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No Escape Wiki · Guide

Combat & Gear

Combat works as it did in 2004, but gear needs higher levels here, and No Escape adds weapons and armour of its own.

Rune = 60Attack or Defence to use rune gear
Dragon = 70Attack or Defence to use dragon gear
Overlevels counttoward every wield requirement
43 Prayeris the top of the prayer book

What's different from OSRS and 2004

Higher requirements

Every metal tier is 10 levels a step: iron 10, steel 20, black 30, mithril 40, adamant 50, rune 60, dragon 70. Bows, coifs, studded leather and the Staff of Iban need more too. Battlestaves, mystic staves and dragonhide keep their usual levels.

No quest locks

No gear needs a quest to wear. Rune platebodies and dragon weapons only need the level.

Overlevels help you gear up

Requirements check your base level plus your overlevels. Potion boosts don't count.

How requirements work

  • Weapons need Attack, bows and crossbows need Ranged, and staves need Magic and Attack.
  • Armour needs Defence. Ranged armour needs Ranged as well.
  • With +10 Attack overlevels, you can wield rune at 50 base Attack.
  • The (u) gear your overlevels give you each life has no requirement (see Death & Deadman).
  • Anything not listed on this page has no requirement: plain robes, wizard hats, capes, amulets, rings and most boots and gloves.

Pickaxes count as weapons too: wielding one needs Attack (iron 10, steel 20, mithril 40, adamant 50, rune 60). Mining with one only needs the usual Mining level: steel 6, mithril 21, adamant 31, rune 41.

Melee gear

MetalWeapons needArmour needsNotes
Bronze 1 1
Iron 10 10
Steel 20 20
Black 30 30Includes trimmed and gold-trimmed black
Mithril 40 40
Adamant 50 50Includes trimmed and gold-trimmed adamant
Rune 60 60Includes trimmed, gold-trimmed, and Zamorak, Saradomin and Guthix armour
Dragon 70 70Weapons: dagger, mace, battleaxe, spear, longsword, scimitar and the new Dragon sword. Armour: med helm and square shield.

Every melee weapon type follows the table, poisoned or not.

Ranged gear

Bows

Shortbow, longbow 1
Oak 10
Willow 30
Maple, Ogre bow 40
Yew 50
Magic 60
Flame shortbow 80

Crossbows and thrown weapons

Crossbow 1
Bone Crossbow and bolts 45
Rune Crossbow and bolts 71

Knives, throwing axes and javelins go by metal: bronze 1, iron 10, steel 20, mithril 40, adamant 50, rune 60, and black knives 30. Darts can't be wielded here.

Ranged armour

ArmourNeeds
Leather (cowl, body, chaps, gloves, boots, vambraces) 1
Hardleather body 10
Coif 30
Studded body and chaps 30 30
Green dragonhide (body, chaps, vambraces) 40 40
Blue dragonhide 50 50
Red dragonhide 60 60
Black dragonhide 70 70
Robin hood hat, Ranger boots 60 (from clue scrolls)

Magic gear

ItemNeeds
Staff, Magic staff, elemental staves 1 1
Battlestaves (plain and elemental) 30 30
Mystic staves 40 40
Staff of Iban 60 60
Mystic hat, top and bottom 60
Ice armour (full helm, platebody, platelegs, kiteshield) 50 50
Other robes and wizard hatsNone

No Escape gear

Three custom items come from monsters:

ItemNeedsWhere to get itWhat it does
Dragon sword 70Rare drop from hellhounds+70 stab, +60 slash, +63 Strength. Fast.
Ice longsword 50Rare drop from ice warriors+38 stab, +47 slash, +49 Strength. Special: freezes your target.
Ice armour set 50 50Rare drops from ice warriors, one piece at a timePlatebody: +65 stab, +63 slash, +55 crush, +63 Ranged defence. No Magic defence.

The rest is bought with souls: the Dharok Scythe, Glowing dagger +, Runelight, Staff of Iban, Flame shortbow, Rune and Bone Crossbows and Rogue Magnet in the Soul Shop, and the Dark sword, Vannaka's Brassard and the black jewellery in the Blood Soul Shop. Their stats and prices are in Souls, and the ten special attacks are in PvP.

Prayers

  • The prayer book stops at 43: there's no Smite, Retribution, Redemption, Chivalry, Piety, Eagle Eye or Mystic Might.
  • Protection prayers block all of that style's damage from monsters, but only 40% from players.
  • Town guards and White Knights ignore protection prayers.
  • Protect Item does nothing: no items are kept on death.

The full prayer list is in Skills.

Food

Fish heal what they did in 2004: lobster 12, swordfish 14, shark 20. Baked food is weaker here: bread heals 4, pies 3 to 5 a half, pizzas 5 to 10 a half and stew 9. Anchovies and bananas heal 3. There are no karambwans or Saradomin brews. Every food's heal is in Skills.