Death & Deadman
No Escape plays like a permanent Deadman Mode. When you die, you start over: your items, your bank and your skill levels are all gone. Overlevels, stored souls, your deposit box and your base carry over.
The short version
You lose
- Everything in your inventory and everything you're wearing
- Your whole bank
- All experience: every skill goes back to 1, and Hitpoints to 5
- Your skull, poison, antifire and active prayers
You keep
- Your overlevels, which keep growing
- Your quest progress
- Player's Souls in safe storage (
::souls) - Up to 10 items in your deposit box
- The chests in your base
- Your Slayer points and task
- Your account, name and clan
Your items and your bank
Whose kill is it? If a player has damaged you since your Hitpoints were last full, and they're still online, your death is their kill. That holds even if a monster lands the last hit, and whether or not you're skulled. With several attackers it goes to whoever did the most damage. If you're skulled, a player who attacked you in the last 2 minutes takes the kill even without landing a hit.
| How you died | What you carried and wore | Your bank |
|---|---|---|
| Drops where you died. Only that player sees it for the first 6 minutes, then everyone. Gone after about 30 minutes. | Straight into their bank. They get a message saying they've claimed it. | |
| Drops where you died. Everyone sees it straight away. Gone after about 100 minutes. | Drops where you died as noted piles, for everyone, for about 100 minutes. A very large bank won't all fit: past about 130 piles in one spot, the oldest vanish. |
- Everything drops noted wherever a note exists.
- Untradeable items are destroyed, not dropped. That includes any Player's Souls you're carrying. Blood Souls you're carrying are moved into your bank instead: the player who killed you gets them, and they're destroyed if no player was involved (see Souls).
- Protect Item saves nothing. There's no item you get to keep.
Your next life
You wake up on Tutorial Island and wait 30 seconds before the guide will send you on. Then you pick a starting town: Lumbridge, Varrock, Falador, Draynor, Edgeville or Rimmington.
30 minutes of protection
Players can't attack you, and you can't attack them.
The starter kit
The same bronze kit every life, listed in Getting Started.
Your overlevel gear
Waiting in your bank. See Overlevel gear.
Lifetime
Your lifetime is how long you've been alive since your last death. Only time logged in counts. Check it with ::lifetime, or at the top of the XP tracker.
XP rates
Highest in your first hour of a life, then they fall to half over the next 24 hours of play (see Skills).
Overlevels
You only earn them if you've been alive for at least 6 hours when you die.
Overlevels
Overlevels are permanent bonus levels. They never reset, and they stack up life after life.
How you earn them
When you die after being alive for 6 hours or more, every skill you'd raised high enough earns overlevels:
Each of the 19 skills is checked separately, and what you earn adds to what you already have. Only the level you trained this life counts toward 60 and 80: overlevels you already hold don't. Example: you die after a 7-hour life with 82 Attack and 64 Strength. You earn +10 Attack and +5 Strength.
What they do
- They're added on top of your normal level in every life. With +10 Attack, a fresh character with 1 Attack fights at 11.
- They count toward wield requirements, your combat level and your spot on the leaderboards.
- The XP tracker shows them in blue next to each skill.
Overlevel gear
Each time you start a new life, skills with +5 or more overlevels put a head start in your bank. The gear, food and supply stacks are marked (u): they have no level requirement, can't be traded or put in the deposit box, and don't pass to your killer. The tools (rod, lobster pot, harpoon, knife, chef's hat, pestle and mortar, talismans, hammer, needle, thread, chisel, lockpick) are ordinary items.
| Skill (+5 or more) | You get |
|---|---|
| Mithril scimitar | |
| Khazard helmet | |
| Black full helm, platebody, platelegs and kiteshield | |
| 25 tuna | |
| Yew shortbow | |
| Zamorak robe top and bottom, black wizard hat | |
| Boots of lightness | |
| Mithril pickaxe | |
| Mithril axe | |
| Fly fishing rod, 100 feathers, lobster pot and harpoon | |
| 100 raw shrimps and a chef's hat | |
| 50 logs | |
| Knife and 50 logs | |
| 100 vials of water and a pestle and mortar | |
| Needle, 50 thread, 50 leather and a chisel | |
| Hammer, 50 copper ore and 50 tin ore | |
| Air, water, earth, fire and mind talismans | |
| Lockpick |
What survives death
Deposit box
10 slots of storage that survives death. Use the 4th option on any bank booth. It takes 10 seconds to open, and moving, acting or getting hit cancels it. It only takes single items: no coins, runes, arrows or noted items. Keys and (u) items aren't allowed.
Player's Souls
Souls stored with Father Urhney survive death. See Souls.
Base chests
Chests in your base keep their contents when you die, but anyone can raid them. See Base Building.
