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PvP

On No Escape, every tile of the map is PvP and there's no level range.

Anywhereany level can attack any level
15 minskull for attacking an unskulled player
40%damage blocked by protection prayers
Their bankis yours when you kill them

What's different from OSRS and Deadman

No wilderness levels

The whole map is PvP, towns included. There's no combat bracket: a level 100 can attack a level 3 in Lumbridge.

Kills pay out the bank

Kill a player and their whole bank goes into yours. There are no bank keys to carry.

Prayer isn't immunity

Protection prayers block 40% of a player's damage, not all of it.

2004 tools only

No Ancient Magicks, no Tele Block, no Piety or Rigour, no whip or granite maul. Freezes are Bind, Snare and Entangle, upgraded to hit hard.

Who you can attack

Anyone, anywhere, except:

You can't attackWhy
Protected playersPlayers in their first 30 minutes of a life, or still on Tutorial Island. You can't attack anyone while you're protected yourself, either.
Your clanMembers of your own clan chat
Players already fightingFights are one-on-one. See One-on-one fights.
Non-magic attacks in the Mage ArenaInside Kolodion's arena, you can only fight with magic

Safe mode and Hunt mode

The PvP: Safe / Hunt toggle is in the top-right corner of your Combat Options tab.

Safe mode (default)

You can only attack skulled players, or someone who attacked you first. It stops you skulling yourself by accident. It does not stop anyone attacking you.

Hunt mode

You can attack anyone. Attacking a player who isn't skulled gives you a skull.

Skulls

  • Attacking a player who isn't skulled gives you a skull for 15 minutes. Attacking someone who's already skulled doesn't.
  • The skull timer pauses while you're logged out.
  • A skulled player is fair game for everyone, including players in Safe mode, and town guards hunt them.
  • ::skullstatus shows the minutes left on your skull and the names of players who've been after you.

One-on-one fights

All player fights are single combat. Once two players are fighting, no one else can attack either of them until about 7 seconds after their last hit on each other.

Monsters are different. Several monsters can attack you at once, and a monster can keep hitting you while you fight a player.

Guards

Guards, soldiers, White Knights and other town guards hunt skulled players who come within about 12 tiles, whatever your level, and they'll join in even if you're already fighting someone. They ignore everyone who isn't skulled.

  • You can't attack town guards.
  • Guards ignore protection prayers, and against skulled players they hit far harder and far more accurately than their level suggests.
  • When a guard is fighting a skulled player, it can cast a spell that binds and stuns them.

Guarded towns

Lumbridge, Varrock, Falador (with its White Knights) and Edgeville.

No guards

Draynor, Port Sarim, Rimmington, Al Kharid, Barbarian Village and the Wilderness.

Prayer in PvP

  • Protect from Magic, Missiles and Melee each cut a player's hits of that style by 40%. Protect from Magic also halves freezes.
  • 43 Prayer is the top of the prayer book. There's no Smite, Retribution, Redemption, Piety or Rigour.
  • A dragon scimitar special that hits turns off all your prayers for about 7 seconds.

Freezes

Freezes are upgraded on No Escape: they hit far harder than they did in 2004.

SpellMagicHolds forMax hit
Bind20about 5 seconds8
Snare50about 10 seconds16
Entangle79about 14 seconds24
  • Protect from Magic halves the hold and cuts the damage by 40%.
  • The hold breaks if the caster gets more than 10 tiles away.
  • When a freeze wears off, you can't be frozen again for about 3 seconds.

Special attacks

Turn a special on with the Special orb or the bar in your Combat Options tab. Specials work on players, monsters and base walls alike.

100%full energy at the start of every life
+10% / minrecharges while you're online: full in 10 minutes
WeaponNeedsEnergySpecial
Dragon dagger 7025%Two quick stabs with extra strength
Dragon longsword 7025%One hit with +25% accuracy and +25% max hit
Dragon scimitar 7050%A normal hit. If it does damage, it turns off your target's prayers for about 7 seconds.
Glowing dagger + 7050%Three hits in a row
Dharok Scythe 80100%One huge swing with +40% accuracy and +40% max hit
Dark sword 8025%A lightning strike for up to 30, rolled against your target's Magic defence. Protect from Magic reduces it.
Ice longsword 5050%If your next hit does damage, it freezes your target for about 10 seconds
Magic shortbow 6033%A quick shot with extra accuracy and strength
Flame shortbow 8050%One shot with +25% accuracy and +25% max hit
Bone Crossbow 4525%One shot with +15% accuracy and +15% max hit

If you switch weapons before the special fires, you get the energy back. Wield requirements are in Combat & Gear.

Escaping

Logging out

You can't log out until 10 seconds after combat ends. Then a 10-count logout countdown starts, and moving, acting or getting hit cancels it.

Teleporting

Not within 10 seconds of combat, then a 12-second stand-still that any hit cancels. It costs 250 souls, works once per hour of play, and never above level 20 Wilderness. See Teleports.

Running

An Energy Fruit from the Soul Shop restores a lot of run energy.

Winning a fight

  • Your victim's inventory and worn items drop on the spot, noted where they can be, and for the first 6 minutes only you can see them. They disappear after about 30 minutes.
  • Their whole bank goes straight into your bank, and you get a message saying you've claimed it. That includes their banked Player's Souls and all their Blood Souls: the ones they were carrying, plus 1 for each Blood Soul Shop item they had. The Player's Souls they were carrying are destroyed.
  • The kill is yours if you've damaged them since they were last at full Hitpoints, even when a monster lands the last hit. If several players hit them, the most damage wins. The full rule is in Death & Deadman.
  • You get combat XP for the damage you deal, with a bonus against higher-level targets: +2.5% for every 20 combat levels they have, up to +12.5%.

The Purge

At random, anywhere from 15 minutes to about a day after the last one, a Purge is declared. It's announced in game and on Discord 15 minutes before it starts, and a normal Purge lasts 2 hours. A big red PURGE sign shows on screen while it runs.

  • Every skull is cleared when it starts, and nobody can get skulled until it ends.
  • Safe mode stops limiting you: it only blocks attacks that would skull you.
  • Guards stand down, because they only hunt skulled players.
  • New-player protection, the clan rule and one-on-one fights still apply.