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No Escape Wiki › The Map
No Escape Wiki · Guide

The Map

No Escape is played on the eastern half of the 2004 map: from Taverley and Catherby east to Varrock and Al Kharid, the whole Wilderness, northern Karamja, Entrana and Crandor, plus their dungeons. The west, the desert and Morytania are locked.

The live map

The world map at the World Map page draws a red border around everywhere you can go and dims everything outside it. The dungeons are on it too.

Open to everyone

Towns and landmarks

LumbridgeLumbridge SwampDraynor VillageDraynor ManorWizards' TowerPort SarimRimmingtonFaladorTaverleyCatherbyWhite Wolf MountainHeroes' GuildGoblin VillageIce MountainBlack Knights' FortressMonasteryDark Wizards' TowerBarbarian VillageEdgevilleVarrockChampions' GuildAl Kharid

The Wilderness

All of it, from the ditch north of Edgeville to the far north: the Graveyard of Shadows, the Bandit Camp, the Chaos Temple, the Lava Maze, the Rogues' Castle and the runite rocks.

By boat or trip

Karamja: Musa Point and the volcanoEntranaCrandor

The boats and their fares are in Teleports.

Open with a requirement

PlaceWhat you need
Crafting GuildCrafting 60 and a brown apron
Mining GuildMining 60
Taverley Dungeon, inner partThe dusty key (see Monsters & Bosses)
Edgeville Dungeon earth-warrior roomAgility 15 for the monkey bars
Spider webs (the moss giants' cave, the Lava Maze)A slashing weapon or a knife
ZanarisWield a Dramen staff and enter the Lumbridge Swamp shed
Rune essence mineFinish Rune Mysteries
Runecrafting altarsThe matching talisman. Air, mind, water, earth, fire and body are on the mainland; cosmic is in Zanaris; chaos is in the Wilderness

Dungeons you can reach

Edgeville DungeonVarrock SewersTaverley DungeonAsgarnian Ice DungeonDwarven MineMining GuildLumbridge Castle basementLumbridge Swamp CavesDraynor Manor basementWizards' Tower basementKaramja VolcanoCrandor dungeonEntrana DungeonLava Maze dungeonKing Black Dragon's lairDeep Wilderness DungeonZanaris

What lives in each one is in Monsters & Bosses.

Locked

The gates, paths and boats into these places don't open, so you can't reach them on foot or by teleport.

The west

BurthorpeSeers' VillageCamelotSorcerer's TowerFishing GuildHemensterRanging GuildLegends' GuildEast ArdougneWest ArdougnePort KhazardFight ArenaYanilleTree Gnome VillageTree Gnome StrongholdBarbarian Outpost

South and east

BrimhavenSouthern KaramjaShilo VillageTai Bwo WannaiThe desert past Shantay PassPollnivneachDuel ArenaMorytaniaCanifis

The teleport spells to the west say "That place is beyond your reach." See Teleports.