No EscapeWiki
No Escape Wiki › Teleports
No Escape Wiki · Guide

Teleports

You can teleport on No Escape, but it's never a free escape. Every teleport costs 250 Player's Souls, you get one per hour of play, and you have to stand still while it charges.

250 soulsfrom your inventory, every teleport
1 per hourof play, shared by every teleport
12 secondsstanding still before you go
Wilderness 20the deepest you can teleport from

The rules

These apply to every teleport: the spells, the amulet of glory and the ring of dueling.

  • Stand still for the countdown, about 12 seconds. Moving, eating, drinking, attacking or being hit cancels it.
  • Runes or a charge and the 250 souls are only taken when you land. A cancelled teleport costs nothing.
  • One per hour of play, shared by every kind of teleport. Only time logged in counts, and dying resets it.
  • You can't start one until 10 seconds after your last combat.
  • Not above level 20 Wilderness, and not from the King Black Dragon's lair or the Mage Arena.
  • The souls come from your inventory, not safe storage. Souls you carry are destroyed if you die, so carry just the 250.

Teleport spells

Three teleport spells work. Each needs 10 times the runes it did in 2004. A worn elemental staff still replaces its element's runes.

SpellMagicRunesLands you
Varrock Teleport2510 fire, 30 air, 10 lawVarrock square
Lumbridge Teleport3110 earth, 30 air, 10 lawLumbridge castle courtyard
Falador Teleport3710 water, 30 air, 10 lawFalador square

Camelot, Ardougne and Watchtower Teleport lead to the locked part of the map, so they say "That place is beyond your reach."

Amulet of glory and ring of dueling

Both follow the same rules as the spells, and use one charge instead of runes. Rub them from your inventory.

Amulet of glory

Takes you to

Edgeville, Karamja, Draynor Village or Al Kharid.

Making one
  • A strung dragonstone amulet (Crafting 80). Dragonstones come from rare monster drops.
  • Enchant Lvl-5 (Magic 68) turns it into a glory with 4 charges.
  • It can't be recharged. When it's empty, enchant a new one.

Ring of dueling

Takes you to

Just outside the Duel Arena gate, north of Al Kharid.

Making one
  • An emerald ring (Crafting 27).
  • Enchant Lvl-2 (Magic 27) turns it into a ring with 8 charges.
  • It crumbles after its last charge.

Boats and trips

These aren't teleports: no countdown, no souls unless listed, and they don't use your hourly teleport.

WhereHowCost
KaramjaThe sailors in Port Sarim; the customs officer on Karamja brings you back1,000 coins there, 30 coins back
EntranaThe monks in Port SarimFree. No weapons or armour, worn or carried
Elvarg's lair, CrandorFather Urhney, Lumbridge Swamp5,000 Player's Souls (see Monsters & Bosses)

The Wilderness levers don't help: the Ardougne lever is in the locked part of the map, and the one in the Deserted Keep won't take you out. Places that need a key, a quest or a skill level are listed in The Map.