpoints -12%)Herblore 78: torstol potion + jangerberries
Kebab4 in 128 chance of +2 Attack, Strength and DefenceKebab seller in Al Kharid, 1 coin
Beer+1 and 2% (Attack -1 and 6%), heals 1Zambo on Karamja; drops from barbarians, goblins and Giant (level 85)
Asgarnian ale+2 (Attack -2 and 5%), heals 2No open shop stocks it
Dragon bitter+2 (Attack -2 and 5%), heals 1No open shop stocks it
Grog+1 and 4% (Attack -5 and 3%), heals 3No open shop stocks it
Vodka, Whisky, Gin, Brandy+1 and 5% (Attack -3 and 2%), heals 5No open shop stocks them
Wizard's mind bomb-1 and 5% (Magic +2 and 2%)No open shop stocks it
Greenman's ale-3 (Herblore +1)No open shop stocks it
Dwarven stout-2 plus 4% (Mining +1, Smithing +1)No open shop stocks it

Limpwurt root: Giant (level 85) drops 3 at 11/128; hobgoblins about 21/128. Red spiders' eggs spawn in Edgeville Dungeon and the Karamja volcano dungeon.

Where to train

  • Same monsters as Attack, fought on Aggressive.
  • Chickens, cows and goblins around Lumbridge.
  • Edgeville Dungeon: skeletons, zombies and Giants (level 85), which also drop limpwurt roots and the Book of Strength.
  • Ice warriors and Ice giants in the Asgarnian Ice Dungeon.
  • Fire giants in the deep Wilderness dungeon.

Where things come from

  • Blood Soul Shop, Lumbridge Swamp: Black amulet 12, Black ring 10, Vannaka's Brassard 20, Dark sword 20 Blood Souls.
  • Soul Shop: Dharok Scythe 10,000 Player's Souls.
  • Giant (level 85) in Edgeville Dungeon: Book of Strength 1/128, 3 limpwurt roots 11/128.
  • Chronozon in Edgeville Dungeon: Cape of Rain 1/126, each pair of gauntlets 1/192.
  • King Black Dragon: Amulet of strength 7/134.
  • Varrock Apothecary: Strength potion(4) for a limpwurt root, red spiders' eggs and 5 coins.
  • Herblore: Strength potion at 12, Super strength at 55.

Can't be done here

  • Dragon battleaxe (+85) and Dragon mace (+55): Heroes' Guild only, and the Heroes' Quest needs locked Brimhaven.
  • Ice gloves: the Ice Queen's lair under White Wolf Mountain cannot be reached.
  • Khazard helmet as a normal item: the Fight Arena is locked; only the (u) kit version exists.
  • Carnillean armour (+8) and Khazard armour (+4): their quests are in locked areas.
  • Beads of the dead (+1): Shilo Village is locked.

Overlevel kit: Khazard helmet (u).

Defence↑

  • Defence to wear: bronze 1, iron 10, steel 20, black 30, mithril 40, adamant 50, rune 60, dragon 70. Shields follow the same levels, and your overlevels count.
  • Rune platebodies and green dragonhide bodies need no quest to wear. Oziach still only sells them after Dragon Slayer.
  • Dragonhide needs Ranged and Defence: 40 for green, 50 blue, 60 red, 70 black. Studded leather needs 30 in both, and a hardleather body Defence 10.
  • Ice armour needs Defence 50 and Magic 50. It has adamant defences with no Magic or Ranged penalty.
  • The anti-dragon shield is called the Dragonfire shield in game and has no requirement.

Defence level by tier

TierDefence to wearPieces
Bronze1Med helm, full helm, chainbody, platebody, platelegs, plateskirt, sq shield, kiteshield
Iron10Same eight pieces; Hardleather body
Steel20Same eight pieces
Black30Same eight pieces; black (t) and (g); Studded body and chaps (with Ranged 30)
Mithril40Same eight pieces; blood armour; green dragonhide (with Ranged 40)
Adamant50Same eight pieces; adamant (t) and (g); ice armour (with Magic 50); blue dragonhide (with Ranged 50)
Rune60Same eight pieces; rune (t) and (g); Zamorak, Saradomin and Guthix armour; red dragonhide (with Ranged 60)
Dragon70Dragon med helm, Dragon sq shield; black dragonhide (with Ranged 70)
No requirement-Wooden shield, Dragonfire shield, Vannaka's Brassard, Khazard helmet (u), every (u) kit piece

Helmets

ArmourDefenceStabSlashCrushMagicRangedWhere to get
Bronze med helm1342-14Peksa in Barbarian Village; Smithing; common drop from men, zombies, dwarves and thieves
Iron med helm10453-14Peksa; Smithing; skeletons 6/128, thugs 4/128
Steel med helm20786-17Peksa; Smithing; Moss giant 2/128, White Knight 1/128
Black med helm309108-19Peksa; Dark warrior 1/128
Mithril med helm4010119-110Peksa; Smithing
Adamant med helm50141513-114Peksa (1 in stock); Smithing
Rune med helm60222321-122Smithing; Lesser demon 1/128, Black demon 1/128, Chronozon 3/200, Elvarg 1/140
Dragon med helm70333532-134King Black Dragon 1/134; rare drop table 1/128
Bronze full helm1453-14Peksa; Smithing
Iron full helm10675-16Peksa; Smithing; Giant (level 85) 5/128, Black Knight 2/128
Steel full helm209107-19Peksa; Smithing; Lesser demon 4/128, Chaos dwarf 2/128
Black full helm30121310-112Peksa; Valaine in the Champions' Guild; easy clue reward
Mithril full helm40131411-113Peksa; Smithing
Adamant full helm50192116-119Peksa (1 in stock); Smithing; Blue dragon 1/134, Green dragon 1/138, Chronozon 6/200, Elvarg 2/140; medium clue reward
Rune full helm60303227-130Smithing; Greater demon 1/128, Hellhound 2/128, Chronozon 3/200, Elvarg 2/140; hard clue reward

Med helms also give -3 Magic attack and -1 Ranged attack; full helms -6 and -2.

Body armour

ArmourDefenceStabSlashCrushMagicRangedWhere to get
Bronze chainbody171113-39Wayne in Falador; Horvik in Varrock; Smithing
Iron chainbody10101519-312Wayne; Horvik; Smithing
Steel chainbody20172530-319Wayne; Horvik; Smithing
Black chainbody30223239-324Wayne; Horvik
Mithril chainbody40253542-327Wayne (1 in stock); Smithing; Lesser demon 1/128
Adamant chainbody50365061-338Smithing only
Rune chainbody60637278-365Scavvo in the Champions' Guild; Smithing; Hellhound 3/128, Black demon 1/128, Chronozon 3/200
Bronze platebody115149-614Horvik in Varrock; Smithing
Iron platebody10212012-620Horvik; Smithing; pirates 1/128
Steel platebody20323124-631Horvik; Smithing
Black platebody30414030-640Horvik; easy clue reward
Mithril platebody40464438-644Horvik (1 in stock); Smithing; Hellhound 4/128, Chronozon 6/200, Elvarg 1/140
Adamant platebody50656355-663Valaine in the Champions' Guild (1 in stock); Smithing; King Black Dragon 9/134, Hellhound 3/128, Chronozon 7/200, Black dragon 1/128, Red dragon 1/134, Elvarg 1/140; medium clue reward
Rune platebody60828072-680Oziach in Edgeville after Dragon Slayer (2 in stock); Smithing; hard clue reward

Chainbodies give -15 Magic attack; platebodies -30 Magic attack and -10 Ranged attack.

Leg armour

ArmourDefenceStabSlashCrushMagicRangedWhere to get
Bronze platelegs1876-47Louie legs in Al Kharid; Smithing
Iron platelegs10111010-410Louie legs; Smithing; Ice giant 1/128
Steel platelegs20171615-416Louie legs; Smithing; Blue dragon 4/134, Green dragon 4/138
Black platelegs30212019-420Louie legs; Horvik in Varrock; Valaine in the Champions' Guild; easy clue reward
Mithril platelegs40242220-422Louie legs; Smithing; Chronozon 6/200, Elvarg 4/140
Adamant platelegs50333129-431Louie legs (1 in stock); Smithing; Hellhound 4/128, Greater demon 1/128, Chronozon 6/200; medium clue reward
Rune platelegs60514947-449Scavvo in the Champions' Guild; Smithing; Hellhound 1/128; hard clue reward
Bronze plateskirt1876-47Ranael in Al Kharid; Smithing
Iron plateskirt10111010-410Ranael; Smithing
Steel plateskirt20171615-416Ranael; Smithing
Black plateskirt30212019-420Ranael
Mithril plateskirt40242220-422Ranael; Smithing
Adamant plateskirt50333129-431Ranael (1 in stock); Smithing
Rune plateskirt60514947-449Scavvo in the Champions' Guild; Smithing; hard clue reward

Platelegs and plateskirts give -21 Magic attack and -7 Ranged attack.

Shields

ShieldDefenceStabSlashCrushMagicRangedWhere to get
Wooden shieldnone45314Cassie in Falador
Bronze sq shield156405Cassie; Smithing; goblins 3/128
Iron sq shield1089708Cassie; Smithing
Steel sq shield20121311012Cassie; Smithing; bandits 2/128
Black sq shield30151614015Cassie; Moss giant 5/128
Mithril sq shield40171915017Smithing; Fire giant 2/140, Chaos dwarf 1/128, Lesser demon 1/128
Adamant sq shield50242622024Smithing; Elvarg 3/140
Rune sq shield60384036038Smithing; Chronozon 3/200; rare drop table 2/128
Dragon sq shield70505248050Join the two shield halves at an anvil with a hammer: Smithing 60, 75 XP. Left half: Elvarg 3/140, mega-rare table 4/128. Right half: Elvarg 2/140.
Bronze kiteshield1576-16Cassie; Smithing
Iron kiteshield108109-19Cassie; Smithing; Giant (level 85) 3/128
Steel kiteshield20131514-114Cassie; Smithing
Black kiteshield30171918-118Cassie; Ice giant 5/128
Mithril kiteshield40182220-120Smithing; Moss giant, Greater demon, Black demon and Black dragon 1/128, Blue and Red dragon 1/134, Green dragon 1/138
Adamant kiteshield50273129-129Smithing; Ice giant 1/128, Chronozon 6/200, Elvarg 1/140
Rune kiteshield60444846-146Smithing; Hellhound 1/128; rare drop table 1/128; hard clue reward
Dragonfire shieldnone79828Pickpocket Duke Horacio in Lumbridge Castle (Thieving 25); the Duke during Dragon Slayer; comes with Father Urhney's 5,000-soul Elvarg teleport

Sq shields give -6 Magic attack and -2 Ranged attack; kiteshields -8 and -2.

Custom and special armour

ArmourRequirementStabSlashCrushMagicRangedWhere to get
Ice full helmDefence 50 + Magic 50192116019Ice warrior 1/128
Ice platebodyDefence 50 + Magic 50656355063Ice warrior 1/128
Ice platelegsDefence 50 + Magic 50333129031Ice warrior 1/128
Ice kiteshieldDefence 50 + Magic 50273129029Ice warrior 1/128
Zamorak / Saradomin / Guthix full helmDefence 60303227-130Hard clue rare reward
Zamorak / Saradomin / Guthix platebodyDefence 60828072-680Hard clue rare reward
Zamorak / Saradomin / Guthix platelegsDefence 60514947-449Hard clue rare reward
Zamorak / Saradomin / Guthix kiteshieldDefence 60444846-146Hard clue rare reward
Rune full helm, platebody, platelegs, kiteshield (t) and (g)Defence 60rune statsHard clue rare reward
Adam full helm, platebody, platelegs, kiteshield (t) and (g)Defence 50adamant statsMedium clue rare reward
Black full helm, platebody, platelegs, kiteshield (t) and (g)Defence 30black statsEasy clue rare reward
Vannaka's Brassardnone637278065Blood Soul Shop, 20 Blood Souls. Also +15 Strength.
Khazard helmet (u)none45300Strength overlevel kit. Also +3 Strength.
Black full helm (u), platebody (u), platelegs (u), kiteshield (u)noneblack statsDefence overlevel kit

A rare reward is rolled at 1 in 117 per item on easy clues (2 to 4 items), 1 in 95 on medium (3 to 5) and 1 in 69 on hard (4 to 6).

Leather and dragonhide that need Defence

ArmourRequirementStabSlashCrushMagicRangedWhere to get
Hardleather bodyDefence 10121518615Crafting
Studded bodyRanged 30 + Defence 30182522825Horvik in Varrock; Hickton in Catherby; Crafting
Studded chapsRanged 30 + Defence 30151617616Horvik in Varrock; Hickton in Catherby; Crafting
Dragonhide body (green)Ranged 40 + Defence 404032452040Oziach in Edgeville after Dragon Slayer (3 in stock); Crafting
Dragonhide chaps (green)Ranged 40 + Defence 40221624822Scavvo in the Champions' Guild; Crafting
Dragon vambraces (green)Ranged 40 + Defence 4032420Scavvo in the Champions' Guild; Crafting
Dragonhide body (blue)Ranged 50 + Defence 504537503045Elvarg 5/140; Crafting
Dragonhide chaps (blue)Ranged 50 + Defence 502519271425Elvarg 1/140; Crafting
Dragon vambraces (blue)Ranged 50 + Defence 5043540Elvarg 3/140; Crafting
Dragonhide body (red)Ranged 60 + Defence 605042554050Crafting
Dragonhide chaps (red)Ranged 60 + Defence 602822302028Crafting
Dragon vambraces (red)Ranged 60 + Defence 6054660Crafting
Dragonhide body (black)Ranged 70 + Defence 705547605055Crafting
Dragonhide chaps (black)Ranged 70 + Defence 703125332831Crafting
Dragon vambraces (black)Ranged 70 + Defence 7065780Crafting

All four colours share the names Dragonhide body, Dragonhide chaps and Dragon vambraces in game. Leather body, chaps, cowl, vambraces, gloves and boots and the Coif need Ranged only.

Defence boosts and drains

ItemEffect on DefenceHow to get it
Defence potion+3 and 10% of your levelHerblore 30: ranarr potion + white berries, 75 XP. Black demon drops a 3-dose 1/128.
Super defence+5 and 15% of your levelHerblore 66: cadantine potion + white berries, 150 XP
Kebab4 in 128 chance of +2 Attack, Strength and DefenceKebab seller in Al Kharid, 1 coin
Zamorak potion-2 and 10%Herblore 78: torstol potion + jangerberries
Wizard's mind bomb-1 and 5%No open shop stocks it
Greenman's ale-3No open shop stocks it
Amulet of defenceWorn: +7 to every defenceEnchant an emerald amulet

White berries spawn on the red dragon isle in the Wilderness.

Where to train

  • Any monster on the Defensive style; same spots as Attack.
  • Chickens, cows and goblins around Lumbridge.
  • Edgeville Dungeon: skeletons, zombies and Giants (level 85).
  • Ice warriors in the Asgarnian Ice Dungeon, which also drop the ice armour.
  • Hellhounds in Taverley Dungeon for rune drops (needs the dusty key).

Where things come from

  • Peksa, Barbarian Village: med and full helms, bronze to adamant, including black.
  • Horvik, Varrock: chainbodies bronze to black; platebodies bronze, iron, steel, black and one mithril; black platelegs; studded body and chaps.
  • Wayne, Falador: chainbodies bronze to mithril, including black.
  • Cassie, Falador: wooden shield; sq shields and kiteshields in bronze, iron, steel and black.
  • Louie legs and Ranael, Al Kharid: platelegs and plateskirts, bronze to adamant, including black.
  • Valaine, Champions' Guild: black full helm, black platelegs, adamant platebody.
  • Scavvo, Champions' Guild: rune chainbody, rune platelegs, rune plateskirt, green dragonhide chaps and vambraces.
  • Oziach, Edgeville: rune platebody and green dragonhide body, after Dragon Slayer.
  • Hickton, Catherby: studded body and chaps.
  • Smithing: every helm, body, legs, skirt and shield in bronze, iron, steel, mithril, adamant and rune. Black armour cannot be smithed.
  • Ice warrior: each ice armour piece 1/128.
  • King Black Dragon 1/134 or the rare drop table 1/128: Dragon med helm.
  • Elvarg: both dragon square shield halves and the blue dragonhide set.
  • Hard clues: rune armour, plus the rare god armour and rune (t) and (g).
  • Duke Horacio, Lumbridge Castle: pickpocket for a Dragonfire shield (Thieving 25).

Can't be done here

  • Khazard armour and the normal Khazard helmet: the Fight Arena is locked.
  • Carnillean armour: its quest is in locked Ardougne.
  • Cape of legends: the Legends' Guild is locked.
  • Leather cowl, leather chaps and leather vambraces from a shop: only the locked Ranging Guild sells them.

Overlevel kit: black full helm, platebody, platelegs and kiteshield (u), with no Defence requirement.

Hitpoints↑

  • Every life starts at 5 Hitpoints, plus your Hitpoints overlevels.
  • You get 1.33 Hitpoints XP for every point of damage you deal, on any style.
  • Baked food heals less than in 2004 (bread 4, pies 3 to 5 a half, pizzas 5 to 10 a half, stew 9). Anchovies and bananas heal 3.

How Hitpoints changes

SourceAmount
Start of a lifeLevel 5, plus your Hitpoints overlevels
Damage dealt to a monster1.33 Hitpoints XP per point of damage
Damage dealt to a player1.33 XP per point, plus 2.5% per 20 combat levels of the target, capped at +12.5%
Natural healing1 Hitpoint every 100 ticks (60 seconds)
Rapid Heal, Prayer 221 Hitpoint every 50 ticks (30 seconds)
Monk, Edgeville Monastery2 + 20% of your Hitpoints level
Abbot Langley, Edgeville Monastery4 + 12% of your Hitpoints level
Zamorak potionTakes away 12% of your Hitpoints level

Fish

FoodHealsWhere to get
Shrimps3Fishing and Cooking
Anchovies3Fishing and Cooking
Sardine4Fishing and Cooking; Dark warrior drop
Herring5Fishing and Cooking
Mackerel6Fishing and Cooking; Otherworldly being drop
Giant carp6Cannot be obtained
Trout7Fishing and Cooking; easy clue reward (noted)
Cod7Fishing and Cooking
Pike8Fishing and Cooking
Salmon9Fishing and Cooking; easy clue reward (noted)
Tuna10Fishing and Cooking; Greater demon 3/128; 25 Tuna (u) in the Hitpoints kit
Lobster12Fishing and Cooking; Black demon 3/128, Fire giant drops 5 at 3/140; medium and hard clue rewards (noted)
Bass13Fishing and Cooking; Blue dragon 3/134, Green dragon 3/138
Swordfish14Fishing and Cooking; medium clue reward (noted)
Lava eel14Cannot be obtained
Shark20Fishing and Cooking; King Black Dragon drops 4 at 4/134, Chronozon 3 at 10/200, Elvarg 3 at 6/140; hard clue reward (noted)
Sea turtle21Cannot be obtained
Manta ray22Cannot be obtained

Meat, bread, pies, pizzas and cooked dishes

FoodHealsWhere to get
Cooked chicken3Cooking raw chicken
Cooked meat3Cooking raw beef, bear or rat meat; on the table in the Barbarian Village longhall; barbarians and imps 1/128
Bread4Wydin in Port Sarim; Cooking; Black Knight and Imp 1/128
Cake4 a bite, 3 bitesCooking
Chocolate cake5 a bite, 3 bitesCooking; Black dragon 3/128, Red dragon drops 3 at 3/134
Redberry pie3 a half, 2 halvesCooking
Meat pie4 a half, 2 halvesCooking
Apple pie5 a half, 2 halvesCooking; White Knight drops half a pie
Plain pizza5 a half, 2 halvesCooking
Meat pizza7 a half, 2 halvesCooking
Anchovy pizza8 a half, 2 halvesCooking
Pineapple pizza10 a half, 2 halvesCooking
Stew9Cooking
Curry19Cooking
KebabRandom: 80 in 128 heals 3 + 7% of your level; 32 in 128 heals 6 + 14%; 4 in 128 heals 7 + 24% and gives +2 Attack, Strength and Defence; the rest heal nothing or lower a statKebab seller in Al Kharid, 1 coin
Ugthanki kebab19 (a badly made one heals 6)Cannot be obtained
Ugthanki meat3Cannot be obtained
Cooked oomlie wrap14Cannot be obtained
Cooked chompy10Cannot be obtained
Spinach roll2Moss giant drop
Chocolaty milk4Cooking (bucket of milk + chocolate dust)

Fruit, vegetables and snacks

FoodHealsWhere to get
Cabbage1Wydin in Port Sarim; cabbage fields; drops from men, farmers and imps
Equa leaves1Cannot be obtained
Tomato2Wydin in Port Sarim; Chaos dwarf drop
Cheese2Wydin in Port Sarim; Chaos dwarf drop
Lemon, Orange, Lime (whole, chunks or slices)2Cannot be obtained
Pineapple chunks, Pineapple ring2Cut from a pineapple
King worm2Cannot be obtained
Banana3Wydin in Port Sarim; Karamja banana plantation; Ice giant drop
Chocolate bar3Wydin in Port Sarim
Toad's legs (plain, equa, spicy, seasoned), Spicy worm3Cannot be obtained
Pumpkin, Easter egg14Holiday items; no source found

Drinks that heal

DrinkHealsOther effectWhere to get
Cup of tea5Attack +2 and 2%Tea seller in Varrock
Jug of wine11Attack -2Zambo on Karamja; Cooking; Ice giant drops 5 at 3/128, Lesser demon 3/128
Half full wine jug7Attack -2Half-drunk wine
Beer1Strength +1 and 2%, Attack -1 and 6%Zambo on Karamja; Barbarian Village longhall tables; Giant (level 85) drops 4 at 6/128
Asgarnian ale2Strength +2, Attack -2 and 5%No open shop stocks it
Wizard's mind bomb1Magic +2 and 2%; Attack, Strength, Defence -1 and 5%No open shop stocks it
Greenman's ale1Herblore +1; Attack, Strength, Defence -3No open shop stocks it
Dragon bitter1Strength +2, Attack -2 and 5%No open shop stocks it
Dwarven stout1Mining +1, Smithing +1; Attack, Strength, Defence -2 plus 4%No open shop stocks it
Grog3Strength +1 and 4%, Attack -5 and 3%No open shop stocks it
Vodka, Whisky, Gin, Brandy5Strength +1 and 5%, Attack -3 and 2%No open shop stocks them
Blurberry special7Strength +2 and 5%, Attack -3 and 2%Cannot be obtained
Choc saturday, Drunk dragon5Strength +2 and 5%, Attack -3 and 2%Cannot be obtained
Wizard blizzard, Sgg5Strength +1 and 6%, Attack -3 and 2%Cannot be obtained
Pineapple punch, Fruit blast9noneCannot be obtained
Jangerberries2Attack +2, Strength +1, Defence -1, Prayer +1Cannot be obtained
Cabbage from Draynor Manor1Defence +1 and 2%Draynor Manor garden

Where to train

  • Hitpoints rises with any combat; there is no separate way to train it.
  • Chickens, cows and goblins around Lumbridge at the start of a life, while you have 5 Hitpoints.
  • Edgeville Monastery, west of Edgeville: the monks and Abbot Langley heal you for free.

Where things come from

  • Wydin, Port Sarim: bread, cabbage, tomato, cheese, banana, chocolate bar.
  • Kebab seller, Al Kharid: kebab for 1 coin.
  • Tea seller, Varrock: cup of tea.
  • Zambo, Karamja: beer and jug of wine.
  • Barbarian Village longhall: cooked meat and beer on the tables.
  • Fishing and Cooking: every fish from shrimps to shark.
  • Monster drops: shark (King Black Dragon, Chronozon, Elvarg), lobster (Black demon, Fire giant), bass (blue and green dragons), tuna (Greater demon), chocolate cake (black and red dragons).
  • Clue rewards come as noted fish: trout and salmon (easy), lobster and swordfish (medium), lobster and shark (hard).

Can't be done here

  • Gnome food and gnome cocktails: the Gnome Stronghold is locked.
  • Ugthanki kebab and ugthanki meat: the desert past Shantay Pass is locked.
  • Cooked oomlie wrap: the south Karamja jungle is locked.
  • Cooked chompy: the Feldip Hills are locked.
  • Lemons, oranges, limes, equa leaves, king worms and toad's legs: only sold or found in the Gnome Stronghold.

Overlevel kit: 25 tuna (u).

Ranged↑

  • Ranged to wield: oak bows 10, willow 30, maple 40, yew 50, magic 60, Bone Crossbow 45, Rune Crossbow 71, Flame shortbow 80. Your overlevels count.
  • Every bow fires arrows only up to its own tier, and crossbows do the same with bolts. The table below has the limits.
  • The Bone Crossbow, Rune Crossbow, Flame shortbow, Rogue Magnet and Potion of Damage come from the Soul Shop. Dragons drop the crossbows too: green, blue and red dragons and Elvarg a Bone Crossbow with 500 bolts, black dragons and the King Black Dragon a Rune Crossbow with 200.
  • Darts can't be wielded and throwing axes can't be obtained. Javelins only come from drops, and knives from Smithing.
  • Dragonhide needs the same Defence level as its Ranged level.

Bows

BowRanged to wieldRanged attackRanged strengthSpeed (ticks)Range (tiles)Best arrow it firesWhere to get it
Shortbow1+8047IronLowe's archery shop, Varrock (4) · Hickton's archery shop, Catherby (4) · Fletching 5
Longbow1+80610IronLowe, Varrock (4) · Hickton, Catherby (2) · Fletching 10
Oak shortbow10+14047SteelLowe, Varrock (2) · Hickton, Catherby (4) · Fletching 20
Oak longbow10+140610SteelLowe, Varrock (2) · Hickton, Catherby (4) · Fletching 25
Willow shortbow30+20047MithrilLowe, Varrock (2) · Fletching 35 · easy clue reward
Willow longbow30+200610MithrilFletching 40 · easy clue reward
Maple shortbow40+29047AdamantLowe, Varrock (3). Cannot be fletched (no maple logs)
Maple longbow40+2906-AdamantCannot be obtained
Yew shortbow50+47047RuneFletching 65 · medium clue reward
Yew longbow50+470610RuneFletching 70 · medium clue reward
Magic shortbow60+69047RuneFletching 80 (magic logs only from green dragons) · hard clue reward. Special attack 33%
Magic longbow60+690610RuneFletching 85 · hard clue reward
Flame shortbow80+85+2548Flame arrows (and every other arrow)Soul Shop (Father Urhney, Lumbridge): 10,000 Player's Souls. Special attack 50%
Yew shortbow (u)none+47047RuneRanged overlevel kit (untradeable)
Ogre bow40+45049Adamant tierCannot be obtained (Rantz is in the locked south-west)

Speed is ticks between shots; Rapid style is 1 tick faster. Bows give no ranged strength of their own except the Flame shortbow.

Crossbows

CrossbowRanged to wieldRanged attackRanged strengthSpeed (ticks)Range (tiles)Bolts it firesWhere to get it
Crossbow1+6067Bolt, Bolt(p), Pearl boltLowe, Varrock (3) · Hickton, Catherby (2) · ground spawns in the Wilderness at level 18 and level 25
Bone Crossbow45+42+1057All of the above plus Bone BoltSoul Shop: 2,000 Player's Souls · Green dragon 2/138, Blue dragon 2/134, Red dragon 2/134, Elvarg 1/140 (each with 500 Bone Bolts) · Lowe's shop lists it with 0 stock, so only if someone has sold one. Special attack 25%
Rune Crossbow71+100+2067Every bolt, including Rune BoltSoul Shop: 6,500 Player's Souls · Black dragon 2/128, King Black Dragon 4/134 (each with 200 Rune Bolts)
Phoenix crossbowcannot be wielded-----Quest item only (Shield of Arrav). Two lie upstairs in the Phoenix Gang weapon store in south-east Varrock

Arrows

ArrowRanged strengthWeakest bow that fires itLevel to equipWhere to get it
Bronze arrow7Shortbow / LongbownoneLowe, Varrock (2,000) · Hickton, Catherby (1,000) · Fletching 1 · pickpocket Men (1-2) · many low monsters · King Black Dragon (310)
Iron arrow10Shortbow / LongbownoneLowe, Varrock (1,500) · Hickton, Catherby (800) · Fletching 15 · Giant (30), Moss giant (85), zombies, skeletons · King Black Dragon (690)
Steel arrow16OaknoneLowe, Varrock (1,000) · Fletching 30 · Giant (70), Moss giant (50), guards · rare drop table (150)
Mithril arrow22WillownoneLowe, Varrock (500) · Fletching 45 · Black Knights (3), Ice warriors (3), White Knights (5)
Adamant arrow31MaplenoneLowe, Varrock (250) · Fletching 60 · Ice warriors (2), White Knights (2)
Rune arrow49YewnoneFletching 75 · Fire giant (20, 11/140) · Red dragon (4, 8/134) · rare drop table (42)
Flame arrows60Flame shortbow onlyRanged 80Soul Shop: 50 Player's Souls each. Never recovered after a shot
Bronze / Iron / Steel / Mithril / Adamant / Rune arrow(p)same as the plain arrowsame as the plain arrownoneUse weapon poison on the arrows (5 per vial)
Ice arrows35Yew-Cannot be obtained (Temple of Ikov is locked)
Fire arrows (lit and unlit, bronze to rune)same as the plain arrowsame as the plain arrow-Cannot be obtained (nothing makes them)
Ogre arrow35Ogre bow-Cannot be obtained

Hickton also lists steel, mithril, adamant and rune arrows with 0 stock: they only appear if a player sells some.

Bolts

BoltRanged strengthCrossbow neededLevel to equipWhere to get it
Bolt10AnynoneLowe, Varrock (1,500) · Hickton, Catherby (200) · men, women, dwarves, goblins, thieves, rogues (2-12) · ground spawns in the Wilderness around level 20-23
Bolt(p)10AnynoneUse weapon poison on bolts (5 per vial)
Pearl bolt19AnynoneFletching 41: pearl bolttips on bolts
Opal bolt28AnynoneCannot be obtained (no opals)
Barbed bolt46AnynoneCannot be obtained (Barb bolttips come from the locked Ranging Guild)
Bone Bolt45Bone or Rune CrossbowRanged 45Lowe, Varrock (2,000) · Soul Shop: 3 Player's Souls each · 500 with every Bone Crossbow drop
Rune Bolt95Rune CrossbowRanged 71Soul Shop: 15 Player's Souls each · 200 with every Rune Crossbow drop

Which ammo each weapon fires

WeaponAmmo it can fire
Shortbow, LongbowBronze, iron
Oak bowsBronze, iron, steel
Willow bowsUp to mithril
Maple bowsUp to adamant
Yew bows, Magic bows, Yew shortbow (u)Up to rune
Flame shortbowEvery arrow, and the only bow for Flame arrows
CrossbowBolt, Bolt(p), Pearl bolt
Bone CrossbowBolt, Bolt(p), Pearl bolt, Bone Bolt
Rune CrossbowEvery bolt including Rune Bolt

The game compares a hidden tier on the ammo with the same tier on the weapon. Poisoned ammo counts the same as its plain version.

Thrown weapons

WeaponRanged to wieldRanged attackRanged strengthSpeed (ticks)Range (tiles)Can you get it?
Bronze knife1+4334Smithing 7 (5 per bar)
Iron knife10+5434Smithing 22
Steel knife20+8734Smithing 37
Black knife30+10834No (only Shadow warriors drop it, locked)
Mithril knife40+111034Smithing 57
Adamant knife50+151434Smithing 77
Rune knife60+252434Smithing 92 · Black dragon (2, 3/128)
Bronze javelin1+5665Goblins at Goblin Village (5, 2/128)
Iron javelin10+81065Hobgoblin, level 42 (5, 1/128)
Steel javelin20+121265No (jogres and tribesmen only, locked)
Mithril javelin40+171865Red dragon (20, 1/134)
Adamant javelin50+242865Black dragon (30, 20/128) · rare drop table (20)
Rune javelin60+384265Gem drop table (5, 1/128)
Bronze thrownaxe1+4554No
Iron thrownaxe10+5754No
Steel thrownaxe20+81154No
Mithril thrownaxe40+121654No
Adamnt thrownaxe50+172354No
Rune thrownaxe60+263654No
Bronze dart1+3133No (cannot be wielded)
Iron dart10+4333No (cannot be wielded)
Steel dart20+5433No (cannot be wielded)
Mithril dart40+8733No (cannot be wielded)
Adamant dart50+111033No (cannot be wielded)
Rune dart60+151433No (cannot be wielded)
Potion of Damage51+100+10078Soul Shop: 100 Player's Souls each (25 in stock). Used up on every throw

Knives and javelins also come as (p): use weapon poison on them (5 per vial), same stats. Thrown weapons are their own ammo and need no bow.

Ranged armour

ItemRangedDefenceRanged attackRanged defenceCrafting level to makeWhere to get it
Leather gloves1-001Thessalia's clothes shop, Varrock (10) · Crafting
Leather boots1-007Thessalia, Varrock (10) · Crafting
Leather cowl1-+1+39Crafting
Leather vambraces1-+4011Crafting
Leather body1-+2+914Thessalia, Varrock (12) · Crafting
Leather chaps1-+4018Crafting
Hardleather body-10+8+1528Crafting (hard leather from the tanner)
Coif30-+2+438Scavvo, Champions' Guild (2) · Crafting · easy clue reward
Studded body3030+8+2541Horvik's armour shop, Varrock (3) · Hickton, Catherby (2) · Crafting · easy clue reward
Studded chaps3030+6+1644Horvik, Varrock (3) · Hickton, Catherby (2) · Crafting · easy clue reward
Dragon vambraces (green)4040+8057Scavvo, Champions' Guild (1) · Crafting
Dragonhide chaps (green)4040+8+2260Scavvo, Champions' Guild (1) · Crafting · medium clue reward
Dragonhide body (green)4040+15+4063Oziach, Edgeville (3), after Dragon Slayer · Crafting · medium clue reward
Dragon vambraces (blue)5050+9066Crafting · Elvarg 3/140
Dragonhide chaps (blue)5050+11+2568Crafting · Elvarg 1/140
Dragonhide body (blue)5050+20+4571Crafting · Elvarg 5/140
Dragon vambraces (red)6060+10073Crafting
Dragonhide chaps (red)6060+14+2875Crafting
Dragonhide body (red)6060+25+5077Crafting
Dragon vambraces (black)7070+11079Crafting
Dragonhide chaps (black)7070+17+3182Crafting · hard clue reward
Dragonhide body (black)7070+30+5584Crafting · hard clue reward
Robin hood hat60-+10+4-Hard clue reward
Ranger boots60-+100-Medium clue reward

All dragonhide pieces of one kind share the same in-game name; the colour is added here. The Champions' Guild needs 32 quest points or Dragon Slayer.

Other gear with Ranged bonuses

ItemSlotRanged attackRanged strengthWhere to get it
Rogue MagnetCape00Soul Shop: 3,000 Player's Souls. Returns ammo (72% back, 20% at your feet, 8% lost)
Book of RangeShield+15+7Moss giant 1/128
Black ringRing+10+5Blood Soul Shop: 10 Blood Souls
Amulet of gloryNeck+100See Crafting and Magic
Amulet of powerNeck+60See Crafting and Magic

Combat styles

StyleXP per damageEffect
Accurate4 Ranged, 1.33 Hitpoints+3 hidden Ranged levels
Rapid4 Ranged, 1.33 HitpointsShoots 1 tick faster
Longrange2 Ranged, 2 Defence, 1.33 Hitpoints+3 hidden Defence levels and +2 tiles of range (10 at most)

Base XP before the server's XP multiplier.

Ranged special attacks

WeaponSpecial energyEffect
Magic shortbow33%Next shot is fired with +75 Ranged attack and +10 ranged strength, and the following shot comes 1 tick later
Bone Crossbow25%Next shot: +15% accuracy and +15% max hit
Flame shortbow50%Next shot: +25% accuracy and +25% max hit

Where to train

  • Chickens and cows just east of Lumbridge (chickens also drop feathers).
  • Goblins at Goblin Village north of Falador: they drop bolts and bronze javelins.
  • Hobgoblins on the peninsula west of the Crafting Guild.
  • Ice warriors (level 70) on White Wolf Mountain north of Taverley: mithril and adamant arrows.
  • Moss giants in the Wilderness around level 38: iron and steel arrows and the Book of Range.
  • Green dragons in the Wilderness around level 37: Bone Crossbow, bone bolts, magic logs.
  • Blue dragons in Taverley Dungeon (most are behind the dusty-key gate): Bone Crossbow.
  • Fire giants in the deep Wilderness dungeon (around level 53): 20 rune arrows at 11/140.

Where things come from

  • Lowe's archery shop, Varrock: Bronze arrow 2,000, Iron arrow 1,500, Steel arrow 1,000, Mithril arrow 500, Adamant arrow 250, Bolt 1,500, Bone Bolt 2,000, Shortbow 4, Longbow 4, Oak shortbow 2, Oak longbow 2, Willow shortbow 2, Maple shortbow 3, Crossbow 3.
  • Hickton's archery shop, Catherby: Bolt 200, Bronze arrow 1,000, Iron arrow 800, Shortbow 4, Longbow 2, Crossbow 2, Oak shortbow 4, Oak longbow 4, Studded body 2, Studded chaps 2, plus every arrowtip.
  • Soul Shop (Father Urhney, south of Lumbridge), prices in Player's Souls: Flame shortbow 7,500 · Rune Crossbow 5,000 · Rogue Magnet 2,000 · Bone Crossbow 1,000 · Potion of Damage 40 · Flame arrows 25 · Rune Bolt 10 · Bone Bolt 1.
  • Blood Soul Shop (Father Urhney): Black ring, 10 Blood Souls.
  • Horvik's armour shop, Varrock: Studded body 3, Studded chaps 3.
  • Scavvo in the Champions' Guild south of Varrock (32 quest points or Dragon Slayer): green Dragonhide chaps 1, green Dragon vambraces 1, Coif 2.
  • Oziach, Edgeville, after Dragon Slayer: green Dragonhide body 3.
  • Thessalia's clothes shop, Varrock: Leather body 12, Leather gloves 10, Leather boots 10.
  • Dragons: Green dragon (Wilderness), Blue dragon (Taverley Dungeon), Red dragon (Wilderness) and Elvarg (Crandor) drop the Bone Crossbow with 500 Bone Bolts; Black dragon (Taverley Dungeon) and the King Black Dragon drop the Rune Crossbow with 200 Rune Bolts.
  • Clue rewards: easy (Willow shortbow, Willow longbow, Coif, Studded body, Studded chaps), medium (Yew shortbow, Yew longbow, green Dragonhide body and chaps, Ranger boots), hard (Magic shortbow, Magic longbow, black Dragonhide body and chaps, Robin hood hat).
  • Fletching makes every bow except maple, every arrow up to rune, and pearl bolts. Smithing makes arrowtips and throwing knives. Crafting makes all leather, studded and dragonhide armour.
  • Ground spawns: a Crossbow in the Wilderness at level 18 and another at level 25; bolts scattered in the Wilderness around level 20-23 and upstairs in Port Sarim; bronze arrows in the Wilderness around level 10-12, in Edgeville Dungeon and in Lumbridge Castle.
  • Weapon poison for (p) ammo: Herblore 60 (kwuarm and ground blue dragon scale).

Can't be done here

  • Darts (all metals, plain and poisoned): no Wield option on this world, never dropped, cannot be fletched.
  • Throwing axes (bronze to rune): only sold in the Ranging Guild, which is locked.
  • Black knives: only dropped by Shadow warriors under the Legends' Guild, locked.
  • Steel javelins: only dropped by jogres and tribesmen in south Karamja, locked.
  • Maple longbow: no maple logs to fletch it from and no shop, drop or reward gives one.
  • Ogre bow and ogre arrows: Rantz and the Big Chompy Bird Hunting area are locked.
  • Opal bolts and Barbed bolts: opals come from the Digsite and gem rocks, Barb bolttips from the Ranging Guild, all locked.
  • Ice arrows (Temple of Ikov) and Holy water (Legends' Quest): locked.
  • Fire arrows (lit or unlit, any metal): nothing in the game makes them.
  • Phoenix crossbow as a weapon: it has no Wield option.
  • Ranging Guild shops (javelins, throwing axes, arrow shafts, leather vambraces and chaps, Barb bolttips) and the other archery sellers in Ardougne, the Gnome Stronghold, the Combat Training Camp and Shilo: all locked.

Overlevel kit: yew shortbow (u), with no Ranged requirement. It fires up to rune arrows.

Prayer↑

  • Every bone you bury also gives 1 Player's Soul.
  • Bones give about half the XP you remember: bones 2.3, big bones 7.5, babydragon bones 15, dragon bones 36.
  • Demon ashes (lesser and greater demons, hellhounds) can be buried for 15 XP. Plain ashes can't.
  • The prayer book stops at Protect from Melee (43), and Protect Item does nothing.
  • Protection prayers block a monster's attacks completely, but only 40% of a player's damage. Guards and White Knights ignore them.
  • Prayers unlock on the level you've trained this life. Overlevels don't unlock them early, but altars recharge you to your level plus overlevels.
  • The Monastery's upper floor needs Prayer 55 (31 in 2004).
  • There's an extra altar inside Taverley Dungeon, by the entrance ladder.

Prayers

PrayerLevelEffectDrain (no prayer bonus)
Thick Skin1+5% Defence1 point every 12 s
Burst of Strength4+5% Strength1 point every 12 s
Clarity of Thought7+5% Attack1 point every 12 s
Rock Skin10+10% Defence1 point every 6 s
Superhuman Strength13+10% Strength1 point every 6 s
Improved Reflexes16+10% Attack1 point every 6 s
Rapid Restore19Lowered or boosted stats return to normal twice as fast (every 30 s instead of 60 s)1 point every 36 s
Rapid Heal22Hitpoints regenerate twice as fast (every 30 s instead of 60 s)1 point every 18 s
Protect Item25No effect on this server1 point every 18 s
Steel Skin28+15% Defence1 point every 3 s
Ultimate Strength31+15% Strength1 point every 3 s
Incredible Reflexes34+15% Attack1 point every 3 s
Protect from Magic37Blocks monster magic; players' magic max hit -40% and freezes halved; lowers dragonfire1 point every 3 s
Protect from Missiles40Blocks monster ranged; players' ranged max hit -40%1 point every 3 s
Protect from Melee43Blocks monster melee; players' melee max hit -40%1 point every 3 s

Only one prayer of each group (Defence, Strength, Attack, protection) can be on at a time. Each +1 prayer bonus on your gear makes every prayer last about 3.3% longer. Drain is applied in 3-second steps.

Bones

ItemBase XPSouls per buryDropped by (playable area)Lying on the ground
Bones2.31Most people and animals: men, women, farmers, goblins, cows, chickens, monkeys, snakes, giant rats, unicorns, black unicorns, bears, dwarves, barbarians, Al-Kharid warriors, guards, guard dogs, White Knights, Black Knights, wizards, dark wizards, druids, chaos druids, monks, Monks of Zamorak, thieves, thugs, muggers, highwaymen, pirates, rogues, bandits, skeletons, zombies, hobgoblins, ice warriors, chaos dwarves, battle magesBone Yard and the graveyards in the Wilderness, Edgeville Dungeon, Varrock Sewers, Taverley Dungeon, Karamja Volcano
Burnt bones2.31Nothing drops themRed Dragon Isle and the Demonic Ruins in the Wilderness
Wolf bones2.31Wolves and white wolves on White Wolf Mountain (levels 25, 38, and the level 73 Big Wolf), white wolves by the Wilderness Agility Course, level 64 wolves near the Scorpion Pit in the deep WildernessNone
Bat bones2.31Giant bats (level 27): Taverley Dungeon, Karamja Volcano, deep Wilderness between the Pirates' Hideout and the Mage ArenaNone
Big bones7.51Giants (hill giants, level 85): Edgeville Dungeon, Lava Maze, east Wilderness, Deep Wilderness Dungeon. Moss giants (92): Wilderness west of the Bone Yard, Varrock Sewers, Crandor. Ice giants (102): Asgarnian Ice Dungeon, Frozen Waste Plateau. Fire giants (130): Deep Wilderness Dungeon6 at the Bone Yard in the Wilderness
Babydragon bones151Baby blue dragons (level 43) in Taverley DungeonNone
Demon ashes151Lesser demons (level 119): Karamja Volcano, Crandor, Taverley Dungeon, Wilderness, the caged one on top of the Wizards' Tower. Greater demons (133): Demonic Ruins, Taverley Dungeon, Lava Maze dungeon. Hellhounds (177): Taverley DungeonNone
Dragon bones361Green dragons (level 83, Wilderness), blue dragons (99, Taverley Dungeon), Elvarg (125, Crandor), red dragons (135, Red Dragon Isle), black dragons (199, Taverley Dungeon and Lava Maze dungeon), King Black Dragon (238)None

Monster levels are the levels shown on this server. XP is the base value before the server's XP rate.

Altars you can reach

AltarWhereNotes
AltarLumbridge church
AltarVarrock, church north-east of the palace
AltarVarrock Palace, upstairs
Chaos altarVarrock, Zamorak temple in the south-east
AltarPort Sarim church, west of the jail
Altar of GuthixTaverley stone circle
Chaos altarZamorak temple north of Goblin Village
AltarTaverley Dungeon, beside the entrance ladderCustom
AltarEntrana churchBoat from Port Sarim; no weapons or armour allowed
AltarMonastery west of Edgeville, upstairsPrayer 55 to go up; recharges to 2 above your maximum
Chaos altarBlack Knights' Fortress, upstairs
Chaos altarRuined Chaos Temple, level 12 Wilderness
Chaos altarChaos Temple, level 38 Wilderness (west side)

All altars recharge prayer points to your level plus overlevels. No altar gives Prayer XP for bones.

What protection prayers block

AttackWithout prayerWith the matching prayer
Ordinary monster melee, ranged or magicNormal damageBlocked completely (the monster's attack always misses)
Guards, White Knights, Warrior womenNormal damageNo protection: they ignore prayer
Count DraynorNormal max hitMax hit cut to 40%
Another player's melee, ranged or magic (including special attacks)Normal max hitMax hit cut by 40%
Bind, Snare, Entangle from a playerFull freeze timeFreeze time halved (Protect from Magic)
Dragon scimitar special-If it deals damage your prayers switch off and stay blocked for about 7 seconds
Dragonfire from ordinary dragonsMax 30, or 50 if you fail to resistMax 10 with Protect from Magic (max 5 with an anti-dragon shield; an antifire potion takes off another 15)
King Black Dragon fiery breathMax 65Max 20 with Protect from Magic (15 with an anti-dragon shield, antifire -15)
King Black Dragon poison, freezing and shocking breathMax 50Max 15 with Protect from Magic (10 with an anti-dragon shield)
Elvarg's fireMax 70Max 55 with Protect from Magic; max 10 with an anti-dragon shield, 7 with shield and prayer

Restoring prayer points

MethodRestoresHow to get it
Any altarTo full (level + overlevels)See the altar table
Monastery altar (upstairs)To 2 points above fullPrayer 55
Prayer potion (1 to 4 doses)7 + 25% of your Prayer level per doseHerblore 38: ranarr potion (unf) + snape grass, 87.5 base Herblore XP, makes a 3-dose potion. Snape grass grows on the hobgoblin peninsula west of the Crafting Guild; ranarr comes from monster herb drops. Chronozon and Elvarg each drop a 1-dose potion. No shop sells them.
Burying a bone with a Prayer overlevel1 pointOnly while below your maximum

Prayer bonus gear

ItemPrayer bonusWhere to get it
Cape of Rain+10Chronozon (Edgeville Dungeon), 1 in 126
White partyhat+10Christmas cracker
Holy symbol+8Crafting: silver bar with a holy mould at a furnace (mould sold in the Al Kharid and Rimmington crafting shops), string it with a ball of wool, then have Brother Jered bless it upstairs in the Monastery (Prayer 55)
Monk's robe (top)+8Spawns upstairs in the Monastery (Prayer 55)
Monk's robe (bottom)+8Spawns upstairs in the Monastery (Prayer 55)
Book of Strength+5Hill giants (Giant, level 85), 1 in 128
Book of Magic+5Ice giants, 1 in 128
Book of Range+5Moss giants, 1 in 128
Druid's robe (top)+4Druids at Taverley, 6 in 128
Druid's robe (bottom)+4Druids at Taverley, 5 in 128
Rune mace+4Champions' Guild shop (Varrock) or Smithing
Adamant mace+3Smithing
Mithril mace+3Falador mace shop or Smithing
Amulet of glory+3Enchant a dragonstone amulet
Priest gown (top and bottom)+3 eachVarrock clothes shops
Robe of zamorak (u) (top and bottom)+3 eachMagic overlevel starter kit (untradeable)
Black mace+2Falador mace shop
Steel mace+2Falador mace shop or Smithing
Bronze mace, Iron mace+1 eachFalador mace shop or Smithing
Amulet of power+1Enchant a diamond amulet

Where to train

  • Hill giants (level 85 here) in the Edgeville Dungeon for big bones.
  • The Bone Yard in the Wilderness: bones and big bones lie on the ground and skeletons drop more.
  • Green dragons in the Wilderness, blue dragons and baby blue dragons in Taverley Dungeon, red dragons on Red Dragon Isle for dragon and babydragon bones.
  • Lesser demons in the Karamja Volcano and Taverley Dungeon, greater demons at the Demonic Ruins for demon ashes.
  • Cows, chickens and goblins around Lumbridge for ordinary bones at the start of a life.

Where things come from

  • Bones, big bones, dragon bones, demon ashes: monster drops (see the bones table).
  • Prayer potions: made with Herblore 38 (ranarr potion + snape grass); 1-dose drops from Chronozon and Elvarg. Not sold in any shop.
  • Snape grass: ground spawns on the hobgoblin peninsula west of the Crafting Guild; rare drop from chaos druids.
  • Holy mould: crafting shops in Al Kharid and Rimmington.
  • Monk's robes: spawn upstairs in the Monastery (Prayer 55).
  • Maces: mace shop in Falador (bronze to mithril), Champions' Guild shop in Varrock (rune), or Smithing.

Can't be done here

  • Smite, Retribution, Redemption, Piety and all later prayers: they are not in this version of the game.
  • Protect Item: it switches on but protects nothing.
  • Altars in Ardougne, Seers' Village, Yanille, the Duel Arena and the Gnome areas: locked parts of the map.
  • Armadyl pendant, Pendant of Lucien and Staff of Armadyl: Temple of Ikov is in the locked west.
  • Beads of the dead: Shilo Village is locked.
  • Black robe (+5 top, +4 bottom): no shop, drop or spawn was found for it.

Magic↑

  • Only the Varrock, Lumbridge and Falador teleports work, at 10 times the runes plus 250 Player's Souls, once per hour of play. See Teleports.
  • Bind, Snare and Entangle also hit, for up to 8, 16 and 24.
  • Against players, Protect from Magic cuts a spell's max hit by 40% and halves the hold spells.
  • Enchant Lvl-5 makes an amulet of glory with 4 charges straight away. It can't be recharged.
  • The god spells need no practice casts: once Kolodion is beaten they work everywhere.
  • Soul runes can't be obtained, so Vulnerability, Enfeeble and Stun can't be cast.
  • Battlestaves can't be bought or made. Fire battlestaves drop from fire giants and come from medium clues.
  • The Staff of Iban is sold in the Soul Shop and never runs out of charges.

Strike, Bolt, Blast and Wave spells

SpellMagic levelRunesMax hitBase XP per castWorks here
Wind Strike11 mind, 1 air25.5Yes
Water Strike51 mind, 1 water, 1 air47.5Yes
Earth Strike91 mind, 2 earth, 1 air69.5Yes
Fire Strike131 mind, 3 fire, 2 air811.5Yes
Wind Bolt171 chaos, 2 air913.5Yes
Water Bolt231 chaos, 2 water, 2 air1016.5Yes
Earth Bolt291 chaos, 3 earth, 2 air1119.5Yes
Fire Bolt351 chaos, 4 fire, 3 air1222.5Yes
Wind Blast411 death, 3 air1325.5Yes
Water Blast471 death, 3 water, 3 air1428.5Yes
Earth Blast531 death, 4 earth, 3 air1531.5Yes
Fire Blast591 death, 5 fire, 4 air1634.5Yes
Wind Wave621 blood, 5 air1736Yes
Water Wave651 blood, 7 water, 5 air1837.5Yes
Earth Wave701 blood, 7 earth, 5 air1940Yes
Fire Wave751 blood, 7 fire, 5 air2042.5Yes

These 16 are the spells any staff can autocast. There are 5 ticks between casts.

Hold spells (upgraded here)

SpellMagic levelRunesMax hitHold timeBase XP per castWorks here
Bind202 nature, 3 water, 3 earth88 ticks (about 5 seconds)30Yes
Snare503 nature, 4 water, 4 earth1616 ticks (about 10 seconds)60Yes
Entangle794 nature, 5 water, 5 earth2424 ticks (about 14 seconds)89Yes

Protect from Magic halves the hold on a player. They can't be autocast.

Curse spells

SpellMagic levelRunesEffect on the targetBase XP per castWorks here
Confuse31 body, 3 water, 2 earthAttack lowered by 5% + 113Yes
Weaken111 body, 3 water, 2 earthStrength lowered by 5% + 121Yes
Curse191 body, 2 water, 3 earthDefence lowered by 5% + 129Yes
Vulnerability661 soul, 5 water, 5 earthDefence lowered by 10% + 176No: soul runes can't be obtained
Enfeeble731 soul, 8 water, 8 earthStrength lowered by 10% + 183No: soul runes can't be obtained
Stun801 soul, 12 water, 12 earthAttack lowered by 10% + 190No: soul runes can't be obtained

A curse is refused if that stat is already below its normal level.

Special combat spells

SpellMagic levelRunesNeedsMax hitExtra effectBase XP per castWorks here
Crumble Undead391 chaos, 2 air, 2 earthTarget must be a skeleton, zombie, ghost or shade8None49Yes
Iban Blast50 (60 to wield the staff)5 fire, 1 death (fire covered by the staff)Staff of iban wielded30Never uses up staff charges30Yes
Saradomin Strike602 fire, 2 blood, 4 airStaff of saradomin wielded20 (30 with Charge)With cape and staff: lowers a player's Prayer by 135Yes, in the Mage Arena; anywhere after beating Kolodion
Claws of Guthix601 fire, 2 blood, 4 airStaff of guthix wielded20 (30 with Charge)With cape and staff: Defence lowered by 5% + 135Yes, in the Mage Arena; anywhere after beating Kolodion
Flames of Zamorak604 fire, 2 blood, 1 airStaff of zamorak wielded20 (30 with Charge)With cape and staff: Magic lowered by 5% + 135Yes, in the Mage Arena; anywhere after beating Kolodion
Charge803 fire, 3 blood, 3 airChamber guardian has given you a god staff-God spells hit 50% harder for about 7 minutes while wearing the matching cape and staff180Yes

Teleport spells

SpellMagic levelRunes hereAlso costsBase XPWorks here
Varrock Teleport2510 fire, 30 air, 10 law250 Player's Souls35Yes
Lumbridge Teleport3110 earth, 30 air, 10 law250 Player's Souls41Yes
Falador Teleport3710 water, 30 air, 10 law250 Player's Souls48Yes
Camelot Teleport455 air, 1 law-55.5No: "That place is beyond your reach."
Ardougne Teleport512 water, 2 law-61No: "That place is beyond your reach."
Watchtower Teleport582 earth, 2 law-68No: "That place is beyond your reach."

10-second stand-still countdown, once per hour of play (shared with glory and ring of dueling, reset by death), not above level 20 Wilderness.

Enchant spells

SpellMagic levelRunesBase XPRing becomesAmulet becomes
Enchant Lvl-1 (sapphire)71 water, 1 cosmic17.5Ring of recoilAmulet of magic
Enchant Lvl-2 (emerald)273 air, 1 cosmic37Ring of dueling(8)Amulet of defence
Enchant Lvl-3 (ruby)495 fire, 1 cosmic59Ring of forgingAmulet of strength
Enchant Lvl-4 (diamond)5710 earth, 1 cosmic67Ring of lifeAmulet of power
Enchant Lvl-5 (dragonstone)6815 earth, 15 water, 1 cosmic78Ring of wealthAmulet of glory(4)

An amulet must be strung before it can be enchanted. Glory rub: Edgeville, Karamja, Draynor Village or Al Kharid; ring of dueling rub: outside the Duel Arena gate north of Al Kharid. Each rub uses 1 charge and 250 Player's Souls under the teleport rules.

Utility spells

SpellMagic levelRunesBase XPWhat it doesWorks here
Bones to Bananas152 earth, 2 water, 1 nature25Turns every bone-type item you carry into a banana (including big and dragon bones and demon ashes)Yes
Low Level Alchemy211 nature, 3 fire31Item becomes coins worth 40% of its valueYes
Telekinetic Grab331 air, 1 law43Picks up a ground item from a distanceYes
Superheat Item431 nature, 4 fire53Smelts one ore into a bar without a furnace and gives the Smithing XPYes
High Level Alchemy551 nature, 5 fire65Item becomes coins worth 60% of its valueYes
Charge Water Orb5630 water, 3 cosmic66Unpowered orb to Water orb at the Water obeliskYes (the orb has no use)
Charge Earth Orb6030 earth, 3 cosmic70Unpowered orb to Earth orb at the Earth obeliskYes (the orb has no use)
Charge Fire Orb6330 fire, 3 cosmic73Unpowered orb to Fire orb at the Fire obeliskYes (the orb has no use)
Charge Air Orb6630 air, 3 cosmic76Unpowered orb to Air orb at the Air obeliskYes (the orb has no use)

Alchemy is refused on coins and on overlevel kit (u) items. Unpowered orbs are blown from molten glass at Crafting 46.

Staffs

StaffTo wieldMagic attackRunes it replacesWhere to get it
StaffMagic 1, Attack 1+4NoneZaff's staff shop, Varrock; dropped by wizards, dark wizards and barbarians
Magic staffMagic 1, Attack 1+10NoneZaff's staff shop, Varrock; moss giants (2/128)
Staff of airMagic 1, Attack 1+10AirZaff's staff shop, Varrock; easy clue reward
Staff of waterMagic 1, Attack 1+10WaterZaff's staff shop, Varrock
Staff of earthMagic 1, Attack 1+10EarthZaff's staff shop, Varrock; ground spawn in the deep Wilderness
Staff of fireMagic 1, Attack 1+10FireZaff's staff shop, Varrock
BattlestaffMagic 30, Attack 30+20NoneCan't be obtained (Zaff doesn't stock it here)
Air battlestaffMagic 30, Attack 30+20AirCan't be made; only listed as a Zamorak wizard drop (hard clue)
Water battlestaffMagic 30, Attack 30+20WaterCan't be made; only listed as a Zamorak wizard drop (hard clue)
Earth battlestaffMagic 30, Attack 30+20EarthCan't be made; only listed as a Zamorak wizard drop (hard clue)
Fire battlestaffMagic 30, Attack 30+20FireFire giants (1/140); medium clue reward
Mystic air staffMagic 40, Attack 40+30AirCan't be obtained (sources are in locked Seers and Yanille)
Mystic water staffMagic 40, Attack 40+30WaterCan't be obtained
Mystic earth staffMagic 40, Attack 40+30EarthCan't be obtained
Mystic fire staffMagic 40, Attack 40+30FireCan't be obtained
Staff of ibanMagic 60, Attack 60+30FireSoul Shop, Lumbridge: 7,500 Player's Souls
Staff of saradominNone (the spell needs Magic 60)+6NoneChamber guardian, Mage Arena: first one free after praying at a statue, more from his shop
Staff of guthixNone (the spell needs Magic 60)+6NoneChamber guardian, Mage Arena
Staff of zamorakNone (the spell needs Magic 60)+6NoneChamber guardian, Mage Arena
Dramen staffNone found+20NoneLost City quest: carve a Dramen branch (Crafting 31)

A god staff can't be worn with another god's cape.

Magic robes, jewellery and other magic-bonus gear

ItemSlotMagic attack / defenceRequirementWhere to get it
Wizards hat (blue)Head+2 / +2NoneBetty's Magic Emporium, Port Sarim; imps (8/128); wizards (3/128)
Wizards hat (black)Head+2 / +2NoneBetty's Magic Emporium, Port Sarim; dark wizards
Wizards robeBody+3 / +3NoneWizards at the Wizards' Tower (7/128)
Black robeBody+3 / +3NoneDark wizards (3/128)
Robe of zamorak (top)Body+2 / +3NoneMagic overlevel kit (u copy); otherwise only a Zamorak wizard drop (hard clue)
Robe of zamorak (bottom)Legs+2 / +3NoneMagic overlevel kit (u copy); otherwise only a Zamorak wizard drop (hard clue)
Druid's robe (top)Body+3 / +3NoneDruids
Druid's robe (bottom)Legs+3 / +3NoneDruids
Mystic HatHead+6 / +6Magic 60Chamber guardian's shop, Mage Arena
Mystic TopBody+20 / +20Magic 60Chamber guardian's shop, Mage Arena
Mystic BottomLegs+15 / +15Magic 60Chamber guardian's shop, Mage Arena
Wizard's bootsFeet+10 / +10NoneMedium clue reward
Book of MagicShield+15 / +15NoneIce giants (1/128)
Cape of saradominCape0 / +20Beat KolodionPray at the Saradomin statue in the Mage Arena chamber
Cape of guthixCape+10 / +10Beat KolodionPray at the Guthix statue
Cape of zamorakCape+20 / 0Beat KolodionPray at the Zamorak statue
Cape of RainCape+10 / +10NoneChronozon in Edgeville Dungeon (1/126)
Amulet of accuracyNeck+4 / 0NoneImp Catcher quest reward
Amulet of magicNeck+10 / 0NoneEnchant Lvl-1 on a sapphire amulet; easy clue reward
Amulet of powerNeck+6 / +6NoneEnchant Lvl-4 on a diamond amulet; Elvarg (1/140)
Amulet of gloryNeck+10 / +3NoneEnchant Lvl-5 on a dragonstone amulet
Black necklaceNeck+40 / 0NoneBlood Soul Shop, Lumbridge: 12 blood souls
Black ringRing+10 / 0NoneBlood Soul Shop, Lumbridge: 10 blood souls
Ice full helm, platebody, platelegs, kiteshieldArmourNot readDefence 50 and Magic 50Ice warriors

You can hold only one god cape at a time; it vanishes if dropped and is destroyed on death.

Runes and where they come from

RuneShop price at full stockShopsRunecraft hereOther sources
Air rune4Varrock, Port Sarim, Mage ArenaYes, level 1Wizards, dark wizards, zombies, skeletons, moss giants, black demons, King Black Dragon; clue rewards; crystal chest
Water rune4Varrock, Port Sarim, Mage ArenaYes, level 5Hill giants (70), ice giants (120), green and blue dragons (75), wizards; clue rewards
Earth rune4Varrock, Port Sarim, Mage ArenaYes, level 9Dark wizards (36), druids (27), moss giants (27), men, goblins; clue rewards
Fire rune4Varrock, Port Sarim, Mage ArenaYes, level 14Hill giants (150), fire giants (370 or 750), lesser demons (60), greater demons (75), King Black Dragon; clue rewards
Mind rune3Varrock, Port Sarim, Mage ArenaYes, level 2Hill giants (90), chaos dwarves (37), ice giants (24), white knights, men; clue rewards
Body rune3Varrock, Port Sarim, Mage ArenaYes, level 20Ice giants (37), goblins, zombies, dark wizards, white knights; easy clue reward
Cosmic rune15Mage Arena only (20 in stock)Yes, level 27 (Zanaris)Ice giants (40), moss giants (22), hill giants (20), black knights; crystal chest; ground spawn in the far north-west Wilderness
Chaos rune15Varrock, Port Sarim, Mage ArenaYes, level 35 (Wilderness)Fire giants (150), hill giants (62), moss giants (35), hellhounds (20); easy and medium clue rewards
Nature rune20Mage Arena onlyNo (altar is in the locked south of Karamja)Ice giants (60), hill giants (25), moss giants (16), green and blue dragons (15), thugs; all clue tiers; crystal chest
Law rune40Mage Arena onlyNo (no altar in the game)Fire giants (20), King Black Dragon (15), black dragons (10), chaos druids; all clue tiers; crystal chest; muddy chest in the Lava Maze
Death rune30Varrock, Port Sarim, Mage ArenaNo (no way into an altar)Elvarg (150), ice giants (30), moss giants (30), hill giants (22), hellhounds (10); medium clue reward
Blood rune50Mage Arena onlyNoElvarg (150), Chronozon (50), fire giants (15), black dragons (15), King Black Dragon (15); hard clue reward; ground spawns in the eastern deep Wilderness
Soul rune1,250None in the open mapNoNo source: can't be obtained

Numbers in brackets are the stack size of the biggest drop from that monster.

Rune and magic shops by town

ShopTownStock
Aubury's Rune ShopVarrock4,000 each of fire, water, air, earth, mind and body runes; 1,000 chaos runes; 500 death runes
Betty's Magic EmporiumPort Sarim1,000 each of fire, water, air, earth, mind and body runes; 500 chaos runes; 500 death runes; 300 eye of newt; 10 blue and 10 black wizards hats
Lundail's Arena-side Rune ShopMage Arena cave, deep Wilderness200 each of fire, water, air and earth runes; 140 mind and 140 body runes; 250 each of nature, chaos, law, death and blood runes; 20 cosmic runes
Zaff's Superior Staffs!Varrock5 Staff, 5 Magic staff, 2 each of Staff of air, water, earth and fire
Mage Arena Staffs (chamber guardian)Mage Arena statue chamber5 each of Staff of saradomin, guthix and zamorak; 5 each of Mystic Hat, Top and Bottom (opens after he has given you your first staff)
Soul ShopLumbridgeStaff of iban for 7,500 Player's Souls
Blood Soul ShopLumbridgeBlack necklace for 12 blood souls and Black ring for 10

The Magic Guild shop in Yanille (the only soul rune seller) is in the locked west.

Mage Arena, step by step

StepWhat to doRequirement
1Go to the Mage Arena in the deep Wilderness (about level 52 to 55) and use the entrance beside it to reach the cave with Kolodion, the banker Gundai and Lundail's rune shopGetting there alive
2Talk to Kolodion and accept the duelBase Magic 60; no weapons, armour, arrows, logs or clue items worn or carried
3Beat Kolodion's five forms (human, ogre, arachnid, ethereal, demon) with spells onlyRunes for combat spells
4Step into the sparkling pool in the cave to reach the statue chamberKolodion beaten
5Pray at the Saradomin, Guthix or Zamorak statue to receive that god's capeNo other god cape on you
6Talk to the chamber guardian for the matching god staff; this also unlocks Charge and his shopCape from step 5
7Cast your god spell anywhere (Magic 60, staff wielded); cast Charge at Magic 80 for 30 max hits-

You can't teleport out of the cave or the chamber, and the arena is far above level 20 Wilderness.

Where to train

  • Wizards (level 9) at the Wizards' Tower south of Draynor Village: weak targets that drop runes, talismans and wizard robes.
  • Dark wizards (level 7 and 20) at the stone circle south of Varrock and at the Dark Wizards' Tower west of Falador.
  • Hill giants in Edgeville Dungeon and moss giants: safespot casting, with large rune drops.
  • High Level Alchemy and Superheat Item anywhere near a bank (Varrock, Falador, Edgeville, Al Kharid).
  • Earth obelisk in the Wilderness part of Edgeville Dungeon and Air obelisk in level 7 Wilderness above it (ladder from Edgeville Dungeon) for charging orbs.
  • Water obelisk on the island reached by the ladder in Taverley Dungeon, and Fire obelisk deeper in Taverley Dungeon (both need the dungeon trip).
  • Mage Arena in the deep Wilderness (about level 52): battle mages after beating Kolodion; magic only inside the arena.

Where things come from

  • Basic runes (air, water, earth, fire, mind, body), chaos and death runes: Aubury's Rune Shop in Varrock and Betty's Magic Emporium in Port Sarim.
  • Nature, law, blood and cosmic runes: Lundail's Arena-side Rune Shop in the Mage Arena cave (deep Wilderness), monster drops (giants, dragons, demons) and clue rewards. Cosmic and chaos runes can also be runecrafted.
  • Staffs: Zaff's staff shop in Varrock (Staff, Magic staff, the four elemental staffs). Fire battlestaff from fire giants or medium clues.
  • Staff of iban: Soul Shop, 7,500 Player's Souls.
  • God staffs, god capes, Mystic Hat / Top / Bottom: Mage Arena chamber after beating Kolodion.
  • Wizards hats: Betty in Port Sarim. Wizards robe: wizards at the Wizards' Tower. Black robe and black hat: dark wizards.
  • Black necklace (+40 magic attack, 12 blood souls) and Black ring (+10, 10 blood souls): Blood Soul Shop.
  • Jewellery to enchant: made with Crafting from gold bars and cut gems. Uncut dragonstone comes from the crystal chest in Taverley (every opening).
  • Unpowered orbs: glassblowing at Crafting 46.
  • Player's Souls for teleports: burying bones (1 each) and monster drops.

Can't be done here

  • Camelot, Ardougne and Watchtower teleports: the destinations are locked, the spell is refused.
  • Vulnerability, Enfeeble and Stun: they need soul runes, and the only soul rune shop is the locked Magic Guild in Yanille.
  • Mystic air, water, earth and fire staffs: only sold or made in locked Yanille and Seers.
  • Plain Battlestaff, and crafting air, water, earth or fire battlestaves from orbs: Zaff doesn't stock the staff and the crafting step is refused.
  • Ice gloves: the Ice Queen's lair can't be reached.
  • Recharging an amulet of glory: the fountain is outside the playable area. Enchant a new dragonstone amulet instead.
  • Buying runes or magic gear at the Magic Guild (Yanille): locked.
  • Crafting nature, law, death, blood or soul runes (see Runecraft).

Overlevel kit: Zamorak robe top and bottom and a black wizard hat (u).

Runecraft↑

  • Rune essence stacks. Any amount fits in one inventory slot, and an altar binds the whole stack in one go. That makes Runecraft much faster than in 2004, and safer: one trip does the work of dozens, so you spend far less time walking through PvP ground.
  • Runecraft opens with Rune Mysteries, and the quest stays done when you die.
  • Eight altars can be reached: air, mind, water, earth, fire, body, cosmic (in Zanaris) and chaos (level 9 Wilderness).
  • Nature, law, death, blood and soul runes can't be crafted.
  • Cosmic talismans come from big-net fishing caskets. Chaos talismans only drop from kills made underground.

Altars

RuneRunecraft levelBase XP per essenceTalismanWhere the Mysterious ruins areReachable
Air15Air talismanSouth of FaladorYes
Mind25.5Mind talismanNorth of Falador, between Goblin Village and Ice MountainYes
Water56Water talismanLumbridge SwampYes
Earth96.5Earth talismanNorth-east of VarrockYes
Fire147Fire talismanNorth of Al KharidYes
Body207.5Body talismanSouth of the Monastery, west of Barbarian VillageYes
Cosmic278Cosmic talismanZanarisYes, with Lost City access (Dramen staff)
Chaos358.5Chaos talismanLevel 9 Wilderness, north of EdgevilleYes (Wilderness)
Nature449Nature talismanSouth Karamja, near Shilo VillageNo: locked area
Law549.5Law talismanNot on the mapNo
Death6510Death talismanNot on the mapNo
Blood--Blood talismanNot on the mapNo
Soul--Soul talismanNot on the mapNo

Use the talisman on the ruins to enter; use the portal inside to leave. Rub (Locate) a talisman to be pointed towards its ruins.

Levels for multiple runes per essence

Runex2x3x4x5x6x7x8x9x10
Air112233445566778899
Mind14284256708498--
Water1938577695----
Earth265278------
Fire3570-------
Body4692-------
Cosmic59--------
Chaos74--------
Nature (can't be reached)91--------

Runes per essence = your Runecraft level divided by the rune's step (rounded down) plus 1. XP is per essence, not per rune. Law and death have no multiple.

Where talismans come from

TalismanSources here
Air talismanRune Mysteries quest (Duke Horacio in Lumbridge Castle hands it over, Sedridor returns it at the end); goblins level 12 and 15 (1/128); Runecraft overlevel kit
Mind talismanImps (7/128); wizards at the Wizards' Tower (1/128 or 3/128 depending on the wizard); Runecraft overlevel kit
Water talismanDark wizards (level 20: 2/128, level 7: 1/128); wizards (3/128); Runecraft overlevel kit
Earth talismanMen, women, Al-Kharid warriors and thieves (2/128); farmers (2/128); rogues (2/128); Runecraft overlevel kit
Fire talismanDark wizards (level 20: 2/128, level 7: 1/128); skeletons level 18 and 20 (2/128); Runecraft overlevel kit
Body talismanHill giants (2/128); guards (1/128 to 3/128)
Cosmic talismanCaskets caught while big net fishing (8/128 per casket)
Chaos talismanGem drop table (3/128 of a gem-table roll) when the monster is killed underground
Nature talismanGem drop table (3/128 of a gem-table roll) when the monster is killed on the surface; the altar can't be reached
Law talismanNo source
Death talismanNo source
Blood talismanNo source
Soul talismanNo source

Rune essence

WhatDetail
RequirementRune Mysteries quest complete
Teleport inAsk Aubury in his rune shop in Varrock, or Sedridor in the Wizards' Tower basement: "Can you teleport me to the Rune Essence?"
MiningRune essence: Mining level 1, 5 Mining XP each, always succeeds, any pickaxe
LeavingUse a portal in the mine; it returns you to the wizard who sent you
Other teleportersThe wizards in Yanille, Ardougne and the Gnome Stronghold are in locked areas

Where to train

  • Rune essence mine: teleport from Aubury in Varrock (closest to Varrock east bank) or Sedridor in the Wizards' Tower basement.
  • Air altar ruins south of Falador (bank at Falador).
  • Mind altar ruins north of Falador, between Goblin Village and Ice Mountain.
  • Water altar ruins in Lumbridge Swamp (bank at Lumbridge or Draynor Village).
  • Earth altar ruins north-east of Varrock (bank at Varrock east).
  • Fire altar ruins north of Al Kharid (bank at Al Kharid).
  • Body altar ruins south of the Monastery, west of Barbarian Village (bank at Edgeville).
  • Cosmic altar ruins in Zanaris: enter the shed in Lumbridge Swamp while wielding a Dramen staff.
  • Chaos altar ruins in level 9 Wilderness north of Edgeville; you arrive on the top floor of the temple and walk down to the altar.

Where things come from

  • Rune essence: mined in the essence mine (Mining 1); no shop or drop source.
  • Pickaxe: see Mining.
  • Air talisman: Rune Mysteries quest, started with Duke Horacio in Lumbridge Castle.
  • Mind, water, earth, fire and body talismans: drops from wizards, dark wizards, imps, men, farmers, rogues, skeletons, guards and hill giants (see the talisman table).
  • Cosmic talisman: caskets from big net fishing (Catherby).
  • Chaos talisman: any monster with the gem drop table, killed in a dungeon.
  • Dramen staff for Zanaris: Lost City quest; carve a Dramen branch from Entrana's dungeon with a knife at Crafting 31.

Can't be done here

  • Nature runes: the altar's ruins are in the locked south of Karamja.
  • Law runes and death runes: there is no working altar and no talisman source.
  • Blood and soul runes: no altar and no talisman source.
  • Essence teleports from Yanille, Ardougne and the Gnome Stronghold: locked areas.

Overlevel kit: air, water, earth, fire and mind talismans.

Mining↑

  • Every successful swing gives 2 ores for one lot of XP. Keep 2 slots free. Rune essence stays at 1 per swing, but it stacks, so the essence mine never fills your pack.
  • The best pickaxe you have the Mining level for is used straight from your pack. Wielding one needs Attack.
  • About 1 swing in 565 at an ore rock finds a pair of uncut gems (1 in 190 wearing a charged amulet of glory).
  • Runite respawns in about 12 minutes on a quiet world, half the 2004 time. There are only 3 runite rocks, all in the deep Wilderness.
  • No gem rocks can be reached.
  • Pickaxes can't be smithed. Nurmof in the Dwarven Mine is the only shop for iron to rune pickaxes.
  • The Lumbridge Swamp mine is coal, mithril and adamantite here.

Rocks

RockMining levelBase XPYou get per successChance per swing (at the level needed -> at 99)Respawn on a quiet worldReachable rocks
Rune essence151 Rune essence (every swing)alwaysnever runs out4 rocks in the essence mine (Rune Mysteries)
Clay152 Clay50% -> 100%4 s16: Dwarven Mine 5, Varrock south-west 3, Rimmington 2, Crafting Guild 6
Copper117.52 Copper ore50% -> 100%6 s32: Dwarven Mine 11, Varrock south-east 9, Rimmington 5, Al Kharid 3, west of Falador 2, Edgeville Dungeon 2
Tin117.52 Tin ore50% -> 100%6 s40: Dwarven Mine 10, Varrock south-west 8, Varrock south-east 6, west of Falador 6, Barbarian Village 5, Rimmington 2, Edgeville Dungeon 2, Al Kharid 1
Blurite1017.52 Blurite ore46% -> 100%48 s4: Asgarnian Ice Dungeon
Iron15352 Iron ore52% -> 100%12 s56: Wilderness Hobgoblin mine 16, Al Kharid 9, Dwarven Mine 9, Rimmington 6, Varrock south-east 4, Varrock south-west 3, west of Falador 3, Edgeville Dungeon 3, Wilderness south mine 2, Pirates' Hideout mine 1
Silver20402 Silver ore23% -> 79%2 min17: Al Kharid 5, Varrock south-west 3, Edgeville Dungeon 3, Crafting Guild 6
Coal30502 Coal16% -> 40%1 min153: Mining Guild 37, Wilderness coal field 34, Wilderness Hobgoblin mine 32, Dwarven Mine 11, Crandor 10, Lumbridge Swamp 7, Edgeville Dungeon 6, Barbarian Village 4, Pirates' Hideout mine 4, Al Kharid 3, Wilderness south mine 3, west of Falador 2
Gold40652 Gold ore13% -> 30%2 min20: Crafting Guild 7, Karamja Volcano dungeon 4, Crandor 3, Rimmington 2, Al Kharid 2, Dwarven Mine 2
Mithril55802 Mithril ore12% -> 20%4 min46: Wilderness Hobgoblin mine 19, Crandor 8, Lumbridge Swamp 5, Mining Guild 5, Pirates' Hideout mine 4, Al Kharid 2, Dwarven Mine 2, Edgeville Dungeon 1
Adamantite70952 Adamantite ore7% -> 10%8 min20: Wilderness Hobgoblin mine 7, Dwarven Mine 3, Crandor 3, Lumbridge Swamp 2, Al Kharid 2, Edgeville Dungeon 2, Pirates' Hideout mine 1
Runite851252 Runite ore6% -> 7%12 min3: beside the Lava Maze 2 (Wilderness level 46), Lava Maze Dungeon 1
Gem rock40652 uncut gems17% -> 28%2 minnone (Shilo Village only, locked)

Respawn shortens as more players are online. A swing that triggers the gem roll does not also roll for ore.

Mines you can reach

MineWhereAccessRocks
Lumbridge Swamp mineSouth of Lumbridge, east edge of the swampOpenCoal 7, mithril 5, adamantite 2
Rimmington mineNorth-east of RimmingtonOpenIron 6, copper 5, tin 2, clay 2, gold 2
Al Kharid mineNorth of Al KharidOpenIron 9, silver 5, copper 3, coal 3, gold 2, mithril 2, adamantite 2, tin 1
Mine west of FaladorOutside Falador's west wall, north of the Dark Wizards' TowerOpenTin 6, iron 3, copper 2, coal 2
Varrock south-east mineSouth-east of VarrockOpenCopper 9, tin 6, iron 4
Varrock south-west mineBy the Champions' GuildOpenTin 8, iron 3, silver 3, clay 3
Barbarian Village mineBarbarian VillageOpenTin 5, coal 4
Crafting GuildSouth-west of FaladorCrafting 60 and a brown apronGold 7, silver 6, clay 6
Dwarven MineUnder Ice Mountain and FaladorOpenCopper 11, coal 11, tin 10, iron 9, clay 5, adamantite 3, mithril 2, gold 2
Mining GuildSouth end of the Dwarven Mine; ladders in south-east Falador or the door in the Dwarven MineMining 60Coal 37, mithril 5
Edgeville Dungeon mineEdgeville Dungeon, east sideOpenCoal 6, iron 3, silver 3, copper 2, tin 2, adamantite 2, mithril 1
Asgarnian Ice DungeonSouth of Port Sarim, undergroundOpenBlurite 4
Karamja Volcano dungeonUnder the Musa Point volcanoKaramja boat from Port SarimGold 4
CrandorSouth mine, north mine, eastNeeds the trip to CrandorCoal 10, mithril 8, adamantite 3, gold 3
Wilderness south mineWilderness level 6-7, north of EdgevilleOpenCoal 3, iron 2
Wilderness coal fieldWilderness level 9-10, south of the Dark Warriors' FortressOpenCoal 34
Wilderness Hobgoblin mineWilderness level 29-32OpenCoal 32, mithril 19, iron 16, adamantite 7
Lava Maze runite rocksWilderness level 46, just north of the Lava MazeOpenRunite 2
Lava Maze DungeonWilderness level 44, under the Lava MazeThrough the Lava Maze (webs need a blade) and down the ladderRunite 1
Pirates' Hideout mineWilderness level 53-54OpenCoal 4, mithril 4, iron 1, adamantite 1
Rune essence mineTeleport only and three more rocks)Rune Mysteries, then Aubury in Varrock or Sedridor under the Wizards' TowerRune essence 4

Pickaxes

PickaxeMining level to mine with itAttack to wieldSwing delay (ticks, lower is faster)Base value (coins)Where to get it
Bronze pickaxe1none71Every new life starts with one. Shops: Bob's Axes in Lumbridge (5), Nurmof in the Dwarven Mine (6), Drogo's Mining Emporium in the Dwarven Mine (4), Arhein in Catherby (2), Bandit Camp general store in the Wilderness (5). Ground spawns: Rimmington, south-east Falador, Barbarian Village, Lumbridge Castle top floor (2). Drop: Dwarf 13/128.
Iron pickaxe1106140Nurmof's Pickaxe Shop, Dwarven Mine (5)
Steel pickaxe6205500Nurmof's Pickaxe Shop, Dwarven Mine (4)
Mithril pickaxe214041,300Nurmof's Pickaxe Shop, Dwarven Mine (3)
Adamant pickaxe315033,200Nurmof's Pickaxe Shop, Dwarven Mine (2). Drop: Elvarg 2/140.
Rune pickaxe4160232,000Nurmof's Pickaxe Shop, Dwarven Mine (1)
Mithril pickaxe (u)21none4untradeableMining overlevel kit

Pickaxes cannot be smithed. Numbers in brackets are shop stock.

Gems found while mining

Result of a gem rollShare of gem rollsYou get
Uncut sapphire32 in 128 (25%)2
Uncut emerald16 in 128 (12.5%)2
Uncut ruby8 in 128 (6.3%)2
Uncut diamond2 in 128 (1.6%)2
Nothing70 in 128 (54.7%)-

A gem roll happens on 1 in 256 swings at any ore rock; 1 in 86 with a charged amulet of glory; 1 in 64 on iron rocks with the glory. Rune essence has no gem roll.

Where to train

  • Level 1: copper and tin at the Varrock south-east mine, Varrock south-west mine, Rimmington or the Dwarven Mine
  • Level 15: iron at Al Kharid, 9 rocks), Rimmington (6) or the Dwarven Mine (9)
  • Level 20: silver at Al Kharid (5) or the Varrock south-west mine (3)
  • Level 30: coal at Barbarian Village, the Dwarven Mine (11), or the Wilderness coal field at level 9-10, 34 rocks)
  • Level 40: gold at Rimmington, Al Kharid, the Dwarven Mine, or 4 rocks in the Karamja Volcano dungeon
  • Level 55: mithril at the Lumbridge Swamp mine, 5 rocks) or the Wilderness Hobgoblin mine at level 29-32, 19 rocks)
  • Level 60: Mining Guild for 37 coal and 5 mithril
  • Level 70: adamantite at the Wilderness Hobgoblin mine (7), Dwarven Mine (3), Lumbridge Swamp (2), Al Kharid (2), Edgeville Dungeon (2)
  • Level 85: runite beside the Lava Maze, Wilderness level 46, 2 rocks) and 1 rock in the Lava Maze Dungeon
  • Any level: rune essence mine after Rune Mysteries (Aubury at or Sedridor at

Where things come from

  • Pickaxes iron to rune: Nurmof's Pickaxe Shop in the Dwarven Mine is the only shop
  • Bronze pickaxe: starter item every life; Bob's Axes (Lumbridge), Nurmof and Drogo (Dwarven Mine), Arhein (Catherby), Bandit Camp general store (Wilderness); spawns in Rimmington, south-east Falador, Barbarian Village and Lumbridge Castle top floor
  • Adamant pickaxe also drops from Elvarg (2/140)
  • Ores from monsters: copper, tin, iron ore and coal from Dwarves; iron ore from Thugs, guards and skeletons; coal from Bandits, Thugs and Watchmen; silver ore from the Wilderness pirates; gold ore from Lesser demons (2/128); adamantite ore from Green dragons (3/138) and Blue dragons (3/134); noted coal x15 from Moss giants, noted mithril ore x10 from Ice giants; noted coal x100 and noted iron ore x100 from the King Black Dragon
  • Drogo's Mining Emporium (Dwarven Mine, buys and sells copper ore, tin ore, iron ore and coal but starts with none in stock
  • Uncut gems: Gem trader in Al Kharid stocks 1 uncut sapphire and 1 uncut emerald; Herquin in Falador stocks 1 uncut sapphire; ruby and diamond only if players sell them
  • Charged amulet of glory for the better gem odds: see the Magic section (Enchant Lvl-5)

Can't be done here

  • Gem rocks (Mining 40): all 7 are in Shilo Village, which is locked, so uncut opal, jade and red topaz cannot be mined
  • Heroes' Guild basement mine (2 runite, 2 adamantite, 2 mithril, 11 coal): the guild door needs Heroes' Quest, which cannot be finished because it goes through Brimhaven
  • Mines in locked areas: Desert Mining Camp, Brimhaven gold mines, the Karamja jungle mine, Fight Arena and Port Khazard mines, the Ardougne / Legends' Guild mine, the Coal Trucks, Yanille, the Grand Tree mine, the 'perfect' gold mine (Family Crest)
  • Smithing a pickaxe: no pickaxe can be made
  • Black pickaxe: does not exist

Overlevel kit: mithril pickaxe (u). It still needs Mining 21 before it works.

Smithing↑

  • Bars need far less coal: steel, mithril and adamantite take 1 coal, runite takes 2. The game's own messages still quote the old numbers.
  • A furnace smelts one bar per use. The anvil menu offers Make, Make 5 and Make 28.
  • Dart tips and cannonballs can't be made, and pickaxes can't be smithed.
  • Both halves of the dragon square shield drop from Elvarg. Joining them needs Smithing 60.
  • Goldsmith gauntlets drop from Chronozon (1 in 192).
  • In-game names: two-handed swords are broadswords and arrowheads are arrowtips.

Bars (smelting at a furnace or with Superheat Item)

BarSmithing levelOres used per barBase XPNotes
Bronze bar11 Copper ore + 1 Tin ore6.2
Iron bar151 Iron ore12.550% success at a furnace (ore lost on a fail). 100% with a Ring of forging or Superheat Item
Silver bar201 Silver ore13.7Furnace jewellery only (Crafting)
Steel bar301 Iron ore + 1 Coal17.5Use the coal on the furnace, or have 2+ coal when using the iron ore
Gold bar401 Gold ore22.556.2 XP wearing Goldsmith gauntlets. Furnace jewellery only (Crafting)
Mithril bar501 Mithril ore + 1 Coal30
Adamantite bar701 Adamantite ore + 1 Coal37.5
Runite bar851 Runite ore + 2 Coal50
Bronze bar (u)11 Copper ore (u) + 1 Tin ore (u)6.2Overlevel kit only; practice metal

Superheat Item (Magic 43, 4 fire runes + 1 nature rune, 53 Magic XP) smelts one bar anywhere for the same Smithing XP and ore cost.

Bronze (12.5 XP per bar)

ItemMade per actionSmithing levelBarsBase XPNotes
Bronze dagger11112.5
Bronze axe11112.5Woodcutting axe
Bronze mace12112.5
Bronze med helm13112.5
Bronze sword14112.5
Bronze dart tip104112.5Can't be made (Tourist Trap)
Bronze wire14112.5
Bronze arrowtips155112.5
Bronze scimitar15225
Bronze longsword16225
Bronze full helm17225
Bronze knife57112.5
Bronze sq shield18225
Bronze warhammer19337.5
Bronze battleaxe110337.5
Bronze chainbody111337.5
Bronze kiteshield112337.5
Bronze broadsword114337.5The two-handed sword
Bronze platelegs116337.5
Bronze plateskirt116337.5
Bronze platebody118562.5

21 recipes. XP = bars used x 12.5.

Iron (25 XP per bar)

ItemMade per actionSmithing levelBarsBase XPNotes
Iron dagger115125
Iron axe116125Woodcutting axe
Iron mace117125
Iron med helm118125
Iron sword119125
Iron dart tip1019125Can't be made (Tourist Trap)
Iron arrowtips1520125
Iron scimitar120250
Iron longsword121250
Iron full helm122250
Iron knife522125
Iron sq shield123250
Iron warhammer124375
Iron battleaxe125375
Iron chainbody126375
Iron kiteshield127375
Iron broadsword129375The two-handed sword
Iron platelegs131375
Iron plateskirt131375
Iron platebody1335125

20 recipes. XP = bars used x 25.

Steel (37.5 XP per bar)

ItemMade per actionSmithing levelBarsBase XPNotes
Steel dagger130137.5
Steel axe131137.5Woodcutting axe
Steel mace132137.5
Steel med helm133137.5
Steel sword134137.5
Steel dart tip1034137.5Can't be made (Tourist Trap)
Nails234137.5
Steel arrowtips1535137.5
Steel scimitar135275
Steel longsword136275
Steel studs136137.5For studded leather (Crafting)
Steel full helm137275
Steel knife537137.5
Steel sq shield138275
Steel warhammer1393112.5
Steel battleaxe1403112.5
Steel chainbody1413112.5
Steel kiteshield1423112.5
Steel broadsword1443112.5The two-handed sword
Steel platelegs1463112.5
Steel plateskirt1463112.5
Steel platebody1485187.5

22 recipes. XP = bars used x 37.5. Cannonballs (Smithing 35, 1 steel bar) are refused on this server.

Mithril (50 XP per bar)

ItemMade per actionSmithing levelBarsBase XPNotes
Mithril dagger150150
Mithril axe151150Woodcutting axe
Mithril mace152150
Mithril med helm153150
Mithril sword154150
Mithril dart tip1054150Can't be made (Tourist Trap)
Mithril arrowtips1555150
Mithril scimitar1552100
Mithril longsword1562100
Mithril full helm1572100
Mithril knife557150
Mithril sq shield1582100
Mithril warhammer1593150
Mithril battleaxe1603150
Mithril chainbody1613150
Mithril kiteshield1623150
Mithril broadsword1643150The two-handed sword
Mithril platelegs1663150
Mithril plateskirt1663150
Mithril platebody1685250

20 recipes. XP = bars used x 50.

Adamant (62.5 XP per bar)

ItemMade per actionSmithing levelBarsBase XPNotes
Adamant dagger170162.5
Adamant axe171162.5Woodcutting axe
Adamant mace172162.5
Adamant med helm173162.5
Adamant sword174162.5
Adamant dart tip1074162.5Can't be made (Tourist Trap)
Adamant arrowtips1575162.5
Adamant scimitar1752125
Adamant longsword1762125
Adamant full helm1772125
Adamant knife577162.5
Adamant sq shield1782125
Adamnt warhammer1793187.5Spelled this way in game
Adamant battleaxe1803187.5
Adamant chainbody1813187.5
Adamant kiteshield1823187.5
Adamant broadsword1843187.5The two-handed sword
Adamant platelegs1863187.5
Adamant plateskirt1863187.5
Adamant platebody1885312.5

20 recipes. XP = bars used x 62.5.

Rune (75 XP per bar)

ItemMade per actionSmithing levelBarsBase XPNotes
Rune dagger185175
Rune axe186175Woodcutting axe
Rune mace187175
Rune med helm188175
Rune sword189175
Rune dart tip1089175Can't be made (Tourist Trap)
Rune arrowtips1590175
Rune scimitar1902150
Rune longsword1912150
Rune full helm1922150
Rune knife592175
Rune sq shield1932150
Rune warhammer1943225
Rune battleaxe1953225
Rune chainbody1963225
Rune kiteshield1973225
Rune broadsword1993225The two-handed sword
Rune platelegs1993225
Rune plateskirt1993225
Rune platebody1995375

20 recipes. XP = bars used x 75.

Other Smithing actions

ActionSmithing levelNeedsBase XPNotes
Dragon sq shield60Shield left half + Shield right half, hammer, any anvil75Both halves drop from Elvarg
Practice scrap1Bronze bar (u) + hammer on an anvil12.5 per barOverlevel kit only; no item is made, up to 28 bars per click
Superheat ItemBar's levelMagic 43, 4 fire runes + 1 nature rune, the bar's oresSame as smelting the barAlso 53 Magic XP; iron never fails; steel needs 2 coal in the pack and uses 1
The Knight's Sword quest-Finish the quest12,725One-off reward

Furnaces you can reach

PlaceWhereAccess
LumbridgeNorth of the castleAnyone
Al KharidNorth of the bankAnyone
FaladorSouth-east of the west bankAnyone
EntranaNorth-west of the islandAnyone who can board the Entrana boat
Wilderness ruinsAbout level 27 Wilderness, north of the Graveyard of ShadowsAnyone
ZanarisNext to the fairy bankNeeds the Lost City quest

Furnaces in Ardougne, Shilo Village, the Underground Pass and the Legends' Quest caves are in locked areas. The Tutorial Island furnace is tutorial-only.

Anvils you can reach

PlaceAnvilsWhereAccess
Varrock west3South of the west bankAnyone
Varrock centre4Around Horvik's armour shopAnyone
Varrock south-east2Next to Aubury's rune shopAnyone
Dwarven Mine2Underground, north part of the mineAnyone
Doric's hut2North of FaladorNeeds Doric's Quest
Thurgo's hut1Mudskipper Point, south of Port SarimAnyone
Wilderness, west of the Bandit Camp1About level 22 Wilderness, spider ruinsAnyone
Deep Wilderness1About level 55, between the Pirates' Hideout and the Mage ArenaAnyone

There is no anvil in Falador, Lumbridge, Al Kharid or Edgeville. Anvils in Seers' Village, Ardougne, Yanille, Port Khazard, the Fishing Guild area and south Karamja are locked. The four Tutorial Island anvils are tutorial-only.

Tools and helpers

ItemWhat it doesWhere to get it
HammerNeeded in your pack for all anvil workGeneral stores in Lumbridge, Varrock, Al Kharid, Falador, Edgeville, Rimmington, Musa Point and Zanaris; the Dwarven Mine general store and Drogo's mining shop; the Bandit Camp shop; Arhein's store in Catherby; Shantay's shop. Also dropped by dwarves (10 in 128) and imps (8 in 128)
Ring of forgingEvery iron bar succeeds for 140 bars, then the ring meltsCast Lvl-3 Enchant (Magic 49, 5 fire runes + 1 cosmic rune) on a Ruby ring. Ruby rings: Crafting, the Zanaris ring shop (5 in stock), or Otherworldly beings in Zanaris (2 in 128)
Goldsmith gauntletsGold bars give 56.2 XP instead of 22.5Chronozon in Edgeville Dungeon (Wilderness side), 1 in 192
Dwarven stout+1 Smithing and +1 Mining (lowers Attack, Strength and Defence)Barmaid in Falador; Rock Golem random event
Shield left halfHalf of the Dragon sq shieldElvarg on Crandor (3 in 140); rare drop table
Shield right halfHalf of the Dragon sq shieldElvarg on Crandor (2 in 140)

Ores and bars from monsters (reachable monsters only)

ItemDropped by
Copper oreDwarves (3 in 128); men, women, Al-Kharid warriors, thieves, farmers, muggers, rogues and zombies (2 in 128)
Tin oreDwarves (3 in 128); barbarians, Gunthor the brave, Black Knights, goblins and zombies (1 in 128)
Iron oreDwarves and thugs (4 in 128); dark warriors, guards, skeletons and White Knights (1 in 128); King Black Dragon (100 noted, 5 in 134)
CoalBandits (6 in 128); dwarves and thugs (2 in 128); chaos dwarves (1 in 128); moss giants (15 noted, 1 in 128); King Black Dragon (100 noted, 2 in 134)
Silver oreBlack Heather, Donny the lad and Speedy Keith (11 in 128); rare drop table (100 noted)
Gold oreLesser demons (2 in 128)
Mithril oreIce giants (10 noted, 1 in 128)
Adamantite oreBlue dragons (3 in 134); green dragons (3 in 138)
Bronze barDwarves (7 in 128); skeletons (5 in 128)
Iron barWhite Knights (2 bars 6 in 128, 1 bar 2 in 128); dwarves and thugs (3 in 128); pirates (1 in 128)
Steel barBlack Knights (6 in 128); moss giants (10 noted, 6 in 128); fire giants (20 noted, 2 in 140)
Gold barGreater demons (2 in 128)
Mithril barChaos dwarves (6 in 128)
Adamantite barKing Black Dragon (2 bars, 5 in 134); black dragons (3 in 128); black demons (2 in 128); red dragons (1 in 134)
Runite barKing Black Dragon (3 in 134); Chronozon (3 in 200); Elvarg (1 in 140); rare drop table

No monster drops runite ore or silver bars. Drops only from locked-area monsters (watchmen, tribesmen, shadow warriors) are left out.

Where to train

  • Al Kharid furnace: the closest furnace to a bank, about 20 tiles north of Al Kharid bank.
  • Falador furnace: about 30 tiles from Falador west bank.
  • Lumbridge furnace, north of the castle.
  • Varrock west anvils: the closest anvils to a bank, about 20 tiles south of Varrock west bank. Varrock also has anvils at Horvik's armour shop and next to Aubury's rune shop.
  • Dwarven Mine anvils, with Drogo's mining shop and the dwarven general store in the same mine for hammers.
  • Doric's anvils north of Falador once Doric's Quest is done; Thurgo's anvil at Mudskipper Point.
  • Wilderness: furnace in the ruins at about level 27, anvil west of the Bandit Camp at about level 22, anvil between the Pirates' Hideout and the Mage Arena at about level 55.
  • Zanaris furnace next to the fairy bank, for players who have finished Lost City; Entrana furnace.
  • There is no furnace in Edgeville and no anvil in Falador (the current page says otherwise).

Where things come from

  • Ores: mined (see Mining; all nine ores have reachable rocks). No shop keeps ore in stock: Drogo's mining shop in the Dwarven Mine lists copper, tin, iron ore and coal, and bronze, iron and gold bars, but starts at 0 of each, so it only has what players sell to it.
  • Bronze bars: Shantay's shop at Shantay Pass, south of Al Kharid (100 in stock). No other reachable shop stocks bars; smelt them or get them from the monster drops in the table.
  • Hammer: every general store in the open area (Lumbridge, Varrock, Al Kharid, Falador, Edgeville, Rimmington, Musa Point, Zanaris), the Dwarven Mine general store and Drogo's mining shop, the Bandit Camp shop in the Wilderness, Arhein's store in Catherby and Shantay's shop; dwarves and imps drop them.
  • Ring of forging: enchant a Ruby ring with Lvl-3 Enchant (Magic 49). Ruby rings come from Crafting, the Zanaris ring shop or Otherworldly beings.
  • Goldsmith gauntlets: Chronozon, Edgeville Dungeon Wilderness side (1 in 192).
  • Shield left half and Shield right half: Elvarg on Crandor; the left half is also on the rare drop table.
  • Arrowtips can also be bought instead of smithed: Hickton's Archery Emporium in Catherby stocks bronze 1000, iron 800, steel 600, mithril 400, adamant 200 and rune 100.
  • Dwarven stout: the barmaid in Falador, or the Rock Golem random event.
  • Overlevel kit ores: put in your bank at the start of each life once you have +5 Smithing overlevels.

Can't be done here

  • Dart tips (bronze, iron, steel, mithril, adamant, rune): need the Tourist Trap quest, which is in the locked desert past Shantay Pass.
  • Cannonballs: the furnace refuses them, and the ammo mould is only sold by Nulodion after Dwarf Cannon, which starts in the locked west.
  • 'Perfect' gold bar: its ore only comes from the Family Crest mine in the locked west.
  • Golden bowl (Legends' Quest): locked area.
  • Blurite bar: does not exist; blurite ore can't be smelted.
  • Pickaxes: no smithing recipe exists; they have to be bought.
  • Silver or gold on an anvil: refused; they are furnace-only (Crafting jewellery).
  • Furnaces at Ardougne, Shilo Village, the Underground Pass and the Legends' Quest caves, and anvils at Seers' Village, Ardougne, Yanille, Port Khazard, Hemenster, West Ardougne and Tai Bwo Wannai: all in locked areas.
  • Buying the right shield half at the Legends' Guild shop or bronze bars at Jiminua's Jungle Store: both shops are in locked areas.

Overlevel kit: hammer, 50 copper ore (u) and 50 tin ore (u). It's practice metal: it smelts and hammers for full XP but makes nothing.

Fishing↑

  • Every catch with a small net, rod, fly rod, lobster pot or harpoon gives 2 fish for one bait and one lot of XP. You need 2 free slots.
  • Big-net catches aren't doubled.
  • From Fishing 76 the ordinary cage and harpoon spots at Catherby and Musa Point give sharks: Harpoon there catches swordfish and sharks.
  • Big-net fishing is only at Catherby.
  • Lava eels can't be fished, and the Fishing Guild is locked.

Catches (small net, rods, lobster pot, harpoon)

FishFishing levelBase XP per catchToolBaitSpot optionChance per attempt at the required levelChance at 99Reachable spots
Raw shrimps110Small fishing netNoneNet (Net / Bait spot)19.1%100%Draynor Village, Al Kharid, Mudskipper Point, Musa Point, Catherby, Entrana, Wilderness Bandit Camp
Raw sardine520Fishing rodFishing baitBait (Net / Bait spot)14.8%75.4%Draynor Village, Al Kharid, Mudskipper Point, Musa Point, Catherby, Entrana, Wilderness Bandit Camp
Raw herring1030Fishing rodFishing baitBait (Net / Bait spot)12.9%50.4%Same spots as sardine
Raw anchovies1540Small fishing netNoneNet (Net / Bait spot)15.2%50.4%Same spots as shrimps
Raw trout2050Fly fishing rodFeatherLure (Lure / Bait spot)24.6%75.4%Lumbridge (River Lum), Barbarian Village, Entrana
Raw pike2560Fishing rodFishing baitBait (Lure / Bait spot)14.1%37.9%Lumbridge (River Lum), Barbarian Village, Entrana
Raw salmon3070Fly fishing rodFeatherLure (Lure / Bait spot)15.6%37.9%Lumbridge (River Lum), Barbarian Village, Entrana
Raw tuna3580HarpoonNoneHarpoon (Cage / Harpoon spot)10.9%25.4% (not caught at all from Fishing 76)Musa Point, Catherby
Raw lobster4090Lobster potNoneCage (Cage / Harpoon spot)16.0%37.5%Musa Point, Catherby
Raw swordfish50100HarpoonNoneHarpoon (Cage / Harpoon spot)10.5%19.1%Musa Point, Catherby
Raw shark76110HarpoonNoneHarpoon (Net / Harpoon spot, or Cage / Harpoon spot at 76+)12.1%16.0%Catherby (both spot types), Musa Point (Cage / Harpoon spot)

XP is base XP before the server multiplier. Each catch is 2 fish. Where a spot gives two fish types, the higher-level one is tried first and the lower one only if that fails.

Big net catches (Net option on a Net / Harpoon spot, Fishing 16, Catherby)

CatchFishing levelBase XPChance per cast at 16Chance per cast at 99What it is for
Raw mackerel16205.5% (plus a second separate 3.9% roll)25.8% (plus a second 4.3% roll)Cook at 10, heals 6
Raw cod23456.3% at level 2321.9%Cook at 18, heals 7
Raw bass461007.8% at level 4616.0%Cook at 43, heals 13
Oyster16101.6%3.1%Open it: 25 in 32 an Oyster pearl (bolt tips), 7 in 32 an Empty oyster
Casket16100.4%1.2%Open it for coins, gems, a cosmic talisman or a half key
Seaweed160.13.9%4.3%Cook into soda ash for glass
Leather boots1613.9%4.3%Junk
Leather gloves1612.0%2.3%Junk

Every row is rolled on every cast, so one cast can give several items. Big-net catches are 1 item each, not doubled. Cod is only rolled from 23 and bass from 46.

Casket contents (from big-net fishing)

RewardChance
Coins: 20, 40, 80, 160, 320 or 640 (equal chance each)60 in 128
Uncut sapphire32 in 128
Uncut emerald16 in 128
Uncut ruby8 in 128
Cosmic talisman8 in 128
Uncut diamond2 in 128
Half of a key (tooth half)1 in 128
Half of a key (loop half)1 in 128

Reachable fishing spots

PlaceSpot typeOptionsWhat you catchNotes
Lumbridge, River Lum east of the castleFreshwaterLure / BaitTrout, salmon, pikeOpen to everyone
Barbarian Village, river on the east sideFreshwaterLure / BaitTrout, salmon, pike2 spots
Entrana, riverFreshwaterLure / BaitTrout, salmon, pike4 spots; monks' boat from Port Sarim, no weapons or armour allowed; a fishing rod spawns on the island
Entrana, east dockSeaNet / BaitShrimps, anchovies, sardine, herring4 spots
Draynor Village, south shoreSeaNet / BaitShrimps, anchovies, sardine, herring2 spots
Al Kharid, shore south of the bankSeaNet / BaitShrimps, anchovies, sardine, herring2 spots
Mudskipper Point, coast south of Rimmington and Port SarimSeaNet / BaitShrimps, anchovies, sardine, herring2 spots
Karamja, Musa Point dockSeaNet / BaitShrimps, anchovies, sardine, herring3 spots; boat from Port Sarim costs 30 coins
Karamja, Musa Point dockSeaCage / HarpoonLobster; tuna, swordfish; shark at 76+3 spots
Catherby beachSeaNet / BaitShrimps, anchovies, sardine, herring2 spots
Catherby beachSeaCage / HarpoonLobster; tuna, swordfish; shark at 76+2 spots
Catherby beachSeaNet / HarpoonBig net: mackerel, cod, bass, oysters, caskets, seaweed. Harpoon: shark only3 spots; the only reachable big-net spots; bank close by
Wilderness, Bandit CampSeaNet / BaitShrimps, anchovies, sardine, herring1 spot; a small fishing net and fishing bait spawn nearby

Spots move between a few fixed tiles at each place every few minutes.

Tools and bait

ItemUsed forWhere to get it
Small fishing netShrimps, anchoviesGerrant's Fishy Business, Port Sarim (5); Harry's Fishing Shop, Catherby (5); spawn near the Wilderness Bandit Camp
Fishing rodSardine, herring, pike (needs fishing bait)Gerrant's Fishy Business (5); Harry's Fishing Shop (5); spawn on Entrana
Fly fishing rodTrout, salmon (needs feathers)Gerrant's Fishy Business, Port Sarim (5); Fishing overlevel kit. Not sold in Catherby
HarpoonTuna, swordfish, sharkGerrant's Fishy Business (2); Harry's Fishing Shop (2); Fishing overlevel kit
Lobster potLobsterGerrant's Fishy Business (2); Harry's Fishing Shop (2); Fishing overlevel kit
Big fishing netMackerel, cod, bass, oysters, casketsHarry's Fishing Shop, Catherby (5) only
Fishing baitBait for the fishing rodGerrant's Fishy Business (1,500); Harry's Fishing Shop (1,200); spawns near the Wilderness Bandit Camp; dropped by zombies, men, women, farmers, thieves, muggers, rogues and Al-Kharid warriors
FeatherBait for the fly fishing rodGerrant's Fishy Business, Port Sarim (1,000); chickens drop 5 or 15; Fishing overlevel kit gives 100 Feather (u)
Raw sardineReady-to-cook fishGerrant's Fishy Business stocks 200

Both fishing shops also buy raw fish; other raw fish only appear there when players sell them.

Where to train

  • Level 1-20: net shrimps and anchovies at Draynor Village, Al Kharid (shore south of the bank) or Mudskipper Point; bait sardine and herring at the same spots.
  • Level 20-40: fly fish trout and salmon at Barbarian Village or Lumbridge (River Lum); pike with a rod and bait at the same spots.
  • Level 35+: tuna, lobster and swordfish on the Musa Point dock, Karamja (30 coin boat from Port Sarim) or Catherby beach (bank next to it).
  • Level 16+: big net at Catherby beach for mackerel, cod (23) and bass (46).
  • Level 76+: sharks at Catherby beach (Net / Harpoon and Cage / Harpoon spots) or the Musa Point Cage / Harpoon spots.
  • Entrana has river and sea spots (no weapons or armour on the boat).
  • Wilderness: one Net / Bait spot at the Bandit Camp.

Where things come from

  • Gerrant's Fishy Business, Port Sarim: small fishing net, fishing rod, fly fishing rod, harpoon, lobster pot, fishing bait (1,500), feathers (1,000), raw sardines (200).
  • Harry's Fishing Shop, Catherby: small fishing net, fishing rod, harpoon, lobster pot, big fishing net, fishing bait (1,200). No fly fishing rod or feathers.
  • Feathers: chickens (5 or 15 a kill).
  • Fishing bait: zombies drop stacks of 5-7; men, farmers, thieves, muggers and rogues drop 1.
  • Ground spawns: small fishing net and fishing bait near the Wilderness Bandit Camp; fishing rod on Entrana.
  • Fishing potion (+3 Fishing): Herblore 50, avantoe and snape grass.
  • Oyster pearls for pearl bolt tips: open oysters from big-net fishing at Catherby.
  • Monsters that drop cooked fish: Elvarg (5 lobsters every kill, sharks), King Black Dragon (4 sharks), Chronozon (3 sharks), fire giants (5 lobsters), green and blue dragons (bass).

Can't be done here

  • Lava eels (Fishing 53, oily fishing rod): both spots (Taverley Dungeon and the Wilderness Lava Maze) refuse you.
  • Fishing Guild (Fishing 68) and its shop: in the locked west.
  • Manta rays and sea turtles: only from the Fishing Trawler at Port Khazard, which is locked.
  • Giant carp: only from the Hemenster fishing contest, which is locked.
  • Other river spots (Seers' Village, Ardougne, Baxtorian Falls, Gnome Stronghold, Observatory, Shilo Village) and the Fishing Platform: locked areas.
  • Big net anywhere except Catherby: the only other big-net spots are in the Fishing Guild.

Overlevel kit: fly fishing rod, 100 feathers (u, bait only), lobster pot and harpoon.

Cooking↑

  • The Cooks' Guild needs Cooking 60 (32 in 2004) and a chef's hat. The Head chef inside opens your bank.
  • A range only burns less than a fire for cod, swordfish and shark.
  • Sharks never stop burning without Cooking gauntlets, which drop from Chronozon (1 in 192).
  • Several baked foods heal less than in 2004. The tables show the heals.
  • Curry, ugthanki kebabs, oomlie wraps and gnome food can't be made.

Fish and meat

FoodCooking levelBase XPStops burning on a fireStops burning on a rangeStops burning on the Lumbridge Castle rangeHealsRaw item from
Shrimps1303434313Fishing 1
Anchovies1303434313Fishing 15
Sardine1403838344Fishing 5; Gerrant's Fishy Business, Port Sarim (200)
Cooked meat (raw beef, raw rat meat, raw bear meat)1303434313Cows, giant rats and bears always drop it; raw beef at the Food Store, Port Sarim (100)
Cooked chicken1303434343Chickens always drop it; Food Store, Port Sarim (100)
Herring5504141385Fishing 10
Mackerel10604545416Fishing 16, big net at Catherby
Trout15704949457Fishing 20
Cod18755149477Fishing 23, big net at Catherby
Pike20805454498Fishing 25
Salmon25905858559Fishing 30
Tuna3010063636310Fishing 35
Lobster4012074 (64 with Cooking gauntlets)74 (64 with Cooking gauntlets)7412Fishing 40
Bass4313080808013Fishing 46, big net at Catherby
Swordfish4514086818114Fishing 50
Shark80210Never (20.7% burnt at 99); 94 with Cooking gauntletsNever (9.0% burnt at 99); 94 with Cooking gauntletsSame as a range20Fishing 76

XP is base XP before the server multiplier. Burn chance at the level you unlock a food is 40-54% for everything in this table.

Bread, pies, stew, pizza, cake and wine

FoodCooking levelBase XPCook onStops burningHealsHow to make it
Bread140Range only384Pot of flour + water, choose Bread dough, bake
Redberry pie1060Range only45 (42 on the Lumbridge Castle range)3 a half, 2 halvesPastry dough + pie dish = pie shell; add redberries; bake
Meat pie2080Range only54 (49 on the Lumbridge Castle range)4 a half, 2 halvesPie shell + cooked meat or cooked chicken; bake
Stew2590Range or fire58 (54 on the Lumbridge Castle range)9Bowl of water + potato + cooked meat or cooked chicken (either order); cook
Apple pie30100Range only635 a half, 2 halvesPie shell + cooking apple; bake
Plain pizza35110Range only685 a half, 2 halvesPizza base + tomato, then cheese (Cooking 35 for both steps); bake
Jug of wine35110No cooking: ferments by itself about 12 seconds later68 (before that it can turn into Jug of bad wine)11, Attack -2Grapes + jug of water
Cake40120Range only744 a slice, 3 slicesPot of flour + egg + bucket of milk + cake tin; bake; you keep the tin, pot and bucket
Meat pizza4530 for adding the toppingNothing to cookCannot burn7 a half, 2 halvesCooked meat or cooked chicken on a plain pizza
Chocolate cake500Nothing to cookCannot burn5 a slice, 3 slicesChocolate bar or chocolate dust on a cake
Anchovy pizza5530 for adding the toppingNothing to cookCannot burn8 a half, 2 halvesCooked anchovies on a plain pizza
Pitta bread5840Range onlyNever burns at 58Cannot be eatenPot of flour + water, choose Pitta dough, bake. Only used for ugthanki kebabs, which cannot be made
Pineapple pizza650Nothing to cookCannot burn10 a half, 2 halvesPineapple ring or pineapple chunks on a plain pizza

Mixing dough needs no level and gives no XP: pot of flour + bucket, jug or bowl of water, then choose Bread dough, Pastry dough, Pizza base or Pitta dough. Burnt pies and stews can be emptied to get the dish or bowl back.

Other things you cook or mix

ProductCooking levelBase XPHowUse
Soda ash10Seaweed on a range or fire; never failsGlass making
Swamp paste12Pot of flour + swamp tar = raw swamp paste; warm it on a fire (not a range); never failsQuest item
Burnt meatNone0Cook cooked meat a second timeQuest item
Chocolate dustNone0Chocolate bar with a pestle and mortarChocolate cake, chocolaty milk
Chocolaty milkNone0Chocolate dust on a bucket of milkDrink, heals 4
Pineapple rings (4) or pineapple chunksNone0Knife on a pineapple, then Slice or DiceEat (heals 2 each) or pizza topping

Ranges and fires

Cooking placeRule
Fire (lit with Firemaking), fireplaces, cooking potsCook fish, meat, stew, seaweed and swamp paste. Cannot bake bread, pitta, pies, pizza or cake
RangeCooks everything except swamp paste. Burns less than a fire only for cod, swordfish and shark
Lumbridge Castle kitchen rangeNeeds Cook's Assistant finished. Lower burn levels for shrimps, anchovies, sardine, herring, mackerel, trout, cod, pike, salmon, cooked meat, stew, redberry pie and meat pie
Cooking gauntlets (worn)Lobsters stop burning at 64 and sharks at 94, on any range or fire
Cooks' Guild, west of VarrockCooking 60 and a chef's hat worn. Ranges upstairs, a flour mill, the Head chef opens your bank, and spawns of cooking apples, grapes, a pie dish, cake tin, bowl, jug, pot and chocolate bar

Reachable ranges include Lumbridge Castle, Al Kharid (next to the bank), Catherby (next to the bank), Edgeville, Varrock, Falador, Port Sarim, Rimmington, Entrana, the Wilderness Bandit Camp and the Rogues' Castle.

Ingredients and tools

ItemWhere to get it
Pot of flourFood Store, Port Sarim (100); or pick grain and grind it at the Lumbridge windmill or the Cooks' Guild mill, then fill a pot
GrainWheat fields beside the Lumbridge windmill, north of Draynor Village and south of Varrock
Raw beef, raw chickenFood Store, Port Sarim (100 each); cows and chickens always drop them
Raw rat meat, raw bear meatGiant rats and bears always drop them
EggSpawns at the chicken farms north-east of Lumbridge, south of Falador and on Entrana; imps drop them
Bucket of milkUse an empty bucket on a cow
Bucket, jug, potGeneral stores in Lumbridge, Varrock, Al Kharid, Falador, Edgeville, Rimmington and Karamja; Arhein Store in Catherby stocks 10 buckets
BowlArhein Store, Catherby (2); spawn in the Cooks' Guild
Cake tinArhein Store, Catherby (2); spawns near the Wilderness Bandit Camp and in the Cooks' Guild
Pie dishSpawns only: Catherby (house by the range), Varrock Palace kitchen, Dwarven Mine, Cooks' Guild. No reachable shop sells it
Cooking appleOnly spawns inside the Cooks' Guild, so apple pies need Cooking 60
RedberriesFood Store, Port Sarim (100); spawns by the mine south-east of Varrock
PotatoFood Store, Port Sarim (100); potato fields north of Lumbridge
OnionOnion patches at Rimmington and north of Lumbridge
CabbageFood Store, Port Sarim (100); cabbage fields north of Port Sarim, north of Lumbridge, Rimmington, Taverley and the Monastery
TomatoFood Store, Port Sarim (3); spawns in Draynor Village and the Wilderness Bandit Camp
CheeseFood Store, Port Sarim (100); spawns in Draynor Village and the Wilderness Bandit Camp
Pizza baseTony's Pizza Bases, Wilderness Bandit Camp (30); or mix flour and water and choose Pizza dough
PineappleFood Store, Port Sarim (50)
Chocolate barFood Store, Port Sarim (100); spawn in the Cooks' Guild
GrapesSpawn on the top floor of the Cooks' Guild; level 5 goblins drop them 1 in 128
BananaFood Store, Port Sarim (100); banana trees on Musa Point, Karamja
Bread (ready made)Food Store, Port Sarim (100)
KnifeGeneral stores in Lumbridge and Varrock (5); spawns in Lumbridge and Catherby
Chef's hatGoblins (3 in 128), imps (2 in 128), pirates (1 in 128); Cooking overlevel kit
Cooking gauntletsChronozon, 1 in 192
Swamp tarSpawns all over Lumbridge Swamp
SeaweedBig-net fishing at Catherby
WaterFill a bucket, jug or bowl at any sink, fountain, pump or well

Numbers in brackets are shop stock.

Where to train

  • Al Kharid: range next to the bank, with Net / Bait fishing spots on the shore just south.
  • Catherby: range next to the bank and every kind of sea fishing spot on the beach.
  • Lumbridge Castle kitchen: the best range for low-level food once Cook's Assistant is done.
  • Edgeville, Varrock, Falador, Port Sarim and Rimmington all have ranges.
  • Cooks' Guild west of Varrock at Cooking 60 with a chef's hat: ranges, flour mill, bank through the Head chef, and the only cooking apples.
  • Any fire you light works for fish, meat and stew, with the same burn odds as a range for most food.
  • Wilderness: ranges at the Bandit Camp (next to Tony's Pizza Bases) and in the Rogues' Castle.

Where things come from

  • Food Store, Port Sarim: pot of flour, raw beef, raw chicken, cabbage, banana, redberries, bread, chocolate bar, cheese, potato (100 each), pineapple (50), tomato (3).
  • Arhein Store, Catherby: bucket (10), bowl (2), cake tin (2), tinderbox (2).
  • Tony's Pizza Bases, Wilderness Bandit Camp: pizza base (30).
  • Gerrant's Fishy Business, Port Sarim: 200 raw sardines.
  • General stores (Lumbridge, Varrock, Al Kharid, Falador, Edgeville, Rimmington, Karamja): pot, jug, bucket, tinderbox; knife in Lumbridge and Varrock.
  • Raw fish: catch them (see Fishing).
  • Karamja Wines, Spirits, and Beers on Musa Point: 1 jug of wine and 3 beers.
  • Kebabs: Karim in Al Kharid sells them for 1 coin (bought, not cooked).
  • Chef's hat: goblins, imps, pirates, or the Cooking overlevel kit.
  • Cooking gauntlets: Chronozon, 1 in 192.

Can't be done here

  • Curry (Cooking 60): it needs Spice, which is only sold at the Ardougne spice stall (locked), and the game refuses to let you use Spice at all.
  • Ugthanki kebabs: every step is refused, and ugthanki meat only comes from the desert past Shantay Pass.
  • Oomlie wraps (Cooking 50): refused the same way, and oomlie birds are in the locked Kharazi Jungle.
  • Gnome cooking (battas, gnome bowls, crunchies, cocktails): Gianne dough, gnome spice, the cocktail shaker and the other ingredients are only sold in the Gnome Stronghold, which is locked.
  • Lava eel (Cooking 53), sea turtle (82), manta ray (91) and giant carp (10): the raw fish cannot be obtained.
  • Hangover cure: the game refuses to let you use it.
  • Buying pie dishes, cooking apples or spice from a shop: the only shops that sell them are in Yanille and Ardougne.

Overlevel kit: 100 raw shrimps (u) and a chef's hat.

Woodcutting↑

  • Every successful chop gives 2 logs for one lot of XP. Keep 2 slots free.
  • Any axe works at any Woodcutting level, and the best one in your pack is used. Wielding one needs Attack.
  • Every successful chop on any other tree has a 1 in 100 chance of a bonus magic log.
  • No maple or magic trees can be reached. Maple logs can't be obtained at all, and magic logs only come from the bonus and from green dragons.
  • Yews are the best tree: 23 in the open area.
  • Mithril, adamant and rune axes aren't sold anywhere: smith them or get them as drops.

Trees

TreeWoodcutting levelBase XPYou get per successFallsRegrows on a quiet worldReachable
Tree, Dead tree, Evergreen1252 Logsafter every success72-119 s6,305 in the open area, everywhere
Dead tree (Wilderness, burnt)1252 Charcoalafter every success72-119 s314 across the Wilderness
Oak1537.52 Oak logs1 in 8 successes18 s287 in the open area, plus 7 in Zanaris
Willow3067.52 Willow logs1 in 8 successes18 s95 you can chop, plus 17 on Entrana (no axes allowed)
Dramen tree36noneDramen branch--1, Entrana dungeon (Lost City quest)
Maple451002 Maple logs1 in 8 successes72 snone
Yew601752 Yew logs1 in 8 successes2 min23 in the open area, plus 4 in Zanaris
Magic752502 Magic logs1 in 8 successes4 minnone
Achey tree1252 Achey tree logsafter every success72-119 snone (Feldip Hills, locked)
Jungle tree / bush1102 Logs--none (south Karamja, locked)

One chop attempt roughly every 4 ticks. Regrow times shorten as more players are online.

Yew trees you can reach

AreaYews
Varrock Palace, north side3
Varrock, north-east and east side4
South of Varrock, by the River Lum1
Edgeville, south of the village2
South of Falador3
Rimmington, west side4
North of Port Sarim1
Lumbridge, by the church1
Between Lumbridge and Draynor4
Zanaris (needs Lost City)4

All open-area yews are green; the Zanaris yews are gold.

Willow trees you can reach

AreaWillows
Coast south of Rimmington22
South of Taverley, around the lake21
River west of Falador, by the Dark Wizards' Tower11
By the Make-over Mage, south-west of Falador8
Pond between Draynor and Lumbridge7
North of Port Sarim, west of Draynor6
Draynor Village, by the bank5
River Lum north of Lumbridge4
South end of Port Sarim3
Lumbridge, by the bridge2
River Lum south of Varrock2
By the Champions' Guild2
Edgeville, east side by the river2
Entrana17

112 willows are green; 95 can actually be chopped.

Axes

AxeWoodcutting levelAttack to wieldBase value (coins)Where to get it
Bronze axenonenone16Every new life starts with one. Bob's Axes in Lumbridge (10), Bandit Camp general store in the Wilderness (10). Spawn upstairs in Falador. Drops: Barbarian 6/128, Goblin 3/128, Zombie (level 25) 50/128. Smithing 1 (1 bronze bar).
Iron axenone1056Bob's Axes in Lumbridge (5). Drops: Gunthor the Brave 6/128, Skeleton 2/128, Zombie 1/128. Smithing 16 (1 iron bar).
Steel axenone20200Bob's Axes in Lumbridge (3). Drops: Tree spirit 10/128, Lesser demon 4/128, Ice giant 4/128, Greater demon 3/128, Bandit 1/128, Thug 1/128. Smithing 31 (1 steel bar).
Black axenone30384Bob's Axes in Lumbridge (3). Drop: Black demon 2/128. Cannot be smithed.
Mithril axenone40520No shop. Smithing 51 (1 mithril bar). Drops: Tree spirit 20/128, Green dragon 3/138, Blue dragon 3/134, Red dragon 3/134, Black dragon 3/128.
Adamant axenone501,280No shop. Smithing 71 (1 adamantite bar). Drops: Tree spirit 8/128, Fire giant 3/140, King Black Dragon 3/134, Elvarg 2/140.
Rune axenone6012,800No shop. Smithing 86 (1 runite bar). Drops: Tree spirit 4/128, King Black Dragon 2/134.
Mithril axe (u)nonenoneuntradeableWoodcutting overlevel kit

Numbers in brackets are shop stock. Tree spirits come from the woodcutting random event.

Chance of logs per chop attempt, by axe (at the tree's level -> at 99)

TreeBronzeIronSteelBlackMithrilAdamantRune
Tree (1)25% -> 79%38% -> 100%50% -> 100%57% -> 100%63% -> 100%75% -> 100%88% -> 100%
Oak (15)16% -> 40%25% -> 59%32% -> 79%37% -> 88%41% -> 98%49% -> 100%57% -> 100%
Willow (30)10% -> 20%15% -> 30%20% -> 40%23% -> 44%25% -> 49%31% -> 59%36% -> 69%
Maple (45)6% -> 10%9% -> 15%12% -> 20%14% -> 22%15% -> 25%18% -> 30%22% -> 34%
Yew (60)3.5% -> 5.1%5.5% -> 7.8%7.4% -> 10.2%7.8% -> 11.3%8.6% -> 12.5%10.5% -> 14.8%12.5% -> 17.6%
Magic (75)2.0% -> 2.7%2.7% -> 3.9%3.9% -> 5.1%4.3% -> 5.5%5.1% -> 6.3%5.9% -> 7.4%6.6% -> 8.6%

Worked out from each tree's low/high success values per axe. Maple and magic rows are listed for completeness; neither tree can be reached.

Where to train

  • Level 1: normal trees anywhere, for example around Lumbridge and Draynor
  • Level 15: oaks are all over the open area (287 trees): around Lumbridge and Draynor, Port Sarim, Rimmington, the Falador walls, Barbarian Village, south and west of Varrock, Edgeville and Taverley
  • Level 30: willows at Draynor Village by the bank, 5 trees), the coast south of Rimmington (22 trees) or the lake south of Taverley, 21 trees)
  • Level 60: yews at Varrock Palace north side, 3 trees), Rimmington west side, 4 trees), south of Falador, 3 trees), Edgeville, 2 trees), between Lumbridge and Draynor (4 single trees)
  • Level 60 with Lost City done: 4 more yews in Zanaris

Where things come from

  • Bronze, iron, steel and black axes: Bob's Axes, Lumbridge
  • Bronze axe also at the Bandit Camp general store in the Wilderness and as a starter item every life
  • Mithril, adamant and rune axes: Smithing (51 / 71 / 86, one bar each) or drops (dragons, Tree spirits, Fire giants, King Black Dragon, Elvarg)
  • Yew logs also drop from the King Black Dragon (100 noted, 5/134)
  • Magic logs: 1 in 100 bonus on any successful chop, or Green dragons (2 logs, 4/138)
  • Plain logs also spawn on the ground: Lumbridge Castle top floor (4), Wizards' Tower (3), Rimmington (2), Draynor (2), south-east Varrock (2)

Can't be done here

  • Maple trees (Woodcutting 45): all 89 are around Seers' Village, locked. Maple logs have no other source, so they cannot be obtained at all
  • Magic trees (Woodcutting 75): all 10 are at the Sorcerers' Tower / Seers and the Gnome Stronghold, locked
  • Entrana willows and oaks: the monks do not let axes on the boat
  • Achey trees (Feldip Hills) and jungle trees (south Karamja): locked
  • Yews at Catherby west, Seers, the Legends' Guild and the Gnome Stronghold (21 trees): locked

Overlevel kit: mithril axe (u).

Firemaking↑

  • Levels and XP are unchanged.
  • Maple logs can't be obtained, so you go from willow (30) straight to yew (60).
  • Fires can't be lit inside banks.

Logs

LogsFiremaking levelBase XPWhere the logs come from here
Logs140Any normal tree (2 per chop). Ground spawns: Lumbridge Castle top floor (4), Wizards' Tower (3), Rimmington (2), Draynor (2), south-east Varrock (2)
Logs (u)140Firemaking overlevel kit (50), also the Fletching kit
Oak logs1560Oak trees, Woodcutting 15
Willow logs3090Willow trees, Woodcutting 30
Maple logs45135Cannot be obtained
Yew logs60202.5Yew trees, Woodcutting 60. King Black Dragon drops 100 noted (5/134)
Magic logs75303.81 in 100 bonus on any successful chop. Green dragon drops 2 (4/138)

Achey tree logs also burn in 2004 but come only from the Feldip Hills, which are locked.

Chance to light the logs

Firemaking levelChance per attempt
125%
1041%
2059%
3077%
4298%
43 and up100%

Same for every type of log.

Where to train

  • Anywhere outside a bank. Chop and burn on the spot: normal trees at Lumbridge, willows at Draynor, yews at Varrock Palace or Rimmington

Where things come from

  • Tinderbox: starter item every life; general stores in Lumbridge, Varrock, Al Kharid, Falador, Edgeville, Rimmington and Musa Point; the Dwarven Mine store; Arhein in Catherby; the Bandit Camp store in the Wilderness; spawn on the top floor of Draynor Manor; Imps (5/128)
  • Logs: Woodcutting (2 per chop). No shop in the open area sells logs
  • Yew logs in bulk: King Black Dragon, 100 noted (5/134)
  • Magic logs: woodcutting bonus (1 in 100 per successful chop) or Green dragons

Can't be done here

  • Burning maple logs (Firemaking 45): maple logs cannot be obtained
  • Achey tree logs: only from the Feldip Hills, locked
  • Fire arrows: the unlit arrows are an Underground Pass quest item in West Ardougne, locked

Overlevel kit: 50 logs (u).

Fletching↑

  • Bows, arrows and pearl bolts work at their usual levels. Darts and ogre arrows are refused.
  • With no maple logs, maple bows can't be fletched. Lowe in Varrock still sells the maple shortbow.
  • Magic bows need magic logs, which only come from the woodcutting bonus and green dragons.
  • Pearl bolts are the only tipped bolt you can make. Plain bolts are bought, and crossbows can't be made.
  • Hickton in Catherby sells every arrowtip, rune included.
  • Flax is scarce: 3 plants at Taverley, or pickpocket farmers.

Cutting logs with a knife

LogProductFletching levelXPCan you do it?
Logs15 Arrow shafts17.5Yes
LogsShortbow (unstrung)55Yes
LogsLongbow (unstrung)1010Yes
Oak logsOak shortbow (unstrung)2016.5Yes
Oak logsOak longbow (unstrung)2525Yes
Willow logsWillow shortbow (unstrung)3533.3Yes
Willow logsWillow longbow (unstrung)4041.5Yes
Maple logsMaple shortbow (unstrung)5050No: no maple logs
Maple logsMaple longbow (unstrung)5558.3No: no maple logs
Yew logsYew shortbow (unstrung)6567.5Yes
Yew logsYew longbow (unstrung)7075Yes
Magic logsMagic shortbow (unstrung)8083.3Yes, with magic logs from green dragons
Magic logsMagic longbow (unstrung)8591.5Yes, with magic logs from green dragons
Logs (u) from the overlevel kit15 Arrow shaft (u)17.5Yes, shafts only

One log per cut, 2 ticks each, up to 28 in a row. Base XP before the server's XP multiplier.

Stringing bows (unstrung bow + Bow string)

BowFletching levelXP
Shortbow55
Longbow1010
Oak shortbow2016.5
Oak longbow2525
Willow shortbow3533.2
Willow longbow4041.5
Maple shortbow5050
Maple longbow5558.2
Yew shortbow6567.5
Yew longbow7075
Magic shortbow8083.2
Magic longbow8591.5

Maple rows need an unstrung maple bow, which cannot be made here.

Arrows

StepFletching levelXP eachXP per 15Materials
Headless arrow1115Arrow shaft + Feather
Bronze arrow11.319.5Headless arrow + Bronze arrowtips
Iron arrow152.537.5Headless arrow + Iron arrowtips
Steel arrow30575Headless arrow + Steel arrowtips
Mithril arrow457.5112.5Headless arrow + Mithril arrowtips
Adamant arrow6010150Headless arrow + Adamant arrowtips
Rune arrow7512.5187.5Headless arrow + Rune arrowtips

Made 15 at a time. Flame arrows, ice arrows and fire arrows cannot be fletched.

Arrowtips

ArrowtipsHickton's stock (Catherby)Smithing level (15 per bar)
Bronze arrowtips1,0005
Iron arrowtips80020
Steel arrowtips60035
Mithril arrowtips40055
Adamant arrowtips20075
Rune arrowtips10090

Bolt tips and bolts

RecipeFletching levelXPMakesCan you do it?
Chisel on Oyster pearl413.26 Pearl bolttipsYes
Chisel on Oyster pearls413.224 Pearl bolttipsYes (King Black Dragon drops 4 Oyster pearls, 4/134)
Pearl bolttips on Bolts413.2 each10 Pearl bolts per actionYes
Chisel on Opal111.512 Opal bolttipsNo: no opals
Opal bolttips on Bolts111.6 each10 Opal bolts per actionNo
Barb bolttips on Bolts519.5 each10 Barbed bolts per actionNo: no Barb bolttips

Oysters come from big-net fishing; opening one gives an Oyster pearl 25 times in 32.

Materials and where they come from

MaterialSource
KnifeLumbridge general store (5) · Varrock general store (5) · ground spawns in Lumbridge, Catherby and the Musa Point general store · Fletching overlevel kit
ChiselGeneral stores (Lumbridge, Varrock, Falador, Edgeville, Al Kharid, Rimmington, Musa Point) · Dommik's crafting shop, Al Kharid · Rommik's crafting shop, Rimmington
Logs, Oak logs, Willow logs, Yew logsWoodcutting 1 / 15 / 30 / 60
Maple logsNone
Magic logsGreen dragon drop only (2 logs, 4/138)
FeatherGerrant's fishing shop, Port Sarim (1,000) · Shantay's shop at Shantay Pass (500) · chickens drop 5 or 15 on about half of kills
Bow stringSpin flax on a spinning wheel: Crafting 10, 15 XP. No shop sells it
Flax3 plants at Taverley · pickpocket Farmers (Thieving 10, half the time)
ArrowtipsHickton, Catherby · Smithing (15 per bar)
Arrow shaftFletching only (15 per normal log)
Headless arrowFletching · a few lie at the Scorpion Pit, level 54 Wilderness
Bolts (for tipping)Lowe, Varrock (1,500) · Hickton, Catherby (200)
Oyster pearlOpen Oysters from big-net fishing at Catherby
Oyster pearlsKing Black Dragon (4, 4/134)

Numbers in brackets are starting shop stock.

Where to train

  • Fletching needs no special place: cut and string next to any bank.
  • Normal trees and oaks are everywhere around Lumbridge, Draynor and Varrock.
  • Willows at Draynor Village.
  • Yews behind Varrock Palace, at Edgeville, south of Falador, at Rimmington and by Lumbridge.
  • Spinning wheels for bow string: Lumbridge Castle (first floor), Barbarian Village, Falador.
  • Flax: the 3 plants at Taverley.
  • Hickton's archery shop in Catherby for arrowtips, with the Catherby big-net fishing spots for oysters next door.

Where things come from

  • Knife: Lumbridge or Varrock general store, or the Fletching overlevel kit.
  • Feathers: Gerrant's fishing shop in Port Sarim (1,000), Shantay's shop at Shantay Pass (500), chickens.
  • Arrowtips: Hickton's archery shop, Catherby (bronze 1,000, iron 800, steel 600, mithril 400, adamant 200, rune 100), or Smithing at 5 / 20 / 35 / 55 / 75 / 90.
  • Bow string: spin flax (Crafting 10). Flax from Taverley or from pickpocketing Farmers around Lumbridge and Draynor.
  • Bolts to tip: Lowe's archery shop in Varrock (1,500) or Hickton in Catherby (200).
  • Pearls: Oysters from big-net fishing at Catherby; Oyster pearls from the King Black Dragon.
  • Magic logs: green dragons in the Wilderness.
  • Chisel: any general store, or the crafting shops in Al Kharid and Rimmington.

Can't be done here

  • Maple shortbow and Maple longbow: no maple logs exist on the open map.
  • Darts of every metal: refused, and the tips cannot be smithed.
  • Ogre arrows and every step towards them: refused, and the materials are in locked areas.
  • Opal bolttips and Opal bolts: opals only come from the Digsite and gem rocks, both locked.
  • Barbed bolts: Barb bolttips are only sold in the locked Ranging Guild.
  • Crossbows: no recipe exists.
  • Flame arrows, Bone Bolts and Rune Bolts: not fletchable; they come from the Soul Shop, Lowe's shop (Bone Bolts) and dragons.
  • Arrows from the overlevel kit's Arrow shaft (u): they have no further recipe.

Overlevel kit: knife and 50 logs (u). They only cut into untradeable arrow shafts.

Crafting↑

  • Every recipe works at its usual level except battlestaves, which are refused.
  • Crafting 30 and 60 make base-building pieces. See Base Building.
  • Cows drop their hides as bank notes. Un-note them at a bank before tanning.
  • Stringing an amulet needs the same Crafting level as making it.
  • Blessing a holy symbol needs Prayer 55, because Brother Jered is upstairs in the Monastery.
  • The unholy mould is a drop from chaos druids.
  • The Crafting Guild needs Crafting 60 and a brown apron.
  • Uncut dragonstones come from the crystal chest in Taverley. Opal, jade and red topaz can't be obtained.

Leather, hard leather and studded armour

ItemCrafting levelXPMaterialsWear requirementSold at
Leather gloves113.81 LeatherNoneThessalia, Varrock
Leather boots716.31 LeatherNoneThessalia, Varrock
Leather cowl918.51 LeatherNoneNot sold
Leather vambraces11221 LeatherNoneNot sold
Leather body14251 LeatherNoneThessalia, Varrock
Leather chaps18271 LeatherNoneNot sold
Hardleather body28351 Hard leatherDefence 10Not sold
Coif38371 LeatherRanged 30Scavvo, Champions' Guild
Studded body4140Leather body + Steel studsRanged 30, Defence 30Horvik, Varrock; Hickton, Catherby
Studded chaps4442Leather chaps + Steel studsRanged 30, Defence 30Horvik, Varrock; Hickton, Catherby

Needle and Thread needed for leather pieces (1 Thread per 5 pieces). Studs are used straight on the finished leather piece, no needle. Steel studs: Smithing 36, 1 steel bar.

Dragonhide armour

ColourPieceCrafting levelXPDragon leather neededWear requirement
GreenDragon vambraces57621Ranged 40, Defence 40
GreenDragonhide chaps601242Ranged 40, Defence 40
GreenDragonhide body631863Ranged 40, Defence 40
BlueDragon vambraces66701Ranged 50, Defence 50
BlueDragonhide chaps681402Ranged 50, Defence 50
BlueDragonhide body712103Ranged 50, Defence 50
RedDragon vambraces73781Ranged 60, Defence 60
RedDragonhide chaps751562Ranged 60, Defence 60
RedDragonhide body772343Ranged 60, Defence 60
BlackDragon vambraces79861Ranged 70, Defence 70
BlackDragonhide chaps821722Ranged 70, Defence 70
BlackDragonhide body842583Ranged 70, Defence 70

Needle and Thread needed. Green pieces are also sold: body by Oziach in Edgeville (after Dragon Slayer), chaps and vambraces by Scavvo in the Champions' Guild. Elvarg can drop the blue pieces.

Tanning

HideBecomesPrice per hideWhere the hide comes from
Cow hideLeather1 coinCows (dropped as a note): Lumbridge fields, south of Falador, beside the Crafting Guild
Cow hideHard leather3 coinsSame
Dragonhide (green)Dragon leather (green)20 coinsGreen dragons, Wilderness level 37-38 (always 1)
Dragonhide (blue)Dragon leather (blue)20 coinsBlue dragons, Taverley Dungeon (always 1)
Dragonhide (red)Dragon leather (red)20 coinsRed dragons, Wilderness level 38-42 (always 1)
Dragonhide (black)Dragon leather (black)20 coinsBlack dragons (Taverley Dungeon, Lava Maze dungeon) and the King Black Dragon (always 1)

Tanners: Al Kharid (the building north of the furnace) and upstairs in the Crafting Guild. He tans every hide of the chosen kind in your pack that you can pay for. No Crafting XP.

Spinning

ItemCrafting levelXPMade from
Ball of wool12.5Wool
Bow string1015Flax

Keeps spinning until you run out. Reachable wheels: Lumbridge Castle (1st floor), Barbarian Village, just south of Falador, Crafting Guild (upstairs, 2 wheels).

Pottery

ItemCrafting levelXP to shapeXP to fireMade from
Pot16.36.3Soft clay
Pie dish71510Soft clay
Bowl81815Soft clay

Soft clay = Clay + water (bucket, jug or bowl of water). Firing can crack the piece: about 70% success at Crafting 1, never fails from Crafting 14. Wheels and ovens: Barbarian Village and the Crafting Guild.

Glass

ItemCrafting levelXPMade fromTool
Molten glass120Bucket of sand + Soda ash (bucket is returned)Any furnace
Beer glass117.5Molten glassGlassblowing pipe
Vial3335Molten glassGlassblowing pipe
Unpowered orb4652.5Molten glassGlassblowing pipe

All of it can be done on Entrana: sand pit, Glassblowing pipe spawn, seaweed on the north-west shore and a furnace. Soda ash = Seaweed cooked on a range or fire (no XP, never burns).

Gem cutting

GemCrafting levelXPCan smash?Can you get the uncut gem here?
Opal115Yes (3.8 XP, Crushed gemstone)No
Jade1320Yes (5 XP, Crushed gemstone)No
Red topaz1625Yes (6.3 XP, Crushed gemstone)No
Sapphire2050NoYes: gem drops, mining, gem shops (Al Kharid, Falador)
Emerald2767.5NoYes: gem drops, mining, Al Kharid gem shop
Ruby3485NoYes: gem drops, mining
Diamond43107.5NoYes: gem drops, mining
Dragonstone55137.5NoYes: crystal chest in Taverley (1 per Crystal key)

Chisel on the uncut gem. Gem drop odds when a monster rolls its gem table: sapphire 32, emerald 16, ruby 8, diamond 2 in 128.

Gold jewellery (gold bar on a furnace, with the mould in your pack)

ItemCrafting levelXPMaterialsMouldEnchants into (Magic level)
Gold ring515Gold barRing mould-
Sapphire ring2040Gold bar + SapphireRing mouldRing of recoil (7)
Emerald ring2755Gold bar + EmeraldRing mouldRing of dueling(8) (27)
Ruby ring3470Gold bar + RubyRing mouldRing of forging (49)
Diamond ring4385Gold bar + DiamondRing mouldRing of life (57)
Dragonstone ring55100Gold bar + DragonstoneRing mouldRing of wealth (68)
Gold necklace620Gold barNecklace mould-
Sapphire necklace2055Gold bar + SapphireNecklace mould-
Emerald necklace2960Gold bar + EmeraldNecklace mould-
Ruby necklace4075Gold bar + RubyNecklace mould-
Diamond necklace5690Gold bar + DiamondNecklace mould-
Dragon necklace72105Gold bar + DragonstoneNecklace mould-
Gold amulet (unstrung)830Gold barAmulet mould-
Sapphire amulet (unstrung)2465Gold bar + SapphireAmulet mouldAmulet of magic (7), once strung
Emerald amulet (unstrung)3170Gold bar + EmeraldAmulet mouldAmulet of defence (27), once strung
Ruby amulet (unstrung)5085Gold bar + RubyAmulet mouldAmulet of strength (49), once strung
Diamond amulet (unstrung)70100Gold bar + DiamondAmulet mouldAmulet of power (57), once strung
Dragonstoneamulet (unstrung)80150Gold bar + DragonstoneAmulet mouldAmulet of glory(4) (68), once strung

Make 1 / 5 / All. A gem piece only shows in the menu when you carry that cut gem. No necklace can be enchanted.

Silver symbols and stringing

StepCrafting levelXPNeedsResult
Cast holy symbol1650Silver bar + Holy mould, at a furnaceUnstrung symbol
String holy symbol164Unstrung symbol + Ball of woolUnblessed symbol
Bless holy symbol-0Brother Jered, Monastery upstairs (Prayer 55)Holy symbol
Cast unholy symbol1750Silver bar + Unholy mould, at a furnaceUnstrung emblem
String unholy symbol174Unstrung emblem + Ball of woolUnpowered symbol
String Gold amulet84Unstrung amulet + Ball of woolGold amulet
String Sapphire amulet244Unstrung amulet + Ball of woolSapphire amulet
String Emerald amulet314Unstrung amulet + Ball of woolEmerald amulet
String Ruby amulet504Unstrung amulet + Ball of woolRuby amulet
String Diamond amulet704Unstrung amulet + Ball of woolDiamond amulet
String Dragonstoneamulet804Unstrung amulet + Ball of woolDragonstoneamulet

With both moulds in your pack the furnace asks which symbol to make. The Unpowered symbol cannot be turned into an Unholy symbol here (see Cannot do).

Dyes and capes

ActionCrafting levelXPNeeds
Red dye (Aggie, Draynor)-03 Redberries + 5 coins
Yellow dye (Aggie, Draynor)-02 onions + 5 coins
Blue dye (Aggie, Draynor)-02 Woad leaf + 5 coins
Orange dye10Red dye + Yellow dye
Green dye10Blue dye + Yellow dye
Purple dye10Red dye + Blue dye
Dye a cape12.5Any dye + a cape of another colour

Thessalia in Varrock sells capes in every colour.

Tools and where to get them

ToolShops (stock)Other sources
NeedleDommik, Al Kharid (3); Rommik, Rimmington (3)Overlevel kit
ThreadDommik, Al Kharid (100); Rommik, Rimmington (100)Greater demons (10, 1 in 128); overlevel kit
ChiselDommik (2); Rommik (2); general stores in Lumbridge, Varrock, Falador, Edgeville, Al Kharid, Rimmington, Musa Point and the Dwarven Mine; Arhein in CatherbySpawn in the Crafting Guild; overlevel kit
Ring mouldDommik (4); Rommik (4)Barbarians (1 in 128)
Necklace mouldDommik (2); Rommik (2)Spawn upstairs in the Crafting Guild
Amulet mouldDommik (2); Rommik (2)Spawn in the Crafting Guild; Gunthor the brave (1 in 128)
Holy mouldDommik (3); Rommik (3)Spawn upstairs in the Crafting Guild
Unholy mouldNot soldChaos druids (1 in 128): Edgeville Dungeon, Taverley Dungeon
Glassblowing pipeNot soldSpawn on Entrana
ShearsGeneral storesSpawn upstairs in the Crafting Guild
Steel studsNot soldSmithing 36, 1 steel bar
Brown apronThessalia, Varrock (1)-
Hammer (build pieces)General stores-

Where to train

  • Cows to leather: kill cows in the Lumbridge fields, south of Falador or beside the Crafting Guild, un-note the hides at a bank, tan them in Al Kharid (1 coin each) and sew.
  • Tanner: Al Kharid, and upstairs in the Crafting Guild (Crafting 60 + Brown apron).
  • Spinning wheels: Lumbridge Castle 1st floor, Barbarian Village, just south of Falador, Crafting Guild upstairs.
  • Potter's wheel and pottery oven: Barbarian Village; Crafting Guild.
  • Furnaces for jewellery, symbols and molten glass: Al Kharid, Lumbridge, Falador, Entrana, and one in level 27 Wilderness.
  • Glass: Entrana has the sand pit, the Glassblowing pipe, seaweed and a furnace in one place.
  • Crafting Guild (south-west of Falador, Crafting 60 + Brown apron worn): clay, silver and gold rocks next to wheels, oven, spinning wheels and a tanner.
  • Dragonhide: green dragons in level 37-38 Wilderness, red dragons in level 38-42 Wilderness, blue and black dragons in Taverley Dungeon; tan in Al Kharid for 20 coins a hide.

Where things come from

  • Needle, Thread, Chisel, Ring / Necklace / Amulet moulds, Holy mould: Dommik in Al Kharid and Rommik in Rimmington.
  • Chisel, Shears, Bucket, Hammer: general stores (Lumbridge, Varrock, Falador, Edgeville, Al Kharid, Rimmington, Musa Point, Dwarven Mine).
  • Cow hide: every cow drops one, as a note.
  • Dragonhide: every green, blue, red and black dragon and the King Black Dragon drops one.
  • Wool: shear sheep (Lumbridge, north of Falador's cow field) with Shears. Ball of wool: spin wool, or Imps (8 in 128).
  • Flax: 3 plants at Taverley; farmers can give flax when pickpocketed (Thieving 10).
  • Uncut sapphire, emerald, ruby, diamond: the gem drop table most monsters share, and random finds while mining. Gem Trader in Al Kharid stocks 1 uncut sapphire, 1 uncut emerald, 1 Sapphire, 1 Emerald; Herquin in Falador stocks 1 uncut sapphire and 1 Sapphire.
  • Uncut dragonstone: crystal chest in Taverley, one per Crystal key (key halves come from the rare drop tables). Cut Dragonstone: rare drop table.
  • Gold and silver bars: smelt ore (rocks in the Crafting Guild and the Al Kharid mine). Greater demons drop gold bars, Lesser demons gold ore.
  • Clay: mine it (Crafting Guild, Rimmington). Soft clay: clay + water.
  • Bucket of sand: sand pit on Entrana. Seaweed: spawns on Entrana's north-west shore and on north Karamja, or big-net fishing at Catherby. Soda ash: cook seaweed.
  • Steel studs: Smithing 36 from a steel bar.
  • Unholy mould: Chaos druids in Edgeville Dungeon and Taverley Dungeon.
  • Brown apron and capes: Thessalia in Varrock. Dyes: Aggie in Draynor.
  • Ready-made armour: Leather body, gloves and boots from Thessalia (Varrock); Studded body and chaps from Horvik (Varrock) and Hickton (Catherby); Coif, green Dragonhide chaps and Dragon vambraces from Scavvo (Champions' Guild); green Dragonhide body from Oziach (Edgeville, after Dragon Slayer).
  • Jewellery is not stocked anywhere: Grum in Port Sarim only has what players sell him. Irksol in Zanaris sells Ruby rings.

Can't be done here

  • Battlestaves (water, earth, fire, air): attaching the orb is refused. Zaff still sells plain Battlestaffs but they cannot be finished.
  • Cutting opal, jade and red topaz: the uncut gems only come from the Shilo Village gem rocks and the Digsite, both locked.
  • Unholy symbol: you can cast and string it (Unpowered symbol), but the spirit that empowers it is near the Observatory in the locked west.
  • Ranging Guild leatherworker (second tanner) and the Ranging Guild armour shop: locked.
  • Flax fields at Seers' Village and the Gnome Stronghold, and the spinning wheels there: locked. Only the 3 Taverley plants are open.
  • Sand pit at Yanille, potter's wheels and oven in Ardougne, furnace in Shilo Village: locked.
  • Potter's wheel and oven east of Varrock (Digsite side): not reachable.
  • Fishing Trawler net repairs and other western quest crafting: locked.

Overlevel kit: needle, 50 thread, 50 leather (u) and a chisel.

Herblore↑

  • No quest is needed, and guam and marrentill identify at level 1.
  • Green and red dragons always drop a blue dragon scale, so antifire and weapon poison don't need the dusty key.
  • Torstol can't be obtained, so there's no Zamorak potion.
  • No shop sells vials of water. Buy empty vials in Taverley, on Entrana or at the Varrock general store and fill them.
  • An antifire potion lasts 6 minutes and takes 15 off every dragonfire hit. See Monsters & Bosses.

Herbs

HerbIdentify levelIdentify XPUnfinished potion levelShare of random herb dropsUsed forCan you get it here?
Guam leaf12.5332/128Attack potionYes - monster drops; one unidentified herb also respawns on the floor of the Deep Wilderness Dungeon
Marrentill13.8524/128AntipoisonYes - monster drops
Tarromin1151218/128Strength potionYes - monster drops
Harralander206.32214/128Restore potion (and Blamish oil)Yes - monster drops
Ranarr weed257.53011/128Defence potion, Prayer potionYes - monster drops
Irit leaf408.8458/128Super attack, SuperantipoisonYes - monster drops
Avantoe4810506/128Fishing potionYes - monster drops
Kwuarm5411.3555/128Super strength, Weapon poisonYes - monster drops
Cadantine6512.5664/128Super defenceYes - monster drops
Lantadyme6713.1693/128Antifire potionYes - monster drops
Dwarf weed7013.8723/128Ranging potionYes - monster drops
Torstol751578not on the tableZamorak potionNo - only from the Yanille Agility Dungeon chest (locked)
Snake weed (Jungle Potion)12.5no level-Snake weed mixture (quest)No - grows only in south Karamja (locked)
Ardrigal (Jungle Potion)32.5no level-Ardrigal mixture (Legends' Quest)No - south Karamja (locked)
Sito foil (Jungle Potion)32.5--Quest onlyNo - south Karamja (locked)
Volencia moss (Jungle Potion)32.5--Quest onlyNo - south Karamja (locked)
Rogues purse (Jungle Potion)32.5--Quest onlyNo - south Karamja (locked)

Every herb drop is one roll on the same table, so the share column is the chance a herb drop is that herb. Unidentified herbs all show as 'Herb'.

Finished potions

Potion (made as 3 doses)Herblore levelBase XPUnfinished potionSecond ingredientCan be made here?
Attack potion325GuamEye of newtYes
Antipoison537.5MarrentillUnicorn horn dustYes
Strength potion1250TarrominLimpwurt rootYes
Restore potion2262.5HarralanderRed spiders' eggsYes
Blamish oil2580HarralanderBlamish snail slimeNo - the slime can't be obtained
Defence potion3075RanarrWhite berriesYes
Prayer potion3887.5RanarrSnape grassYes
Super attack45100IritEye of newtYes
Superantipoison48106.3IritUnicorn horn dustYes
Fishing potion50112.5AvantoeSnape grassYes
Super strength55125KwuarmLimpwurt rootYes
Weapon poison60127.5KwuarmDragon scale dustYes
Super defence66150CadantineWhite berriesYes
Antifire potion69157.5LantadymeDragon scale dustYes
Ranging potion72162.5Dwarf weedWine of zamorakYes
Zamorak potion78175TorstolJangerberriesNo - neither Torstol nor Jangerberries can be obtained

What each potion does (per dose)

PotionEffect
Attack potionAttack +3 and +10% of your level
Strength potionStrength +3 and +10%
Defence potionDefence +3 and +10%
Super attackAttack +5 and +15%
Super strengthStrength +5 and +15%
Super defenceDefence +5 and +15%
Ranging potionRanged +4 and +10%
Fishing potionFishing +3
Restore potionRestores Attack, Strength, Defence, Ranged and Magic by 10 + 30% of the level (never above your normal level)
Prayer potionRestores 7 + 25% of your Prayer level in prayer points
AntipoisonCures poison; immune for about 90 seconds
SuperantipoisonCures poison; immune for about 6 minutes
Antifire potion6 minutes; every dragonfire max hit is 15 lower (0 with an Anti-dragon shield or Protect from Magic against normal dragons)
Weapon poisonNot drunk. Use on a weapon to make the (p) version: one dagger or spear, or 5 arrows, bolts, darts, knives or javelins per vial; you get the empty vial back
Zamorak potion (can't be made)Attack +2 and +20%, Strength +2 and +12%, Defence -2 and -10%, damages you for 12% of your current Hitpoints, restores 10% of your Prayer level
Blamish oil (can't be made)Not drinkable; used on a fishing rod to make an Oily fishing rod (Heroes' Quest)

Boosts are a flat amount plus a percentage of your base level.

Second ingredients and where to get them

IngredientPotionsWhere to get it here
Eye of newtAttack potion, Super attackJatix's Herblore Shop, Taverley (800 in stock); Betty's Magic Emporium, Port Sarim (300); Frincos Fabulous Herb Store, Entrana (50); Zombie level 24 drop (1/128)
Unicorn horn dustAntipoison, SuperantipoisonGrind a Unicorn horn with a Pestle and mortar. Unicorns (level 15) and Black unicorns (level 27) always drop a horn. Unicorns: Entrana, west of Barbarian Village, by the south-east Varrock mine, south of Draynor. Black unicorns: Wilderness around the Graveyard of Shadows
Limpwurt rootStrength potion, Super strengthHobgoblin level 28 (22/128) and level 42 (21/128); Giant level 85 drops 3 at once (11/128); Druid (3/128)
Red spiders' eggsRestore potionFloor spawns: Edgeville Dungeon, Wilderness part (6); Karamja Volcano dungeon (1); Varrock Sewers by the red spiders (2, behind a requirement)
White berriesDefence potion, Super defenceFloor spawns on Red Dragon Isle in the Wilderness (2)
Snape grassPrayer potion, Fishing potionFloor spawns on the hobgoblin peninsula west of the Crafting Guild (3); Chaos druid drop (1/128)
Blue dragon scale / Dragon scale dustWeapon poison, Antifire potionGrind a Blue dragon scale with a Pestle and mortar. Green dragons (Wilderness) and Red dragons (Red Dragon Isle) always drop 1 scale. 5 scales also respawn on the floor by the blue dragons in Taverley Dungeon (behind the dusty key gate)
Wine of zamorakRanging potionOne spawn on the altar table in the Chaos Temple north of Goblin Village. Use Telekinetic Grab; taking it by hand hurts you and angers the monks
JangerberriesZamorak potionCannot be obtained - they only spawn on the island west of Yanille (locked)
Blamish snail slimeBlamish oilCannot be obtained - Gerrant never offers it here

Monsters that drop herbs (reachable ones only)

MonsterLevel hereChance of a herb drop per killWhereOther Herblore drops
Chaos druid1346/128 (35/128 one herb, 11/128 two herbs)Taverley Dungeon; Edgeville Dungeon (Wilderness part)Vial of water 10/128, Snape grass 1/128
Bandit2137/128Wilderness Bandit Camp
Zombie (armed)2430/128Edgeville Dungeon; Varrock Sewers; Graveyard of Shadows (Wilderness)Eye of newt 1/128
Druid3326/128Taverley and the stone circle north of itVial 10/128, Limpwurt root 3/128, Antipoison(3) 1/128
Zombie13 and 1825/128Varrock Sewers; Edgeville Dungeon; Graveyard of Shadows (Wilderness)
Thug1024/128Edgeville Dungeon (Wilderness part); low Wilderness north of Varrock
Man / Woman2-1023/128Lumbridge, Varrock, Edgeville, Falador, Draynor, Port Sarim, Rimmington, Catherby, Al Kharid, Musa Point
Al-Kharid warrior923/128Al Kharid palace
Thief1623/128Varrock; Port Sarim; Varrock Sewers
Rogue1423/128Rogues' Castle (deep Wilderness)
Black demon17223/128Edgeville Dungeon (Wilderness part); Taverley Dungeon (behind the dusty key gate)Defence potion(3) 1/128
Skeleton18 and 2021/128Edgeville Dungeon; Varrock Sewers; Taverley Dungeon; Karamja Volcano dungeon; low Wilderness north of Edgeville
Skeleton22 and 4520/128Edgeville Dungeon (Wilderness part); Varrock Sewers; Wilderness Bone Yard; Melzar's Maze; Crandor dungeon (behind a requirement)
Fire giant13019/140Deep Wilderness DungeonStrength potion(2) x3 1/140
Black Heather, Donny the lad, Speedy Keith3415/128Wilderness Bandit Camp
Blue dragon9915/134Taverley Dungeon (behind the dusty key gate)
Green dragon8315/138Wilderness green dragonsBlue dragon scale (always)
Earth warrior4714/128Edgeville Dungeon, Wilderness part (behind a requirement)
Mugger413/128Asgarnian Ice Dungeon entrance; Port Sarim; Varrock
Farmer2011/128Farms around Falador, Draynor and Lumbridge
Ice warrior7010/128Asgarnian Ice Dungeon; Frozen Waste Plateau (Wilderness)
Otherworldly being6410/128Underground, behind a requirement
Giant857/128Edgeville Dungeon; Deep Wilderness Dungeon; WildernessLimpwurt root x3 11/128
Hobgoblin287/128Peninsula west of the Crafting Guild; Asgarnian Ice Dungeon; Edgeville Dungeon; Wilderness hobgoblin mineLimpwurt root 22/128
Hobgoblin427/128Peninsula west of the Crafting Guild; Asgarnian Ice Dungeon; Edgeville DungeonLimpwurt root 21/128
White Knight365/128Falador
Moss giant925/128Wilderness; Varrock Sewers and Crandor (both behind a requirement)
Zombie254/128Entrana Dungeon
Dark warrior83/128Dark Warriors' Fortress (Wilderness)
Black Knight313/128Black Knights' Fortress; Taverley Dungeon; Wilderness
Goblin (Goblin Village, red and green)52/128Goblin Village
Red dragon1352/134Red Dragon Isle (Wilderness)Blue dragon scale (always)
Lesser demon1191/128Karamja Volcano dungeon; Taverley Dungeon; Wizards' Tower; Wilderness

Locked herb droppers left out: Chaos druid warrior, Salarin the twisted, Shadow warrior, Jogre, Tribesman, Paladin. Levels are this server's levels, not 2004 levels.

Shops that sell Herblore supplies

ShopTownStock
Jatix's Herblore ShopTaverleyVial (empty) 800, Pestle and mortar 3, Eye of newt 800
Frincos Fabulous Herb StoreEntranaVial (empty) 50, Pestle and mortar 3, Eye of newt 50
Varrock General StoreVarrockPestle and mortar 5, Vial (empty) 500
Betty's Magic EmporiumPort SarimEye of newt 300

None of them sells Vials of water. Fill empty vials at a fountain, sink or pump.

Other ways to get vials, tools and finished potions

ItemSource
Vial (empty)Crafting 33: blow Molten glass with a Glassblowing pipe (35 XP); Druid drop 10/128; floor spawns in the Entrana herb shop (2) and on Red Dragon Isle (2); you get the vial back after the last dose
Vial of waterFill a Vial at a fountain, sink or pump; Chaos druid drop 10/128
Vial of water (u)Overlevel kit only (100); practice potions only
Pestle and mortarTaverley, Entrana and Varrock General Store; one in the overlevel kit
Strength potion(4)Apothecary, Varrock: 1 Limpwurt root + 1 Red spiders' eggs + 5 coins
Strength potion(2) x3Fire giant drop 1/140 (Deep Wilderness Dungeon)
Defence potion(3)Black demon drop 1/128
Antipoison(3)Druid drop 1/128
Prayer potion(1)Elvarg always drops one (Crandor dungeon)
Attack potion(1)Floor spawn in the Deep Wilderness Dungeon

Grinding (Pestle and mortar)

ItemBecomesUsed for
Unicorn hornUnicorn horn dustAntipoison, Superantipoison
Blue dragon scaleDragon scale dustWeapon poison, Antifire potion
Bat bonesGround bat bonesWatchtower quest potion only (locked area)

Grinding gives no XP.

Weapon poison works on

Weapon typeItemsPer vial
DaggersBronze, Iron, Steel, Black, Mithril, Adamant, Rune, Dragon1
SpearsBronze, Iron, Steel, Mithril, Adamant, Rune, Dragon1
ArrowsBronze, Iron, Steel, Mithril, Adamant, Rune5
BoltsBolt5
DartsBronze, Iron, Steel, Mithril, Adamant, Rune5
KnivesBronze, Iron, Steel, Black, Mithril, Adamant, Rune5
JavelinsBronze, Iron, Steel, Mithril, Adamant, Rune5

Whether each weapon itself can be obtained is covered in the Attack and Ranged sections.

Where to train

  • Chaos druids in Taverley Dungeon (before the dusty key gate) - the best herb source: 46/128 kills drop a herb, sometimes two, plus Vials of water
  • Chaos druids in the Wilderness part of Edgeville Dungeon - same drops, and Red spiders' eggs respawn on the floor nearby
  • Druids in Taverley and at the stone circle north of it - 26/128 herb drops, right next to Jatix's Herblore Shop
  • Bandits at the Wilderness Bandit Camp - 37/128 herb drops
  • Zombies in Varrock Sewers, Edgeville Dungeon and the Graveyard of Shadows - 25/128 to 30/128 herb drops
  • Hobgoblins on the peninsula west of the Crafting Guild - Limpwurt roots, with Snape grass on the ground beside them
  • Level 1 start: identify Guam and Marrentill (level 1) until level 3, then make Attack potions with Eye of newt from Jatix in Taverley
  • With the overlevel kit: use a clean herb on a Vial of water (u) with the second ingredient in your pack for practice-potion XP

Where things come from

  • Vial (empty) and Pestle and mortar: Jatix's Herblore Shop in Taverley, Frincos Fabulous Herb Store on Entrana, Varrock General Store
  • Vial of water: fill a Vial at any fountain, sink or pump; Chaos druids drop them (10/128)
  • Eye of newt: Jatix (Taverley), Betty's Magic Emporium (Port Sarim), Frincos (Entrana)
  • Herbs: monster drops only (see the monster table); Chaos druids, Bandits, Zombies and Druids are the best
  • Unicorn horn: every Unicorn (Entrana, west of Barbarian Village, by the south-east Varrock mine, south of Draynor) and Black unicorn (Wilderness, Graveyard of Shadows)
  • Limpwurt root: Hobgoblins (about 1 in 6 kills), Giants (3 at a time), Druids
  • Red spiders' eggs: floor spawns in Edgeville Dungeon (Wilderness part), Karamja Volcano dungeon, Varrock Sewers
  • White berries: floor spawns on Red Dragon Isle (Wilderness)
  • Snape grass: floor spawns on the hobgoblin peninsula west of the Crafting Guild
  • Blue dragon scale: every Green dragon and Red dragon kill; floor spawns by the blue dragons in Taverley Dungeon (dusty key)
  • Wine of zamorak: Chaos Temple north of Goblin Village (Telekinetic Grab)
  • Strength potion(4) without Herblore: the Apothecary in Varrock

Can't be done here

  • Zamorak potion: Torstol only comes from a chest in the Yanille Agility Dungeon and Jangerberries only spawn west of Yanille - both locked
  • Torstol: not on the herb drop table and its only source is locked, so it can never be identified or used
  • Blamish oil: Gerrant in Port Sarim never hands out Blamish snail slime here
  • Jungle Potion herbs (Snake weed, Ardrigal, Sito foil, Volencia moss, Rogues purse): every growing spot is in south Karamja (locked)
  • Ogre potion from Watchtower (Guam + Jangerberries + Ground bat bones): quest area and Jangerberries are locked
  • Buying Vials of water or Antipoison(3) from Jiminua's Jungle Store: Tai Bwo Wannai is locked
  • Buying Attack potions at the Legends' Guild shop: locked
  • Herb drops from Chaos druid warriors, Salarin the twisted, Shadow warriors, Jogres, Tribesmen and Paladins: all of their spawns are in locked areas

Overlevel kit: 100 vials of water (u) and a pestle and mortar. The kit vials only brew practice potions: full XP, no potion.

Agility↑

  • The Wilderness Agility Course is the only course you can reach, and every obstacle works from Agility 1 (52 in 2004).
  • Each lap pays 80 bonus XP, 500 coins and a 1 in 5 chance of an Energy Fruit.
  • There are no energy potions. An Energy Fruit refills run energy to 100%.
  • Boots of lightness take about 32 kg off your weight (4.5 kg in 2004).
  • Run energy recovers faster with Agility, and overlevels count.
  • The Edgeville Dungeon monkey bars need Agility 15 from the south side only.

Wilderness Agility Course (level 50 to 56 Wilderness, north-west)

ObstacleLevelBase XPChance to pass at 1 / 52 / 99If you fail
Entrance door and ridge11571% / 84% / 96%You fall into the wolf pit beside the ridge; no damage
Obstacle pipe112.5Cannot fail-
Ropeswing12069% / 82% / 96%You fall to the pit below and lose 15% of your current Hitpoints + 1
Stepping stones12073% / 83% / 94%You fall in the lava and lose 21.6% of your current Hitpoints + 1
Log balance12067% / 83% / 98%You fall onto the spikes below and lose 15% of your current Hitpoints + 1
Rocks (climb out)10Cannot fail-
Lap bonus (after the rocks, all obstacles done in order)-80-Also 500 coins and a 1 in 5 chance of an Energy Fruit

A full lap is 152.5 base XP (pipe, ropeswing, stones, log, bonus). The ridge is crossed once on the way in (15 XP) and again on the way out.

Shortcuts and obstacles in the playable area

ShortcutWhereLevelBase XPNotes
Crumbling wallFalador west wall50.5Climb over in either direction
MonkeybarsEdgeville Dungeon, on the way to the earth warriors15 (from the south side only)20Cannot fail here; works as a safe training spot
StileSheep pen north of Lumbridge (Fred the Farmer), farms south of FaladorNone0Climb over

Run energy and Agility

Agility level (with overlevels)Energy gained per tick while walking or standingTime from 0% to 100%
1 to 80.08%12 min 30 s
9 to 170.09%11 min 7 s
27 to 350.11%9 min 6 s
45 to 530.13%7 min 42 s
63 to 710.15%6 min 40 s
81 to 890.17%5 min 53 s
990.19%5 min 16 s

Recovery goes up by 0.01% per tick every 9 Agility levels. Running costs 0.67% per tick at 0 kg rising to 1.34% per tick at 64 kg or more, and you still gain the recovery amount while running. Negative weight lowers the cost further.

Agility items

ItemWhat it doesWhere to get it
Boots of lightnessWeigh about -32 kg while worn, so running costs much less energySoul Shop, 1,000 Player's Souls
Boots of lightness (u)Same, untradeableAgility overlevel starter kit (bank, each life)
Energy FruitRefills run energy to 100% and gives a short poison immunitySoul Shop, 50 Player's Souls; 1 in 5 per Wilderness course lap; Strange Plant random event

Where to train

  • Wilderness Agility Course, level 50 Wilderness in the north-west (white wolves outside the entrance): the only course, usable from level 1.
  • Edgeville Dungeon monkey bars from Agility 15: 20 base XP per crossing with no failing.
  • Falador west wall crumbling wall from Agility 5: only 0.5 base XP per climb.

Where things come from

  • Boots of lightness: Soul Shop (1,000 Player's Souls), or the untradeable pair from the Agility overlevel kit. The 2004 spawn in the Temple of Ikov is in a locked area.
  • Energy Fruit: Soul Shop (50 Player's Souls, 5 in stock), Wilderness course laps, Strange Plant random event.

Can't be done here

  • Gnome Stronghold Agility Course (level 1): the Gnome Stronghold is locked.
  • Barbarian Outpost Agility Course (level 35): the Barbarian Outpost is locked.
  • Yanille agility dungeon obstacles (levels 40, 49, 67) and the Yanille climbing rocks (level 5): Yanille is locked.
  • Coal trucks log balance near Seers' Village (level 20): locked.
  • Brimhaven and Moss Giant Island rope swings (level 10), the Karamja river log and the Karamja stepping stones: south Karamja and Brimhaven are locked.
  • Energy potions and super energy potions: the items do not exist on this server.
  • Taverley Dungeon and other later-added Agility shortcuts: not in this version of the game.

Overlevel kit: Boots of lightness (u).

Thieving↑

  • Duke Horacio in Lumbridge Castle can be pickpocketed at Thieving 25, and every success gives a Dragonfire (anti-dragon) shield.
  • White Knights in Falador pay 100 coins at Thieving 65. Guards pay 50 coins (30 in 2004).
  • Only the Varrock tea stall can be reached, and trapped chests can't be looted.
  • General stores sell lockpicks for 100 coins. They also pick the locks on other players' bases: see Base Building.
  • Gloves of Thieving (Blood Soul Shop) add 5 levels to pickpocket rolls and keep pickpocketing for you.

Pickpocketing

TargetLevelBase XPSuccess at that level / at 99Fail: stun and damageLootIn the playable area?
Man1671% / 94%0.6 s, 1 damage5 coins and 1-2 bronze arrowsYes: Lumbridge, Varrock, Edgeville, Falador, Rimmington, Port Sarim, Draynor, Catherby, Musa Point, Al Kharid
Woman1671% / 94%0.6 s, 1 damage5 coins and 2 air runes; 50% chance of a mind runeYes: Lumbridge, Varrock, Falador, Rimmington, Port Sarim, Draynor, Catherby
Farmer1014.562% / 94%1.8 s, 1 damage10 coins; 50% chance of flaxYes: farms north of Lumbridge, south of Varrock, south of Falador
Fred the Farmer1014.562% / 94%1.8 s, 1 damage10 coins; 50% chance of flaxYes: his farm north of Lumbridge
Duke Horacio2514.567% / 94%3 s, 1 damageAnti-dragon shield (every time)Yes: Lumbridge Castle, upstairs
Warrior woman252652% / 94%2.4 s, 2 damage30 coinsYes: 2 in Varrock Palace
Al-Kharid warrior252652% / 94%2.4 s, 2 damage30 coinsYes: Al Kharid palace
Rogue3236.549% / 94%3 s, 2 damage25-40 coins; sometimes also 8 air runes (about 7%), a jug of wine (5%), a lockpick (4%), a poisoned iron dagger (1 in 128)Yes: Rogues' Castle, deep Wilderness (level 52)
Guard4046.854% / 94%3.6 s, 2 damage50 coinsYes: Varrock, Lumbridge, Falador, Edgeville
Knight of Ardougne5584.361% / 94%4.2 s, 3 damage75 coins; 25% chance of a chaos runeNo: Ardougne is locked
Watchman65137.543% / 63%4.8 s, 3 damage100 coinsNo: Yanille is locked
White Knight65137.543% / 63%4.8 s, 3 damage100 coinsYes: Falador castle and city
Paladin70151.847% / 59%5.4 s, 3 damage130 coins; 25% chance of 2 chaos runesNo: Ardougne is locked
Gnome75198.336% / 47%6 s, 1 damageKing worm; sometimes 300 coins, swamp toad, gold ore, earth rune, fire orbNo: the Gnome areas are locked
Hero80273.332% / 39%6 s, 4 damage200-300 coins; often 2 death runes (74%) or a blood rune (40%); sometimes a jug of wine, fire orb, diamond, gold oreNo: Ardougne is locked

Guards, White Knights and Warrior women ignore protection prayers if they fight you. You cannot pickpocket for a few seconds after combat or while stunned.

Stalls

StallLevelBase XPLootReachable?
Tea stall516Cup of teaYes: south-east Varrock. The tea seller stops you if she is within 5 tiles and can see you.
Baker's stall516Cake (65%), bread (25%), chocolate slice (10%)No: Ardougne market
Silk stall2024SilkNo: Ardougne market
Fur stall3536Grey wolf furNo: Ardougne market
Silver stall5054Silver oreNo: Ardougne market
Spice stall6581SpiceNo: Ardougne market
Gem stall7516Uncut sapphire, emerald, ruby or diamondNo: Ardougne market

You cannot steal from a stall for a few seconds after combat, and only one person gets each restock.

Locked doors

DoorLevelBase XPLockpick needed?Reachable?
Axe Hut doors, deep Wilderness (level 56)2325YesYes
Pirates' Hideout doors, deep Wilderness (level 55)3935YesYes
Ardougne house door (10 coin chest)13.8NoNo: Ardougne
Ardougne house door (nature rune chest house)1615NoNo: Ardougne
Ardougne house door1315NoNo: Ardougne
Ardougne sewer gate3125NoNo: Ardougne
Chaos Druid Tower door4637.5NoNo: Ardougne
Paladin doors, Ardougne Castle6150NoNo: Ardougne
Yanille dungeon door8250YesNo: Yanille

Each try has a 50% chance once you have the level. XP is only given when the lock opens.

Thieving gear

ItemWhat it doesWhere to get it
LockpickNeeded for the Axe Hut and Pirates' Hideout doors, and for picking the locks on other players' base doors and chestsEvery general store, 5 in stock, 100 coins each: Lumbridge, Varrock, Al Kharid, Falador, Edgeville, Rimmington, Musa Point (Karamja), the Dwarven Mine, Zanaris, Arhein's store in Catherby, the Bandit Camp store in the Wilderness. Also from pickpocketing rogues and the Thieving overlevel kit.
Gloves of Thieving+5 Thieving for pickpocket success rolls; keeps pickpocketing the same target automaticallyBlood Soul Shop, 8 Blood Souls

Where to train

  • Men and women in Lumbridge from level 1.
  • Farmers north of Lumbridge from 10.
  • Duke Horacio upstairs in Lumbridge Castle at 25 (also your anti-dragon shield).
  • Al-Kharid warriors in the Al Kharid palace and the 2 warrior women in Varrock Palace at 25.
  • The tea stall in south-east Varrock from 5.
  • Rogues at the Rogues' Castle in the deep Wilderness from 32.
  • Guards in Varrock, Lumbridge, Falador and Edgeville from 40.
  • White Knights in Falador from 65: the best target you can reach.
  • Axe Hut (23) and Pirates' Hideout (39) doors in the deep Wilderness with a lockpick.

Where things come from

  • Lockpicks: any general store for 100 coins (Lumbridge, Varrock, Al Kharid, Falador, Edgeville, Rimmington, Musa Point, Dwarven Mine, Zanaris, Arhein in Catherby, Bandit Camp), pickpocketing rogues, or the Thieving overlevel kit.
  • Gloves of Thieving: Blood Soul Shop, 8 Blood Souls.
  • Anti-dragon shield: pickpocket Duke Horacio at Thieving 25.

Can't be done here

  • Baker's, silk, fur, silver, spice and gem stalls: all are in Ardougne market, which is locked.
  • Knights of Ardougne (55), Paladins (70) and Heroes (80): only found in Ardougne.
  • Watchmen (65): only in Yanille.
  • Gnomes (75): only in the Gnome areas.
  • All trapped chests, including the ones in the Wilderness Axe Hut and Pirates' Hideout: searching for traps is refused.
  • The Hemenster steel arrowtips chest (47, lockpick): Hemenster is locked.
  • Ardougne doors, the Ardougne sewer gate, the Chaos Druid Tower door, the Paladin doors and the Yanille dungeon door: locked areas.

Overlevel kit: lockpick.

Slayer

Slayer isn't a skill with XP here. It's a task system run by the Slayer expert in the Edgeville Dungeon: see Monsters & Bosses.