The Map
No Escape is played on the eastern half of the 2004 map: from Taverley and Catherby east to Varrock and Al Kharid, the whole Wilderness, northern Karamja, Entrana and Crandor, plus their dungeons. The west, the desert and Morytania are locked.
The live map
The world map at the World Map page draws a red border around everywhere you can go and dims everything outside it. The dungeons are on it too.
Open to everyone
Towns and landmarks
The Wilderness
All of it, from the ditch north of Edgeville to the far north: the Graveyard of Shadows, the Bandit Camp, the Chaos Temple, the Lava Maze, the Rogues' Castle and the runite rocks.
By boat or trip
The boats and their fares are in Teleports.
Open with a requirement
| Place | What you need |
|---|---|
| Crafting 60 and a brown apron | |
| Mining 60 | |
| The dusty key (see Monsters & Bosses) | |
| Agility 15 for the monkey bars | |
| A slashing weapon or a knife | |
| Wield a Dramen staff and enter the Lumbridge Swamp shed | |
| Finish Rune Mysteries | |
| The matching talisman. Air, mind, water, earth, fire and body are on the mainland; cosmic is in Zanaris; chaos is in the Wilderness |
Dungeons you can reach
What lives in each one is in Monsters & Bosses.
Locked
The gates, paths and boats into these places don't open, so you can't reach them on foot or by teleport.
The west
South and east
The teleport spells to the west say "That place is beyond your reach." See Teleports.
