Souls
Souls are No Escape's own currency. Player's Souls come from playing, fighting and praying, and buy gear you can't get anywhere else. Blood Souls are rare, capped at 25, and come from staying alive.
Earning Player's Souls
Being online
Every minute you're logged in (once you've left Tutorial Island), 4 souls go straight into your safe storage.
Burying bones
Every bone you bury gives 1 Player's Soul on top of the Prayer XP.
Killing monsters
Lesser demons drop 3. Giants, greater and black demons, hellhounds and green, blue, red and black dragons drop 5. Count Draynor drops 10, Chronozon 15, Elvarg 25, and a hostile random event 100. Where to find them: Monsters & Bosses.
Killing players
The souls in a player's bank come to you with the rest of it. The ones they were carrying are destroyed.
Safe storage
Father Urhney, in his house in the Lumbridge Swamp, keeps your souls safe. Stored souls survive death. Souls in your pack are destroyed when you die, and souls in your bank go with your bank. Talk to him and choose "I'd like to redeem my souls":
- Deposit stores every soul in your inventory. He keeps a 10% tax, so depositing 100 souls stores 90.
- Take all or take only some to get souls back out. Anything you leave stays stored and isn't taxed again.
Check your stored souls with ::souls. Shops and teleports take souls from your inventory, so withdraw what you need first.
The Soul Shop
Talk to Father Urhney and choose "Soul Shop", or right-click him and choose Trade Souls.
| Item | Souls | Needs | What it does |
|---|---|---|---|
| 10,000 | A fire-imbued shortbow. Fires Flame arrows. | ||
| 50 each | Ammo for the Flame shortbow | ||
| 10,000 | Two-handed. +100 stab, slash and crush, +125 Strength, but slow. | ||
| 10,000 | Fast. +55 stab and slash, +55 Strength, +10 Magic attack. | ||
| 7,500 | A highly magical staff | ||
| 6,500 | Fires Rune Bolts | ||
| 15 each | Ammo for the Rune Crossbow | ||
| 3,000 | None | Worn in the cape slot. 72% of your arrows and bolts return to you, 20% land at your feet, 8% break. Doesn't work with Flame arrows. | |
| 2,000 | Silverlight upgraded with a rune sword. +45 stab and slash, +45 Strength. | ||
| 2,000 | Fires Bone Bolts | ||
| 3 each | Ammo for the Bone Crossbow | ||
| 1,000 | None | Magic boots that make you lighter | |
| 1,000 | None | Spade, sextant, watch and chart in one item (see Clue Scrolls) | |
| 100 | Thrown for heavy damage, with slower shots | ||
| 50 | None | Restores a lot of run energy |
Father Urhney also sells a trip straight to Elvarg for 5,000 souls. See Monsters & Bosses.
Blood Souls
- You get 1 Blood Soul for every 24 hours of play without dying. Only time logged in counts. It goes straight into your bank.
- Kill a player and all their Blood Souls go into your bank, including the ones they were carrying.
- You can hold at most 25, counting your bank and inventory together. Anything over is removed.
Blood Souls aren't death-proof. If a player kills you, all of them go to that player's bank, including the ones you're carrying. If you die any other way, they're all destroyed.
The Blood Soul Shop
Talk to Father Urhney and choose "Blood Soul Shop", or right-click him and choose Trade Blood Souls.
| Item | Blood Souls | Slot | What it does |
|---|---|---|---|
| Weapon | Needs | ||
| Body | +63 stab, +72 slash, +78 crush and +65 Ranged defence, plus +15 Strength. No Magic defence. | ||
| Neck | +25 Strength | ||
| Neck | +40 Magic attack | ||
| Ring | +10 to every attack style, +5 Strength, +5 Ranged strength | ||
| Ring | A Ring of recoil that never breaks and hits a little harder: 10% of each hit you take, plus 2 | ||
| Hands | +5 Thieving for pickpocket success, and you keep pickpocketing automatically while you stay next to your target |
When you die, each Blood Soul Shop item turns into 1 Blood Soul, whatever it cost. That goes for items you're wearing, carrying or have banked. The soul goes to the player who killed you, or is destroyed if no player was involved.
